Adds style cop (#109)
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3e715bcb60
commit
556a17aba8
1725 changed files with 33831 additions and 38046 deletions
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@ -16,11 +16,11 @@ namespace Server.Regions
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public class BaseRegion : Region
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{
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private static List<Rectangle3D> m_RectBuffer1 = new List<Rectangle3D>();
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private static List<Rectangle3D> m_RectBuffer2 = new List<Rectangle3D>();
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private static readonly List<Rectangle3D> m_RectBuffer1 = new List<Rectangle3D>();
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private static readonly List<Rectangle3D> m_RectBuffer2 = new List<Rectangle3D>();
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private static List<int> m_SpawnBuffer1 = new List<int>();
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private static List<Item> m_SpawnBuffer2 = new List<Item>();
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private static readonly List<int> m_SpawnBuffer1 = new List<int>();
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private static readonly List<Item> m_SpawnBuffer2 = new List<Item>();
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private bool m_ExcludeFromParentSpawns;
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private Rectangle3D[] m_Rectangles;
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@ -55,7 +55,6 @@ namespace Server.Regions
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ReadBoolean(xml["logoutDelay"], "active", ref logoutDelayActive, false);
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NoLogoutDelay = !logoutDelayActive;
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XmlElement spawning = xml["spawning"];
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if (spawning != null)
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{
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@ -65,7 +64,6 @@ namespace Server.Regions
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ReadEnum(spawning, "zLevel", ref zLevel, false);
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SpawnZLevel = zLevel;
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List<SpawnEntry> list = new List<SpawnEntry>();
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foreach (XmlNode node in spawning.ChildNodes)
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@ -121,7 +119,7 @@ namespace Server.Regions
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set => m_RuneName = value;
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}
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public bool NoLogoutDelay{ get; set; }
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public bool NoLogoutDelay { get; set; }
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public SpawnEntry[] Spawns
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{
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@ -136,7 +134,7 @@ namespace Server.Regions
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}
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}
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public SpawnZLevel SpawnZLevel{ get; set; }
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public SpawnZLevel SpawnZLevel { get; set; }
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public bool ExcludeFromParentSpawns
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{
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@ -395,7 +393,6 @@ namespace Server.Regions
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}
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}
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Sector sector = map.GetSector(x, y);
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for (int j = 0; j < sector.Items.Count; j++)
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@ -425,7 +422,6 @@ namespace Server.Regions
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}
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}
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if (m_SpawnBuffer1.Count == 0)
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{
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m_SpawnBuffer1.Clear();
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@ -437,45 +433,44 @@ namespace Server.Regions
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switch (SpawnZLevel)
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{
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case SpawnZLevel.Lowest:
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{
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z = int.MaxValue;
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for (int j = 0; j < m_SpawnBuffer1.Count; j++)
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{
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int l = m_SpawnBuffer1[j];
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z = int.MaxValue;
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if (l < z)
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z = l;
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for (int j = 0; j < m_SpawnBuffer1.Count; j++)
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{
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int l = m_SpawnBuffer1[j];
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if (l < z)
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z = l;
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}
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break;
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}
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break;
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}
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case SpawnZLevel.Highest:
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{
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z = int.MinValue;
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for (int j = 0; j < m_SpawnBuffer1.Count; j++)
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{
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int l = m_SpawnBuffer1[j];
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z = int.MinValue;
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if (l > z)
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z = l;
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for (int j = 0; j < m_SpawnBuffer1.Count; j++)
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{
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int l = m_SpawnBuffer1[j];
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if (l > z)
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z = l;
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}
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break;
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}
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break;
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}
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default: // SpawnZLevel.Random
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{
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int index = Utility.Random(m_SpawnBuffer1.Count);
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z = m_SpawnBuffer1[index];
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{
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int index = Utility.Random(m_SpawnBuffer1.Count);
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z = m_SpawnBuffer1[index];
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break;
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}
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break;
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}
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}
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m_SpawnBuffer1.Clear();
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if (!Find(new Point3D(x, y, z), map).AcceptsSpawnsFrom(this))
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{
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m_SpawnBuffer2.Clear();
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