Adds style cop (#109)
This commit is contained in:
parent
3e715bcb60
commit
556a17aba8
1725 changed files with 33831 additions and 38046 deletions
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@ -37,7 +37,7 @@ namespace Server
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static MultiData()
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{
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string multiUOPPath = Core.FindDataFile("MultiCollection.uop");
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var multiUOPPath = Core.FindDataFile("MultiCollection.uop");
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if (File.Exists(multiUOPPath))
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{
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@ -46,8 +46,8 @@ namespace Server
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return;
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}
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string idxPath = Core.FindDataFile("multi.idx");
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string mulPath = Core.FindDataFile("multi.mul");
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var idxPath = Core.FindDataFile("multi.idx");
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var mulPath = Core.FindDataFile("multi.mul");
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if (File.Exists(idxPath) && File.Exists(mulPath))
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{
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@ -57,21 +57,21 @@ namespace Server
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var stream = new FileStream(mulPath, FileMode.Open, FileAccess.Read, FileShare.Read);
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m_StreamReader = new BinaryReader(stream);
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string vdPath = Core.FindDataFile("verdata.mul");
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var vdPath = Core.FindDataFile("verdata.mul");
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if (!File.Exists(vdPath)) return;
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using FileStream fs = new FileStream(vdPath, FileMode.Open, FileAccess.Read, FileShare.Read);
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BinaryReader bin = new BinaryReader(fs);
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using var fs = new FileStream(vdPath, FileMode.Open, FileAccess.Read, FileShare.Read);
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var bin = new BinaryReader(fs);
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int count = bin.ReadInt32();
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var count = bin.ReadInt32();
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for (int i = 0; i < count; ++i)
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for (var i = 0; i < count; ++i)
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{
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int file = bin.ReadInt32();
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int index = bin.ReadInt32();
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int lookup = bin.ReadInt32();
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int length = bin.ReadInt32();
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var file = bin.ReadInt32();
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var index = bin.ReadInt32();
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var lookup = bin.ReadInt32();
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var length = bin.ReadInt32();
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bin.ReadInt32(); // extra
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if (file == 14 && index >= 0 && lookup >= 0 && length > 0)
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@ -87,7 +87,9 @@ namespace Server
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bin.Close();
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}
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else
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{
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Console.WriteLine("Warning: Multi data files not found");
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}
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}
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public static MultiComponentList GetComponents(int multiID)
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@ -109,7 +111,7 @@ namespace Server
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public static void LoadUOP(string path)
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{
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var stream = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read);
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BinaryReader streamReader = new BinaryReader(stream);
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var streamReader = new BinaryReader(stream);
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// Head Information Start
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if (streamReader.ReadInt32() != 0x0050594D) // Not a UOP Files
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@ -122,34 +124,34 @@ namespace Server
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UOPHash.BuildChunkIDs(out var chunkIds);
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// Multi ID List Array End
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streamReader.ReadUInt32(); // format timestamp? 0xFD23EC43
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long startAddress = streamReader.ReadInt64();
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streamReader.ReadUInt32(); // format timestamp? 0xFD23EC43
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var startAddress = streamReader.ReadInt64();
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streamReader.ReadInt32();
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streamReader.ReadInt32();
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stream.Seek(startAddress, SeekOrigin.Begin); // Head Information End
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stream.Seek(startAddress, SeekOrigin.Begin); // Head Information End
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long nextBlock;
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do
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{
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int blockFileCount = streamReader.ReadInt32();
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var blockFileCount = streamReader.ReadInt32();
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nextBlock = streamReader.ReadInt64();
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int index = 0;
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var index = 0;
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do
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{
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long offset = streamReader.ReadInt64();
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var offset = streamReader.ReadInt64();
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int headerSize = streamReader.ReadInt32(); // header length
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int compressedSize = streamReader.ReadInt32(); // compressed size
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int decompressedSize = streamReader.ReadInt32(); // decompressed size
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var headerSize = streamReader.ReadInt32(); // header length
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var compressedSize = streamReader.ReadInt32(); // compressed size
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var decompressedSize = streamReader.ReadInt32(); // decompressed size
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ulong filehash = streamReader.ReadUInt64(); // filename hash (HashLittle2)
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var filehash = streamReader.ReadUInt64(); // filename hash (HashLittle2)
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streamReader.ReadUInt32();
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short compressionMethod = streamReader.ReadInt16(); // compression method (0 = none, 1 = zlib)
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var compressionMethod = streamReader.ReadInt16(); // compression method (0 = none, 1 = zlib)
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index++;
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@ -158,7 +160,7 @@ namespace Server
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chunkIds.TryGetValue(filehash, out var chunkID);
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long position = stream.Position; // save current position
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var position = stream.Position; // save current position
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stream.Seek(offset + headerSize, SeekOrigin.Begin);
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@ -172,15 +174,17 @@ namespace Server
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if (compressionMethod == 1)
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{
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data = new byte[decompressedSize];
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Compression.Unpack(data, ref decompressedSize, sourceData, compressedSize);
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NetworkCompression.Unpack(data, ref decompressedSize, sourceData, compressedSize);
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}
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else
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{
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data = sourceData;
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}
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var tileList = new List<MultiTileEntry>();
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// Skip the first 4 bytes
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BufferReader<byte> reader = new BufferReader<byte>(data);
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var reader = new BufferReader<byte>(data);
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reader.Advance(4); // ???
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reader.TryReadLittleEndian(out uint count);
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@ -193,7 +197,7 @@ namespace Server
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reader.TryReadLittleEndian(out short z);
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reader.TryReadLittleEndian(out ushort flagValue);
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TileFlag tileFlag = flagValue switch
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var tileFlag = flagValue switch
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{
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1 => TileFlag.None,
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257 => TileFlag.Generic,
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@ -209,10 +213,8 @@ namespace Server
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Components[chunkID] = new MultiComponentList(tileList);
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stream.Seek(position, SeekOrigin.Begin); // back to position
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}
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while (index < blockFileCount);
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}
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while (stream.Seek(nextBlock, SeekOrigin.Begin) != 0);
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} while (index < blockFileCount);
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} while (stream.Seek(nextBlock, SeekOrigin.Begin) != 0);
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}
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// TODO: Change this to read the file all during load time
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@ -222,8 +224,8 @@ namespace Server
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{
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m_IndexReader.BaseStream.Seek(multiID * 12, SeekOrigin.Begin);
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int lookup = m_IndexReader.ReadInt32();
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int length = m_IndexReader.ReadInt32();
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var lookup = m_IndexReader.ReadInt32();
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var length = m_IndexReader.ReadInt32();
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if (lookup < 0 || length <= 0)
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return MultiComponentList.Empty;
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@ -241,17 +243,19 @@ namespace Server
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public struct MultiTileEntry
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{
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public ushort m_ItemID;
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public short m_OffsetX, m_OffsetY, m_OffsetZ;
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public TileFlag m_Flags;
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public ushort ItemId { get; set; }
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public short OffsetX { get; set; }
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public short OffsetY { get; set; }
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public short OffsetZ { get; set; }
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public TileFlag Flags { get; set; }
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public MultiTileEntry(ushort itemID, short xOffset, short yOffset, short zOffset, TileFlag flags)
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{
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m_ItemID = itemID;
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m_OffsetX = xOffset;
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m_OffsetY = yOffset;
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m_OffsetZ = zOffset;
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m_Flags = flags;
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ItemId = itemID;
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OffsetX = xOffset;
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OffsetY = yOffset;
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OffsetZ = zOffset;
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Flags = flags;
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}
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}
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@ -273,28 +277,28 @@ namespace Server
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Tiles = new StaticTile[Width][][];
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for (int x = 0; x < Width; ++x)
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for (var x = 0; x < Width; ++x)
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{
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Tiles[x] = new StaticTile[Height][];
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for (int y = 0; y < Height; ++y)
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for (var y = 0; y < Height; ++y)
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{
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Tiles[x][y] = new StaticTile[toCopy.Tiles[x][y].Length];
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for (int i = 0; i < Tiles[x][y].Length; ++i)
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for (var i = 0; i < Tiles[x][y].Length; ++i)
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Tiles[x][y][i] = toCopy.Tiles[x][y][i];
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}
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}
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List = new MultiTileEntry[toCopy.List.Length];
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for (int i = 0; i < List.Length; ++i)
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for (var i = 0; i < List.Length; ++i)
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List[i] = toCopy.List[i];
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}
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public MultiComponentList(IGenericReader reader)
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{
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int version = reader.ReadInt();
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var version = reader.ReadInt();
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m_Min = reader.ReadPoint2D();
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m_Max = reader.ReadPoint2D();
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@ -302,90 +306,90 @@ namespace Server
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Width = reader.ReadInt();
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Height = reader.ReadInt();
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int length = reader.ReadInt();
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var length = reader.ReadInt();
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MultiTileEntry[] allTiles = List = new MultiTileEntry[length];
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var allTiles = List = new MultiTileEntry[length];
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if (version == 0)
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for (int i = 0; i < length; ++i)
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for (var i = 0; i < length; ++i)
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{
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int id = reader.ReadShort();
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if (id >= 0x4000)
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id -= 0x4000;
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allTiles[i].m_ItemID = (ushort)id;
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allTiles[i].m_OffsetX = reader.ReadShort();
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allTiles[i].m_OffsetY = reader.ReadShort();
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allTiles[i].m_OffsetZ = reader.ReadShort();
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allTiles[i].m_Flags = (TileFlag)reader.ReadInt();
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allTiles[i].ItemId = (ushort)id;
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allTiles[i].OffsetX = reader.ReadShort();
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allTiles[i].OffsetY = reader.ReadShort();
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allTiles[i].OffsetZ = reader.ReadShort();
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allTiles[i].Flags = (TileFlag)reader.ReadInt();
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}
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else
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for (int i = 0; i < length; ++i)
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for (var i = 0; i < length; ++i)
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{
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allTiles[i].m_ItemID = reader.ReadUShort();
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allTiles[i].m_OffsetX = reader.ReadShort();
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allTiles[i].m_OffsetY = reader.ReadShort();
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allTiles[i].m_OffsetZ = reader.ReadShort();
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allTiles[i].m_Flags = (TileFlag)reader.ReadInt();
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allTiles[i].ItemId = reader.ReadUShort();
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allTiles[i].OffsetX = reader.ReadShort();
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allTiles[i].OffsetY = reader.ReadShort();
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allTiles[i].OffsetZ = reader.ReadShort();
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allTiles[i].Flags = (TileFlag)reader.ReadInt();
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}
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TileList[][] tiles = new TileList[Width][];
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var tiles = new TileList[Width][];
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Tiles = new StaticTile[Width][][];
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for (int x = 0; x < Width; ++x)
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for (var x = 0; x < Width; ++x)
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{
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tiles[x] = new TileList[Height];
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Tiles[x] = new StaticTile[Height][];
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for (int y = 0; y < Height; ++y)
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for (var y = 0; y < Height; ++y)
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tiles[x][y] = new TileList();
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}
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for (int i = 0; i < allTiles.Length; ++i)
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if (i == 0 || allTiles[i].m_Flags != 0)
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for (var i = 0; i < allTiles.Length; ++i)
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if (i == 0 || allTiles[i].Flags != 0)
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{
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int xOffset = allTiles[i].m_OffsetX + Center.m_X;
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int yOffset = allTiles[i].m_OffsetY + Center.m_Y;
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var xOffset = allTiles[i].OffsetX + Center.m_X;
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var yOffset = allTiles[i].OffsetY + Center.m_Y;
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tiles[xOffset][yOffset].Add(allTiles[i].m_ItemID, (sbyte)allTiles[i].m_OffsetZ);
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tiles[xOffset][yOffset].Add(allTiles[i].ItemId, (sbyte)allTiles[i].OffsetZ);
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}
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for (int x = 0; x < Width; ++x)
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for (int y = 0; y < Height; ++y)
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Tiles[x][y] = tiles[x][y].ToArray();
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for (var x = 0; x < Width; ++x)
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for (var y = 0; y < Height; ++y)
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Tiles[x][y] = tiles[x][y].ToArray();
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}
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public MultiComponentList(BinaryReader reader, int count)
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{
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MultiTileEntry[] allTiles = List = new MultiTileEntry[count];
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var allTiles = List = new MultiTileEntry[count];
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for (int i = 0; i < count; ++i)
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for (var i = 0; i < count; ++i)
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{
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allTiles[i].m_ItemID = reader.ReadUInt16();
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allTiles[i].m_OffsetX = reader.ReadInt16();
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allTiles[i].m_OffsetY = reader.ReadInt16();
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allTiles[i].m_OffsetZ = reader.ReadInt16();
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allTiles[i].ItemId = reader.ReadUInt16();
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allTiles[i].OffsetX = reader.ReadInt16();
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allTiles[i].OffsetY = reader.ReadInt16();
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allTiles[i].OffsetZ = reader.ReadInt16();
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if (PostHSFormat)
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allTiles[i].m_Flags = (TileFlag)reader.ReadUInt64();
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allTiles[i].Flags = (TileFlag)reader.ReadUInt64();
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else
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allTiles[i].m_Flags = (TileFlag)reader.ReadUInt32();
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allTiles[i].Flags = (TileFlag)reader.ReadUInt32();
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MultiTileEntry e = allTiles[i];
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var e = allTiles[i];
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if (i == 0 || e.m_Flags != 0)
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if (i == 0 || e.Flags != 0)
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{
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if (e.m_OffsetX < m_Min.m_X)
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m_Min.m_X = e.m_OffsetX;
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if (e.OffsetX < m_Min.m_X)
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m_Min.m_X = e.OffsetX;
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if (e.m_OffsetY < m_Min.m_Y)
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m_Min.m_Y = e.m_OffsetY;
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if (e.OffsetY < m_Min.m_Y)
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m_Min.m_Y = e.OffsetY;
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if (e.m_OffsetX > m_Max.m_X)
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m_Max.m_X = e.m_OffsetX;
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if (e.OffsetX > m_Max.m_X)
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m_Max.m_X = e.OffsetX;
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if (e.m_OffsetY > m_Max.m_Y)
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m_Max.m_Y = e.m_OffsetY;
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if (e.OffsetY > m_Max.m_Y)
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m_Max.m_Y = e.OffsetY;
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}
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}
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@ -393,127 +397,127 @@ namespace Server
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Width = m_Max.m_X - m_Min.m_X + 1;
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Height = m_Max.m_Y - m_Min.m_Y + 1;
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TileList[][] tiles = new TileList[Width][];
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var tiles = new TileList[Width][];
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Tiles = new StaticTile[Width][][];
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for (int x = 0; x < Width; ++x)
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for (var x = 0; x < Width; ++x)
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{
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tiles[x] = new TileList[Height];
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Tiles[x] = new StaticTile[Height][];
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for (int y = 0; y < Height; ++y)
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for (var y = 0; y < Height; ++y)
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tiles[x][y] = new TileList();
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}
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for (int i = 0; i < allTiles.Length; ++i)
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if (i == 0 || allTiles[i].m_Flags != 0)
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for (var i = 0; i < allTiles.Length; ++i)
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if (i == 0 || allTiles[i].Flags != 0)
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{
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int xOffset = allTiles[i].m_OffsetX + Center.m_X;
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int yOffset = allTiles[i].m_OffsetY + Center.m_Y;
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var xOffset = allTiles[i].OffsetX + Center.m_X;
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var yOffset = allTiles[i].OffsetY + Center.m_Y;
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tiles[xOffset][yOffset].Add(allTiles[i].m_ItemID, (sbyte)allTiles[i].m_OffsetZ);
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tiles[xOffset][yOffset].Add(allTiles[i].ItemId, (sbyte)allTiles[i].OffsetZ);
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}
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for (int x = 0; x < Width; ++x)
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for (int y = 0; y < Height; ++y)
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Tiles[x][y] = tiles[x][y].ToArray();
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for (var x = 0; x < Width; ++x)
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for (var y = 0; y < Height; ++y)
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Tiles[x][y] = tiles[x][y].ToArray();
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}
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public MultiComponentList(List<MultiTileEntry> list)
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{
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var allTiles = List = new MultiTileEntry[list.Count];
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for (int i = 0; i < list.Count; ++i)
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for (var i = 0; i < list.Count; ++i)
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{
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allTiles[i].m_ItemID = list[i].m_ItemID;
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allTiles[i].m_OffsetX = list[i].m_OffsetX;
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allTiles[i].m_OffsetY = list[i].m_OffsetY;
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allTiles[i].m_OffsetZ = list[i].m_OffsetZ;
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allTiles[i].ItemId = list[i].ItemId;
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allTiles[i].OffsetX = list[i].OffsetX;
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allTiles[i].OffsetY = list[i].OffsetY;
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allTiles[i].OffsetZ = list[i].OffsetZ;
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allTiles[i].m_Flags = list[i].m_Flags;
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allTiles[i].Flags = list[i].Flags;
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MultiTileEntry e = allTiles[i];
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var e = allTiles[i];
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if (i == 0 || e.m_Flags != 0)
|
||||
if (i == 0 || e.Flags != 0)
|
||||
{
|
||||
if (e.m_OffsetX < m_Min.m_X) m_Min.m_X = e.m_OffsetX;
|
||||
if (e.OffsetX < m_Min.m_X) m_Min.m_X = e.OffsetX;
|
||||
|
||||
if (e.m_OffsetY < m_Min.m_Y) m_Min.m_Y = e.m_OffsetY;
|
||||
if (e.OffsetY < m_Min.m_Y) m_Min.m_Y = e.OffsetY;
|
||||
|
||||
if (e.m_OffsetX > m_Max.m_X) m_Max.m_X = e.m_OffsetX;
|
||||
if (e.OffsetX > m_Max.m_X) m_Max.m_X = e.OffsetX;
|
||||
|
||||
if (e.m_OffsetY > m_Max.m_Y) m_Max.m_Y = e.m_OffsetY;
|
||||
if (e.OffsetY > m_Max.m_Y) m_Max.m_Y = e.OffsetY;
|
||||
}
|
||||
}
|
||||
|
||||
Center = new Point2D(-m_Min.m_X, -m_Min.m_Y);
|
||||
Width = (m_Max.m_X - m_Min.m_X) + 1;
|
||||
Height = (m_Max.m_Y - m_Min.m_Y) + 1;
|
||||
Width = m_Max.m_X - m_Min.m_X + 1;
|
||||
Height = m_Max.m_Y - m_Min.m_Y + 1;
|
||||
|
||||
var tiles = new TileList[Width][];
|
||||
Tiles = new StaticTile[Width][][];
|
||||
|
||||
for (int x = 0; x < Width; ++x)
|
||||
for (var x = 0; x < Width; ++x)
|
||||
{
|
||||
tiles[x] = new TileList[Height];
|
||||
Tiles[x] = new StaticTile[Height][];
|
||||
|
||||
for (int y = 0; y < Height; ++y) tiles[x][y] = new TileList();
|
||||
for (var y = 0; y < Height; ++y) tiles[x][y] = new TileList();
|
||||
}
|
||||
|
||||
for (int i = 0; i < allTiles.Length; ++i)
|
||||
if (i == 0 || allTiles[i].m_Flags != 0)
|
||||
for (var i = 0; i < allTiles.Length; ++i)
|
||||
if (i == 0 || allTiles[i].Flags != 0)
|
||||
{
|
||||
int xOffset = allTiles[i].m_OffsetX + Center.m_X;
|
||||
int yOffset = allTiles[i].m_OffsetY + Center.m_Y;
|
||||
int itemID = ((allTiles[i].m_ItemID & TileData.MaxItemValue) | 0x10000);
|
||||
var xOffset = allTiles[i].OffsetX + Center.m_X;
|
||||
var yOffset = allTiles[i].OffsetY + Center.m_Y;
|
||||
var itemID = (allTiles[i].ItemId & TileData.MaxItemValue) | 0x10000;
|
||||
|
||||
tiles[xOffset][yOffset].Add((ushort)itemID, (sbyte)allTiles[i].m_OffsetZ);
|
||||
tiles[xOffset][yOffset].Add((ushort)itemID, (sbyte)allTiles[i].OffsetZ);
|
||||
}
|
||||
|
||||
for (int x = 0; x < Width; ++x)
|
||||
for (int y = 0; y < Height; ++y)
|
||||
Tiles[x][y] = tiles[x][y].ToArray();
|
||||
for (var x = 0; x < Width; ++x)
|
||||
for (var y = 0; y < Height; ++y)
|
||||
Tiles[x][y] = tiles[x][y].ToArray();
|
||||
}
|
||||
|
||||
private MultiComponentList()
|
||||
{
|
||||
Tiles = new StaticTile[0][][];
|
||||
List = new MultiTileEntry[0];
|
||||
Tiles = Array.Empty<StaticTile[][]>();
|
||||
List = Array.Empty<MultiTileEntry>();
|
||||
}
|
||||
|
||||
public static bool PostHSFormat{ get; set; }
|
||||
public static bool PostHSFormat { get; set; }
|
||||
|
||||
public Point2D Min => m_Min;
|
||||
public Point2D Max => m_Max;
|
||||
|
||||
public Point2D Center{ get; }
|
||||
public Point2D Center { get; }
|
||||
|
||||
public int Width{ get; private set; }
|
||||
public int Width { get; private set; }
|
||||
|
||||
public int Height{ get; private set; }
|
||||
public int Height { get; private set; }
|
||||
|
||||
public StaticTile[][][] Tiles{ get; private set; }
|
||||
public StaticTile[][][] Tiles { get; private set; }
|
||||
|
||||
public MultiTileEntry[] List{ get; private set; }
|
||||
public MultiTileEntry[] List { get; private set; }
|
||||
|
||||
public void Add(int itemID, int x, int y, int z)
|
||||
{
|
||||
int vx = x + Center.m_X;
|
||||
int vy = y + Center.m_Y;
|
||||
var vx = x + Center.m_X;
|
||||
var vy = y + Center.m_Y;
|
||||
|
||||
if (vx >= 0 && vx < Width && vy >= 0 && vy < Height)
|
||||
{
|
||||
StaticTile[] oldTiles = Tiles[vx][vy];
|
||||
var oldTiles = Tiles[vx][vy];
|
||||
|
||||
for (int i = oldTiles.Length - 1; i >= 0; --i)
|
||||
for (var i = oldTiles.Length - 1; i >= 0; --i)
|
||||
{
|
||||
ItemData data = TileData.ItemTable[itemID & TileData.MaxItemValue];
|
||||
var data = TileData.ItemTable[itemID & TileData.MaxItemValue];
|
||||
|
||||
if (oldTiles[i].Z == z && oldTiles[i].Height > 0 == data.Height > 0)
|
||||
{
|
||||
bool newIsRoof = (data.Flags & TileFlag.Roof) != 0;
|
||||
bool oldIsRoof =
|
||||
var newIsRoof = (data.Flags & TileFlag.Roof) != 0;
|
||||
var oldIsRoof =
|
||||
(TileData.ItemTable[oldTiles[i].ID & TileData.MaxItemValue].Flags & TileFlag.Roof) != 0;
|
||||
|
||||
if (newIsRoof == oldIsRoof)
|
||||
|
|
@ -523,19 +527,19 @@ namespace Server
|
|||
|
||||
oldTiles = Tiles[vx][vy];
|
||||
|
||||
StaticTile[] newTiles = new StaticTile[oldTiles.Length + 1];
|
||||
var newTiles = new StaticTile[oldTiles.Length + 1];
|
||||
|
||||
for (int i = 0; i < oldTiles.Length; ++i)
|
||||
for (var i = 0; i < oldTiles.Length; ++i)
|
||||
newTiles[i] = oldTiles[i];
|
||||
|
||||
newTiles[oldTiles.Length] = new StaticTile((ushort)itemID, (sbyte)z);
|
||||
|
||||
Tiles[vx][vy] = newTiles;
|
||||
|
||||
MultiTileEntry[] oldList = List;
|
||||
MultiTileEntry[] newList = new MultiTileEntry[oldList.Length + 1];
|
||||
var oldList = List;
|
||||
var newList = new MultiTileEntry[oldList.Length + 1];
|
||||
|
||||
for (int i = 0; i < oldList.Length; ++i)
|
||||
for (var i = 0; i < oldList.Length; ++i)
|
||||
newList[i] = oldList[i];
|
||||
|
||||
newList[oldList.Length] = new MultiTileEntry((ushort)itemID, (short)x, (short)y, (short)z, TileFlag.Background);
|
||||
|
|
@ -558,25 +562,25 @@ namespace Server
|
|||
|
||||
public void RemoveXYZH(int x, int y, int z, int minHeight)
|
||||
{
|
||||
int vx = x + Center.m_X;
|
||||
int vy = y + Center.m_Y;
|
||||
var vx = x + Center.m_X;
|
||||
var vy = y + Center.m_Y;
|
||||
|
||||
if (vx >= 0 && vx < Width && vy >= 0 && vy < Height)
|
||||
{
|
||||
StaticTile[] oldTiles = Tiles[vx][vy];
|
||||
var oldTiles = Tiles[vx][vy];
|
||||
|
||||
for (int i = 0; i < oldTiles.Length; ++i)
|
||||
for (var i = 0; i < oldTiles.Length; ++i)
|
||||
{
|
||||
StaticTile tile = oldTiles[i];
|
||||
var tile = oldTiles[i];
|
||||
|
||||
if (tile.Z == z && tile.Height >= minHeight)
|
||||
{
|
||||
StaticTile[] newTiles = new StaticTile[oldTiles.Length - 1];
|
||||
var newTiles = new StaticTile[oldTiles.Length - 1];
|
||||
|
||||
for (int j = 0; j < i; ++j)
|
||||
for (var j = 0; j < i; ++j)
|
||||
newTiles[j] = oldTiles[j];
|
||||
|
||||
for (int j = i + 1; j < oldTiles.Length; ++j)
|
||||
for (var j = i + 1; j < oldTiles.Length; ++j)
|
||||
newTiles[j - 1] = oldTiles[j];
|
||||
|
||||
Tiles[vx][vy] = newTiles;
|
||||
|
|
@ -585,21 +589,21 @@ namespace Server
|
|||
}
|
||||
}
|
||||
|
||||
MultiTileEntry[] oldList = List;
|
||||
var oldList = List;
|
||||
|
||||
for (int i = 0; i < oldList.Length; ++i)
|
||||
for (var i = 0; i < oldList.Length; ++i)
|
||||
{
|
||||
MultiTileEntry tile = oldList[i];
|
||||
var tile = oldList[i];
|
||||
|
||||
if (tile.m_OffsetX == (short)x && tile.m_OffsetY == (short)y && tile.m_OffsetZ == (short)z &&
|
||||
TileData.ItemTable[tile.m_ItemID & TileData.MaxItemValue].Height >= minHeight)
|
||||
if (tile.OffsetX == (short)x && tile.OffsetY == (short)y && tile.OffsetZ == (short)z &&
|
||||
TileData.ItemTable[tile.ItemId & TileData.MaxItemValue].Height >= minHeight)
|
||||
{
|
||||
MultiTileEntry[] newList = new MultiTileEntry[oldList.Length - 1];
|
||||
var newList = new MultiTileEntry[oldList.Length - 1];
|
||||
|
||||
for (int j = 0; j < i; ++j)
|
||||
for (var j = 0; j < i; ++j)
|
||||
newList[j] = oldList[j];
|
||||
|
||||
for (int j = i + 1; j < oldList.Length; ++j)
|
||||
for (var j = i + 1; j < oldList.Length; ++j)
|
||||
newList[j - 1] = oldList[j];
|
||||
|
||||
List = newList;
|
||||
|
|
@ -612,25 +616,25 @@ namespace Server
|
|||
|
||||
public void Remove(int itemID, int x, int y, int z)
|
||||
{
|
||||
int vx = x + Center.m_X;
|
||||
int vy = y + Center.m_Y;
|
||||
var vx = x + Center.m_X;
|
||||
var vy = y + Center.m_Y;
|
||||
|
||||
if (vx >= 0 && vx < Width && vy >= 0 && vy < Height)
|
||||
{
|
||||
StaticTile[] oldTiles = Tiles[vx][vy];
|
||||
var oldTiles = Tiles[vx][vy];
|
||||
|
||||
for (int i = 0; i < oldTiles.Length; ++i)
|
||||
for (var i = 0; i < oldTiles.Length; ++i)
|
||||
{
|
||||
StaticTile tile = oldTiles[i];
|
||||
var tile = oldTiles[i];
|
||||
|
||||
if (tile.ID == itemID && tile.Z == z)
|
||||
{
|
||||
StaticTile[] newTiles = new StaticTile[oldTiles.Length - 1];
|
||||
var newTiles = new StaticTile[oldTiles.Length - 1];
|
||||
|
||||
for (int j = 0; j < i; ++j)
|
||||
for (var j = 0; j < i; ++j)
|
||||
newTiles[j] = oldTiles[j];
|
||||
|
||||
for (int j = i + 1; j < oldTiles.Length; ++j)
|
||||
for (var j = i + 1; j < oldTiles.Length; ++j)
|
||||
newTiles[j - 1] = oldTiles[j];
|
||||
|
||||
Tiles[vx][vy] = newTiles;
|
||||
|
|
@ -639,21 +643,21 @@ namespace Server
|
|||
}
|
||||
}
|
||||
|
||||
MultiTileEntry[] oldList = List;
|
||||
var oldList = List;
|
||||
|
||||
for (int i = 0; i < oldList.Length; ++i)
|
||||
for (var i = 0; i < oldList.Length; ++i)
|
||||
{
|
||||
MultiTileEntry tile = oldList[i];
|
||||
var tile = oldList[i];
|
||||
|
||||
if (tile.m_ItemID == itemID && tile.m_OffsetX == (short)x && tile.m_OffsetY == (short)y &&
|
||||
tile.m_OffsetZ == (short)z)
|
||||
if (tile.ItemId == itemID && tile.OffsetX == (short)x && tile.OffsetY == (short)y &&
|
||||
tile.OffsetZ == (short)z)
|
||||
{
|
||||
MultiTileEntry[] newList = new MultiTileEntry[oldList.Length - 1];
|
||||
var newList = new MultiTileEntry[oldList.Length - 1];
|
||||
|
||||
for (int j = 0; j < i; ++j)
|
||||
for (var j = 0; j < i; ++j)
|
||||
newList[j] = oldList[j];
|
||||
|
||||
for (int j = i + 1; j < oldList.Length; ++j)
|
||||
for (var j = i + 1; j < oldList.Length; ++j)
|
||||
newList[j - 1] = oldList[j];
|
||||
|
||||
List = newList;
|
||||
|
|
@ -667,22 +671,22 @@ namespace Server
|
|||
public void Resize(int newWidth, int newHeight)
|
||||
{
|
||||
int oldWidth = Width, oldHeight = Height;
|
||||
StaticTile[][][] oldTiles = Tiles;
|
||||
var oldTiles = Tiles;
|
||||
|
||||
int totalLength = 0;
|
||||
var totalLength = 0;
|
||||
|
||||
StaticTile[][][] newTiles = new StaticTile[newWidth][][];
|
||||
var newTiles = new StaticTile[newWidth][][];
|
||||
|
||||
for (int x = 0; x < newWidth; ++x)
|
||||
for (var x = 0; x < newWidth; ++x)
|
||||
{
|
||||
newTiles[x] = new StaticTile[newHeight][];
|
||||
|
||||
for (int y = 0; y < newHeight; ++y)
|
||||
for (var y = 0; y < newHeight; ++y)
|
||||
{
|
||||
if (x < oldWidth && y < oldHeight)
|
||||
newTiles[x][y] = oldTiles[x][y];
|
||||
else
|
||||
newTiles[x][y] = new StaticTile[0];
|
||||
newTiles[x][y] = Array.Empty<StaticTile>();
|
||||
|
||||
totalLength += newTiles[x][y].Length;
|
||||
}
|
||||
|
|
@ -696,35 +700,35 @@ namespace Server
|
|||
m_Min = Point2D.Zero;
|
||||
m_Max = Point2D.Zero;
|
||||
|
||||
int index = 0;
|
||||
var index = 0;
|
||||
|
||||
for (int x = 0; x < newWidth; ++x)
|
||||
for (int y = 0; y < newHeight; ++y)
|
||||
{
|
||||
StaticTile[] tiles = newTiles[x][y];
|
||||
|
||||
for (int i = 0; i < tiles.Length; ++i)
|
||||
for (var x = 0; x < newWidth; ++x)
|
||||
for (var y = 0; y < newHeight; ++y)
|
||||
{
|
||||
StaticTile tile = tiles[i];
|
||||
var tiles = newTiles[x][y];
|
||||
|
||||
int vx = x - Center.X;
|
||||
int vy = y - Center.Y;
|
||||
for (var i = 0; i < tiles.Length; ++i)
|
||||
{
|
||||
var tile = tiles[i];
|
||||
|
||||
if (vx < m_Min.m_X)
|
||||
m_Min.m_X = vx;
|
||||
var vx = x - Center.X;
|
||||
var vy = y - Center.Y;
|
||||
|
||||
if (vy < m_Min.m_Y)
|
||||
m_Min.m_Y = vy;
|
||||
if (vx < m_Min.m_X)
|
||||
m_Min.m_X = vx;
|
||||
|
||||
if (vx > m_Max.m_X)
|
||||
m_Max.m_X = vx;
|
||||
if (vy < m_Min.m_Y)
|
||||
m_Min.m_Y = vy;
|
||||
|
||||
if (vy > m_Max.m_Y)
|
||||
m_Max.m_Y = vy;
|
||||
if (vx > m_Max.m_X)
|
||||
m_Max.m_X = vx;
|
||||
|
||||
List[index++] = new MultiTileEntry((ushort)tile.ID, (short)vx, (short)vy, (short)tile.Z, TileFlag.Background);
|
||||
if (vy > m_Max.m_Y)
|
||||
m_Max.m_Y = vy;
|
||||
|
||||
List[index++] = new MultiTileEntry((ushort)tile.ID, (short)vx, (short)vy, (short)tile.Z, TileFlag.Background);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Serialize(IGenericWriter writer)
|
||||
|
|
@ -740,15 +744,15 @@ namespace Server
|
|||
|
||||
writer.Write(List.Length);
|
||||
|
||||
for (int i = 0; i < List.Length; ++i)
|
||||
for (var i = 0; i < List.Length; ++i)
|
||||
{
|
||||
MultiTileEntry ent = List[i];
|
||||
var ent = List[i];
|
||||
|
||||
writer.Write(ent.m_ItemID);
|
||||
writer.Write(ent.m_OffsetX);
|
||||
writer.Write(ent.m_OffsetY);
|
||||
writer.Write(ent.m_OffsetZ);
|
||||
writer.Write((int)ent.m_Flags);
|
||||
writer.Write(ent.ItemId);
|
||||
writer.Write(ent.OffsetX);
|
||||
writer.Write(ent.OffsetY);
|
||||
writer.Write(ent.OffsetZ);
|
||||
writer.Write((int)ent.Flags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -761,18 +765,18 @@ namespace Server
|
|||
|
||||
chunkIds = new Dictionary<ulong, int>();
|
||||
|
||||
for (int i = 0; i < maxId; ++i)
|
||||
for (var i = 0; i < maxId; ++i)
|
||||
chunkIds[HashLittle2($"build/multicollection/{i:000000}.bin")] = i;
|
||||
}
|
||||
|
||||
private static ulong HashLittle2(string s)
|
||||
{
|
||||
int length = s.Length;
|
||||
var length = s.Length;
|
||||
|
||||
uint b, c;
|
||||
uint a = b = c = 0xDEADBEEF + (uint)length;
|
||||
var a = b = c = 0xDEADBEEF + (uint)length;
|
||||
|
||||
int k = 0;
|
||||
var k = 0;
|
||||
|
||||
while (length > 12)
|
||||
{
|
||||
|
|
@ -789,12 +793,24 @@ namespace Server
|
|||
c += (uint)s[k + 10] << 16;
|
||||
c += (uint)s[k + 11] << 24;
|
||||
|
||||
a -= c; a ^= (c << 4) | (c >> 28); c += b;
|
||||
b -= a; b ^= (a << 6) | (a >> 26); a += c;
|
||||
c -= b; c ^= (b << 8) | (b >> 24); b += a;
|
||||
a -= c; a ^= (c << 16) | (c >> 16); c += b;
|
||||
b -= a; b ^= (a << 19) | (a >> 13); a += c;
|
||||
c -= b; c ^= (b << 4) | (b >> 28); b += a;
|
||||
a -= c;
|
||||
a ^= (c << 4) | (c >> 28);
|
||||
c += b;
|
||||
b -= a;
|
||||
b ^= (a << 6) | (a >> 26);
|
||||
a += c;
|
||||
c -= b;
|
||||
c ^= (b << 8) | (b >> 24);
|
||||
b += a;
|
||||
a -= c;
|
||||
a ^= (c << 16) | (c >> 16);
|
||||
c += b;
|
||||
b -= a;
|
||||
b ^= (a << 19) | (a >> 13);
|
||||
a += c;
|
||||
c -= b;
|
||||
c ^= (b << 4) | (b >> 28);
|
||||
b += a;
|
||||
|
||||
length -= 12;
|
||||
k += 12;
|
||||
|
|
@ -804,27 +820,58 @@ namespace Server
|
|||
{
|
||||
switch (length)
|
||||
{
|
||||
case 12: c += (uint)s[k + 11] << 24; goto case 11;
|
||||
case 11: c += (uint)s[k + 10] << 16; goto case 10;
|
||||
case 10: c += (uint)s[k + 9] << 8; goto case 9;
|
||||
case 9: c += s[k + 8]; goto case 8;
|
||||
case 8: b += (uint)s[k + 7] << 24; goto case 7;
|
||||
case 7: b += (uint)s[k + 6] << 16; goto case 6;
|
||||
case 6: b += (uint)s[k + 5] << 8; goto case 5;
|
||||
case 5: b += s[k + 4]; goto case 4;
|
||||
case 4: a += (uint)s[k + 3] << 24; goto case 3;
|
||||
case 3: a += (uint)s[k + 2] << 16; goto case 2;
|
||||
case 2: a += (uint)s[k + 1] << 8; goto case 1;
|
||||
case 1: a += s[k]; break;
|
||||
case 12:
|
||||
c += (uint)s[k + 11] << 24;
|
||||
goto case 11;
|
||||
case 11:
|
||||
c += (uint)s[k + 10] << 16;
|
||||
goto case 10;
|
||||
case 10:
|
||||
c += (uint)s[k + 9] << 8;
|
||||
goto case 9;
|
||||
case 9:
|
||||
c += s[k + 8];
|
||||
goto case 8;
|
||||
case 8:
|
||||
b += (uint)s[k + 7] << 24;
|
||||
goto case 7;
|
||||
case 7:
|
||||
b += (uint)s[k + 6] << 16;
|
||||
goto case 6;
|
||||
case 6:
|
||||
b += (uint)s[k + 5] << 8;
|
||||
goto case 5;
|
||||
case 5:
|
||||
b += s[k + 4];
|
||||
goto case 4;
|
||||
case 4:
|
||||
a += (uint)s[k + 3] << 24;
|
||||
goto case 3;
|
||||
case 3:
|
||||
a += (uint)s[k + 2] << 16;
|
||||
goto case 2;
|
||||
case 2:
|
||||
a += (uint)s[k + 1] << 8;
|
||||
goto case 1;
|
||||
case 1:
|
||||
a += s[k];
|
||||
break;
|
||||
}
|
||||
|
||||
c ^= b; c -= (b << 14) | (b >> 18);
|
||||
a ^= c; a -= (c << 11) | (c >> 21);
|
||||
b ^= a; b -= (a << 25) | (a >> 7);
|
||||
c ^= b; c -= (b << 16) | (b >> 16);
|
||||
a ^= c; a -= (c << 4) | (c >> 28);
|
||||
b ^= a; b -= (a << 14) | (a >> 18);
|
||||
c ^= b; c -= (b << 24) | (b >> 8);
|
||||
c ^= b;
|
||||
c -= (b << 14) | (b >> 18);
|
||||
a ^= c;
|
||||
a -= (c << 11) | (c >> 21);
|
||||
b ^= a;
|
||||
b -= (a << 25) | (a >> 7);
|
||||
c ^= b;
|
||||
c -= (b << 16) | (b >> 16);
|
||||
a ^= c;
|
||||
a -= (c << 4) | (c >> 28);
|
||||
b ^= a;
|
||||
b -= (a << 14) | (a >> 18);
|
||||
c ^= b;
|
||||
c -= (b << 24) | (b >> 8);
|
||||
}
|
||||
|
||||
return ((ulong)b << 32) | c;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue