Adds style cop (#109)

This commit is contained in:
Kamron Batman 2020-04-26 00:16:02 -07:00 committed by GitHub
parent 3e715bcb60
commit 556a17aba8
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1725 changed files with 33831 additions and 38046 deletions

View file

@ -26,7 +26,7 @@ using Server.Guilds;
namespace Server
{
public sealed class ParallelSaveStrategy : SaveStrategy
public sealed class ParallelSaveStrategy : SaveStrategy, IDisposable
{
private readonly Queue<Item> _decayQueue;
@ -34,11 +34,11 @@ namespace Server
private int cycle;
private bool finished;
private SequentialFileWriter guildData, guildIndex;
private SequentialFileWriterStream guildData, guildIndex;
private SequentialFileWriter itemData, itemIndex;
private SequentialFileWriterStream itemData, itemIndex;
private SequentialFileWriter mobileData, mobileIndex;
private SequentialFileWriterStream mobileData, mobileIndex;
private readonly int processorCount;
@ -59,11 +59,11 @@ namespace Server
consumers = new Consumer[GetThreadCount()];
for (int i = 0; i < consumers.Length; ++i) consumers[i] = new Consumer(this, 256);
for (var i = 0; i < consumers.Length; ++i) consumers[i] = new Consumer(this, 256);
IEnumerable<ISerializable> collection = new Producer();
foreach (ISerializable value in collection)
foreach (var value in collection)
while (!Enqueue(value))
if (!Commit())
Thread.Sleep(0);
@ -75,9 +75,7 @@ namespace Server
WaitHandle.WaitAll(
Array.ConvertAll<Consumer, WaitHandle>(
consumers,
input => input.completionEvent
)
);
input => input.completionEvent));
Commit();
@ -88,7 +86,7 @@ namespace Server
{
while (_decayQueue.Count > 0)
{
Item item = _decayQueue.Dequeue();
var item = _decayQueue.Dequeue();
if (item.OnDecay()) item.Delete();
}
@ -102,11 +100,11 @@ namespace Server
private void SaveTypeDatabase(string path, List<Type> types)
{
BinaryFileWriter bfw = new BinaryFileWriter(path, false);
var bfw = new BinaryFileWriter(path, false);
bfw.Write(types.Count);
foreach (Type type in types) bfw.Write(type.FullName);
foreach (var type in types) bfw.Write(type.FullName);
bfw.Flush();
@ -115,23 +113,23 @@ namespace Server
private void OpenFiles()
{
itemData = new SequentialFileWriter(World.ItemDataPath);
itemIndex = new SequentialFileWriter(World.ItemIndexPath);
itemData = new SequentialFileWriterStream(World.ItemDataPath);
itemIndex = new SequentialFileWriterStream(World.ItemIndexPath);
mobileData = new SequentialFileWriter(World.MobileDataPath);
mobileIndex = new SequentialFileWriter(World.MobileIndexPath);
mobileData = new SequentialFileWriterStream(World.MobileDataPath);
mobileIndex = new SequentialFileWriterStream(World.MobileIndexPath);
guildData = new SequentialFileWriter(World.GuildDataPath);
guildIndex = new SequentialFileWriter(World.GuildIndexPath);
guildData = new SequentialFileWriterStream(World.GuildDataPath);
guildIndex = new SequentialFileWriterStream(World.GuildIndexPath);
WriteCount(itemIndex, World.Items.Count);
WriteCount(mobileIndex, World.Mobiles.Count);
WriteCount(guildIndex, BaseGuild.List.Count);
}
private void WriteCount(SequentialFileWriter indexFile, int count)
private void WriteCount(SequentialFileWriterStream indexFile, int count)
{
byte[] buffer = new byte[4];
var buffer = new byte[4];
buffer[0] = (byte)count;
buffer[1] = (byte)(count >> 8);
@ -157,8 +155,8 @@ namespace Server
private void OnSerialized(ConsumableEntry entry)
{
ISerializable value = entry.value;
BinaryMemoryWriter writer = entry.writer;
var value = entry.value;
var writer = entry.writer;
if (value is Item item)
Save(item, writer);
@ -170,7 +168,7 @@ namespace Server
private void Save(Item item, BinaryMemoryWriter writer)
{
writer.CommitTo(itemData, itemIndex, item.m_TypeRef, item.Serial);
writer.CommitTo(itemData, itemIndex, item.TypeRef, item.Serial);
if (item.Decays && item.Parent == null && item.Map != Map.Internal &&
DateTime.UtcNow > item.LastMoved + item.DecayTime) _decayQueue.Enqueue(item);
@ -178,19 +176,19 @@ namespace Server
private void Save(Mobile mob, BinaryMemoryWriter writer)
{
writer.CommitTo(mobileData, mobileIndex, mob.m_TypeRef, mob.Serial);
writer.CommitTo(mobileData, mobileIndex, mob.TypeRef, mob.Serial);
}
private void Save(BaseGuild guild, BinaryMemoryWriter writer)
{
writer.CommitTo(guildData, guildIndex, 0, guild.Id);
writer.CommitTo(guildData, guildIndex, 0, guild.Serial);
}
private bool Enqueue(ISerializable value)
{
for (int i = 0; i < consumers.Length; ++i)
for (var i = 0; i < consumers.Length; ++i)
{
Consumer consumer = consumers[cycle++ % consumers.Length];
var consumer = consumers[cycle++ % consumers.Length];
if (consumer.tail - consumer.head < consumer.buffer.Length)
{
@ -206,11 +204,11 @@ namespace Server
private bool Commit()
{
bool committed = false;
var committed = false;
for (int i = 0; i < consumers.Length; ++i)
for (var i = 0; i < consumers.Length; ++i)
{
Consumer consumer = consumers[i];
var consumer = consumers[i];
while (consumer.head < consumer.done)
{
@ -239,11 +237,11 @@ namespace Server
public IEnumerator<ISerializable> GetEnumerator()
{
foreach (Item item in items) yield return item;
foreach (var item in items) yield return item;
foreach (Mobile mob in mobiles) yield return mob;
foreach (var mob in mobiles) yield return mob;
foreach (BaseGuild guild in guilds) yield return guild;
foreach (var guild in guilds) yield return guild;
}
IEnumerator IEnumerable.GetEnumerator() => throw new NotImplementedException();
@ -271,7 +269,7 @@ namespace Server
buffer = new ConsumableEntry[bufferSize];
for (int i = 0; i < buffer.Length; ++i) buffer[i].writer = new BinaryMemoryWriter();
for (var i = 0; i < buffer.Length; ++i) buffer[i].writer = new BinaryMemoryWriter();
completionEvent = new ManualResetEvent(false);
@ -316,5 +314,39 @@ namespace Server
}
}
}
private bool disposedValue = false; // To detect redundant calls
public void Dispose(bool disposing)
{
if (!disposedValue)
{
if (disposing)
{
// TODO: dispose managed state (managed objects).
}
// TODO: free unmanaged resources (unmanaged objects) and override a finalizer below.
// TODO: set large fields to null.
disposedValue = true;
}
}
// TODO: override a finalizer only if Dispose(bool disposing) above has code to free unmanaged resources.
// ~ParallelSaveStrategy()
// {
// // Do not change this code. Put cleanup code in Dispose(bool disposing) above.
// Dispose(false);
// }
// This code added to correctly implement the disposable pattern.
public void Dispose()
{
// Do not change this code. Put cleanup code in Dispose(bool disposing) above.
Dispose(true);
// TODO: uncomment the following line if the finalizer is overridden above.
// GC.SuppressFinalize(this);
}
}
}
}