Adds style cop (#109)
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3e715bcb60
commit
556a17aba8
1725 changed files with 33831 additions and 38046 deletions
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@ -18,7 +18,6 @@
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*
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***************************************************************************/
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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@ -30,14 +29,14 @@ namespace Server
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public sealed class DynamicSaveStrategy : SaveStrategy
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{
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private readonly ConcurrentBag<Item> _decayBag;
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private SequentialFileWriter _guildData, _guildIndex;
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private SequentialFileWriterStream _guildData, _guildIndex;
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private readonly BlockingCollection<QueuedMemoryWriter> _guildThreadWriters;
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private SequentialFileWriter _itemData, _itemIndex;
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private SequentialFileWriterStream _itemData, _itemIndex;
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private readonly BlockingCollection<QueuedMemoryWriter> _itemThreadWriters;
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private SequentialFileWriter _mobileData, _mobileIndex;
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private SequentialFileWriterStream _mobileData, _mobileIndex;
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private readonly BlockingCollection<QueuedMemoryWriter> _mobileThreadWriters;
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public DynamicSaveStrategy()
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@ -54,7 +53,7 @@ namespace Server
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{
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OpenFiles();
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Task[] saveTasks = new Task[3];
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var saveTasks = new Task[3];
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saveTasks[0] = SaveItems();
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saveTasks[1] = SaveMobiles();
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@ -64,25 +63,28 @@ namespace Server
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if (permitBackgroundWrite)
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{
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//This option makes it finish the writing to disk in the background, continuing even after Save() returns.
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#pragma warning restore CA2008 // Do not create tasks without passing a TaskScheduler *
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// This option makes it finish the writing to disk in the background, continuing even after Save() returns.
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Task.Factory.ContinueWhenAll(saveTasks, _ =>
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{
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CloseFiles();
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World.NotifyDiskWriteComplete();
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});
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#pragma warning restore CA2008 // Do not create tasks without passing a TaskScheduler *
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}
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else
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{
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Task.WaitAll(saveTasks); //Waits for the completion of all of the tasks(committing to disk)
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Task.WaitAll(saveTasks); // Waits for the completion of all of the tasks(committing to disk)
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CloseFiles();
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}
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}
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private Task StartCommitTask(BlockingCollection<QueuedMemoryWriter> threadWriter, SequentialFileWriter data,
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SequentialFileWriter index)
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private Task StartCommitTask(BlockingCollection<QueuedMemoryWriter> threadWriter, SequentialFileWriterStream data,
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SequentialFileWriterStream index)
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{
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Task commitTask = Task.Factory.StartNew(() =>
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#pragma warning disable CA2008 // Do not create tasks without passing a TaskScheduler *
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var commitTask = Task.Factory.StartNew(() =>
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{
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while (!threadWriter.IsCompleted)
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{
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@ -94,33 +96,34 @@ namespace Server
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}
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catch (InvalidOperationException)
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{
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//Per MSDN, it's fine if we're here, successful completion of adding can rarely put us into this state.
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// Per MSDN, it's fine if we're here, successful completion of adding can rarely put us into this state.
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break;
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}
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writer.CommitTo(data, index);
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}
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});
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#pragma warning restore CA2008 // Do not create tasks without passing a TaskScheduler *
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return commitTask;
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}
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private Task SaveItems()
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{
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//Start the blocking consumer; this runs in background.
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Task commitTask = StartCommitTask(_itemThreadWriters, _itemData, _itemIndex);
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// Start the blocking consumer; this runs in background.
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var commitTask = StartCommitTask(_itemThreadWriters, _itemData, _itemIndex);
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IEnumerable<Item> items = World.Items.Values;
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//Start the producer.
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// Start the producer.
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Parallel.ForEach(items, () => new QueuedMemoryWriter(),
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(item, state, writer) =>
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{
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long startPosition = writer.Position;
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var startPosition = writer.Position;
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item.Serialize(writer);
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int size = (int)(writer.Position - startPosition);
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var size = (int)(writer.Position - startPosition);
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writer.QueueForIndex(item, size);
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@ -136,27 +139,27 @@ namespace Server
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_itemThreadWriters.Add(writer);
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});
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_itemThreadWriters.CompleteAdding(); //We only get here after the Parallel.ForEach completes. Lets our task
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_itemThreadWriters.CompleteAdding(); // We only get here after the Parallel.ForEach completes. Lets our task
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return commitTask;
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}
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private Task SaveMobiles()
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{
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//Start the blocking consumer; this runs in background.
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Task commitTask = StartCommitTask(_mobileThreadWriters, _mobileData, _mobileIndex);
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// Start the blocking consumer; this runs in background.
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var commitTask = StartCommitTask(_mobileThreadWriters, _mobileData, _mobileIndex);
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IEnumerable<Mobile> mobiles = World.Mobiles.Values;
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//Start the producer.
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// Start the producer.
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Parallel.ForEach(mobiles, () => new QueuedMemoryWriter(),
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(mobile, state, writer) =>
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{
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long startPosition = writer.Position;
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var startPosition = writer.Position;
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mobile.Serialize(writer);
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int size = (int)(writer.Position - startPosition);
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var size = (int)(writer.Position - startPosition);
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writer.QueueForIndex(mobile, size);
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@ -170,27 +173,27 @@ namespace Server
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});
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_mobileThreadWriters
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.CompleteAdding(); //We only get here after the Parallel.ForEach completes. Lets our task tell the consumer that we're done
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.CompleteAdding(); // We only get here after the Parallel.ForEach completes. Lets our task tell the consumer that we're done
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return commitTask;
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}
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private Task SaveGuilds()
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{
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//Start the blocking consumer; this runs in background.
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Task commitTask = StartCommitTask(_guildThreadWriters, _guildData, _guildIndex);
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// Start the blocking consumer; this runs in background.
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var commitTask = StartCommitTask(_guildThreadWriters, _guildData, _guildIndex);
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IEnumerable<BaseGuild> guilds = BaseGuild.List.Values;
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//Start the producer.
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// Start the producer.
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Parallel.ForEach(guilds, () => new QueuedMemoryWriter(),
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(guild, state, writer) =>
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{
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long startPosition = writer.Position;
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var startPosition = writer.Position;
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guild.Serialize(writer);
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int size = (int)(writer.Position - startPosition);
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var size = (int)(writer.Position - startPosition);
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writer.QueueForIndex(guild, size);
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@ -203,28 +206,28 @@ namespace Server
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_guildThreadWriters.Add(writer);
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});
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_guildThreadWriters.CompleteAdding(); //We only get here after the Parallel.ForEach completes. Lets our task
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_guildThreadWriters.CompleteAdding(); // We only get here after the Parallel.ForEach completes. Lets our task
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return commitTask;
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}
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public override void ProcessDecay()
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{
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while (_decayBag.TryTake(out Item item))
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while (_decayBag.TryTake(out var item))
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if (item.OnDecay())
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item.Delete();
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}
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private void OpenFiles()
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{
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_itemData = new SequentialFileWriter(World.ItemDataPath);
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_itemIndex = new SequentialFileWriter(World.ItemIndexPath);
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_itemData = new SequentialFileWriterStream(World.ItemDataPath);
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_itemIndex = new SequentialFileWriterStream(World.ItemIndexPath);
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_mobileData = new SequentialFileWriter(World.MobileDataPath);
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_mobileIndex = new SequentialFileWriter(World.MobileIndexPath);
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_mobileData = new SequentialFileWriterStream(World.MobileDataPath);
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_mobileIndex = new SequentialFileWriterStream(World.MobileIndexPath);
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_guildData = new SequentialFileWriter(World.GuildDataPath);
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_guildIndex = new SequentialFileWriter(World.GuildIndexPath);
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_guildData = new SequentialFileWriterStream(World.GuildDataPath);
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_guildIndex = new SequentialFileWriterStream(World.GuildIndexPath);
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WriteCount(_itemIndex, World.Items.Count);
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WriteCount(_mobileIndex, World.Mobiles.Count);
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@ -243,10 +246,10 @@ namespace Server
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_guildIndex.Close();
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}
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private void WriteCount(SequentialFileWriter indexFile, int count)
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private void WriteCount(SequentialFileWriterStream indexFile, int count)
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{
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//Equiv to GenericWriter.Write( (int)count );
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byte[] buffer = new byte[4];
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// Equiv to GenericWriter.Write( (int)count );
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var buffer = new byte[4];
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buffer[0] = (byte)count;
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buffer[1] = (byte)(count >> 8);
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@ -264,15 +267,15 @@ namespace Server
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private void SaveTypeDatabase(string path, List<Type> types)
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{
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BinaryFileWriter bfw = new BinaryFileWriter(path, false);
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var bfw = new BinaryFileWriter(path, false);
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bfw.Write(types.Count);
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foreach (Type type in types) bfw.Write(type.FullName);
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foreach (var type in types) bfw.Write(type.FullName);
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bfw.Flush();
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bfw.Close();
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}
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}
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}
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}
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