Adds style cop (#109)
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3e715bcb60
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556a17aba8
1725 changed files with 33831 additions and 38046 deletions
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@ -6,13 +6,12 @@ namespace Server.Spells.Bushido
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{
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public class Evasion : SamuraiSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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private static readonly SpellInfo m_Info = new SpellInfo(
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"Evasion", null,
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-1,
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9002
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);
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9002);
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private static Dictionary<Mobile, Timer> m_Table = new Dictionary<Mobile, Timer>();
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private static readonly Dictionary<Mobile, Timer> m_Table = new Dictionary<Mobile, Timer>();
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public Evasion(Mobile caster, Item scroll)
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: base(caster, scroll, m_Info)
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@ -26,34 +25,34 @@ namespace Server.Spells.Bushido
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public override bool CheckCast() => VerifyCast(Caster, true) && base.CheckCast();
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public static bool VerifyCast(Mobile Caster, bool messages)
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public static bool VerifyCast(Mobile caster, bool messages)
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{
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if (Caster == null) // Sanity
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if (caster == null) // Sanity
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return false;
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if (!(Caster.FindItemOnLayer(Layer.OneHanded) is BaseWeapon weap))
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weap = Caster.FindItemOnLayer(Layer.TwoHanded) as BaseWeapon;
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if (!(caster.FindItemOnLayer(Layer.OneHanded) is BaseWeapon weap))
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weap = caster.FindItemOnLayer(Layer.TwoHanded) as BaseWeapon;
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if (weap != null)
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{
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if (Core.ML && Caster.Skills[weap.Skill].Base < 50)
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if (Core.ML && caster.Skills[weap.Skill].Base < 50)
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{
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if (messages)
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Caster.SendLocalizedMessage(
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caster.SendLocalizedMessage(
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1076206); // Your skill with your equipped weapon must be 50 or higher to use Evasion.
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return false;
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}
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}
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else if (!(Caster.FindItemOnLayer(Layer.TwoHanded) is BaseShield))
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else if (!(caster.FindItemOnLayer(Layer.TwoHanded) is BaseShield))
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{
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if (messages)
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Caster.SendLocalizedMessage(1062944); // You must have a weapon or a shield equipped to use this ability!
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caster.SendLocalizedMessage(1062944); // You must have a weapon or a shield equipped to use this ability!
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return false;
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}
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if (!Caster.CanBeginAction<Evasion>())
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if (!caster.CanBeginAction<Evasion>())
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{
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if (messages) Caster.SendLocalizedMessage(501789); // You must wait before trying again.
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if (messages) caster.SendLocalizedMessage(501789); // You must wait before trying again.
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return false;
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}
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@ -109,7 +108,7 @@ namespace Server.Spells.Bushido
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BeginEvasion(Caster);
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Caster.BeginAction<Evasion>();
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Timer.DelayCall(TimeSpan.FromSeconds(20.0), delegate { Caster.EndAction<Evasion>(); });
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Timer.DelayCall(TimeSpan.FromSeconds(20.0), Caster.EndAction<Evasion>);
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}
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FinishSequence();
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@ -135,8 +134,7 @@ namespace Server.Spells.Bushido
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if (m.Skills.Bushido.Value > 60)
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seconds += (m.Skills.Bushido.Value - 60) / 20;
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if (m.Skills.Anatomy.Value >= 100.0 && m.Skills.Tactics.Value >= 100.0 && m.Skills.Bushido.Value > 100.0
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) //Bushido being HIGHER than 100 for bonus is intended
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if (m.Skills.Anatomy.Value >= 100.0 && m.Skills.Tactics.Value >= 100.0 && m.Skills.Bushido.Value > 100.0) // Bushido being HIGHER than 100 for bonus is intended
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seconds++;
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return TimeSpan.FromSeconds((int)seconds);
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@ -161,8 +159,7 @@ namespace Server.Spells.Bushido
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if (m.Skills.Bushido.Value >= 60)
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bonus += (m.Skills.Bushido.Value - 60) * .004 + 0.16;
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if (m.Skills.Anatomy.Value >= 100 && m.Skills.Tactics.Value >= 100 && m.Skills.Bushido.Value > 100
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) //Bushido being HIGHER than 100 for bonus is intended
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if (m.Skills.Anatomy.Value >= 100 && m.Skills.Tactics.Value >= 100 && m.Skills.Bushido.Value > 100) // Bushido being HIGHER than 100 for bonus is intended
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bonus += 0.10;
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return 1.0 + bonus;
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@ -190,7 +187,7 @@ namespace Server.Spells.Bushido
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private class InternalTimer : Timer
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{
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private Mobile m_Mobile;
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private readonly Mobile m_Mobile;
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public InternalTimer(Mobile m, TimeSpan delay)
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: base(delay)
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