Adds style cop (#109)
This commit is contained in:
parent
3e715bcb60
commit
556a17aba8
1725 changed files with 33831 additions and 38046 deletions
|
|
@ -35,21 +35,21 @@ namespace Server
|
|||
if (!Enabled)
|
||||
return;
|
||||
|
||||
string mapDataPath = Core.FindDataFile("mapdif{0}.mul", index);
|
||||
string mapIndexPath = Core.FindDataFile("mapdifl{0}.mul", index);
|
||||
var mapDataPath = Core.FindDataFile("mapdif{0}.mul", index);
|
||||
var mapIndexPath = Core.FindDataFile("mapdifl{0}.mul", index);
|
||||
|
||||
if (File.Exists(mapDataPath) && File.Exists(mapIndexPath))
|
||||
m_LandBlocks = PatchLand(matrix, mapDataPath, mapIndexPath);
|
||||
|
||||
string staDataPath = Core.FindDataFile("stadif{0}.mul", index);
|
||||
string staIndexPath = Core.FindDataFile("stadifl{0}.mul", index);
|
||||
string staLookupPath = Core.FindDataFile("stadifi{0}.mul", index);
|
||||
var staDataPath = Core.FindDataFile("stadif{0}.mul", index);
|
||||
var staIndexPath = Core.FindDataFile("stadifl{0}.mul", index);
|
||||
var staLookupPath = Core.FindDataFile("stadifi{0}.mul", index);
|
||||
|
||||
if (File.Exists(staDataPath) && File.Exists(staIndexPath) && File.Exists(staLookupPath))
|
||||
m_StaticBlocks = PatchStatics(matrix, staDataPath, staIndexPath, staLookupPath);
|
||||
}
|
||||
|
||||
public static bool Enabled{ get; set; } = true;
|
||||
public static bool Enabled { get; set; } = true;
|
||||
|
||||
public int LandBlocks
|
||||
{
|
||||
|
|
@ -76,21 +76,21 @@ namespace Server
|
|||
[MethodImpl(MethodImplOptions.Synchronized)]
|
||||
private unsafe int PatchLand(TileMatrix matrix, string dataPath, string indexPath)
|
||||
{
|
||||
using FileStream fsData = new FileStream(dataPath, FileMode.Open, FileAccess.Read, FileShare.Read);
|
||||
using FileStream fsIndex = new FileStream(indexPath, FileMode.Open, FileAccess.Read, FileShare.Read);
|
||||
BinaryReader indexReader = new BinaryReader(fsIndex);
|
||||
using var fsData = new FileStream(dataPath, FileMode.Open, FileAccess.Read, FileShare.Read);
|
||||
using var fsIndex = new FileStream(indexPath, FileMode.Open, FileAccess.Read, FileShare.Read);
|
||||
var indexReader = new BinaryReader(fsIndex);
|
||||
|
||||
int count = (int)(indexReader.BaseStream.Length / 4);
|
||||
var count = (int)(indexReader.BaseStream.Length / 4);
|
||||
|
||||
for (int i = 0; i < count; ++i)
|
||||
for (var i = 0; i < count; ++i)
|
||||
{
|
||||
int blockID = indexReader.ReadInt32();
|
||||
int x = blockID / matrix.BlockHeight;
|
||||
int y = blockID % matrix.BlockHeight;
|
||||
var blockID = indexReader.ReadInt32();
|
||||
var x = blockID / matrix.BlockHeight;
|
||||
var y = blockID % matrix.BlockHeight;
|
||||
|
||||
fsData.Seek(4, SeekOrigin.Current);
|
||||
|
||||
LandTile[] tiles = new LandTile[64];
|
||||
var tiles = new LandTile[64];
|
||||
|
||||
fixed (LandTile* pTiles = tiles)
|
||||
{
|
||||
|
|
@ -108,32 +108,32 @@ namespace Server
|
|||
[MethodImpl(MethodImplOptions.Synchronized)]
|
||||
private unsafe int PatchStatics(TileMatrix matrix, string dataPath, string indexPath, string lookupPath)
|
||||
{
|
||||
using FileStream fsData = new FileStream(dataPath, FileMode.Open, FileAccess.Read, FileShare.Read);
|
||||
using FileStream fsIndex = new FileStream(indexPath, FileMode.Open, FileAccess.Read, FileShare.Read);
|
||||
using FileStream fsLookup = new FileStream(lookupPath, FileMode.Open, FileAccess.Read, FileShare.Read);
|
||||
BinaryReader indexReader = new BinaryReader(fsIndex);
|
||||
BinaryReader lookupReader = new BinaryReader(fsLookup);
|
||||
using var fsData = new FileStream(dataPath, FileMode.Open, FileAccess.Read, FileShare.Read);
|
||||
using var fsIndex = new FileStream(indexPath, FileMode.Open, FileAccess.Read, FileShare.Read);
|
||||
using var fsLookup = new FileStream(lookupPath, FileMode.Open, FileAccess.Read, FileShare.Read);
|
||||
var indexReader = new BinaryReader(fsIndex);
|
||||
var lookupReader = new BinaryReader(fsLookup);
|
||||
|
||||
int count = (int)(indexReader.BaseStream.Length / 4);
|
||||
var count = (int)(indexReader.BaseStream.Length / 4);
|
||||
|
||||
TileList[][] lists = new TileList[8][];
|
||||
var lists = new TileList[8][];
|
||||
|
||||
for (int x = 0; x < 8; ++x)
|
||||
for (var x = 0; x < 8; ++x)
|
||||
{
|
||||
lists[x] = new TileList[8];
|
||||
|
||||
for (int y = 0; y < 8; ++y)
|
||||
for (var y = 0; y < 8; ++y)
|
||||
lists[x][y] = new TileList();
|
||||
}
|
||||
|
||||
for (int i = 0; i < count; ++i)
|
||||
for (var i = 0; i < count; ++i)
|
||||
{
|
||||
int blockID = indexReader.ReadInt32();
|
||||
int blockX = blockID / matrix.BlockHeight;
|
||||
int blockY = blockID % matrix.BlockHeight;
|
||||
var blockID = indexReader.ReadInt32();
|
||||
var blockX = blockID / matrix.BlockHeight;
|
||||
var blockY = blockID % matrix.BlockHeight;
|
||||
|
||||
int offset = lookupReader.ReadInt32();
|
||||
int length = lookupReader.ReadInt32();
|
||||
var offset = lookupReader.ReadInt32();
|
||||
var length = lookupReader.ReadInt32();
|
||||
lookupReader.ReadInt32(); // Extra
|
||||
|
||||
if (offset < 0 || length <= 0)
|
||||
|
|
@ -144,12 +144,12 @@ namespace Server
|
|||
|
||||
fsData.Seek(offset, SeekOrigin.Begin);
|
||||
|
||||
int tileCount = length / 7;
|
||||
var tileCount = length / 7;
|
||||
|
||||
if (m_TileBuffer.Length < tileCount)
|
||||
m_TileBuffer = new StaticTile[tileCount];
|
||||
|
||||
StaticTile[] staTiles = m_TileBuffer;
|
||||
var staTiles = m_TileBuffer;
|
||||
|
||||
fixed (StaticTile* pTiles = staTiles)
|
||||
{
|
||||
|
|
@ -162,13 +162,13 @@ namespace Server
|
|||
pCur = pCur + 1;
|
||||
}
|
||||
|
||||
StaticTile[][][] tiles = new StaticTile[8][][];
|
||||
var tiles = new StaticTile[8][][];
|
||||
|
||||
for (int x = 0; x < 8; ++x)
|
||||
for (var x = 0; x < 8; ++x)
|
||||
{
|
||||
tiles[x] = new StaticTile[8][];
|
||||
|
||||
for (int y = 0; y < 8; ++y)
|
||||
for (var y = 0; y < 8; ++y)
|
||||
tiles[x][y] = lists[x][y].ToArray();
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue