Adding some ML content
This commit is contained in:
parent
2eff293be9
commit
558126770e
131 changed files with 5490 additions and 0 deletions
34
Scripts/Items/Misc/Bedlam/GlobOfMonstreousInterredGrizzle.cs
Normal file
34
Scripts/Items/Misc/Bedlam/GlobOfMonstreousInterredGrizzle.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class GlobOfMonstreousInterredGrizzle : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1072117; } } // Glob of Monsterous Interred Grizzle
|
||||
|
||||
[Constructable]
|
||||
public GlobOfMonstreousInterredGrizzle() : base( 0x2F3 )
|
||||
{
|
||||
}
|
||||
|
||||
public GlobOfMonstreousInterredGrizzle( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
34
Scripts/Items/Misc/Bedlam/GrizzledSkullCollection.cs
Normal file
34
Scripts/Items/Misc/Bedlam/GrizzledSkullCollection.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class GrizzledSkullCollection : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1072116; } } // Grizzled Skull collection
|
||||
|
||||
[Constructable]
|
||||
public GrizzledSkullCollection() : base( 0x21FC )
|
||||
{
|
||||
}
|
||||
|
||||
public GrizzledSkullCollection( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class MonsterousInterredGrizzleMaggots : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1075090; } } // Monsterous Interred Grizzle Maggots
|
||||
|
||||
[Constructable]
|
||||
public MonsterousInterredGrizzleMaggots() : base( 0x2633 )
|
||||
{
|
||||
}
|
||||
|
||||
public MonsterousInterredGrizzleMaggots( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
34
Scripts/Items/Misc/Bedlam/ResolvesBridle.cs
Normal file
34
Scripts/Items/Misc/Bedlam/ResolvesBridle.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ResolvesBridle : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074761; } } // Resolve's Bridle
|
||||
|
||||
[Constructable]
|
||||
public ResolvesBridle() : base( 0x1374 )
|
||||
{
|
||||
}
|
||||
|
||||
public ResolvesBridle( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
34
Scripts/Items/Misc/Bedlam/TombstoneOfTheDamned.cs
Normal file
34
Scripts/Items/Misc/Bedlam/TombstoneOfTheDamned.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TombstoneOfTheDamned : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1072123; } } // Tombstone of the Damned
|
||||
|
||||
[Constructable]
|
||||
public TombstoneOfTheDamned() : base( Utility.RandomMinMax( 0xED7, 0xEDE ) )
|
||||
{
|
||||
}
|
||||
|
||||
public TombstoneOfTheDamned( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
36
Scripts/Items/Misc/Blighted Grove/AbscessTail.cs
Normal file
36
Scripts/Items/Misc/Blighted Grove/AbscessTail.cs
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class AbscessTail : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074231; } } // Abscess' Tail
|
||||
|
||||
[Constructable]
|
||||
public AbscessTail() : base( 0x1A9D )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 0x51D; // TODO check
|
||||
}
|
||||
|
||||
public AbscessTail( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
36
Scripts/Items/Misc/Blighted Grove/CoilsFang.cs
Normal file
36
Scripts/Items/Misc/Blighted Grove/CoilsFang.cs
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class CoilsFang : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074229; } } // Coil's Fang
|
||||
|
||||
[Constructable]
|
||||
public CoilsFang() : base( 0x10E8 )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 0x487;
|
||||
}
|
||||
|
||||
public CoilsFang( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
35
Scripts/Items/Misc/Blighted Grove/EternallyCorruptTree.cs
Normal file
35
Scripts/Items/Misc/Blighted Grove/EternallyCorruptTree.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class EternallyCorruptTree : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1072093; } } // Eternally Corrupt Tree
|
||||
|
||||
[Constructable]
|
||||
public EternallyCorruptTree() : base( 0x20FA )
|
||||
{
|
||||
Hue = Utility.RandomMinMax( 0x899, 0x8B0 );
|
||||
}
|
||||
|
||||
public EternallyCorruptTree( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
36
Scripts/Items/Misc/Blighted Grove/HydraScale.cs
Normal file
36
Scripts/Items/Misc/Blighted Grove/HydraScale.cs
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class HydraScale : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074760; } } // A hydra scale.
|
||||
|
||||
[Constructable]
|
||||
public HydraScale() : base( 0x26B4 )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 0xC2; // TODO check
|
||||
}
|
||||
|
||||
public HydraScale( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
59
Scripts/Items/Misc/Blighted Grove/MelisandesFermentedWine.cs
Normal file
59
Scripts/Items/Misc/Blighted Grove/MelisandesFermentedWine.cs
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class MelisandesFermentedWine : GreaterExplosionPotion
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1072114; } } // Melisande's Fermented Wine
|
||||
|
||||
private static int[] m_Hues = new int[]
|
||||
{
|
||||
0xB, 0xF, 0x48D // TODO update
|
||||
};
|
||||
|
||||
[Constructable]
|
||||
public MelisandesFermentedWine() : base()
|
||||
{
|
||||
Stackable = false;
|
||||
ItemID = 0x99B;
|
||||
Hue = Utility.RandomList( m_Hues );
|
||||
}
|
||||
|
||||
public MelisandesFermentedWine( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Drink( Mobile from )
|
||||
{
|
||||
if ( from.NetState.SupportsExpansion( Expansion.ML ) )
|
||||
base.Drink( from );
|
||||
else
|
||||
from.SendLocalizedMessage( 1072791 ); // You must upgrade to Mondain's Legacy in order to use that item.
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
list.Add( 1074502 ); // It looks explosive.
|
||||
list.Add( 1075085 ); // Requirement: Mondain's Legacy
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
92
Scripts/Items/Misc/Blighted Grove/MelisandesHairDye.cs
Normal file
92
Scripts/Items/Misc/Blighted Grove/MelisandesHairDye.cs
Normal file
|
|
@ -0,0 +1,92 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Gumps;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class MelisandesHairDye : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1041088; } } // Hair Dye
|
||||
|
||||
[Constructable]
|
||||
public MelisandesHairDye() : base( 0xEFF )
|
||||
{
|
||||
Hue = Utility.RandomMinMax( 0x47E, 0x499 );
|
||||
}
|
||||
|
||||
public MelisandesHairDye( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( IsChildOf( from.Backpack ) )
|
||||
{
|
||||
if ( from.NetState.SupportsExpansion( Expansion.ML ) )
|
||||
from.SendGump( new ConfirmGump( this ) );
|
||||
else
|
||||
from.SendLocalizedMessage( 1072791 ); // You must upgrade to Mondain's Legacy in order to use that item.
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
list.Add( 1075085 ); // Requirement: Mondain's Legacy
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
private class ConfirmGump : BaseConfirmGump
|
||||
{
|
||||
public override int TitleNumber{ get{ return 1074395; } } // <div align=right>Use Permanent Hair Dye</div>
|
||||
public override int LabelNumber{ get{ return 1074396; } } // This special hair dye is made of a unique mixture of leaves, permanently changing one's hair color until another dye is used.
|
||||
|
||||
private Item m_Item;
|
||||
|
||||
public ConfirmGump( Item item ) : base()
|
||||
{
|
||||
m_Item = item;
|
||||
}
|
||||
|
||||
public override void Confirm( Mobile from )
|
||||
{
|
||||
if ( m_Item != null && !m_Item.Deleted )
|
||||
{
|
||||
if ( from.HairItemID != 0 )
|
||||
{
|
||||
from.HairHue = m_Item.Hue;
|
||||
from.PlaySound( 0x240 );
|
||||
from.SendLocalizedMessage( 502622 ); // You dye your hair.
|
||||
m_Item.Delete();
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 502623 ); // You have no hair to dye and you cannot use this.
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 1073461 ); // You don't have enough dye.
|
||||
}
|
||||
|
||||
public override void Refuse( Mobile from )
|
||||
{
|
||||
from.SendLocalizedMessage( 502620 ); // You decide not to dye your hair.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
36
Scripts/Items/Misc/Blighted Grove/SalivasFeather.cs
Normal file
36
Scripts/Items/Misc/Blighted Grove/SalivasFeather.cs
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SalivasFeather : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074234; } } // Saliva's Feather
|
||||
|
||||
[Constructable]
|
||||
public SalivasFeather() : base( 0x1020 )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 0x5C;
|
||||
}
|
||||
|
||||
public SalivasFeather( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
35
Scripts/Items/Misc/Blighted Grove/SamplesOfCorruptedWater.cs
Normal file
35
Scripts/Items/Misc/Blighted Grove/SamplesOfCorruptedWater.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SamplesOfCorruptedWater : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074999; } } // samples of corrupted water
|
||||
|
||||
[Constructable]
|
||||
public SamplesOfCorruptedWater() : base( 0xEFE )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public SamplesOfCorruptedWater( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
36
Scripts/Items/Misc/Blighted Grove/TaintedSeeds.cs
Normal file
36
Scripts/Items/Misc/Blighted Grove/TaintedSeeds.cs
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TaintedSeeds : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074233; } } // Tainted Seeds
|
||||
|
||||
[Constructable]
|
||||
public TaintedSeeds() : base( 0xDFA )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 0x48; // TODO check
|
||||
}
|
||||
|
||||
public TaintedSeeds( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
36
Scripts/Items/Misc/Blighted Grove/ThorvaldsMedallion.cs
Normal file
36
Scripts/Items/Misc/Blighted Grove/ThorvaldsMedallion.cs
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ThorvaldsMedallion : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074232; } } // Thorvald's Medallion
|
||||
|
||||
[Constructable]
|
||||
public ThorvaldsMedallion() : base( 0x2AAA )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 0x47F; // TODO check
|
||||
}
|
||||
|
||||
public ThorvaldsMedallion( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
36
Scripts/Items/Misc/Blighted Grove/ThrashersTail.cs
Normal file
36
Scripts/Items/Misc/Blighted Grove/ThrashersTail.cs
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ThrashersTail : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074230; } } // Thrasher's Tail
|
||||
|
||||
[Constructable]
|
||||
public ThrashersTail() : base( 0x1A9D )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 0x455;
|
||||
}
|
||||
|
||||
public ThrashersTail( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
34
Scripts/Items/Misc/HoveringWisp.cs
Normal file
34
Scripts/Items/Misc/HoveringWisp.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class HoveringWisp : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1072881; } } // hovering wisp
|
||||
|
||||
[Constructable]
|
||||
public HoveringWisp() : base( 0x2100 )
|
||||
{
|
||||
}
|
||||
|
||||
public HoveringWisp( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
41
Scripts/Items/Misc/Labyrinth/MinotaurArtifact.cs
Normal file
41
Scripts/Items/Misc/Labyrinth/MinotaurArtifact.cs
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class MinotaurArtifact : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074826; } } // Minotaur Artifact
|
||||
|
||||
[Constructable]
|
||||
public MinotaurArtifact() : base( Utility.RandomList( 0xB46, 0xB48, 0x9ED ) )
|
||||
{
|
||||
switch ( ItemID )
|
||||
{
|
||||
case 0x9ED: Weight = 30; break;
|
||||
default: Weight = 5; break;
|
||||
}
|
||||
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 0x100;
|
||||
}
|
||||
|
||||
public MinotaurArtifact( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
35
Scripts/Items/Misc/Painted Caves/GrobusFur.cs
Normal file
35
Scripts/Items/Misc/Painted Caves/GrobusFur.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class GrobusFur : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074676; } } // Grobu's Fur
|
||||
|
||||
[Constructable]
|
||||
public GrobusFur() : base( 0x11F4 )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 0x455;
|
||||
}
|
||||
|
||||
public GrobusFur( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
35
Scripts/Items/Misc/Painted Caves/PrimitiveFetish.cs
Normal file
35
Scripts/Items/Misc/Painted Caves/PrimitiveFetish.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class PrimitiveFetish : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074675; } } // Primitive Fetish
|
||||
|
||||
[Constructable]
|
||||
public PrimitiveFetish() : base( 0x23F )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 0x244;
|
||||
}
|
||||
|
||||
public PrimitiveFetish( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
35
Scripts/Items/Misc/Palace of Paroxysmus/AcidProofRope.cs
Normal file
35
Scripts/Items/Misc/Palace of Paroxysmus/AcidProofRope.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class AcidProofRope : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074886; } } // Acid Proof Rope
|
||||
|
||||
[Constructable]
|
||||
public AcidProofRope() : base( 0x20D )
|
||||
{
|
||||
Hue = 0x3D1; // TODO check
|
||||
}
|
||||
|
||||
public AcidProofRope( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ParoxysmusCorrodedStein : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1072083; } } // Paroxysmus' Corroded Stein
|
||||
|
||||
[Constructable]
|
||||
public ParoxysmusCorrodedStein() : base( 0x9D6 )
|
||||
{
|
||||
}
|
||||
|
||||
public ParoxysmusCorrodedStein( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
34
Scripts/Items/Misc/Palace of Paroxysmus/ParoxysmusDinner.cs
Normal file
34
Scripts/Items/Misc/Palace of Paroxysmus/ParoxysmusDinner.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ParoxysmusDinner : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1072086; } } // Paroxysmus' Dinner
|
||||
|
||||
[Constructable]
|
||||
public ParoxysmusDinner() : base( 0x1E95 )
|
||||
{
|
||||
}
|
||||
|
||||
public ParoxysmusDinner( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class StringOfPartsOfParoxysmusVictims : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1072082; } } // String of Parts of Paroxysmus' Victims
|
||||
|
||||
[Constructable]
|
||||
public StringOfPartsOfParoxysmusVictims() : base( 0xFD2 )
|
||||
{
|
||||
}
|
||||
|
||||
public StringOfPartsOfParoxysmusVictims( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
34
Scripts/Items/Misc/Palace of Paroxysmus/SweatOfParoxysmus.cs
Normal file
34
Scripts/Items/Misc/Palace of Paroxysmus/SweatOfParoxysmus.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SweatOfParoxysmus : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1072081; } } // Sweat of Paroxysmus
|
||||
|
||||
[Constructable]
|
||||
public SweatOfParoxysmus() : base( 0xF01 )
|
||||
{
|
||||
}
|
||||
|
||||
public SweatOfParoxysmus( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
36
Scripts/Items/Misc/Prism of Light/CrystallineFragments.cs
Normal file
36
Scripts/Items/Misc/Prism of Light/CrystallineFragments.cs
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class CrystallineFragments : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073160; } } // Crystalline Fragments
|
||||
|
||||
[Constructable]
|
||||
public CrystallineFragments() : base( 0x223B )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 0x47E;
|
||||
}
|
||||
|
||||
public CrystallineFragments( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
34
Scripts/Items/Misc/Prism of Light/IcyHeart.cs
Normal file
34
Scripts/Items/Misc/Prism of Light/IcyHeart.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class IcyHeart : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073162; } } // Icy Heart
|
||||
|
||||
[Constructable]
|
||||
public IcyHeart() : base( 0x24B )
|
||||
{
|
||||
}
|
||||
|
||||
public IcyHeart( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
33
Scripts/Items/Misc/Prism of Light/LuckyDagger.cs
Normal file
33
Scripts/Items/Misc/Prism of Light/LuckyDagger.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LuckyDagger : Item
|
||||
{
|
||||
[Constructable]
|
||||
public LuckyDagger() : base( 0xF52 )
|
||||
{
|
||||
Hue = 0x8A5;
|
||||
}
|
||||
|
||||
public LuckyDagger( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
34
Scripts/Items/Misc/Prism of Light/ProtectorsEssence.cs
Normal file
34
Scripts/Items/Misc/Prism of Light/ProtectorsEssence.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ProtectorsEssence : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073159; } } // Protector's Essence
|
||||
|
||||
[Constructable]
|
||||
public ProtectorsEssence() : base( 0x23F )
|
||||
{
|
||||
}
|
||||
|
||||
public ProtectorsEssence( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
43
Scripts/Items/Misc/Prism of Light/ShimmeringCrystal.cs
Normal file
43
Scripts/Items/Misc/Prism of Light/ShimmeringCrystal.cs
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ShimmeringCrystals : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1075095; } } // Shimmering Crystals
|
||||
public override bool ForceShowProperties{ get{ return true; } }
|
||||
|
||||
private static int[] m_ItemIDs = new int[]
|
||||
{
|
||||
0x2206, 0x2207, 0x2208, 0x2209, 0x220A, 0x220B, 0x220C, 0x220D, 0x220E,
|
||||
0x2210, 0x2211, 0x2212, 0x2213, 0x2214, 0x2215, 0x2216, 0x2217, 0x2218,
|
||||
0x221A, 0x221B, 0x221C, 0x221D, 0x221E, 0x221F, 0x2220, 0x2221, 0x2222,
|
||||
0x2224, 0x2225, 0x2226, 0x2227, 0x2228, 0x2229, 0x222A, 0x222B, 0x222C
|
||||
};
|
||||
|
||||
[Constructable]
|
||||
public ShimmeringCrystals() : base( Utility.RandomList( m_ItemIDs ) )
|
||||
{
|
||||
}
|
||||
|
||||
public ShimmeringCrystals( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
35
Scripts/Items/Misc/The Citadel/DragonFlameSectBadge.cs
Normal file
35
Scripts/Items/Misc/The Citadel/DragonFlameSectBadge.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DragonFlameSectBadge : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073141; } } // A Dragon Flame Sect Badge
|
||||
|
||||
[Constructable]
|
||||
public DragonFlameSectBadge() : base( 0x23E )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public DragonFlameSectBadge( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
35
Scripts/Items/Misc/The Citadel/OrdersFromMinax.cs
Normal file
35
Scripts/Items/Misc/The Citadel/OrdersFromMinax.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class OrdersFromMinax : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074639; } } // Orders from Minax
|
||||
|
||||
[Constructable]
|
||||
public OrdersFromMinax() : base( 0x2279 )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public OrdersFromMinax( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
35
Scripts/Items/Misc/The Citadel/SerpentFangSectBadge.cs
Normal file
35
Scripts/Items/Misc/The Citadel/SerpentFangSectBadge.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SerpentFangSectBadge : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073139; } } // A Serpent Fang Sect Badge
|
||||
|
||||
[Constructable]
|
||||
public SerpentFangSectBadge() : base( 0x23C )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public SerpentFangSectBadge( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
35
Scripts/Items/Misc/The Citadel/TigerClawSectBadge.cs
Normal file
35
Scripts/Items/Misc/The Citadel/TigerClawSectBadge.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TigerClawSectBadge : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073140; } } // A Tiger Claw Sect Badge
|
||||
|
||||
[Constructable]
|
||||
public TigerClawSectBadge() : base( 0x23D )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public TigerClawSectBadge( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TravestysCollectionOfShells : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1072090; } } // Travesty's Collection of Shells
|
||||
|
||||
[Constructable]
|
||||
public TravestysCollectionOfShells() : base( 0xFD3 )
|
||||
{
|
||||
}
|
||||
|
||||
public TravestysCollectionOfShells( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
34
Scripts/Items/Misc/The Citadel/TravestysFineTeakwoodTray.cs
Normal file
34
Scripts/Items/Misc/The Citadel/TravestysFineTeakwoodTray.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TravestysFineTeakwoodTray : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1075094; } } // Travesty's Fine Teakwood Tray
|
||||
|
||||
[Constructable]
|
||||
public TravestysFineTeakwoodTray() : base( Utility.Random( 0x991, 2 ) )
|
||||
{
|
||||
}
|
||||
|
||||
public TravestysFineTeakwoodTray( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
34
Scripts/Items/Misc/The Citadel/TravestysSushiPreparations.cs
Normal file
34
Scripts/Items/Misc/The Citadel/TravestysSushiPreparations.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TravestysSushiPreparations : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1075093; } } // Travesty's Sushi Preparations
|
||||
|
||||
[Constructable]
|
||||
public TravestysSushiPreparations() : base( Utility.Random( 0x1E15, 2 ) )
|
||||
{
|
||||
}
|
||||
|
||||
public TravestysSushiPreparations( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
34
Scripts/Items/Misc/Twisted Weald/HornOfTheDreadhorn.cs
Normal file
34
Scripts/Items/Misc/Twisted Weald/HornOfTheDreadhorn.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flipable(0x315C, 0x315D)]
|
||||
public class HornOfTheDreadhorn : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1072089; } } // Horn of the Dread
|
||||
|
||||
[Constructable]
|
||||
public HornOfTheDreadhorn() : base( 0x315C )
|
||||
{
|
||||
}
|
||||
|
||||
public HornOfTheDreadhorn( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
34
Scripts/Items/Misc/Twisted Weald/MangledHeadOfDreadhorn.cs
Normal file
34
Scripts/Items/Misc/Twisted Weald/MangledHeadOfDreadhorn.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flipable(0x3156, 0x3157)]
|
||||
public class MangledHeadOfDreadhorn : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1072088; } } // The Mangled Head of Dread Horn
|
||||
|
||||
[Constructable]
|
||||
public MangledHeadOfDreadhorn() : base( 0x3156 )
|
||||
{
|
||||
}
|
||||
|
||||
public MangledHeadOfDreadhorn( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
39
Scripts/Items/Misc/Twisted Weald/TaintedMushroom.cs
Normal file
39
Scripts/Items/Misc/Twisted Weald/TaintedMushroom.cs
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TaintedMushroom : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1075088; } } // Dread Horn Tainted Mushroom
|
||||
public override bool ForceShowProperties{ get{ return true; } }
|
||||
|
||||
private static int[] m_ItemIDs = new int[]
|
||||
{
|
||||
0x222E, 0x222F, 0x2230, 0x2231
|
||||
};
|
||||
|
||||
[Constructable]
|
||||
public TaintedMushroom() : base( Utility.RandomList( m_ItemIDs ) )
|
||||
{
|
||||
}
|
||||
|
||||
public TaintedMushroom( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
36
Scripts/Items/New Haven Quest Rewards/AmeliasToolbox.cs
Normal file
36
Scripts/Items/New Haven Quest Rewards/AmeliasToolbox.cs
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class AmeliasToolbox : TinkerTools
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1077749; } } // Amelias Toolbox
|
||||
|
||||
[Constructable]
|
||||
public AmeliasToolbox() : base( 500 )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 1895; // TODO check
|
||||
}
|
||||
|
||||
public AmeliasToolbox( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
44
Scripts/Items/New Haven Quest Rewards/ArmsOfArmstrong.cs
Normal file
44
Scripts/Items/New Haven Quest Rewards/ArmsOfArmstrong.cs
Normal file
|
|
@ -0,0 +1,44 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ArmsOfArmstrong : LeatherArms
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1077675; } } // Arms of Armstrong
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 6; } }
|
||||
public override int BaseFireResistance{ get{ return 6; } }
|
||||
public override int BaseColdResistance{ get{ return 5; } }
|
||||
public override int BasePoisonResistance{ get{ return 5; } }
|
||||
public override int BaseEnergyResistance{ get{ return 5; } }
|
||||
|
||||
[Constructable]
|
||||
public ArmsOfArmstrong() : base()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
Attributes.BonusStr = 3;
|
||||
Attributes.RegenHits = 1;
|
||||
}
|
||||
|
||||
public ArmsOfArmstrong( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,42 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class BagOfNecromancerReagents : Bag
|
||||
{
|
||||
[Constructable]
|
||||
public BagOfNecromancerReagents() : this( 100 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public BagOfNecromancerReagents( int amount ) : base()
|
||||
{
|
||||
DropItem( new BatWing ( amount ) );
|
||||
DropItem( new GraveDust ( amount ) );
|
||||
DropItem( new DaemonBlood( amount ) );
|
||||
DropItem( new NoxCrystal ( amount ) );
|
||||
DropItem( new PigIron ( amount ) );
|
||||
}
|
||||
|
||||
public BagOfNecromancerReagents( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
39
Scripts/Items/New Haven Quest Rewards/BagOfSmokeBombs.cs
Normal file
39
Scripts/Items/New Haven Quest Rewards/BagOfSmokeBombs.cs
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class BagOfSmokeBombs : Bag
|
||||
{
|
||||
[Constructable]
|
||||
public BagOfSmokeBombs() : this( 20 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public BagOfSmokeBombs( int amount ) : base()
|
||||
{
|
||||
for ( int a = amount; amount > 0; amount -- )
|
||||
DropItem( new SmokeBomb() );
|
||||
}
|
||||
|
||||
public BagOfSmokeBombs( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,41 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class BraceletOfResilience : GoldBracelet
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1077627; } } // Bracelet of Resilience
|
||||
|
||||
[Constructable]
|
||||
public BraceletOfResilience()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
Attributes.DefendChance = 5;
|
||||
Resistances.Fire = 5;
|
||||
Resistances.Cold = 5;
|
||||
Resistances.Poison = 5;
|
||||
Resistances.Energy = 5;
|
||||
}
|
||||
|
||||
public BraceletOfResilience( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
44
Scripts/Items/New Haven Quest Rewards/BulwarkLeggings.cs
Normal file
44
Scripts/Items/New Haven Quest Rewards/BulwarkLeggings.cs
Normal file
|
|
@ -0,0 +1,44 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class BulwarkLeggings : RingmailLegs
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1077727; } } // Bulwark Leggings
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 9; } }
|
||||
public override int BaseFireResistance{ get{ return 5; } }
|
||||
public override int BaseColdResistance{ get{ return 5; } }
|
||||
public override int BasePoisonResistance{ get{ return 5; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
|
||||
[Constructable]
|
||||
public BulwarkLeggings() : base()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
Attributes.RegenStam = 1;
|
||||
Attributes.RegenMana = 1;
|
||||
}
|
||||
|
||||
public BulwarkLeggings( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
40
Scripts/Items/New Haven Quest Rewards/ChurchillsWarMace.cs
Normal file
40
Scripts/Items/New Haven Quest Rewards/ChurchillsWarMace.cs
Normal file
|
|
@ -0,0 +1,40 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ChurchillsWarMace : WarMace
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1078062; } } // Churchill's War Mace
|
||||
|
||||
[Constructable]
|
||||
public ChurchillsWarMace() : base()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
Attributes.AttackChance = 5;
|
||||
Attributes.WeaponSpeed = 10;
|
||||
Attributes.WeaponDamage = 25;
|
||||
WeaponAttributes.LowerStatReq = 70;
|
||||
}
|
||||
|
||||
public ChurchillsWarMace( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,40 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ClaspOfConcentration : SilverBracelet
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1077695; } } // Clasp of Concentration
|
||||
|
||||
[Constructable]
|
||||
public ClaspOfConcentration()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
Attributes.RegenStam = 2;
|
||||
Attributes.RegenMana = 1;
|
||||
Resistances.Fire = 5;
|
||||
Resistances.Cold = 5;
|
||||
}
|
||||
|
||||
public ClaspOfConcentration( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,32 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class CompleteNecromancerSpellbook : NecromancerSpellbook
|
||||
{
|
||||
[Constructable]
|
||||
public CompleteNecromancerSpellbook() : base( (ulong) 0x1FFFF )
|
||||
{
|
||||
}
|
||||
|
||||
public CompleteNecromancerSpellbook( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
41
Scripts/Items/New Haven Quest Rewards/EmberStaff.cs
Normal file
41
Scripts/Items/New Haven Quest Rewards/EmberStaff.cs
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class EmberStaff : QuarterStaff
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1077582; } } // Ember Staff
|
||||
|
||||
[Constructable]
|
||||
public EmberStaff()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
WeaponAttributes.HitFireball = 15;
|
||||
WeaponAttributes.MageWeapon = 10;
|
||||
Attributes.SpellChanneling = 1;
|
||||
Attributes.CastSpeed = -1;
|
||||
WeaponAttributes.LowerStatReq = 50;
|
||||
}
|
||||
|
||||
public EmberStaff( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
45
Scripts/Items/New Haven Quest Rewards/EscutcheonDeAriadne.cs
Normal file
45
Scripts/Items/New Haven Quest Rewards/EscutcheonDeAriadne.cs
Normal file
|
|
@ -0,0 +1,45 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class EscutcheonDeAriadne : MetalKiteShield
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1077694; } } // Escutcheon de Ariadne
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 5; } }
|
||||
public override int BaseEnergyResistance{ get{ return 1; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 14; } }
|
||||
|
||||
[Constructable]
|
||||
public EscutcheonDeAriadne() : base()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 0x8A5;
|
||||
|
||||
ArmorAttributes.DurabilityBonus = 49;
|
||||
Attributes.ReflectPhysical = 5;
|
||||
Attributes.DefendChance = 5;
|
||||
}
|
||||
|
||||
public EscutcheonDeAriadne( Serial serial ) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,44 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class GlovesOfSafeguarding : LeatherGloves
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1077614; } } // Gloves of Safeguarding
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 6; } }
|
||||
public override int BaseFireResistance{ get{ return 6; } }
|
||||
public override int BaseColdResistance{ get{ return 5; } }
|
||||
public override int BasePoisonResistance{ get{ return 5; } }
|
||||
public override int BaseEnergyResistance{ get{ return 5; } }
|
||||
|
||||
[Constructable]
|
||||
public GlovesOfSafeguarding()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
Attributes.BonusStam = 3;
|
||||
Attributes.RegenHits = 1;
|
||||
}
|
||||
|
||||
public GlovesOfSafeguarding( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
38
Scripts/Items/New Haven Quest Rewards/HallowedSpellbook.cs
Normal file
38
Scripts/Items/New Haven Quest Rewards/HallowedSpellbook.cs
Normal file
|
|
@ -0,0 +1,38 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class HallowedSpellbook : Spellbook
|
||||
{
|
||||
public override int LabelNumber { get { return 1077620; } } // Hallowed Spellbook
|
||||
|
||||
[Constructable]
|
||||
public HallowedSpellbook() : base()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
Content = 0x3FFFFFFFF;
|
||||
|
||||
Slayer = SlayerName.Silver;
|
||||
}
|
||||
|
||||
public HallowedSpellbook( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
44
Scripts/Items/New Haven Quest Rewards/HealersTouch.cs
Normal file
44
Scripts/Items/New Haven Quest Rewards/HealersTouch.cs
Normal file
|
|
@ -0,0 +1,44 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class HealersTouch : LeatherGloves
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1077684; } } // Healer's Touch
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 6; } }
|
||||
public override int BaseFireResistance{ get{ return 6; } }
|
||||
public override int BaseColdResistance{ get{ return 5; } }
|
||||
public override int BasePoisonResistance{ get{ return 5; } }
|
||||
public override int BaseEnergyResistance{ get{ return 5; } }
|
||||
|
||||
[Constructable]
|
||||
public HealersTouch()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
Attributes.BonusStam = 3;
|
||||
Attributes.ReflectPhysical = 5;
|
||||
}
|
||||
|
||||
public HealersTouch( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
40
Scripts/Items/New Haven Quest Rewards/Heartseeker.cs
Normal file
40
Scripts/Items/New Haven Quest Rewards/Heartseeker.cs
Normal file
|
|
@ -0,0 +1,40 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Heartseeker : CompositeBow
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1078210; } } // Heartseeker
|
||||
|
||||
[Constructable]
|
||||
public Heartseeker() : base()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
Attributes.AttackChance = 5;
|
||||
Attributes.WeaponSpeed = 10;
|
||||
Attributes.WeaponDamage = 25;
|
||||
WeaponAttributes.LowerStatReq = 70;
|
||||
}
|
||||
|
||||
public Heartseeker( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
39
Scripts/Items/New Haven Quest Rewards/JocklesQuicksword.cs
Normal file
39
Scripts/Items/New Haven Quest Rewards/JocklesQuicksword.cs
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class JocklesQuicksword : Longsword
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1077666; } } // Jockles' Quicksword
|
||||
|
||||
[Constructable]
|
||||
public JocklesQuicksword() : base()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
Attributes.AttackChance = 5;
|
||||
Attributes.WeaponSpeed = 10;
|
||||
Attributes.WeaponDamage = 25;
|
||||
}
|
||||
|
||||
public JocklesQuicksword( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
44
Scripts/Items/New Haven Quest Rewards/PhilosophersHat.cs
Normal file
44
Scripts/Items/New Haven Quest Rewards/PhilosophersHat.cs
Normal file
|
|
@ -0,0 +1,44 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class PhilosophersHat : WizardsHat
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1077602; } } // Philosopher's Hat
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 5; } }
|
||||
public override int BaseFireResistance{ get{ return 5; } }
|
||||
public override int BaseColdResistance{ get{ return 9; } }
|
||||
public override int BasePoisonResistance{ get{ return 5; } }
|
||||
public override int BaseEnergyResistance{ get{ return 5; } }
|
||||
|
||||
[Constructable]
|
||||
public PhilosophersHat() : base()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
Attributes.RegenMana = 1;
|
||||
Attributes.LowerRegCost = 7;
|
||||
}
|
||||
|
||||
public PhilosophersHat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
39
Scripts/Items/New Haven Quest Rewards/RecarosRiposte.cs
Normal file
39
Scripts/Items/New Haven Quest Rewards/RecarosRiposte.cs
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class RecarosRiposte : WarFork
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1078195; } } // Recaro's Riposte
|
||||
|
||||
[Constructable]
|
||||
public RecarosRiposte()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
Attributes.AttackChance = 5;
|
||||
Attributes.WeaponSpeed = 10;
|
||||
Attributes.WeaponDamage = 25;
|
||||
}
|
||||
|
||||
public RecarosRiposte( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
39
Scripts/Items/New Haven Quest Rewards/RingOfTheSavant.cs
Normal file
39
Scripts/Items/New Haven Quest Rewards/RingOfTheSavant.cs
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class RingOfTheSavant : GoldRing
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1077608; } } // Ring of the Savant
|
||||
|
||||
[Constructable]
|
||||
public RingOfTheSavant() : base()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
Attributes.BonusInt = 3;
|
||||
Attributes.CastRecovery = 1;
|
||||
Attributes.CastSpeed = 1;
|
||||
}
|
||||
|
||||
public RingOfTheSavant( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
39
Scripts/Items/New Haven Quest Rewards/SilverSerpentBlade.cs
Normal file
39
Scripts/Items/New Haven Quest Rewards/SilverSerpentBlade.cs
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SilverSerpentBlade : Kryss
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1078163; } } // Silver Serpent Blade
|
||||
|
||||
[Constructable]
|
||||
public SilverSerpentBlade() : base()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
Attributes.AttackChance = 5;
|
||||
Attributes.WeaponSpeed = 10;
|
||||
Attributes.WeaponDamage = 25;
|
||||
}
|
||||
|
||||
public SilverSerpentBlade( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
42
Scripts/Items/New Haven Quest Rewards/TheDragonsTail.cs
Normal file
42
Scripts/Items/New Haven Quest Rewards/TheDragonsTail.cs
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TheDragonsTail : NoDachi
|
||||
{
|
||||
public override int LabelNumber { get { return 1078015; } } // The Dragon's Tail
|
||||
|
||||
public override int InitMinHits{ get{ return 80; } }
|
||||
public override int InitMaxHits{ get{ return 80; } }
|
||||
|
||||
[Constructable]
|
||||
public TheDragonsTail() : base()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
WeaponAttributes.HitLeechStam = 16;
|
||||
Attributes.WeaponSpeed = 10;
|
||||
Attributes.WeaponDamage = 25;
|
||||
}
|
||||
|
||||
public TheDragonsTail( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
44
Scripts/Items/New Haven Quest Rewards/TunicOfGuarding.cs
Normal file
44
Scripts/Items/New Haven Quest Rewards/TunicOfGuarding.cs
Normal file
|
|
@ -0,0 +1,44 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TunicOfGuarding : LeatherChest
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1077693; } } // Tunic of Guarding
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 6; } }
|
||||
public override int BaseFireResistance{ get{ return 6; } }
|
||||
public override int BaseColdResistance{ get{ return 5; } }
|
||||
public override int BasePoisonResistance{ get{ return 5; } }
|
||||
public override int BaseEnergyResistance{ get{ return 5; } }
|
||||
|
||||
[Constructable]
|
||||
public TunicOfGuarding() : base()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
Attributes.BonusHits = 2;
|
||||
Attributes.ReflectPhysical = 5;
|
||||
}
|
||||
|
||||
public TunicOfGuarding( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
43
Scripts/Items/New Haven Quest Rewards/TwilightJacket.cs
Normal file
43
Scripts/Items/New Haven Quest Rewards/TwilightJacket.cs
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TwilightJacket : LeatherNinjaJacket
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1078183; } } // Twilight Jacket
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 6; } }
|
||||
public override int BaseFireResistance{ get{ return 12; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
|
||||
[Constructable]
|
||||
public TwilightJacket() : base()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
Attributes.ReflectPhysical = 5;
|
||||
}
|
||||
|
||||
public TwilightJacket( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
41
Scripts/Items/New Haven Quest Rewards/WalkersLeggings.cs
Normal file
41
Scripts/Items/New Haven Quest Rewards/WalkersLeggings.cs
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class WalkersLeggings : LeatherNinjaPants
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1078222; } } // Walker's Leggings
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 10; } }
|
||||
public override int BaseFireResistance{ get{ return 6; } }
|
||||
public override int BaseColdResistance{ get{ return 6; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
|
||||
[Constructable]
|
||||
public WalkersLeggings() : base()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public WalkersLeggings( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
35
Scripts/Items/Weapons/Axes/GuardianAxe.cs
Normal file
35
Scripts/Items/Weapons/Axes/GuardianAxe.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class GuardianAxe : OrnateAxe
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073545; } } // guardian axe
|
||||
|
||||
[Constructable]
|
||||
public GuardianAxe() : base()
|
||||
{
|
||||
Attributes.BonusHits = 4;
|
||||
Attributes.RegenHits = 1;
|
||||
}
|
||||
|
||||
public GuardianAxe( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Axes/HeavyOrnateAxe.cs
Normal file
34
Scripts/Items/Weapons/Axes/HeavyOrnateAxe.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class HeavyOrnateAxe : OrnateAxe
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073548; } } // heavy ornate axe
|
||||
|
||||
[Constructable]
|
||||
public HeavyOrnateAxe() : base()
|
||||
{
|
||||
Attributes.WeaponDamage = 8;
|
||||
}
|
||||
|
||||
public HeavyOrnateAxe( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Axes/SingingAxe.cs
Normal file
34
Scripts/Items/Weapons/Axes/SingingAxe.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SingingAxe : OrnateAxe
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073546; } } // singing axe
|
||||
|
||||
[Constructable]
|
||||
public SingingAxe() : base()
|
||||
{
|
||||
SkillBonuses.SetValues( 0, SkillName.Musicianship, 5 );
|
||||
}
|
||||
|
||||
public SingingAxe( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Axes/ThunderingAxe.cs
Normal file
34
Scripts/Items/Weapons/Axes/ThunderingAxe.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ThunderingAxe : OrnateAxe
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073547; } } // thundering axe
|
||||
|
||||
[Constructable]
|
||||
public ThunderingAxe() : base()
|
||||
{
|
||||
WeaponAttributes.HitLightning = 10;
|
||||
}
|
||||
|
||||
public ThunderingAxe( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Maces/EmeraldMace.cs
Normal file
34
Scripts/Items/Weapons/Maces/EmeraldMace.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class EmeraldMace : DiamondMace
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073530; } } // emerald mace
|
||||
|
||||
[Constructable]
|
||||
public EmeraldMace() : base()
|
||||
{
|
||||
WeaponAttributes.ResistPoisonBonus = 5;
|
||||
}
|
||||
|
||||
public EmeraldMace( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Maces/RubyMace.cs
Normal file
34
Scripts/Items/Weapons/Maces/RubyMace.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class RubyMace : DiamondMace
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073529; } } // ruby mace
|
||||
|
||||
[Constructable]
|
||||
public RubyMace() : base()
|
||||
{
|
||||
Attributes.WeaponDamage = 5;
|
||||
}
|
||||
|
||||
public RubyMace( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Maces/SapphireMace.cs
Normal file
34
Scripts/Items/Weapons/Maces/SapphireMace.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SapphireMace : DiamondMace
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073531; } } // sapphire mace
|
||||
|
||||
[Constructable]
|
||||
public SapphireMace() : base()
|
||||
{
|
||||
WeaponAttributes.ResistEnergyBonus = 5;
|
||||
}
|
||||
|
||||
public SapphireMace( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Maces/SilverEtchedMace.cs
Normal file
34
Scripts/Items/Weapons/Maces/SilverEtchedMace.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SilverEtchedMace : DiamondMace
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073532; } } // silver-etched mace
|
||||
|
||||
[Constructable]
|
||||
public SilverEtchedMace() : base()
|
||||
{
|
||||
Slayer = SlayerName.Exorcism;
|
||||
}
|
||||
|
||||
public SilverEtchedMace( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
35
Scripts/Items/Weapons/Ranged/AssassinsShortbow.cs
Normal file
35
Scripts/Items/Weapons/Ranged/AssassinsShortbow.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class AssassinsShortbow : MagicalShortbow
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073512; } } // assassin's shortbow
|
||||
|
||||
[Constructable]
|
||||
public AssassinsShortbow() : base()
|
||||
{
|
||||
Attributes.AttackChance = 3;
|
||||
Attributes.WeaponDamage = 4;
|
||||
}
|
||||
|
||||
public AssassinsShortbow( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Ranged/BarbedLongbow.cs
Normal file
34
Scripts/Items/Weapons/Ranged/BarbedLongbow.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class BarbedLongbow : ElvenCompositeLongbow
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073505; } } // barbed longbow
|
||||
|
||||
[Constructable]
|
||||
public BarbedLongbow() : base()
|
||||
{
|
||||
Attributes.ReflectPhysical = 12;
|
||||
}
|
||||
|
||||
public BarbedLongbow( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
35
Scripts/Items/Weapons/Ranged/FrozenLongbow.cs
Normal file
35
Scripts/Items/Weapons/Ranged/FrozenLongbow.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class FrozenLongbow : ElvenCompositeLongbow
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073507; } } // frozen longbow
|
||||
|
||||
[Constructable]
|
||||
public FrozenLongbow() : base()
|
||||
{
|
||||
Attributes.WeaponSpeed = -5;
|
||||
Attributes.DefendChance = 10;
|
||||
}
|
||||
|
||||
public FrozenLongbow( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Ranged/LightweightShortbow.cs
Normal file
34
Scripts/Items/Weapons/Ranged/LightweightShortbow.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LightweightShortbow : MagicalShortbow
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073510; } } // lightweight shortbow
|
||||
|
||||
[Constructable]
|
||||
public LightweightShortbow() : base()
|
||||
{
|
||||
Balanced = true;
|
||||
}
|
||||
|
||||
public LightweightShortbow( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Ranged/LongbowOfMight.cs
Normal file
34
Scripts/Items/Weapons/Ranged/LongbowOfMight.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LongbowOfMight : ElvenCompositeLongbow
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073508; } } // longbow of might
|
||||
|
||||
[Constructable]
|
||||
public LongbowOfMight() : base()
|
||||
{
|
||||
Attributes.WeaponDamage = 5;
|
||||
}
|
||||
|
||||
public LongbowOfMight( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
35
Scripts/Items/Weapons/Ranged/MysticalShortbow.cs
Normal file
35
Scripts/Items/Weapons/Ranged/MysticalShortbow.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class MysticalShortbow : MagicalShortbow
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073511; } } // mystical shortbow
|
||||
|
||||
[Constructable]
|
||||
public MysticalShortbow() : base()
|
||||
{
|
||||
Attributes.SpellChanneling = 1;
|
||||
Attributes.CastSpeed = -1;
|
||||
}
|
||||
|
||||
public MysticalShortbow( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Ranged/RangersShortbow.cs
Normal file
34
Scripts/Items/Weapons/Ranged/RangersShortbow.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class RangersShortbow : MagicalShortbow
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073509; } } // ranger's shortbow
|
||||
|
||||
[Constructable]
|
||||
public RangersShortbow() : base()
|
||||
{
|
||||
Attributes.WeaponSpeed = 5;
|
||||
}
|
||||
|
||||
public RangersShortbow( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Ranged/SlayerLongbow.cs
Normal file
34
Scripts/Items/Weapons/Ranged/SlayerLongbow.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SlayerLongbow : ElvenCompositeLongbow
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073506; } } // slayer longbow
|
||||
|
||||
[Constructable]
|
||||
public SlayerLongbow() : base()
|
||||
{
|
||||
Slayer2 = (SlayerName) Utility.RandomMinMax( 1, 27 );
|
||||
}
|
||||
|
||||
public SlayerLongbow( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/AdventurersMachete.cs
Normal file
34
Scripts/Items/Weapons/Swords/AdventurersMachete.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class AdventurersMachete : ElvenMachete
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073533; } } // adventurer's machete
|
||||
|
||||
[Constructable]
|
||||
public AdventurersMachete() : base()
|
||||
{
|
||||
Attributes.Luck = 20;
|
||||
}
|
||||
|
||||
public AdventurersMachete( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/BoneMachete.cs
Normal file
34
Scripts/Items/Weapons/Swords/BoneMachete.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class BoneMachete : ElvenMachete
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1020526; } } // bone machete
|
||||
|
||||
[Constructable]
|
||||
public BoneMachete() : base()
|
||||
{
|
||||
// TODO attributes
|
||||
}
|
||||
|
||||
public BoneMachete( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/ChargedAssassinSpike.cs
Normal file
34
Scripts/Items/Weapons/Swords/ChargedAssassinSpike.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ChargedAssassinSpike : AssassinSpike
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073518; } } // charged assassin spike
|
||||
|
||||
[Constructable]
|
||||
public ChargedAssassinSpike() : base()
|
||||
{
|
||||
WeaponAttributes.HitLightning = 10;
|
||||
}
|
||||
|
||||
public ChargedAssassinSpike( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
35
Scripts/Items/Weapons/Swords/CorruptedRuneBlade.cs
Normal file
35
Scripts/Items/Weapons/Swords/CorruptedRuneBlade.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class CorruptedRuneBlade : RuneBlade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073540; } } // Corrupted Rune Blade
|
||||
|
||||
[Constructable]
|
||||
public CorruptedRuneBlade() : base()
|
||||
{
|
||||
WeaponAttributes.ResistPhysicalBonus = -5;
|
||||
WeaponAttributes.ResistPoisonBonus = 12;
|
||||
}
|
||||
|
||||
public CorruptedRuneBlade( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/DarkglowScimitar.cs
Normal file
34
Scripts/Items/Weapons/Swords/DarkglowScimitar.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DarkglowScimitar : RadiantScimitar
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073542; } } // darkglow scimitar
|
||||
|
||||
[Constructable]
|
||||
public DarkglowScimitar() : base()
|
||||
{
|
||||
WeaponAttributes.HitDispel = 10;
|
||||
}
|
||||
|
||||
public DarkglowScimitar( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/DiseasedMachete.cs
Normal file
34
Scripts/Items/Weapons/Swords/DiseasedMachete.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DiseasedMachete : ElvenMachete
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073536; } } // Diseased Machete
|
||||
|
||||
[Constructable]
|
||||
public DiseasedMachete() : base()
|
||||
{
|
||||
WeaponAttributes.HitPoisonArea = 25;
|
||||
}
|
||||
|
||||
public DiseasedMachete( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/FierySpellblade.cs
Normal file
34
Scripts/Items/Weapons/Swords/FierySpellblade.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class FierySpellblade : ElvenSpellblade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073515; } } // fiery spellblade
|
||||
|
||||
[Constructable]
|
||||
public FierySpellblade() : base()
|
||||
{
|
||||
WeaponAttributes.ResistFireBonus = 5;
|
||||
}
|
||||
|
||||
public FierySpellblade( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/IcyScimitar.cs
Normal file
34
Scripts/Items/Weapons/Swords/IcyScimitar.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class IcyScimitar : RadiantScimitar
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073543; } } // icy scimitar
|
||||
|
||||
[Constructable]
|
||||
public IcyScimitar() : base()
|
||||
{
|
||||
WeaponAttributes.HitHarm = 15;
|
||||
}
|
||||
|
||||
public IcyScimitar( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/IcySpellblade.cs
Normal file
34
Scripts/Items/Weapons/Swords/IcySpellblade.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class IcySpellblade : ElvenSpellblade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073514; } } // icy spellblade
|
||||
|
||||
[Constructable]
|
||||
public IcySpellblade() : base()
|
||||
{
|
||||
WeaponAttributes.ResistColdBonus = 5;
|
||||
}
|
||||
|
||||
public IcySpellblade( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/KnightsWarCleaver.cs
Normal file
34
Scripts/Items/Weapons/Swords/KnightsWarCleaver.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class KnightsWarCleaver : WarCleaver
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073525; } } // knight's war cleaver
|
||||
|
||||
[Constructable]
|
||||
public KnightsWarCleaver() : base()
|
||||
{
|
||||
Attributes.RegenHits = 3;
|
||||
}
|
||||
|
||||
public KnightsWarCleaver( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/LeafbladeOfEase.cs
Normal file
34
Scripts/Items/Weapons/Swords/LeafbladeOfEase.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LeafbladeOfEase : Leafblade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073524; } } // leafblade of ease
|
||||
|
||||
[Constructable]
|
||||
public LeafbladeOfEase() : base()
|
||||
{
|
||||
WeaponAttributes.UseBestSkill = 1;
|
||||
}
|
||||
|
||||
public LeafbladeOfEase( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/Luckblade.cs
Normal file
34
Scripts/Items/Weapons/Swords/Luckblade.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Luckblade : Leafblade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073522; } } // luckblade
|
||||
|
||||
[Constructable]
|
||||
public Luckblade() : base()
|
||||
{
|
||||
Attributes.Luck = 20;
|
||||
}
|
||||
|
||||
public Luckblade( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/MacheteOfDefense.cs
Normal file
34
Scripts/Items/Weapons/Swords/MacheteOfDefense.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class MacheteOfDefense : ElvenMachete
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073535; } } // machete of defense
|
||||
|
||||
[Constructable]
|
||||
public MacheteOfDefense() : base()
|
||||
{
|
||||
Attributes.DefendChance = 5;
|
||||
}
|
||||
|
||||
public MacheteOfDefense( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/MagekillerAssassinSpike.cs
Normal file
34
Scripts/Items/Weapons/Swords/MagekillerAssassinSpike.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class MagekillerAssassinSpike : AssassinSpike
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073519; } } // magekiller assassin spike
|
||||
|
||||
[Constructable]
|
||||
public MagekillerAssassinSpike() : base()
|
||||
{
|
||||
WeaponAttributes.HitLeechMana = 16;
|
||||
}
|
||||
|
||||
public MagekillerAssassinSpike( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/MagekillerLeafblade.cs
Normal file
34
Scripts/Items/Weapons/Swords/MagekillerLeafblade.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class MagekillerLeafblade : Leafblade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073523; } } // maagekiller leafblade
|
||||
|
||||
[Constructable]
|
||||
public MagekillerLeafblade() : base()
|
||||
{
|
||||
WeaponAttributes.HitLeechMana = 16;
|
||||
}
|
||||
|
||||
public MagekillerLeafblade( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/MagesRuneBlade.cs
Normal file
34
Scripts/Items/Weapons/Swords/MagesRuneBlade.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class MagesRuneBlade : RuneBlade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073538; } } // mage's rune blade
|
||||
|
||||
[Constructable]
|
||||
public MagesRuneBlade() : base()
|
||||
{
|
||||
Attributes.CastSpeed = 1;
|
||||
}
|
||||
|
||||
public MagesRuneBlade( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
35
Scripts/Items/Weapons/Swords/OrcishMachete.cs
Normal file
35
Scripts/Items/Weapons/Swords/OrcishMachete.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class OrcishMachete : ElvenMachete
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073534; } } // Orcish Machete
|
||||
|
||||
[Constructable]
|
||||
public OrcishMachete() : base()
|
||||
{
|
||||
Attributes.BonusInt = -5;
|
||||
Attributes.WeaponDamage = 10;
|
||||
}
|
||||
|
||||
public OrcishMachete( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/RuneBladeOfKnowledge.cs
Normal file
34
Scripts/Items/Weapons/Swords/RuneBladeOfKnowledge.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class RuneBladeOfKnowledge : RuneBlade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073539; } } // rune blade of knowledge
|
||||
|
||||
[Constructable]
|
||||
public RuneBladeOfKnowledge() : base()
|
||||
{
|
||||
Attributes.SpellDamage = 5;
|
||||
}
|
||||
|
||||
public RuneBladeOfKnowledge( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
35
Scripts/Items/Weapons/Swords/Runesabre.cs
Normal file
35
Scripts/Items/Weapons/Swords/Runesabre.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Runesabre : RuneBlade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073537; } } // runesabre
|
||||
|
||||
[Constructable]
|
||||
public Runesabre() : base()
|
||||
{
|
||||
SkillBonuses.SetValues( 0, SkillName.MagicResist, 5.0 );
|
||||
WeaponAttributes.MageWeapon = -29;
|
||||
}
|
||||
|
||||
public Runesabre( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/SerratedWarCleaver.cs
Normal file
34
Scripts/Items/Weapons/Swords/SerratedWarCleaver.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SerratedWarCleaver : WarCleaver
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073527; } } // serrated war cleaver
|
||||
|
||||
[Constructable]
|
||||
public SerratedWarCleaver() : base()
|
||||
{
|
||||
Attributes.WeaponDamage = 7;
|
||||
}
|
||||
|
||||
public SerratedWarCleaver( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue