Adds style cop (#109)
This commit is contained in:
parent
3e715bcb60
commit
556a17aba8
1725 changed files with 33831 additions and 38046 deletions
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@ -28,34 +28,34 @@ namespace Server.Multis
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Decaying
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}
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private static Rectangle2D[] m_BritWrap =
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private static readonly Rectangle2D[] m_BritWrap =
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{ new Rectangle2D(16, 16, 5120 - 32, 4096 - 32), new Rectangle2D(5136, 2320, 992, 1760) };
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private static Rectangle2D[] m_IlshWrap = { new Rectangle2D(16, 16, 2304 - 32, 1600 - 32) };
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private static Rectangle2D[] m_TokunoWrap = { new Rectangle2D(16, 16, 1448 - 32, 1448 - 32) };
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private static readonly Rectangle2D[] m_IlshWrap = { new Rectangle2D(16, 16, 2304 - 32, 1600 - 32) };
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private static readonly Rectangle2D[] m_TokunoWrap = { new Rectangle2D(16, 16, 1448 - 32, 1448 - 32) };
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private static TimeSpan BoatDecayDelay = TimeSpan.FromDays(9.0);
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private static readonly TimeSpan BoatDecayDelay = TimeSpan.FromDays(9.0);
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private static TimeSpan SlowInterval = TimeSpan.FromSeconds(NewBoatMovement ? 0.50 : 0.75);
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private static TimeSpan FastInterval = TimeSpan.FromSeconds(NewBoatMovement ? 0.25 : 0.75);
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private static readonly TimeSpan SlowInterval = TimeSpan.FromSeconds(NewBoatMovement ? 0.50 : 0.75);
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private static readonly TimeSpan FastInterval = TimeSpan.FromSeconds(NewBoatMovement ? 0.25 : 0.75);
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private static int SlowSpeed = 1;
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private static int FastSpeed = NewBoatMovement ? 1 : 3;
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private static readonly int SlowSpeed = 1;
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private static readonly int FastSpeed = NewBoatMovement ? 1 : 3;
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private static TimeSpan SlowDriftInterval = TimeSpan.FromSeconds(NewBoatMovement ? 0.50 : 1.50);
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private static TimeSpan FastDriftInterval = TimeSpan.FromSeconds(NewBoatMovement ? 0.25 : 0.75);
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private static readonly TimeSpan SlowDriftInterval = TimeSpan.FromSeconds(NewBoatMovement ? 0.50 : 1.50);
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private static readonly TimeSpan FastDriftInterval = TimeSpan.FromSeconds(NewBoatMovement ? 0.25 : 0.75);
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private static int SlowDriftSpeed = 1;
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private static int FastDriftSpeed = 1;
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private static readonly int SlowDriftSpeed = 1;
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private static readonly int FastDriftSpeed = 1;
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private static Direction Forward = Direction.North;
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private static Direction ForwardLeft = Direction.Up;
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private static Direction ForwardRight = Direction.Right;
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private static Direction Backward = Direction.South;
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private static Direction BackwardLeft = Direction.Left;
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private static Direction BackwardRight = Direction.Down;
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private static Direction Left = Direction.West;
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private static Direction Right = Direction.East;
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private static readonly Direction Forward = Direction.North;
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private static readonly Direction ForwardLeft = Direction.Up;
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private static readonly Direction ForwardRight = Direction.Right;
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private static readonly Direction Backward = Direction.South;
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private static readonly Direction BackwardLeft = Direction.Left;
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private static readonly Direction BackwardRight = Direction.Down;
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private static readonly Direction Left = Direction.West;
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private static readonly Direction Right = Direction.East;
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private static Direction Port = Left;
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private static Direction Starboard = Right;
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@ -99,19 +99,19 @@ namespace Server.Multis
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Hold Hold{ get; set; }
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public Hold Hold { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public TillerMan TillerMan{ get; set; }
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public TillerMan TillerMan { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public Plank PPlank{ get; set; }
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public Plank PPlank { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public Plank SPlank{ get; set; }
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public Plank SPlank { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public Mobile Owner{ get; set; }
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public Mobile Owner { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public Direction Facing
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@ -121,16 +121,16 @@ namespace Server.Multis
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Direction Moving{ get; set; }
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public Direction Moving { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsMoving => m_MoveTimer != null;
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[CommandProperty(AccessLevel.GameMaster)]
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public int Speed{ get; set; }
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public int Speed { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Anchored{ get; set; }
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public bool Anchored { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public string ShipName
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@ -144,13 +144,13 @@ namespace Server.Multis
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public BoatOrder Order{ get; set; }
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public BoatOrder Order { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public MapItem MapItem{ get; set; }
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public MapItem MapItem { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int NextNavPoint{ get; set; }
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public int NextNavPoint { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public DateTime TimeOfDecay
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@ -201,7 +201,7 @@ namespace Server.Multis
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public virtual BaseDockedBoat DockedBoat => null;
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public static List<BaseBoat> Boats{ get; } = new List<BaseBoat>();
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public static List<BaseBoat> Boats { get; } = new List<BaseBoat>();
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/*
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* Intervals:
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@ -309,54 +309,54 @@ namespace Server.Multis
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switch (version)
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{
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case 3:
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{
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MapItem = (MapItem)reader.ReadItem();
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NextNavPoint = reader.ReadInt();
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goto case 2;
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}
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case 2:
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{
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m_Facing = (Direction)reader.ReadInt();
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goto case 1;
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}
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case 1:
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{
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m_DecayTime = reader.ReadDeltaTime();
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goto case 0;
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}
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case 0:
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{
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if (version < 3)
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NextNavPoint = -1;
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if (version < 2)
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{
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if (ItemID == NorthID)
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m_Facing = Direction.North;
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else if (ItemID == SouthID)
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m_Facing = Direction.South;
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else if (ItemID == EastID)
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m_Facing = Direction.East;
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else if (ItemID == WestID)
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m_Facing = Direction.West;
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MapItem = (MapItem)reader.ReadItem();
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NextNavPoint = reader.ReadInt();
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goto case 2;
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}
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case 2:
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{
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m_Facing = (Direction)reader.ReadInt();
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Owner = reader.ReadMobile();
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PPlank = reader.ReadItem() as Plank;
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SPlank = reader.ReadItem() as Plank;
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TillerMan = reader.ReadItem() as TillerMan;
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Hold = reader.ReadItem() as Hold;
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Anchored = reader.ReadBool();
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m_ShipName = reader.ReadString();
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goto case 1;
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}
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case 1:
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{
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m_DecayTime = reader.ReadDeltaTime();
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if (version < 1)
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Refresh();
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goto case 0;
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}
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case 0:
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{
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if (version < 3)
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NextNavPoint = -1;
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break;
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}
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if (version < 2)
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{
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if (ItemID == NorthID)
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m_Facing = Direction.North;
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else if (ItemID == SouthID)
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m_Facing = Direction.South;
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else if (ItemID == EastID)
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m_Facing = Direction.East;
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else if (ItemID == WestID)
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m_Facing = Direction.West;
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}
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Owner = reader.ReadMobile();
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PPlank = reader.ReadItem() as Plank;
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SPlank = reader.ReadItem() as Plank;
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TillerMan = reader.ReadItem() as TillerMan;
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Hold = reader.ReadItem() as Hold;
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Anchored = reader.ReadBool();
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m_ShipName = reader.ReadString();
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if (version < 1)
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Refresh();
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break;
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}
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}
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Boats.Add(this);
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@ -902,7 +902,7 @@ namespace Server.Multis
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return false;
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}
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if (Map != Map.Trammel && Map != Map.Felucca || NextNavPoint < 0 || NextNavPoint >= MapItem.Pins.Count)
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if ((Map != Map.Trammel && Map != Map.Felucca) || NextNavPoint < 0 || NextNavPoint >= MapItem.Pins.Count)
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{
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if (message)
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TillerMan?.Say(1042551); // I don't see that navpoint, sir.
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@ -1185,44 +1185,44 @@ namespace Server.Multis
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MultiComponentList newComponents = MultiData.GetComponents(itemID);
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for (int x = 0; x < newComponents.Width; ++x)
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for (int y = 0; y < newComponents.Height; ++y)
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{
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int tx = p.X + newComponents.Min.X + x;
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int ty = p.Y + newComponents.Min.Y + y;
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if (newComponents.Tiles[x][y].Length == 0 || Contains(tx, ty))
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continue;
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LandTile landTile = map.Tiles.GetLandTile(tx, ty);
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StaticTile[] tiles = map.Tiles.GetStaticTiles(tx, ty, true);
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bool hasWater = landTile.Z == p.Z &&
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(landTile.ID >= 168 && landTile.ID <= 171 || landTile.ID >= 310 && landTile.ID <= 311);
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// int z = p.Z;
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//int landZ = 0, landAvg = 0, landTop = 0;
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//map.GetAverageZ( tx, ty, ref landZ, ref landAvg, ref landTop );
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//if ( !landTile.Ignored && top > landZ && landTop > z )
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// return false;
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for (int i = 0; i < tiles.Length; ++i)
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for (int y = 0; y < newComponents.Height; ++y)
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{
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StaticTile tile = tiles[i];
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bool isWater = tile.ID >= 0x1796 && tile.ID <= 0x17B2;
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int tx = p.X + newComponents.Min.X + x;
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int ty = p.Y + newComponents.Min.Y + y;
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if (tile.Z == p.Z && isWater)
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hasWater = true;
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else if (tile.Z >= p.Z && !isWater)
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if (newComponents.Tiles[x][y].Length == 0 || Contains(tx, ty))
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continue;
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LandTile landTile = map.Tiles.GetLandTile(tx, ty);
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StaticTile[] tiles = map.Tiles.GetStaticTiles(tx, ty, true);
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bool hasWater = landTile.Z == p.Z &&
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((landTile.ID >= 168 && landTile.ID <= 171) || (landTile.ID >= 310 && landTile.ID <= 311));
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// int z = p.Z;
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// int landZ = 0, landAvg = 0, landTop = 0;
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// map.GetAverageZ( tx, ty, ref landZ, ref landAvg, ref landTop );
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// if (!landTile.Ignored && top > landZ && landTop > z)
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// return false;
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for (int i = 0; i < tiles.Length; ++i)
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{
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StaticTile tile = tiles[i];
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bool isWater = tile.ID >= 0x1796 && tile.ID <= 0x17B2;
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if (tile.Z == p.Z && isWater)
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hasWater = true;
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else if (tile.Z >= p.Z && !isWater)
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return false;
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}
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if (!hasWater)
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return false;
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}
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if (!hasWater)
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return false;
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}
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IPooledEnumerable<Item> eable = map.GetItemsInBounds(new Rectangle2D(p.X + newComponents.Min.X,
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p.Y + newComponents.Min.Y, newComponents.Width, newComponents.Height));
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@ -1234,8 +1234,8 @@ namespace Server.Multis
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int x = item.X - p.X + newComponents.Min.X;
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int y = item.Y - p.Y + newComponents.Min.Y;
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return x >= 0 && x < newComponents.Width && y >= 0 && y < newComponents.Height &&
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newComponents.Tiles[x][y].Length == 0 || Contains(item);
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return (x >= 0 && x < newComponents.Width && y >= 0 && y < newComponents.Height &&
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newComponents.Tiles[x][y].Length == 0) || Contains(item);
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});
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eable.Free();
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@ -1259,10 +1259,10 @@ namespace Server.Multis
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public override bool Contains(int x, int y) =>
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base.Contains(x, y) ||
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TillerMan?.X == x && y == TillerMan.Y ||
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Hold?.X == x && Hold.Y == y ||
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PPlank?.X == x && PPlank.Y == y ||
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SPlank?.X == x && SPlank.Y == y;
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(TillerMan?.X == x && y == TillerMan.Y) ||
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(Hold?.X == x && Hold.Y == y) ||
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(PPlank?.X == x && PPlank.Y == y) ||
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(SPlank?.X == x && SPlank.Y == y);
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public static bool IsValidLocation(Point3D p, Map map)
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{
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@ -1322,7 +1322,7 @@ namespace Server.Multis
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return false;
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}
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else if (Map != Map.Trammel && Map != Map.Felucca || NextNavPoint < 0 || NextNavPoint >= MapItem.Pins.Count)
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else if ((Map != Map.Trammel && Map != Map.Felucca) || NextNavPoint < 0 || NextNavPoint >= MapItem.Pins.Count)
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{
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if (message)
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TillerMan?.Say(1042551); // I don't see that navpoint, sir.
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@ -1535,8 +1535,7 @@ namespace Server.Multis
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MultiComponentList mcl = Components;
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foreach (IEntity o in map.GetObjectsInBounds(new Rectangle2D(X + mcl.Min.X, Y + mcl.Min.Y, mcl.Width, mcl.Height))
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)
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foreach (IEntity o in map.GetObjectsInBounds(new Rectangle2D(X + mcl.Min.X, Y + mcl.Min.Y, mcl.Width, mcl.Height)))
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{
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if (o == this || o is TillerMan || o is Hold || o is Plank)
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continue;
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@ -1657,7 +1656,7 @@ namespace Server.Multis
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private class DecayTimer : Timer
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{
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private BaseBoat m_Boat;
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private readonly BaseBoat m_Boat;
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private int m_Count;
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public DecayTimer(BaseBoat boat) : base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(5.0))
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@ -1687,8 +1686,8 @@ namespace Server.Multis
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private class TurnTimer : Timer
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{
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private BaseBoat m_Boat;
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private int m_Offset;
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private readonly BaseBoat m_Boat;
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private readonly int m_Offset;
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public TurnTimer(BaseBoat boat, int offset) : base(TimeSpan.FromSeconds(0.5))
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{
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@ -1707,7 +1706,7 @@ namespace Server.Multis
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private class MoveTimer : Timer
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{
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private BaseBoat m_Boat;
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private readonly BaseBoat m_Boat;
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public MoveTimer(BaseBoat boat, TimeSpan interval, bool single) : base(interval, interval, single ? 1 : 0)
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{
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@ -1734,8 +1733,6 @@ namespace Server.Multis
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}
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}
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#region High Seas
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public override bool AllowsRelativeDrop => true;
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/*
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@ -1747,7 +1744,7 @@ namespace Server.Multis
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/*
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protected override Packet GetWorldPacketFor( NetState state )
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{
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if ( NewBoatMovement && state.HighSeas )
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if (NewBoatMovement && state.HighSeas)
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return new DisplayBoatHS( state.Mobile, this );
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else
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return base.GetWorldPacketFor( state );
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@ -1762,14 +1759,14 @@ namespace Server.Multis
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{
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EnsureCapacity(3 + 15 + ents.Count * 10);
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m_Stream.Write(boat.Serial);
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m_Stream.Write((byte)speed);
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m_Stream.Write((byte)d);
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m_Stream.Write((byte)boat.Facing);
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m_Stream.Write((short)(boat.X + xOffset));
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m_Stream.Write((short)(boat.Y + yOffset));
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m_Stream.Write((short)boat.Z);
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m_Stream.Write((short)0); // count placeholder
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Stream.Write(boat.Serial);
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Stream.Write((byte)speed);
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Stream.Write((byte)d);
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Stream.Write((byte)boat.Facing);
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Stream.Write((short)(boat.X + xOffset));
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Stream.Write((short)(boat.Y + yOffset));
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Stream.Write((short)boat.Z);
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Stream.Write((short)0); // count placeholder
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int count = 0;
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@ -1778,15 +1775,15 @@ namespace Server.Multis
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if (!beholder.CanSee(ent))
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continue;
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m_Stream.Write(ent.Serial);
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m_Stream.Write((short)(ent.X + xOffset));
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m_Stream.Write((short)(ent.Y + yOffset));
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m_Stream.Write((short)ent.Z);
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Stream.Write(ent.Serial);
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Stream.Write((short)(ent.X + xOffset));
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Stream.Write((short)(ent.Y + yOffset));
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Stream.Write((short)ent.Z);
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++count;
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}
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m_Stream.Seek(16, SeekOrigin.Begin);
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m_Stream.Write((short)count);
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Stream.Seek(16, SeekOrigin.Begin);
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Stream.Write((short)count);
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}
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}
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@ -1806,7 +1803,7 @@ namespace Server.Multis
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EnsureCapacity(3 + 2 + ents.Count * 26);
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||||
|
||||
m_Stream.Write((short)0); // count placeholder
|
||||
Stream.Write((short)0); // count placeholder
|
||||
|
||||
int count = 0;
|
||||
|
||||
|
|
@ -1816,74 +1813,72 @@ namespace Server.Multis
|
|||
continue;
|
||||
|
||||
// Embedded WorldItemHS packets
|
||||
m_Stream.Write((byte)0xF3);
|
||||
m_Stream.Write((short)0x1);
|
||||
Stream.Write((byte)0xF3);
|
||||
Stream.Write((short)0x1);
|
||||
|
||||
if (ent is BaseMulti bm)
|
||||
{
|
||||
m_Stream.Write((byte)0x02);
|
||||
m_Stream.Write(bm.Serial);
|
||||
Stream.Write((byte)0x02);
|
||||
Stream.Write(bm.Serial);
|
||||
// TODO: Mask no longer needed, merge with Item case?
|
||||
m_Stream.Write((ushort)(bm.ItemID & 0x3FFF));
|
||||
m_Stream.Write((byte)0);
|
||||
Stream.Write((ushort)(bm.ItemID & 0x3FFF));
|
||||
Stream.Write((byte)0);
|
||||
|
||||
m_Stream.Write((short)bm.Amount);
|
||||
m_Stream.Write((short)bm.Amount);
|
||||
Stream.Write((short)bm.Amount);
|
||||
Stream.Write((short)bm.Amount);
|
||||
|
||||
m_Stream.Write((short)(bm.X & 0x7FFF));
|
||||
m_Stream.Write((short)(bm.Y & 0x3FFF));
|
||||
m_Stream.Write((sbyte)bm.Z);
|
||||
Stream.Write((short)(bm.X & 0x7FFF));
|
||||
Stream.Write((short)(bm.Y & 0x3FFF));
|
||||
Stream.Write((sbyte)bm.Z);
|
||||
|
||||
m_Stream.Write((byte)bm.Light);
|
||||
m_Stream.Write((short)bm.Hue);
|
||||
m_Stream.Write((byte)bm.GetPacketFlags());
|
||||
Stream.Write((byte)bm.Light);
|
||||
Stream.Write((short)bm.Hue);
|
||||
Stream.Write((byte)bm.GetPacketFlags());
|
||||
}
|
||||
else if (ent is Mobile m)
|
||||
{
|
||||
m_Stream.Write((byte)0x01);
|
||||
m_Stream.Write(m.Serial);
|
||||
m_Stream.Write((short)m.Body);
|
||||
m_Stream.Write((byte)0);
|
||||
Stream.Write((byte)0x01);
|
||||
Stream.Write(m.Serial);
|
||||
Stream.Write((short)m.Body);
|
||||
Stream.Write((byte)0);
|
||||
|
||||
m_Stream.Write((short)1);
|
||||
m_Stream.Write((short)1);
|
||||
Stream.Write((short)1);
|
||||
Stream.Write((short)1);
|
||||
|
||||
m_Stream.Write((short)(m.X & 0x7FFF));
|
||||
m_Stream.Write((short)(m.Y & 0x3FFF));
|
||||
m_Stream.Write((sbyte)m.Z);
|
||||
Stream.Write((short)(m.X & 0x7FFF));
|
||||
Stream.Write((short)(m.Y & 0x3FFF));
|
||||
Stream.Write((sbyte)m.Z);
|
||||
|
||||
m_Stream.Write((byte)m.Direction);
|
||||
m_Stream.Write((short)m.Hue);
|
||||
m_Stream.Write((byte)m.GetPacketFlags());
|
||||
Stream.Write((byte)m.Direction);
|
||||
Stream.Write((short)m.Hue);
|
||||
Stream.Write((byte)m.GetPacketFlags());
|
||||
}
|
||||
else if (ent is Item item)
|
||||
{
|
||||
m_Stream.Write((byte)0x00);
|
||||
m_Stream.Write(item.Serial);
|
||||
m_Stream.Write((ushort)(item.ItemID & 0xFFFF));
|
||||
m_Stream.Write((byte)0);
|
||||
Stream.Write((byte)0x00);
|
||||
Stream.Write(item.Serial);
|
||||
Stream.Write((ushort)(item.ItemID & 0xFFFF));
|
||||
Stream.Write((byte)0);
|
||||
|
||||
m_Stream.Write((short)item.Amount);
|
||||
m_Stream.Write((short)item.Amount);
|
||||
Stream.Write((short)item.Amount);
|
||||
Stream.Write((short)item.Amount);
|
||||
|
||||
m_Stream.Write((short)(item.X & 0x7FFF));
|
||||
m_Stream.Write((short)(item.Y & 0x3FFF));
|
||||
m_Stream.Write((sbyte)item.Z);
|
||||
Stream.Write((short)(item.X & 0x7FFF));
|
||||
Stream.Write((short)(item.Y & 0x3FFF));
|
||||
Stream.Write((sbyte)item.Z);
|
||||
|
||||
m_Stream.Write((byte)item.Light);
|
||||
m_Stream.Write((short)item.Hue);
|
||||
m_Stream.Write((byte)item.GetPacketFlags());
|
||||
Stream.Write((byte)item.Light);
|
||||
Stream.Write((short)item.Hue);
|
||||
Stream.Write((byte)item.GetPacketFlags());
|
||||
}
|
||||
|
||||
m_Stream.Write((short)0x00);
|
||||
Stream.Write((short)0x00);
|
||||
++count;
|
||||
}
|
||||
|
||||
m_Stream.Seek(3, SeekOrigin.Begin);
|
||||
m_Stream.Write((short)count);
|
||||
Stream.Seek(3, SeekOrigin.Begin);
|
||||
Stream.Write((short)count);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue