Adds style cop (#109)
This commit is contained in:
parent
3e715bcb60
commit
556a17aba8
1725 changed files with 33831 additions and 38046 deletions
|
|
@ -5,14 +5,13 @@ namespace Server.Spells.Bushido
|
|||
{
|
||||
public class Confidence : SamuraiSpell
|
||||
{
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
private static readonly SpellInfo m_Info = new SpellInfo(
|
||||
"Confidence", null,
|
||||
-1,
|
||||
9002
|
||||
);
|
||||
9002);
|
||||
|
||||
private static Dictionary<Mobile, Timer> m_Table = new Dictionary<Mobile, Timer>();
|
||||
private static Dictionary<Mobile, Timer> m_RegenTable = new Dictionary<Mobile, Timer>();
|
||||
private static readonly Dictionary<Mobile, Timer> m_Table = new Dictionary<Mobile, Timer>();
|
||||
private static readonly Dictionary<Mobile, Timer> m_RegenTable = new Dictionary<Mobile, Timer>();
|
||||
|
||||
public Confidence(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
|
||||
{
|
||||
|
|
@ -93,7 +92,7 @@ namespace Server.Spells.Bushido
|
|||
|
||||
private class InternalTimer : Timer
|
||||
{
|
||||
private Mobile m_Mobile;
|
||||
private readonly Mobile m_Mobile;
|
||||
|
||||
public InternalTimer(Mobile m) : base(TimeSpan.FromSeconds(15.0))
|
||||
{
|
||||
|
|
@ -110,8 +109,8 @@ namespace Server.Spells.Bushido
|
|||
|
||||
private class RegenTimer : Timer
|
||||
{
|
||||
private int m_Hits;
|
||||
private Mobile m_Mobile;
|
||||
private readonly int m_Hits;
|
||||
private readonly Mobile m_Mobile;
|
||||
private int m_Ticks;
|
||||
|
||||
public RegenTimer(Mobile m) : base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0))
|
||||
|
|
|
|||
|
|
@ -6,13 +6,12 @@ namespace Server.Spells.Bushido
|
|||
{
|
||||
public class CounterAttack : SamuraiSpell
|
||||
{
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
private static readonly SpellInfo m_Info = new SpellInfo(
|
||||
"CounterAttack", null,
|
||||
-1,
|
||||
9002
|
||||
);
|
||||
9002);
|
||||
|
||||
private static Dictionary<Mobile, Timer> m_Table = new Dictionary<Mobile, Timer>();
|
||||
private static readonly Dictionary<Mobile, Timer> m_Table = new Dictionary<Mobile, Timer>();
|
||||
|
||||
public CounterAttack(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
|
||||
{
|
||||
|
|
@ -87,7 +86,7 @@ namespace Server.Spells.Bushido
|
|||
|
||||
private class InternalTimer : Timer
|
||||
{
|
||||
private Mobile m_Mobile;
|
||||
private readonly Mobile m_Mobile;
|
||||
|
||||
public InternalTimer(Mobile m) : base(TimeSpan.FromSeconds(30.0))
|
||||
{
|
||||
|
|
|
|||
|
|
@ -6,13 +6,12 @@ namespace Server.Spells.Bushido
|
|||
{
|
||||
public class Evasion : SamuraiSpell
|
||||
{
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
private static readonly SpellInfo m_Info = new SpellInfo(
|
||||
"Evasion", null,
|
||||
-1,
|
||||
9002
|
||||
);
|
||||
9002);
|
||||
|
||||
private static Dictionary<Mobile, Timer> m_Table = new Dictionary<Mobile, Timer>();
|
||||
private static readonly Dictionary<Mobile, Timer> m_Table = new Dictionary<Mobile, Timer>();
|
||||
|
||||
public Evasion(Mobile caster, Item scroll)
|
||||
: base(caster, scroll, m_Info)
|
||||
|
|
@ -26,34 +25,34 @@ namespace Server.Spells.Bushido
|
|||
|
||||
public override bool CheckCast() => VerifyCast(Caster, true) && base.CheckCast();
|
||||
|
||||
public static bool VerifyCast(Mobile Caster, bool messages)
|
||||
public static bool VerifyCast(Mobile caster, bool messages)
|
||||
{
|
||||
if (Caster == null) // Sanity
|
||||
if (caster == null) // Sanity
|
||||
return false;
|
||||
|
||||
if (!(Caster.FindItemOnLayer(Layer.OneHanded) is BaseWeapon weap))
|
||||
weap = Caster.FindItemOnLayer(Layer.TwoHanded) as BaseWeapon;
|
||||
if (!(caster.FindItemOnLayer(Layer.OneHanded) is BaseWeapon weap))
|
||||
weap = caster.FindItemOnLayer(Layer.TwoHanded) as BaseWeapon;
|
||||
|
||||
if (weap != null)
|
||||
{
|
||||
if (Core.ML && Caster.Skills[weap.Skill].Base < 50)
|
||||
if (Core.ML && caster.Skills[weap.Skill].Base < 50)
|
||||
{
|
||||
if (messages)
|
||||
Caster.SendLocalizedMessage(
|
||||
caster.SendLocalizedMessage(
|
||||
1076206); // Your skill with your equipped weapon must be 50 or higher to use Evasion.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (!(Caster.FindItemOnLayer(Layer.TwoHanded) is BaseShield))
|
||||
else if (!(caster.FindItemOnLayer(Layer.TwoHanded) is BaseShield))
|
||||
{
|
||||
if (messages)
|
||||
Caster.SendLocalizedMessage(1062944); // You must have a weapon or a shield equipped to use this ability!
|
||||
caster.SendLocalizedMessage(1062944); // You must have a weapon or a shield equipped to use this ability!
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Caster.CanBeginAction<Evasion>())
|
||||
if (!caster.CanBeginAction<Evasion>())
|
||||
{
|
||||
if (messages) Caster.SendLocalizedMessage(501789); // You must wait before trying again.
|
||||
if (messages) caster.SendLocalizedMessage(501789); // You must wait before trying again.
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
@ -109,7 +108,7 @@ namespace Server.Spells.Bushido
|
|||
BeginEvasion(Caster);
|
||||
|
||||
Caster.BeginAction<Evasion>();
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(20.0), delegate { Caster.EndAction<Evasion>(); });
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(20.0), Caster.EndAction<Evasion>);
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
|
|
@ -135,8 +134,7 @@ namespace Server.Spells.Bushido
|
|||
if (m.Skills.Bushido.Value > 60)
|
||||
seconds += (m.Skills.Bushido.Value - 60) / 20;
|
||||
|
||||
if (m.Skills.Anatomy.Value >= 100.0 && m.Skills.Tactics.Value >= 100.0 && m.Skills.Bushido.Value > 100.0
|
||||
) //Bushido being HIGHER than 100 for bonus is intended
|
||||
if (m.Skills.Anatomy.Value >= 100.0 && m.Skills.Tactics.Value >= 100.0 && m.Skills.Bushido.Value > 100.0) // Bushido being HIGHER than 100 for bonus is intended
|
||||
seconds++;
|
||||
|
||||
return TimeSpan.FromSeconds((int)seconds);
|
||||
|
|
@ -161,8 +159,7 @@ namespace Server.Spells.Bushido
|
|||
if (m.Skills.Bushido.Value >= 60)
|
||||
bonus += (m.Skills.Bushido.Value - 60) * .004 + 0.16;
|
||||
|
||||
if (m.Skills.Anatomy.Value >= 100 && m.Skills.Tactics.Value >= 100 && m.Skills.Bushido.Value > 100
|
||||
) //Bushido being HIGHER than 100 for bonus is intended
|
||||
if (m.Skills.Anatomy.Value >= 100 && m.Skills.Tactics.Value >= 100 && m.Skills.Bushido.Value > 100) // Bushido being HIGHER than 100 for bonus is intended
|
||||
bonus += 0.10;
|
||||
|
||||
return 1.0 + bonus;
|
||||
|
|
@ -190,7 +187,7 @@ namespace Server.Spells.Bushido
|
|||
|
||||
private class InternalTimer : Timer
|
||||
{
|
||||
private Mobile m_Mobile;
|
||||
private readonly Mobile m_Mobile;
|
||||
|
||||
public InternalTimer(Mobile m, TimeSpan delay)
|
||||
: base(delay)
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Spells.Bushido
|
|||
{
|
||||
public class HonorableExecution : SamuraiMove
|
||||
{
|
||||
private static Dictionary<Mobile, HonorableExecutionInfo> m_Table = new Dictionary<Mobile, HonorableExecutionInfo>();
|
||||
private static readonly Dictionary<Mobile, HonorableExecutionInfo> m_Table = new Dictionary<Mobile, HonorableExecutionInfo>();
|
||||
|
||||
public override int BaseMana => 0;
|
||||
public override double RequiredSkill => 25.0;
|
||||
|
|
@ -90,10 +90,10 @@ namespace Server.Spells.Bushido
|
|||
|
||||
private class HonorableExecutionInfo
|
||||
{
|
||||
public Mobile m_Mobile;
|
||||
public List<object> m_Mods;
|
||||
public bool m_Penalty;
|
||||
public int m_SwingBonus;
|
||||
public readonly Mobile m_Mobile;
|
||||
public readonly List<object> m_Mods;
|
||||
public readonly bool m_Penalty;
|
||||
public readonly int m_SwingBonus;
|
||||
public Timer m_Timer;
|
||||
|
||||
public HonorableExecutionInfo(Mobile from, List<object> mods) : this(from, 0, mods, mods != null)
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Spells
|
|||
|
||||
public override void CheckGain(Mobile m)
|
||||
{
|
||||
m.CheckSkill(MoveSkill, RequiredSkill - 12.5, RequiredSkill + 37.5); //Per five on friday 02/16/07
|
||||
m.CheckSkill(MoveSkill, RequiredSkill - 12.5, RequiredSkill + 37.5); // Per five on friday 02/16/07
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -10,8 +10,8 @@ namespace Server.Spells.Bushido
|
|||
{
|
||||
}
|
||||
|
||||
public abstract double RequiredSkill{ get; }
|
||||
public abstract int RequiredMana{ get; }
|
||||
public abstract double RequiredSkill { get; }
|
||||
public abstract int RequiredMana { get; }
|
||||
|
||||
public override SkillName CastSkill => SkillName.Bushido;
|
||||
public override SkillName DamageSkill => SkillName.Bushido;
|
||||
|
|
@ -20,7 +20,7 @@ namespace Server.Spells.Bushido
|
|||
public override bool BlocksMovement => false;
|
||||
public override bool ShowHandMovement => false;
|
||||
|
||||
//public override int CastDelayBase => 1;
|
||||
// public override int CastDelayBase => 1;
|
||||
public override double CastDelayFastScalar => 0;
|
||||
|
||||
public override int CastRecoveryBase => 7;
|
||||
|
|
@ -86,7 +86,7 @@ namespace Server.Spells.Bushido
|
|||
|
||||
public override void GetCastSkills(out double min, out double max)
|
||||
{
|
||||
min = RequiredSkill - 12.5; //per 5 on friday, 2/16/07
|
||||
min = RequiredSkill - 12.5; // per 5 on friday, 2/16/07
|
||||
max = RequiredSkill + 37.5;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue