Adds style cop (#109)
This commit is contained in:
parent
3e715bcb60
commit
556a17aba8
1725 changed files with 33831 additions and 38046 deletions
|
|
@ -23,16 +23,16 @@ namespace Server.Items
|
|||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Item Target{ get; set; }
|
||||
public Item Target { get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public SecureLevel Level{ get; set; }
|
||||
public SecureLevel Level { get; set; }
|
||||
|
||||
public bool CheckAccess(Mobile m)
|
||||
{
|
||||
BaseHouse house = BaseHouse.FindHouseAt(this);
|
||||
|
||||
return (house == null || house.Public && !house.IsBanned(m) || house.HasAccess(m)) &&
|
||||
return (house == null || (house.Public && !house.IsBanned(m)) || house.HasAccess(m)) &&
|
||||
house?.HasSecureAccess(m, Level) == true;
|
||||
}
|
||||
|
||||
|
|
@ -82,28 +82,28 @@ namespace Server.Items
|
|||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
Level = (SecureLevel)reader.ReadInt();
|
||||
goto case 0;
|
||||
}
|
||||
{
|
||||
Level = (SecureLevel)reader.ReadInt();
|
||||
goto case 0;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
Target = reader.ReadItem();
|
||||
{
|
||||
Target = reader.ReadItem();
|
||||
|
||||
if (version < 0)
|
||||
Level = SecureLevel.Anyone;
|
||||
if (version < 0)
|
||||
Level = SecureLevel.Anyone;
|
||||
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class EffectTimer : Timer
|
||||
{
|
||||
private int m_EffectID;
|
||||
private Point3D m_Location;
|
||||
private Map m_Map;
|
||||
private int m_SoundID;
|
||||
private readonly int m_EffectID;
|
||||
private readonly Point3D m_Location;
|
||||
private readonly Map m_Map;
|
||||
private readonly int m_SoundID;
|
||||
|
||||
public EffectTimer(Point3D p, Map map, int effectID, int soundID, TimeSpan delay) : base(delay)
|
||||
{
|
||||
|
|
@ -125,8 +125,8 @@ namespace Server.Items
|
|||
|
||||
private class DelayTimer : Timer
|
||||
{
|
||||
private Mobile m_Mobile;
|
||||
private HouseTeleporter m_Teleporter;
|
||||
private readonly Mobile m_Mobile;
|
||||
private readonly HouseTeleporter m_Teleporter;
|
||||
|
||||
public DelayTimer(HouseTeleporter tp, Mobile m) : base(TimeSpan.FromSeconds(1.0))
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue