Adds style cop (#109)
This commit is contained in:
parent
3e715bcb60
commit
556a17aba8
1725 changed files with 33831 additions and 38046 deletions
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@ -33,14 +33,14 @@ namespace Server
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protected override int BufferSize => 512;
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public int CommitTo(SequentialFileWriter dataFile, SequentialFileWriter indexFile, int typeCode, uint serial)
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public int CommitTo(SequentialFileWriterStream dataFile, SequentialFileWriterStream indexFile, int typeCode, uint serial)
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{
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Flush();
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byte[] buffer = stream.GetBuffer();
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int length = (int)stream.Length;
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var buffer = stream.GetBuffer();
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var length = (int)stream.Length;
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long position = dataFile.Position;
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var position = dataFile.Position;
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dataFile.Write(buffer, 0, length);
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@ -30,7 +30,7 @@ namespace Server
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{
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PermitBackgroundWrite = permitBackgroundWrite;
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Thread saveThread = new Thread(delegate() { SaveItems(); });
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var saveThread = new Thread(SaveItems);
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saveThread.Name = "Item Save Subset";
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saveThread.Start();
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@ -40,9 +40,8 @@ namespace Server
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saveThread.Join();
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if (permitBackgroundWrite && UseSequentialWriters
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) //If we're permitted to write in the background, but we don't anyways, then notify.
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if (permitBackgroundWrite && UseSequentialWriters) // If we're permitted to write in the background, but we don't anyways, then notify.
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World.NotifyDiskWriteComplete();
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}
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}
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}
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}
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@ -18,7 +18,6 @@
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*
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***************************************************************************/
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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@ -30,14 +29,14 @@ namespace Server
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public sealed class DynamicSaveStrategy : SaveStrategy
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{
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private readonly ConcurrentBag<Item> _decayBag;
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private SequentialFileWriter _guildData, _guildIndex;
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private SequentialFileWriterStream _guildData, _guildIndex;
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private readonly BlockingCollection<QueuedMemoryWriter> _guildThreadWriters;
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private SequentialFileWriter _itemData, _itemIndex;
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private SequentialFileWriterStream _itemData, _itemIndex;
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private readonly BlockingCollection<QueuedMemoryWriter> _itemThreadWriters;
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private SequentialFileWriter _mobileData, _mobileIndex;
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private SequentialFileWriterStream _mobileData, _mobileIndex;
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private readonly BlockingCollection<QueuedMemoryWriter> _mobileThreadWriters;
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public DynamicSaveStrategy()
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@ -54,7 +53,7 @@ namespace Server
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{
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OpenFiles();
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Task[] saveTasks = new Task[3];
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var saveTasks = new Task[3];
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saveTasks[0] = SaveItems();
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saveTasks[1] = SaveMobiles();
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@ -64,25 +63,28 @@ namespace Server
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if (permitBackgroundWrite)
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{
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//This option makes it finish the writing to disk in the background, continuing even after Save() returns.
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#pragma warning restore CA2008 // Do not create tasks without passing a TaskScheduler *
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// This option makes it finish the writing to disk in the background, continuing even after Save() returns.
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Task.Factory.ContinueWhenAll(saveTasks, _ =>
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{
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CloseFiles();
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World.NotifyDiskWriteComplete();
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});
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#pragma warning restore CA2008 // Do not create tasks without passing a TaskScheduler *
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}
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else
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{
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Task.WaitAll(saveTasks); //Waits for the completion of all of the tasks(committing to disk)
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Task.WaitAll(saveTasks); // Waits for the completion of all of the tasks(committing to disk)
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CloseFiles();
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}
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}
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private Task StartCommitTask(BlockingCollection<QueuedMemoryWriter> threadWriter, SequentialFileWriter data,
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SequentialFileWriter index)
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private Task StartCommitTask(BlockingCollection<QueuedMemoryWriter> threadWriter, SequentialFileWriterStream data,
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SequentialFileWriterStream index)
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{
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Task commitTask = Task.Factory.StartNew(() =>
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#pragma warning disable CA2008 // Do not create tasks without passing a TaskScheduler *
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var commitTask = Task.Factory.StartNew(() =>
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{
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while (!threadWriter.IsCompleted)
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{
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@ -94,33 +96,34 @@ namespace Server
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}
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catch (InvalidOperationException)
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{
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//Per MSDN, it's fine if we're here, successful completion of adding can rarely put us into this state.
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// Per MSDN, it's fine if we're here, successful completion of adding can rarely put us into this state.
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break;
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}
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writer.CommitTo(data, index);
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}
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});
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#pragma warning restore CA2008 // Do not create tasks without passing a TaskScheduler *
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return commitTask;
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}
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private Task SaveItems()
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{
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//Start the blocking consumer; this runs in background.
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Task commitTask = StartCommitTask(_itemThreadWriters, _itemData, _itemIndex);
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// Start the blocking consumer; this runs in background.
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var commitTask = StartCommitTask(_itemThreadWriters, _itemData, _itemIndex);
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IEnumerable<Item> items = World.Items.Values;
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//Start the producer.
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// Start the producer.
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Parallel.ForEach(items, () => new QueuedMemoryWriter(),
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(item, state, writer) =>
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{
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long startPosition = writer.Position;
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var startPosition = writer.Position;
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item.Serialize(writer);
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int size = (int)(writer.Position - startPosition);
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var size = (int)(writer.Position - startPosition);
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writer.QueueForIndex(item, size);
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@ -136,27 +139,27 @@ namespace Server
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_itemThreadWriters.Add(writer);
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});
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_itemThreadWriters.CompleteAdding(); //We only get here after the Parallel.ForEach completes. Lets our task
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_itemThreadWriters.CompleteAdding(); // We only get here after the Parallel.ForEach completes. Lets our task
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return commitTask;
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}
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private Task SaveMobiles()
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{
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//Start the blocking consumer; this runs in background.
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Task commitTask = StartCommitTask(_mobileThreadWriters, _mobileData, _mobileIndex);
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// Start the blocking consumer; this runs in background.
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var commitTask = StartCommitTask(_mobileThreadWriters, _mobileData, _mobileIndex);
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IEnumerable<Mobile> mobiles = World.Mobiles.Values;
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//Start the producer.
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// Start the producer.
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Parallel.ForEach(mobiles, () => new QueuedMemoryWriter(),
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(mobile, state, writer) =>
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{
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long startPosition = writer.Position;
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var startPosition = writer.Position;
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mobile.Serialize(writer);
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int size = (int)(writer.Position - startPosition);
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var size = (int)(writer.Position - startPosition);
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writer.QueueForIndex(mobile, size);
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@ -170,27 +173,27 @@ namespace Server
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});
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_mobileThreadWriters
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.CompleteAdding(); //We only get here after the Parallel.ForEach completes. Lets our task tell the consumer that we're done
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.CompleteAdding(); // We only get here after the Parallel.ForEach completes. Lets our task tell the consumer that we're done
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return commitTask;
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}
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private Task SaveGuilds()
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{
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//Start the blocking consumer; this runs in background.
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Task commitTask = StartCommitTask(_guildThreadWriters, _guildData, _guildIndex);
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// Start the blocking consumer; this runs in background.
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var commitTask = StartCommitTask(_guildThreadWriters, _guildData, _guildIndex);
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IEnumerable<BaseGuild> guilds = BaseGuild.List.Values;
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//Start the producer.
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// Start the producer.
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Parallel.ForEach(guilds, () => new QueuedMemoryWriter(),
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(guild, state, writer) =>
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{
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long startPosition = writer.Position;
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var startPosition = writer.Position;
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guild.Serialize(writer);
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int size = (int)(writer.Position - startPosition);
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var size = (int)(writer.Position - startPosition);
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writer.QueueForIndex(guild, size);
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@ -203,28 +206,28 @@ namespace Server
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_guildThreadWriters.Add(writer);
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});
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_guildThreadWriters.CompleteAdding(); //We only get here after the Parallel.ForEach completes. Lets our task
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_guildThreadWriters.CompleteAdding(); // We only get here after the Parallel.ForEach completes. Lets our task
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return commitTask;
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}
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public override void ProcessDecay()
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{
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while (_decayBag.TryTake(out Item item))
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while (_decayBag.TryTake(out var item))
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if (item.OnDecay())
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item.Delete();
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}
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private void OpenFiles()
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{
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_itemData = new SequentialFileWriter(World.ItemDataPath);
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_itemIndex = new SequentialFileWriter(World.ItemIndexPath);
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_itemData = new SequentialFileWriterStream(World.ItemDataPath);
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_itemIndex = new SequentialFileWriterStream(World.ItemIndexPath);
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_mobileData = new SequentialFileWriter(World.MobileDataPath);
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_mobileIndex = new SequentialFileWriter(World.MobileIndexPath);
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_mobileData = new SequentialFileWriterStream(World.MobileDataPath);
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_mobileIndex = new SequentialFileWriterStream(World.MobileIndexPath);
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_guildData = new SequentialFileWriter(World.GuildDataPath);
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_guildIndex = new SequentialFileWriter(World.GuildIndexPath);
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_guildData = new SequentialFileWriterStream(World.GuildDataPath);
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_guildIndex = new SequentialFileWriterStream(World.GuildIndexPath);
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WriteCount(_itemIndex, World.Items.Count);
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WriteCount(_mobileIndex, World.Mobiles.Count);
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@ -243,10 +246,10 @@ namespace Server
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_guildIndex.Close();
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}
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private void WriteCount(SequentialFileWriter indexFile, int count)
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private void WriteCount(SequentialFileWriterStream indexFile, int count)
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{
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//Equiv to GenericWriter.Write( (int)count );
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byte[] buffer = new byte[4];
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// Equiv to GenericWriter.Write( (int)count );
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var buffer = new byte[4];
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buffer[0] = (byte)count;
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buffer[1] = (byte)(count >> 8);
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@ -264,15 +267,15 @@ namespace Server
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private void SaveTypeDatabase(string path, List<Type> types)
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{
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BinaryFileWriter bfw = new BinaryFileWriter(path, false);
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var bfw = new BinaryFileWriter(path, false);
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bfw.Write(types.Count);
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foreach (Type type in types) bfw.Write(type.FullName);
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foreach (var type in types) bfw.Write(type.FullName);
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bfw.Flush();
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bfw.Close();
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}
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}
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}
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}
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@ -18,7 +18,6 @@
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*
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***************************************************************************/
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using System;
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using System.IO;
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#if !MONO
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@ -34,11 +33,11 @@ namespace Server
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public const int KB = 1024;
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public const int MB = 1024 * KB;
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public static int BufferSize{ get; set; } = 1 * MB;
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public static int BufferSize { get; set; } = 1 * MB;
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public static int Concurrency{ get; set; } = 1;
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public static int Concurrency { get; set; } = 1;
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public static bool Unbuffered{ get; set; } = true;
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public static bool Unbuffered { get; set; } = true;
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public static bool AreSynchronous => Concurrency < 1;
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@ -46,7 +45,7 @@ namespace Server
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public static FileStream OpenSequentialStream(string path, FileMode mode, FileAccess access, FileShare share)
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{
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FileOptions options = FileOptions.SequentialScan;
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var options = FileOptions.SequentialScan;
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if (Concurrency > 0)
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options |= FileOptions.Asynchronous;
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@ -59,7 +58,7 @@ namespace Server
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else
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return new FileStream(path, mode, access, share, BufferSize, options);
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SafeFileHandle fileHandle =
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var fileHandle =
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UnsafeNativeMethods.CreateFile(path, (int)access, share, IntPtr.Zero, mode, (int)options, IntPtr.Zero);
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if (fileHandle.IsInvalid) throw new IOException();
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@ -47,10 +47,12 @@ namespace Server
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public FileQueue(int concurrentWrites, FileCommitCallback callback)
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{
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if (concurrentWrites < 1) throw new ArgumentOutOfRangeException("concurrentWrites");
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if (concurrentWrites < 1) throw new ArgumentOutOfRangeException(nameof(concurrentWrites));
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if (bufferSize < 1)
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throw new ArgumentOutOfRangeException("bufferSize");
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#pragma warning disable CA2208 // Instantiate argument exceptions correctly
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throw new ArgumentOutOfRangeException(nameof(FileOperations.BufferSize));
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#pragma warning restore CA2208 // Instantiate argument exceptions correctly
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syncRoot = new object();
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@ -62,7 +64,7 @@ namespace Server
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idle = new ManualResetEvent(true);
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}
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public long Position{ get; private set; }
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public long Position { get; private set; }
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public void Dispose()
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{
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@ -81,7 +83,7 @@ namespace Server
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++activeCount;
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for (int slot = 0; slot < active.Length; ++slot)
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for (var slot = 0; slot < active.Length; ++slot)
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if (active[slot] == null)
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{
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active[slot] = new Chunk(this, slot, page.buffer, 0, page.length);
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@ -106,12 +108,12 @@ namespace Server
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}
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/*lock ( syncRoot ) {
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if ( pending.Count > 0 ) {
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if (pending.Count > 0 ) {
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idle.Reset();
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}
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for ( int slot = 0; slot < active.Length && pending.Count > 0; ++slot ) {
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if ( active[slot] == null ) {
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if (active[slot] == null ) {
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Page page = pending.Dequeue();
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active[slot] = new Chunk( this, slot, page.buffer, 0, page.length );
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@ -128,17 +130,17 @@ namespace Server
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private void Commit(Chunk chunk, int slot)
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{
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if (slot < 0 || slot >= active.Length) throw new ArgumentOutOfRangeException("slot");
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if (slot < 0 || slot >= active.Length) throw new ArgumentOutOfRangeException(nameof(slot));
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lock (syncRoot)
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{
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if (active[slot] != chunk) throw new ArgumentException();
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if (active[slot] != chunk) throw new ArgumentException("active slot is not the current chunk");
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ArrayPool<byte>.Shared.Return(chunk.Buffer);
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if (pending.Count > 0)
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{
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Page page = pending.Dequeue();
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var page = pending.Dequeue();
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active[slot] = new Chunk(this, slot, page.buffer, 0, page.length);
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@ -157,11 +159,11 @@ namespace Server
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public void Enqueue(byte[] buffer, int offset, int size)
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{
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if (buffer == null) throw new ArgumentNullException("buffer");
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if (buffer == null) throw new ArgumentNullException(nameof(buffer));
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if (offset < 0) throw new ArgumentOutOfRangeException("offset");
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if (size < 0) throw new ArgumentOutOfRangeException("size");
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if (buffer.Length - offset < size) throw new ArgumentException();
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if (offset < 0) throw new ArgumentOutOfRangeException(nameof(offset));
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if (size < 0) throw new ArgumentOutOfRangeException(nameof(size));
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if (buffer.Length - offset < size) throw new ArgumentOutOfRangeException(nameof(offset));
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Position += size;
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@ -169,9 +171,9 @@ namespace Server
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{
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buffered.buffer ??= ArrayPool<byte>.Shared.Rent(bufferSize);
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byte[] page = buffered.buffer; // buffer page
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int pageSpace = page.Length - buffered.length; // available bytes in page
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int byteCount = size > pageSpace ? pageSpace : size; // how many bytes we can copy over
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var page = buffered.buffer; // buffer page
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var pageSpace = page.Length - buffered.length; // available bytes in page
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var byteCount = size > pageSpace ? pageSpace : size; // how many bytes we can copy over
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Buffer.BlockCopy(buffer, offset, page, buffered.length, byteCount);
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@ -192,29 +194,28 @@ namespace Server
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public sealed class Chunk
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{
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private int offset;
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private readonly FileQueue owner;
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private readonly int slot;
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private readonly FileQueue m_Owner;
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private readonly int m_Slot;
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public Chunk(FileQueue owner, int slot, byte[] buffer, int offset, int size)
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{
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this.owner = owner;
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this.slot = slot;
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m_Owner = owner;
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m_Slot = slot;
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Buffer = buffer;
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this.offset = offset;
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Offset = offset;
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Size = size;
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}
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public byte[] Buffer{ get; }
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public byte[] Buffer { get; }
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public int Offset => 0;
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public int Offset { get; }
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public int Size{ get; }
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public int Size { get; }
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public void Commit()
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{
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owner.Commit(this, slot);
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m_Owner.Commit(this, m_Slot);
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}
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}
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@ -26,7 +26,7 @@ using Server.Guilds;
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namespace Server
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{
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public sealed class ParallelSaveStrategy : SaveStrategy
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public sealed class ParallelSaveStrategy : SaveStrategy, IDisposable
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{
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private readonly Queue<Item> _decayQueue;
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@ -34,11 +34,11 @@ namespace Server
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private int cycle;
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private bool finished;
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private SequentialFileWriter guildData, guildIndex;
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private SequentialFileWriterStream guildData, guildIndex;
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private SequentialFileWriter itemData, itemIndex;
|
||||
private SequentialFileWriterStream itemData, itemIndex;
|
||||
|
||||
private SequentialFileWriter mobileData, mobileIndex;
|
||||
private SequentialFileWriterStream mobileData, mobileIndex;
|
||||
|
||||
private readonly int processorCount;
|
||||
|
||||
|
|
@ -59,11 +59,11 @@ namespace Server
|
|||
|
||||
consumers = new Consumer[GetThreadCount()];
|
||||
|
||||
for (int i = 0; i < consumers.Length; ++i) consumers[i] = new Consumer(this, 256);
|
||||
for (var i = 0; i < consumers.Length; ++i) consumers[i] = new Consumer(this, 256);
|
||||
|
||||
IEnumerable<ISerializable> collection = new Producer();
|
||||
|
||||
foreach (ISerializable value in collection)
|
||||
foreach (var value in collection)
|
||||
while (!Enqueue(value))
|
||||
if (!Commit())
|
||||
Thread.Sleep(0);
|
||||
|
|
@ -75,9 +75,7 @@ namespace Server
|
|||
WaitHandle.WaitAll(
|
||||
Array.ConvertAll<Consumer, WaitHandle>(
|
||||
consumers,
|
||||
input => input.completionEvent
|
||||
)
|
||||
);
|
||||
input => input.completionEvent));
|
||||
|
||||
Commit();
|
||||
|
||||
|
|
@ -88,7 +86,7 @@ namespace Server
|
|||
{
|
||||
while (_decayQueue.Count > 0)
|
||||
{
|
||||
Item item = _decayQueue.Dequeue();
|
||||
var item = _decayQueue.Dequeue();
|
||||
|
||||
if (item.OnDecay()) item.Delete();
|
||||
}
|
||||
|
|
@ -102,11 +100,11 @@ namespace Server
|
|||
|
||||
private void SaveTypeDatabase(string path, List<Type> types)
|
||||
{
|
||||
BinaryFileWriter bfw = new BinaryFileWriter(path, false);
|
||||
var bfw = new BinaryFileWriter(path, false);
|
||||
|
||||
bfw.Write(types.Count);
|
||||
|
||||
foreach (Type type in types) bfw.Write(type.FullName);
|
||||
foreach (var type in types) bfw.Write(type.FullName);
|
||||
|
||||
bfw.Flush();
|
||||
|
||||
|
|
@ -115,23 +113,23 @@ namespace Server
|
|||
|
||||
private void OpenFiles()
|
||||
{
|
||||
itemData = new SequentialFileWriter(World.ItemDataPath);
|
||||
itemIndex = new SequentialFileWriter(World.ItemIndexPath);
|
||||
itemData = new SequentialFileWriterStream(World.ItemDataPath);
|
||||
itemIndex = new SequentialFileWriterStream(World.ItemIndexPath);
|
||||
|
||||
mobileData = new SequentialFileWriter(World.MobileDataPath);
|
||||
mobileIndex = new SequentialFileWriter(World.MobileIndexPath);
|
||||
mobileData = new SequentialFileWriterStream(World.MobileDataPath);
|
||||
mobileIndex = new SequentialFileWriterStream(World.MobileIndexPath);
|
||||
|
||||
guildData = new SequentialFileWriter(World.GuildDataPath);
|
||||
guildIndex = new SequentialFileWriter(World.GuildIndexPath);
|
||||
guildData = new SequentialFileWriterStream(World.GuildDataPath);
|
||||
guildIndex = new SequentialFileWriterStream(World.GuildIndexPath);
|
||||
|
||||
WriteCount(itemIndex, World.Items.Count);
|
||||
WriteCount(mobileIndex, World.Mobiles.Count);
|
||||
WriteCount(guildIndex, BaseGuild.List.Count);
|
||||
}
|
||||
|
||||
private void WriteCount(SequentialFileWriter indexFile, int count)
|
||||
private void WriteCount(SequentialFileWriterStream indexFile, int count)
|
||||
{
|
||||
byte[] buffer = new byte[4];
|
||||
var buffer = new byte[4];
|
||||
|
||||
buffer[0] = (byte)count;
|
||||
buffer[1] = (byte)(count >> 8);
|
||||
|
|
@ -157,8 +155,8 @@ namespace Server
|
|||
|
||||
private void OnSerialized(ConsumableEntry entry)
|
||||
{
|
||||
ISerializable value = entry.value;
|
||||
BinaryMemoryWriter writer = entry.writer;
|
||||
var value = entry.value;
|
||||
var writer = entry.writer;
|
||||
|
||||
if (value is Item item)
|
||||
Save(item, writer);
|
||||
|
|
@ -170,7 +168,7 @@ namespace Server
|
|||
|
||||
private void Save(Item item, BinaryMemoryWriter writer)
|
||||
{
|
||||
writer.CommitTo(itemData, itemIndex, item.m_TypeRef, item.Serial);
|
||||
writer.CommitTo(itemData, itemIndex, item.TypeRef, item.Serial);
|
||||
|
||||
if (item.Decays && item.Parent == null && item.Map != Map.Internal &&
|
||||
DateTime.UtcNow > item.LastMoved + item.DecayTime) _decayQueue.Enqueue(item);
|
||||
|
|
@ -178,19 +176,19 @@ namespace Server
|
|||
|
||||
private void Save(Mobile mob, BinaryMemoryWriter writer)
|
||||
{
|
||||
writer.CommitTo(mobileData, mobileIndex, mob.m_TypeRef, mob.Serial);
|
||||
writer.CommitTo(mobileData, mobileIndex, mob.TypeRef, mob.Serial);
|
||||
}
|
||||
|
||||
private void Save(BaseGuild guild, BinaryMemoryWriter writer)
|
||||
{
|
||||
writer.CommitTo(guildData, guildIndex, 0, guild.Id);
|
||||
writer.CommitTo(guildData, guildIndex, 0, guild.Serial);
|
||||
}
|
||||
|
||||
private bool Enqueue(ISerializable value)
|
||||
{
|
||||
for (int i = 0; i < consumers.Length; ++i)
|
||||
for (var i = 0; i < consumers.Length; ++i)
|
||||
{
|
||||
Consumer consumer = consumers[cycle++ % consumers.Length];
|
||||
var consumer = consumers[cycle++ % consumers.Length];
|
||||
|
||||
if (consumer.tail - consumer.head < consumer.buffer.Length)
|
||||
{
|
||||
|
|
@ -206,11 +204,11 @@ namespace Server
|
|||
|
||||
private bool Commit()
|
||||
{
|
||||
bool committed = false;
|
||||
var committed = false;
|
||||
|
||||
for (int i = 0; i < consumers.Length; ++i)
|
||||
for (var i = 0; i < consumers.Length; ++i)
|
||||
{
|
||||
Consumer consumer = consumers[i];
|
||||
var consumer = consumers[i];
|
||||
|
||||
while (consumer.head < consumer.done)
|
||||
{
|
||||
|
|
@ -239,11 +237,11 @@ namespace Server
|
|||
|
||||
public IEnumerator<ISerializable> GetEnumerator()
|
||||
{
|
||||
foreach (Item item in items) yield return item;
|
||||
foreach (var item in items) yield return item;
|
||||
|
||||
foreach (Mobile mob in mobiles) yield return mob;
|
||||
foreach (var mob in mobiles) yield return mob;
|
||||
|
||||
foreach (BaseGuild guild in guilds) yield return guild;
|
||||
foreach (var guild in guilds) yield return guild;
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator() => throw new NotImplementedException();
|
||||
|
|
@ -271,7 +269,7 @@ namespace Server
|
|||
|
||||
buffer = new ConsumableEntry[bufferSize];
|
||||
|
||||
for (int i = 0; i < buffer.Length; ++i) buffer[i].writer = new BinaryMemoryWriter();
|
||||
for (var i = 0; i < buffer.Length; ++i) buffer[i].writer = new BinaryMemoryWriter();
|
||||
|
||||
completionEvent = new ManualResetEvent(false);
|
||||
|
||||
|
|
@ -316,5 +314,39 @@ namespace Server
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool disposedValue = false; // To detect redundant calls
|
||||
|
||||
public void Dispose(bool disposing)
|
||||
{
|
||||
if (!disposedValue)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
// TODO: dispose managed state (managed objects).
|
||||
}
|
||||
|
||||
// TODO: free unmanaged resources (unmanaged objects) and override a finalizer below.
|
||||
// TODO: set large fields to null.
|
||||
|
||||
disposedValue = true;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: override a finalizer only if Dispose(bool disposing) above has code to free unmanaged resources.
|
||||
// ~ParallelSaveStrategy()
|
||||
// {
|
||||
// // Do not change this code. Put cleanup code in Dispose(bool disposing) above.
|
||||
// Dispose(false);
|
||||
// }
|
||||
|
||||
// This code added to correctly implement the disposable pattern.
|
||||
public void Dispose()
|
||||
{
|
||||
// Do not change this code. Put cleanup code in Dispose(bool disposing) above.
|
||||
Dispose(true);
|
||||
// TODO: uncomment the following line if the finalizer is overridden above.
|
||||
// GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,10 +1,6 @@
|
|||
#region References
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
#endregion
|
||||
|
||||
namespace Server
|
||||
{
|
||||
public static class Persistence
|
||||
|
|
@ -25,8 +21,8 @@ namespace Server
|
|||
|
||||
file.Refresh();
|
||||
|
||||
using FileStream fs = file.OpenWrite();
|
||||
BinaryFileWriter writer = new BinaryFileWriter(fs, true);
|
||||
using var fs = file.OpenWrite();
|
||||
var writer = new BinaryFileWriter(fs, true);
|
||||
|
||||
try
|
||||
{
|
||||
|
|
@ -79,8 +75,8 @@ namespace Server
|
|||
|
||||
file.Refresh();
|
||||
|
||||
using FileStream fs = file.OpenRead();
|
||||
BinaryFileReader reader = new BinaryFileReader(new BinaryReader(fs));
|
||||
using var fs = file.OpenRead();
|
||||
var reader = new BinaryFileReader(new BinaryReader(fs));
|
||||
|
||||
try
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/***************************************************************************
|
||||
/***************************************************************************
|
||||
* QueuedMemoryWriter.cs
|
||||
* -------------------
|
||||
* begin : December 16, 2010
|
||||
|
|
@ -40,36 +40,36 @@ namespace Server
|
|||
|
||||
info.size = size;
|
||||
|
||||
info.typeCode = serializable.TypeReference; //For guilds, this will automagically be zero.
|
||||
info.serial = serializable.SerialIdentity;
|
||||
info.typeCode = serializable.TypeRef; // For guilds, this will automagically be zero.
|
||||
info.serial = serializable.Serial;
|
||||
|
||||
_orderedIndexInfo.Add(info);
|
||||
}
|
||||
|
||||
public void CommitTo(SequentialFileWriter dataFile, SequentialFileWriter indexFile)
|
||||
public void CommitTo(SequentialFileWriterStream dataFile, SequentialFileWriterStream indexFile)
|
||||
{
|
||||
Flush();
|
||||
|
||||
int memLength = (int)_memStream.Position;
|
||||
var memLength = (int)_memStream.Position;
|
||||
|
||||
if (memLength > 0)
|
||||
{
|
||||
byte[] memBuffer = _memStream.GetBuffer();
|
||||
var memBuffer = _memStream.GetBuffer();
|
||||
|
||||
long actualPosition = dataFile.Position;
|
||||
var actualPosition = dataFile.Position;
|
||||
|
||||
dataFile.Write(memBuffer, 0, memLength); //The buffer contains the data from many items.
|
||||
dataFile.Write(memBuffer, 0, memLength); // The buffer contains the data from many items.
|
||||
|
||||
//Console.WriteLine("Writing {0} bytes starting at {1}, with {2} things", memLength, actualPosition, _orderedIndexInfo.Count);
|
||||
// Console.WriteLine("Writing {0} bytes starting at {1}, with {2} things", memLength, actualPosition, _orderedIndexInfo.Count);
|
||||
|
||||
byte[] indexBuffer = new byte[20];
|
||||
var indexBuffer = new byte[20];
|
||||
|
||||
//int indexWritten = _orderedIndexInfo.Count * indexBuffer.Length;
|
||||
//int totalWritten = memLength + indexWritten
|
||||
// int indexWritten = _orderedIndexInfo.Count * indexBuffer.Length;
|
||||
// int totalWritten = memLength + indexWritten
|
||||
|
||||
for (int i = 0; i < _orderedIndexInfo.Count; i++)
|
||||
for (var i = 0; i < _orderedIndexInfo.Count; i++)
|
||||
{
|
||||
IndexInfo info = _orderedIndexInfo[i];
|
||||
var info = _orderedIndexInfo[i];
|
||||
|
||||
indexBuffer[0] = (byte)info.typeCode;
|
||||
indexBuffer[1] = (byte)(info.typeCode >> 8);
|
||||
|
|
@ -101,7 +101,7 @@ namespace Server
|
|||
}
|
||||
}
|
||||
|
||||
Close(); //We're done with this writer.
|
||||
Close(); // We're done with this writer.
|
||||
}
|
||||
|
||||
private struct IndexInfo
|
||||
|
|
@ -111,4 +111,4 @@ namespace Server
|
|||
public uint serial;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -22,13 +22,13 @@ namespace Server
|
|||
{
|
||||
public abstract class SaveStrategy
|
||||
{
|
||||
public abstract string Name{ get; }
|
||||
public abstract string Name { get; }
|
||||
|
||||
public static SaveStrategy Acquire()
|
||||
{
|
||||
if (Core.MultiProcessor)
|
||||
{
|
||||
int processorCount = Core.ProcessorCount;
|
||||
var processorCount = Core.ProcessorCount;
|
||||
|
||||
if (processorCount > 2)
|
||||
return
|
||||
|
|
@ -44,4 +44,4 @@ namespace Server
|
|||
|
||||
public abstract void ProcessDecay();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -23,23 +23,22 @@ using System.IO;
|
|||
|
||||
namespace Server
|
||||
{
|
||||
public sealed class SequentialFileWriter : Stream
|
||||
public sealed class SequentialFileWriterStream : Stream
|
||||
{
|
||||
private FileQueue fileQueue;
|
||||
private FileStream fileStream;
|
||||
|
||||
private AsyncCallback writeCallback;
|
||||
|
||||
public SequentialFileWriter(string path)
|
||||
public SequentialFileWriterStream(string path)
|
||||
{
|
||||
if (path == null) throw new ArgumentNullException("path");
|
||||
if (path == null) throw new ArgumentNullException(nameof(path));
|
||||
|
||||
fileStream = FileOperations.OpenSequentialStream(path, FileMode.Create, FileAccess.Write, FileShare.None);
|
||||
|
||||
fileQueue = new FileQueue(
|
||||
Math.Max(1, FileOperations.Concurrency),
|
||||
FileCallback
|
||||
);
|
||||
FileCallback);
|
||||
}
|
||||
|
||||
public override long Position
|
||||
|
|
@ -74,7 +73,7 @@ namespace Server
|
|||
|
||||
private void OnWrite(IAsyncResult asyncResult)
|
||||
{
|
||||
FileQueue.Chunk chunk = asyncResult.AsyncState as FileQueue.Chunk;
|
||||
var chunk = asyncResult.AsyncState as FileQueue.Chunk;
|
||||
|
||||
fileStream.EndWrite(asyncResult);
|
||||
|
||||
|
|
@ -33,7 +33,8 @@ namespace Server
|
|||
Threaded
|
||||
}
|
||||
|
||||
public static SaveOption SaveType = SaveOption.Normal;
|
||||
// TODO: Move to configuration
|
||||
public static SaveOption SaveType => SaveOption.Normal;
|
||||
|
||||
private readonly Queue<Item> _decayQueue;
|
||||
|
||||
|
|
@ -41,7 +42,7 @@ namespace Server
|
|||
|
||||
public override string Name => "Standard";
|
||||
|
||||
protected bool PermitBackgroundWrite{ get; set; }
|
||||
protected bool PermitBackgroundWrite { get; set; }
|
||||
|
||||
protected bool UseSequentialWriters => SaveType == SaveOption.Normal || !PermitBackgroundWrite;
|
||||
|
||||
|
|
@ -49,16 +50,17 @@ namespace Server
|
|||
{
|
||||
PermitBackgroundWrite = permitBackgroundWrite;
|
||||
|
||||
#pragma warning disable CA2008 // Do not create tasks without passing a TaskScheduler *
|
||||
Task.WaitAll(Task.Factory.StartNew(SaveMobiles), Task.Factory.StartNew(SaveItems), Task.Factory.StartNew(SaveGuilds));
|
||||
#pragma warning restore CA2008 // Do not create tasks without passing a TaskScheduler *
|
||||
|
||||
if (permitBackgroundWrite && UseSequentialWriters
|
||||
) //If we're permitted to write in the background, but we don't anyways, then notify.
|
||||
if (permitBackgroundWrite && UseSequentialWriters) // If we're permitted to write in the background, but we don't anyways, then notify.
|
||||
World.NotifyDiskWriteComplete();
|
||||
}
|
||||
|
||||
protected void SaveMobiles()
|
||||
{
|
||||
Dictionary<Serial, Mobile> mobiles = World.Mobiles;
|
||||
var mobiles = World.Mobiles;
|
||||
|
||||
IGenericWriter idx;
|
||||
IGenericWriter tdb;
|
||||
|
|
@ -76,27 +78,28 @@ namespace Server
|
|||
tdb = new AsyncWriter(World.MobileTypesPath, false);
|
||||
bin = new AsyncWriter(World.MobileDataPath, true);
|
||||
}
|
||||
|
||||
#pragma warning disable CA2008 // Do not create tasks without passing a TaskScheduler *
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
tdb.Write(World.m_MobileTypes.Count);
|
||||
|
||||
for (int i = 0; i < World.m_MobileTypes.Count; ++i)
|
||||
for (var i = 0; i < World.m_MobileTypes.Count; ++i)
|
||||
tdb.Write(World.m_MobileTypes[i].FullName);
|
||||
|
||||
tdb.Close();
|
||||
});
|
||||
#pragma warning restore CA2008 // Do not create tasks without passing a TaskScheduler *
|
||||
|
||||
Parallel.ForEach(mobiles.Values, mobile => mobile.Serialize());
|
||||
|
||||
#pragma warning disable CA2008 // Do not create tasks without passing a TaskScheduler *
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
idx.Write(mobiles.Count);
|
||||
foreach (Mobile m in mobiles.Values)
|
||||
foreach (var m in mobiles.Values)
|
||||
{
|
||||
long start = bin.Position;
|
||||
var start = bin.Position;
|
||||
|
||||
idx.Write(m.m_TypeRef);
|
||||
idx.Write(m.TypeRef);
|
||||
idx.Write(m.Serial);
|
||||
idx.Write(start);
|
||||
idx.Write((int)m.SaveBuffer.Position);
|
||||
|
|
@ -108,11 +111,12 @@ namespace Server
|
|||
idx.Close();
|
||||
bin.Close();
|
||||
});
|
||||
#pragma warning restore CA2008 // Do not create tasks without passing a TaskScheduler *
|
||||
}
|
||||
|
||||
protected void SaveItems()
|
||||
{
|
||||
Dictionary<Serial, Item> items = World.Items;
|
||||
var items = World.Items;
|
||||
|
||||
IGenericWriter idx;
|
||||
IGenericWriter tdb;
|
||||
|
|
@ -131,24 +135,27 @@ namespace Server
|
|||
bin = new AsyncWriter(World.ItemDataPath, true);
|
||||
}
|
||||
|
||||
#pragma warning disable CA2008 // Do not create tasks without passing a TaskScheduler *
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
tdb.Write(World.m_ItemTypes.Count);
|
||||
|
||||
for (int i = 0; i < World.m_ItemTypes.Count; ++i)
|
||||
for (var i = 0; i < World.m_ItemTypes.Count; ++i)
|
||||
tdb.Write(World.m_ItemTypes[i].FullName);
|
||||
|
||||
tdb.Close();
|
||||
});
|
||||
|
||||
#pragma warning restore CA2008 // Do not create tasks without passing a TaskScheduler *
|
||||
Parallel.ForEach(items.Values, item => item.Serialize());
|
||||
|
||||
idx.Write(items.Count);
|
||||
|
||||
DateTime n = DateTime.UtcNow;
|
||||
var n = DateTime.UtcNow;
|
||||
|
||||
Task.Factory.StartNew(() => {
|
||||
foreach (Item item in items.Values)
|
||||
#pragma warning disable CA2008 // Do not create tasks without passing a TaskScheduler *
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
foreach (var item in items.Values)
|
||||
{
|
||||
if (item.Decays && item.Parent == null && item.Map != Map.Internal && item.LastMoved + item.DecayTime <= n)
|
||||
{
|
||||
|
|
@ -156,9 +163,9 @@ namespace Server
|
|||
_decayQueue.Enqueue(item);
|
||||
}
|
||||
|
||||
long start = bin.Position;
|
||||
var start = bin.Position;
|
||||
|
||||
idx.Write(item.m_TypeRef);
|
||||
idx.Write(item.TypeRef);
|
||||
idx.Write(item.Serial);
|
||||
idx.Write(start);
|
||||
idx.Write((int)item.SaveBuffer.Position);
|
||||
|
|
@ -170,7 +177,9 @@ namespace Server
|
|||
idx.Close();
|
||||
bin.Close();
|
||||
});
|
||||
#pragma warning restore CA2008 // Do not create tasks without passing a TaskScheduler *
|
||||
}
|
||||
|
||||
protected void SaveGuilds()
|
||||
{
|
||||
IGenericWriter idx;
|
||||
|
|
@ -190,15 +199,15 @@ namespace Server
|
|||
Parallel.ForEach(BaseGuild.List.Values, guild => guild.Serialize());
|
||||
|
||||
idx.Write(BaseGuild.List.Count);
|
||||
|
||||
#pragma warning disable CA2008 // Do not create tasks without passing a TaskScheduler *
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
foreach (BaseGuild guild in BaseGuild.List.Values)
|
||||
foreach (var guild in BaseGuild.List.Values)
|
||||
{
|
||||
long start = bin.Position;
|
||||
var start = bin.Position;
|
||||
|
||||
idx.Write(0); //guilds have no typeid
|
||||
idx.Write(guild.Id);
|
||||
idx.Write(0); // guilds have no typeid
|
||||
idx.Write(guild.Serial);
|
||||
idx.Write(start);
|
||||
idx.Write((int)guild.SaveBuffer.Position);
|
||||
|
||||
|
|
@ -208,13 +217,14 @@ namespace Server
|
|||
idx.Close();
|
||||
bin.Close();
|
||||
});
|
||||
#pragma warning restore CA2008 // Do not create tasks without passing a TaskScheduler *
|
||||
}
|
||||
|
||||
public override void ProcessDecay()
|
||||
{
|
||||
while (_decayQueue.Count > 0)
|
||||
{
|
||||
Item item = _decayQueue.Dequeue();
|
||||
var item = _decayQueue.Dequeue();
|
||||
|
||||
if (item.OnDecay())
|
||||
item.Delete();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue