Adds style cop (#109)

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Kamron Batman 2020-04-26 00:16:02 -07:00 committed by GitHub
parent 3e715bcb60
commit 556a17aba8
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GPG key ID: 4AEE18F83AFDEB23
1725 changed files with 33831 additions and 38046 deletions

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@ -9,7 +9,6 @@ namespace Server.Regions
public static readonly TimeSpan DefaultMinSpawnTime = TimeSpan.FromMinutes(2.0);
public static readonly TimeSpan DefaultMaxSpawnTime = TimeSpan.FromMinutes(5.0);
public static readonly Direction InvalidDirection = Direction.Running;
private static List<IEntity> m_RemoveList;
@ -38,8 +37,7 @@ namespace Server.Regions
Table[id] = this;
}
public static Dictionary<int, SpawnEntry> Table{ get; } = new Dictionary<int, SpawnEntry>();
public static Dictionary<int, SpawnEntry> Table { get; } = new Dictionary<int, SpawnEntry>();
// When a creature's AI is deactivated (PlayerRangeSensitive optimization) does it return home?
public bool ReturnOnDeactivate => true;
@ -47,23 +45,23 @@ namespace Server.Regions
// Are unlinked and untamed creatures removed after 20 hours?
public bool RemoveIfUntamed => true;
public int ID{ get; }
public int ID { get; }
public BaseRegion Region{ get; }
public BaseRegion Region { get; }
public Direction Direction{ get; }
public Direction Direction { get; }
public SpawnDefinition Definition{ get; }
public SpawnDefinition Definition { get; }
public List<ISpawnable> SpawnedObjects{ get; }
public List<ISpawnable> SpawnedObjects { get; }
public int Max{ get; private set; }
public int Max { get; private set; }
public TimeSpan MinSpawnTime{ get; }
public TimeSpan MinSpawnTime { get; }
public TimeSpan MaxSpawnTime{ get; }
public TimeSpan MaxSpawnTime { get; }
public bool Running{ get; private set; }
public bool Running { get; private set; }
public bool Complete => SpawnedObjects.Count >= Max;
public bool Spawning => Running && !Complete;
@ -72,9 +70,9 @@ namespace Server.Regions
public bool UnlinkOnTaming => false;
Region ISpawner.Region => Region;
public Point3D HomeLocation{ get; }
public Point3D HomeLocation { get; }
public int HomeRange{ get; }
public int HomeRange { get; }
void ISpawner.Remove(ISpawnable spawn)
{