Adds style cop (#109)
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1725 changed files with 33831 additions and 38046 deletions
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@ -51,50 +51,50 @@ namespace Server
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Race = race;
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}
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public NetState State{ get; }
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public NetState State { get; }
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public IAccount Account{ get; }
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public IAccount Account { get; }
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public Mobile Mobile{ get; set; }
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public Mobile Mobile { get; set; }
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public string Name{ get; }
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public string Name { get; }
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public bool Female{ get; }
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public bool Female { get; }
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public int Hue{ get; }
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public int Hue { get; }
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public int Str{ get; }
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public int Str { get; }
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public int Dex{ get; }
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public int Dex { get; }
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public int Int{ get; }
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public int Int { get; }
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public CityInfo City{ get; }
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public CityInfo City { get; }
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public SkillNameValue[] Skills{ get; }
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public SkillNameValue[] Skills { get; }
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public int ShirtHue{ get; }
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public int ShirtHue { get; }
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public int PantsHue{ get; }
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public int PantsHue { get; }
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public int HairID{ get; }
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public int HairID { get; }
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public int HairHue{ get; }
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public int HairHue { get; }
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public int BeardID{ get; }
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public int BeardID { get; }
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public int BeardHue{ get; }
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public int BeardHue { get; }
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public int Profession{ get; set; }
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public int Profession { get; set; }
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public Race Race{ get; }
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public Race Race { get; }
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}
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public struct SkillNameValue
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{
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public SkillName Name{ get; }
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public SkillName Name { get; }
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public int Value{ get; }
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public int Value { get; }
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public SkillNameValue(SkillName name, int value)
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{
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@ -103,7 +103,8 @@ namespace Server
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}
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}
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public static partial class EventSink {
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public static partial class EventSink
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{
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public static event Action<CharacterCreatedEventArgs> CharacterCreated;
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public static void InvokeCharacterCreated(CharacterCreatedEventArgs e) => CharacterCreated?.Invoke(e);
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}
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