Adds style cop (#109)
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3e715bcb60
commit
556a17aba8
1725 changed files with 33831 additions and 38046 deletions
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@ -26,7 +26,7 @@ using Server.Guilds;
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namespace Server
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{
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public sealed class ParallelSaveStrategy : SaveStrategy
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public sealed class ParallelSaveStrategy : SaveStrategy, IDisposable
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{
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private readonly Queue<Item> _decayQueue;
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@ -34,11 +34,11 @@ namespace Server
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private int cycle;
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private bool finished;
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private SequentialFileWriter guildData, guildIndex;
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private SequentialFileWriterStream guildData, guildIndex;
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private SequentialFileWriter itemData, itemIndex;
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private SequentialFileWriterStream itemData, itemIndex;
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private SequentialFileWriter mobileData, mobileIndex;
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private SequentialFileWriterStream mobileData, mobileIndex;
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private readonly int processorCount;
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@ -59,11 +59,11 @@ namespace Server
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consumers = new Consumer[GetThreadCount()];
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for (int i = 0; i < consumers.Length; ++i) consumers[i] = new Consumer(this, 256);
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for (var i = 0; i < consumers.Length; ++i) consumers[i] = new Consumer(this, 256);
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IEnumerable<ISerializable> collection = new Producer();
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foreach (ISerializable value in collection)
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foreach (var value in collection)
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while (!Enqueue(value))
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if (!Commit())
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Thread.Sleep(0);
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@ -75,9 +75,7 @@ namespace Server
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WaitHandle.WaitAll(
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Array.ConvertAll<Consumer, WaitHandle>(
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consumers,
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input => input.completionEvent
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)
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);
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input => input.completionEvent));
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Commit();
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@ -88,7 +86,7 @@ namespace Server
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{
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while (_decayQueue.Count > 0)
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{
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Item item = _decayQueue.Dequeue();
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var item = _decayQueue.Dequeue();
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if (item.OnDecay()) item.Delete();
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}
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@ -102,11 +100,11 @@ namespace Server
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private void SaveTypeDatabase(string path, List<Type> types)
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{
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BinaryFileWriter bfw = new BinaryFileWriter(path, false);
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var bfw = new BinaryFileWriter(path, false);
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bfw.Write(types.Count);
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foreach (Type type in types) bfw.Write(type.FullName);
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foreach (var type in types) bfw.Write(type.FullName);
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bfw.Flush();
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@ -115,23 +113,23 @@ namespace Server
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private void OpenFiles()
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{
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itemData = new SequentialFileWriter(World.ItemDataPath);
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itemIndex = new SequentialFileWriter(World.ItemIndexPath);
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itemData = new SequentialFileWriterStream(World.ItemDataPath);
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itemIndex = new SequentialFileWriterStream(World.ItemIndexPath);
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mobileData = new SequentialFileWriter(World.MobileDataPath);
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mobileIndex = new SequentialFileWriter(World.MobileIndexPath);
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mobileData = new SequentialFileWriterStream(World.MobileDataPath);
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mobileIndex = new SequentialFileWriterStream(World.MobileIndexPath);
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guildData = new SequentialFileWriter(World.GuildDataPath);
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guildIndex = new SequentialFileWriter(World.GuildIndexPath);
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guildData = new SequentialFileWriterStream(World.GuildDataPath);
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guildIndex = new SequentialFileWriterStream(World.GuildIndexPath);
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WriteCount(itemIndex, World.Items.Count);
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WriteCount(mobileIndex, World.Mobiles.Count);
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WriteCount(guildIndex, BaseGuild.List.Count);
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}
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private void WriteCount(SequentialFileWriter indexFile, int count)
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private void WriteCount(SequentialFileWriterStream indexFile, int count)
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{
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byte[] buffer = new byte[4];
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var buffer = new byte[4];
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buffer[0] = (byte)count;
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buffer[1] = (byte)(count >> 8);
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@ -157,8 +155,8 @@ namespace Server
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private void OnSerialized(ConsumableEntry entry)
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{
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ISerializable value = entry.value;
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BinaryMemoryWriter writer = entry.writer;
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var value = entry.value;
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var writer = entry.writer;
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if (value is Item item)
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Save(item, writer);
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@ -170,7 +168,7 @@ namespace Server
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private void Save(Item item, BinaryMemoryWriter writer)
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{
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writer.CommitTo(itemData, itemIndex, item.m_TypeRef, item.Serial);
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writer.CommitTo(itemData, itemIndex, item.TypeRef, item.Serial);
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if (item.Decays && item.Parent == null && item.Map != Map.Internal &&
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DateTime.UtcNow > item.LastMoved + item.DecayTime) _decayQueue.Enqueue(item);
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@ -178,19 +176,19 @@ namespace Server
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private void Save(Mobile mob, BinaryMemoryWriter writer)
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{
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writer.CommitTo(mobileData, mobileIndex, mob.m_TypeRef, mob.Serial);
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writer.CommitTo(mobileData, mobileIndex, mob.TypeRef, mob.Serial);
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}
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private void Save(BaseGuild guild, BinaryMemoryWriter writer)
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{
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writer.CommitTo(guildData, guildIndex, 0, guild.Id);
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writer.CommitTo(guildData, guildIndex, 0, guild.Serial);
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}
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private bool Enqueue(ISerializable value)
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{
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for (int i = 0; i < consumers.Length; ++i)
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for (var i = 0; i < consumers.Length; ++i)
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{
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Consumer consumer = consumers[cycle++ % consumers.Length];
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var consumer = consumers[cycle++ % consumers.Length];
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if (consumer.tail - consumer.head < consumer.buffer.Length)
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{
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@ -206,11 +204,11 @@ namespace Server
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private bool Commit()
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{
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bool committed = false;
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var committed = false;
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for (int i = 0; i < consumers.Length; ++i)
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for (var i = 0; i < consumers.Length; ++i)
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{
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Consumer consumer = consumers[i];
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var consumer = consumers[i];
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while (consumer.head < consumer.done)
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{
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@ -239,11 +237,11 @@ namespace Server
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public IEnumerator<ISerializable> GetEnumerator()
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{
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foreach (Item item in items) yield return item;
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foreach (var item in items) yield return item;
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foreach (Mobile mob in mobiles) yield return mob;
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foreach (var mob in mobiles) yield return mob;
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foreach (BaseGuild guild in guilds) yield return guild;
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foreach (var guild in guilds) yield return guild;
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}
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IEnumerator IEnumerable.GetEnumerator() => throw new NotImplementedException();
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@ -271,7 +269,7 @@ namespace Server
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buffer = new ConsumableEntry[bufferSize];
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for (int i = 0; i < buffer.Length; ++i) buffer[i].writer = new BinaryMemoryWriter();
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for (var i = 0; i < buffer.Length; ++i) buffer[i].writer = new BinaryMemoryWriter();
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completionEvent = new ManualResetEvent(false);
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@ -316,5 +314,39 @@ namespace Server
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}
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}
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}
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private bool disposedValue = false; // To detect redundant calls
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public void Dispose(bool disposing)
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{
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if (!disposedValue)
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{
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if (disposing)
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{
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// TODO: dispose managed state (managed objects).
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}
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// TODO: free unmanaged resources (unmanaged objects) and override a finalizer below.
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// TODO: set large fields to null.
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disposedValue = true;
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}
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}
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// TODO: override a finalizer only if Dispose(bool disposing) above has code to free unmanaged resources.
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// ~ParallelSaveStrategy()
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// {
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// // Do not change this code. Put cleanup code in Dispose(bool disposing) above.
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// Dispose(false);
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// }
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// This code added to correctly implement the disposable pattern.
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public void Dispose()
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{
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// Do not change this code. Put cleanup code in Dispose(bool disposing) above.
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Dispose(true);
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// TODO: uncomment the following line if the finalizer is overridden above.
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// GC.SuppressFinalize(this);
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}
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}
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}
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}
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