Adds style cop (#109)

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Kamron Batman 2020-04-26 00:16:02 -07:00 committed by GitHub
parent 3e715bcb60
commit 556a17aba8
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GPG key ID: 4AEE18F83AFDEB23
1725 changed files with 33831 additions and 38046 deletions

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@ -7,15 +7,14 @@ namespace Server.Spells.Necromancy
{
public class PainSpikeSpell : NecromancerSpell, ISpellTargetingMobile
{
private static SpellInfo m_Info = new SpellInfo(
private static readonly SpellInfo m_Info = new SpellInfo(
"Pain Spike", "In Sar",
203,
9031,
Reagent.GraveDust,
Reagent.PigIron
);
Reagent.PigIron);
private static Dictionary<Mobile, InternalTimer> m_Table = new Dictionary<Mobile, InternalTimer>();
private static readonly Dictionary<Mobile, InternalTimer> m_Table = new Dictionary<Mobile, InternalTimer>();
public PainSpikeSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
{
@ -42,7 +41,7 @@ namespace Server.Spells.Necromancy
{
SpellHelper.Turn(Caster, m);
//SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m ); //Irrelevent after AoS
// SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m ); //Irrelevent after AoS
/* Temporarily causes intense physical pain to the target, dealing direct damage.
* After 10 seconds the spell wears off, and if the target is still alive,
@ -54,7 +53,7 @@ namespace Server.Spells.Necromancy
m.PlaySound(0x210);
double damage = (GetDamageSkill(Caster) - GetResistSkill(m)) / 10 + (m.Player ? 18 : 30);
m.CheckSkill(SkillName.MagicResist, 0.0, 120.0); //Skill check for gain
m.CheckSkill(SkillName.MagicResist, 0.0, 120.0); // Skill check for gain
if (damage < 1)
damage = 1;
@ -81,7 +80,7 @@ namespace Server.Spells.Necromancy
SpellHelper.DoLeech((int)damage, Caster, m);
WeightOverloading.DFA = DFAlgorithm.Standard;
//SpellHelper.Damage( this, m, damage, 100, 0, 0, 0, 0, Misc.DFAlgorithm.PainSpike );
// SpellHelper.Damage( this, m, damage, 100, 0, 0, 0, 0, Misc.DFAlgorithm.PainSpike );
HarmfulSpell(m);
}
@ -90,8 +89,8 @@ namespace Server.Spells.Necromancy
private class InternalTimer : Timer
{
private Mobile m_Mobile;
private int m_ToRestore;
private readonly Mobile m_Mobile;
private readonly int m_ToRestore;
public InternalTimer(Mobile m, double toRestore) : base(TimeSpan.FromSeconds(10.0))
{