Adding some ML content
This commit is contained in:
parent
2eff293be9
commit
558126770e
131 changed files with 5490 additions and 0 deletions
34
Scripts/Items/Misc/Bedlam/GlobOfMonstreousInterredGrizzle.cs
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34
Scripts/Items/Misc/Bedlam/GlobOfMonstreousInterredGrizzle.cs
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@ -0,0 +1,34 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class GlobOfMonstreousInterredGrizzle : Item
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{
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public override int LabelNumber{ get{ return 1072117; } } // Glob of Monsterous Interred Grizzle
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[Constructable]
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public GlobOfMonstreousInterredGrizzle() : base( 0x2F3 )
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{
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}
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public GlobOfMonstreousInterredGrizzle( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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34
Scripts/Items/Misc/Bedlam/GrizzledSkullCollection.cs
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34
Scripts/Items/Misc/Bedlam/GrizzledSkullCollection.cs
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@ -0,0 +1,34 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class GrizzledSkullCollection : Item
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{
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public override int LabelNumber{ get{ return 1072116; } } // Grizzled Skull collection
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[Constructable]
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public GrizzledSkullCollection() : base( 0x21FC )
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{
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}
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public GrizzledSkullCollection( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,34 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class MonsterousInterredGrizzleMaggots : Item
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{
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public override int LabelNumber{ get{ return 1075090; } } // Monsterous Interred Grizzle Maggots
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[Constructable]
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public MonsterousInterredGrizzleMaggots() : base( 0x2633 )
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{
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}
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public MonsterousInterredGrizzleMaggots( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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34
Scripts/Items/Misc/Bedlam/ResolvesBridle.cs
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34
Scripts/Items/Misc/Bedlam/ResolvesBridle.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class ResolvesBridle : Item
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{
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public override int LabelNumber{ get{ return 1074761; } } // Resolve's Bridle
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[Constructable]
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public ResolvesBridle() : base( 0x1374 )
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{
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}
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public ResolvesBridle( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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34
Scripts/Items/Misc/Bedlam/TombstoneOfTheDamned.cs
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34
Scripts/Items/Misc/Bedlam/TombstoneOfTheDamned.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class TombstoneOfTheDamned : Item
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{
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public override int LabelNumber{ get{ return 1072123; } } // Tombstone of the Damned
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[Constructable]
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public TombstoneOfTheDamned() : base( Utility.RandomMinMax( 0xED7, 0xEDE ) )
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{
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}
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public TombstoneOfTheDamned( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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36
Scripts/Items/Misc/Blighted Grove/AbscessTail.cs
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36
Scripts/Items/Misc/Blighted Grove/AbscessTail.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class AbscessTail : Item
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{
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public override int LabelNumber{ get{ return 1074231; } } // Abscess' Tail
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[Constructable]
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public AbscessTail() : base( 0x1A9D )
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{
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LootType = LootType.Blessed;
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Hue = 0x51D; // TODO check
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}
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public AbscessTail( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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36
Scripts/Items/Misc/Blighted Grove/CoilsFang.cs
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36
Scripts/Items/Misc/Blighted Grove/CoilsFang.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class CoilsFang : Item
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{
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public override int LabelNumber{ get{ return 1074229; } } // Coil's Fang
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[Constructable]
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public CoilsFang() : base( 0x10E8 )
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{
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LootType = LootType.Blessed;
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Hue = 0x487;
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}
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public CoilsFang( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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35
Scripts/Items/Misc/Blighted Grove/EternallyCorruptTree.cs
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35
Scripts/Items/Misc/Blighted Grove/EternallyCorruptTree.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class EternallyCorruptTree : Item
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{
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public override int LabelNumber{ get{ return 1072093; } } // Eternally Corrupt Tree
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[Constructable]
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public EternallyCorruptTree() : base( 0x20FA )
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{
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Hue = Utility.RandomMinMax( 0x899, 0x8B0 );
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}
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public EternallyCorruptTree( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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36
Scripts/Items/Misc/Blighted Grove/HydraScale.cs
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36
Scripts/Items/Misc/Blighted Grove/HydraScale.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class HydraScale : Item
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{
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public override int LabelNumber{ get{ return 1074760; } } // A hydra scale.
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[Constructable]
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public HydraScale() : base( 0x26B4 )
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{
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LootType = LootType.Blessed;
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Hue = 0xC2; // TODO check
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}
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public HydraScale( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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59
Scripts/Items/Misc/Blighted Grove/MelisandesFermentedWine.cs
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59
Scripts/Items/Misc/Blighted Grove/MelisandesFermentedWine.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class MelisandesFermentedWine : GreaterExplosionPotion
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{
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public override int LabelNumber{ get{ return 1072114; } } // Melisande's Fermented Wine
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private static int[] m_Hues = new int[]
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{
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0xB, 0xF, 0x48D // TODO update
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};
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[Constructable]
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public MelisandesFermentedWine() : base()
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{
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Stackable = false;
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ItemID = 0x99B;
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Hue = Utility.RandomList( m_Hues );
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}
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public MelisandesFermentedWine( Serial serial ) : base( serial )
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{
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}
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public override void Drink( Mobile from )
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{
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if ( from.NetState.SupportsExpansion( Expansion.ML ) )
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base.Drink( from );
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else
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from.SendLocalizedMessage( 1072791 ); // You must upgrade to Mondain's Legacy in order to use that item.
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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list.Add( 1074502 ); // It looks explosive.
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list.Add( 1075085 ); // Requirement: Mondain's Legacy
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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92
Scripts/Items/Misc/Blighted Grove/MelisandesHairDye.cs
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92
Scripts/Items/Misc/Blighted Grove/MelisandesHairDye.cs
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using System;
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using Server;
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using Server.Gumps;
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namespace Server.Items
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{
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public class MelisandesHairDye : Item
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{
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public override int LabelNumber{ get{ return 1041088; } } // Hair Dye
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[Constructable]
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public MelisandesHairDye() : base( 0xEFF )
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{
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Hue = Utility.RandomMinMax( 0x47E, 0x499 );
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}
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public MelisandesHairDye( Serial serial ) : base( serial )
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( IsChildOf( from.Backpack ) )
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{
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if ( from.NetState.SupportsExpansion( Expansion.ML ) )
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from.SendGump( new ConfirmGump( this ) );
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else
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from.SendLocalizedMessage( 1072791 ); // You must upgrade to Mondain's Legacy in order to use that item.
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}
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else
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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list.Add( 1075085 ); // Requirement: Mondain's Legacy
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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private class ConfirmGump : BaseConfirmGump
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{
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public override int TitleNumber{ get{ return 1074395; } } // <div align=right>Use Permanent Hair Dye</div>
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public override int LabelNumber{ get{ return 1074396; } } // This special hair dye is made of a unique mixture of leaves, permanently changing one's hair color until another dye is used.
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private Item m_Item;
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public ConfirmGump( Item item ) : base()
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{
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m_Item = item;
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}
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public override void Confirm( Mobile from )
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{
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if ( m_Item != null && !m_Item.Deleted )
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{
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if ( from.HairItemID != 0 )
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{
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from.HairHue = m_Item.Hue;
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from.PlaySound( 0x240 );
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from.SendLocalizedMessage( 502622 ); // You dye your hair.
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m_Item.Delete();
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}
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else
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from.SendLocalizedMessage( 502623 ); // You have no hair to dye and you cannot use this.
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}
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else
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from.SendLocalizedMessage( 1073461 ); // You don't have enough dye.
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}
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public override void Refuse( Mobile from )
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{
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from.SendLocalizedMessage( 502620 ); // You decide not to dye your hair.
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}
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}
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}
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}
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36
Scripts/Items/Misc/Blighted Grove/SalivasFeather.cs
Normal file
36
Scripts/Items/Misc/Blighted Grove/SalivasFeather.cs
Normal file
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using System;
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using Server;
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namespace Server.Items
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{
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public class SalivasFeather : Item
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{
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public override int LabelNumber{ get{ return 1074234; } } // Saliva's Feather
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[Constructable]
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public SalivasFeather() : base( 0x1020 )
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{
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LootType = LootType.Blessed;
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Hue = 0x5C;
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}
|
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|
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public SalivasFeather( Serial serial ) : base( serial )
|
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{
|
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}
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|
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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|
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writer.Write( (int) 0 ); // version
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}
|
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|
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public override void Deserialize( GenericReader reader )
|
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{
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base.Deserialize( reader );
|
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|
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int version = reader.ReadInt();
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}
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}
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}
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35
Scripts/Items/Misc/Blighted Grove/SamplesOfCorruptedWater.cs
Normal file
35
Scripts/Items/Misc/Blighted Grove/SamplesOfCorruptedWater.cs
Normal file
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using System;
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using Server;
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namespace Server.Items
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{
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public class SamplesOfCorruptedWater : Item
|
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{
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public override int LabelNumber{ get{ return 1074999; } } // samples of corrupted water
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|
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[Constructable]
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public SamplesOfCorruptedWater() : base( 0xEFE )
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{
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LootType = LootType.Blessed;
|
||||
}
|
||||
|
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public SamplesOfCorruptedWater( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
36
Scripts/Items/Misc/Blighted Grove/TaintedSeeds.cs
Normal file
36
Scripts/Items/Misc/Blighted Grove/TaintedSeeds.cs
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TaintedSeeds : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074233; } } // Tainted Seeds
|
||||
|
||||
[Constructable]
|
||||
public TaintedSeeds() : base( 0xDFA )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 0x48; // TODO check
|
||||
}
|
||||
|
||||
public TaintedSeeds( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
36
Scripts/Items/Misc/Blighted Grove/ThorvaldsMedallion.cs
Normal file
36
Scripts/Items/Misc/Blighted Grove/ThorvaldsMedallion.cs
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ThorvaldsMedallion : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074232; } } // Thorvald's Medallion
|
||||
|
||||
[Constructable]
|
||||
public ThorvaldsMedallion() : base( 0x2AAA )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 0x47F; // TODO check
|
||||
}
|
||||
|
||||
public ThorvaldsMedallion( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
36
Scripts/Items/Misc/Blighted Grove/ThrashersTail.cs
Normal file
36
Scripts/Items/Misc/Blighted Grove/ThrashersTail.cs
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ThrashersTail : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074230; } } // Thrasher's Tail
|
||||
|
||||
[Constructable]
|
||||
public ThrashersTail() : base( 0x1A9D )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 0x455;
|
||||
}
|
||||
|
||||
public ThrashersTail( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
34
Scripts/Items/Misc/HoveringWisp.cs
Normal file
34
Scripts/Items/Misc/HoveringWisp.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class HoveringWisp : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1072881; } } // hovering wisp
|
||||
|
||||
[Constructable]
|
||||
public HoveringWisp() : base( 0x2100 )
|
||||
{
|
||||
}
|
||||
|
||||
public HoveringWisp( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
41
Scripts/Items/Misc/Labyrinth/MinotaurArtifact.cs
Normal file
41
Scripts/Items/Misc/Labyrinth/MinotaurArtifact.cs
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class MinotaurArtifact : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074826; } } // Minotaur Artifact
|
||||
|
||||
[Constructable]
|
||||
public MinotaurArtifact() : base( Utility.RandomList( 0xB46, 0xB48, 0x9ED ) )
|
||||
{
|
||||
switch ( ItemID )
|
||||
{
|
||||
case 0x9ED: Weight = 30; break;
|
||||
default: Weight = 5; break;
|
||||
}
|
||||
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 0x100;
|
||||
}
|
||||
|
||||
public MinotaurArtifact( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
35
Scripts/Items/Misc/Painted Caves/GrobusFur.cs
Normal file
35
Scripts/Items/Misc/Painted Caves/GrobusFur.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class GrobusFur : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074676; } } // Grobu's Fur
|
||||
|
||||
[Constructable]
|
||||
public GrobusFur() : base( 0x11F4 )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 0x455;
|
||||
}
|
||||
|
||||
public GrobusFur( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
35
Scripts/Items/Misc/Painted Caves/PrimitiveFetish.cs
Normal file
35
Scripts/Items/Misc/Painted Caves/PrimitiveFetish.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class PrimitiveFetish : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074675; } } // Primitive Fetish
|
||||
|
||||
[Constructable]
|
||||
public PrimitiveFetish() : base( 0x23F )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 0x244;
|
||||
}
|
||||
|
||||
public PrimitiveFetish( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
35
Scripts/Items/Misc/Palace of Paroxysmus/AcidProofRope.cs
Normal file
35
Scripts/Items/Misc/Palace of Paroxysmus/AcidProofRope.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class AcidProofRope : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074886; } } // Acid Proof Rope
|
||||
|
||||
[Constructable]
|
||||
public AcidProofRope() : base( 0x20D )
|
||||
{
|
||||
Hue = 0x3D1; // TODO check
|
||||
}
|
||||
|
||||
public AcidProofRope( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ParoxysmusCorrodedStein : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1072083; } } // Paroxysmus' Corroded Stein
|
||||
|
||||
[Constructable]
|
||||
public ParoxysmusCorrodedStein() : base( 0x9D6 )
|
||||
{
|
||||
}
|
||||
|
||||
public ParoxysmusCorrodedStein( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
34
Scripts/Items/Misc/Palace of Paroxysmus/ParoxysmusDinner.cs
Normal file
34
Scripts/Items/Misc/Palace of Paroxysmus/ParoxysmusDinner.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ParoxysmusDinner : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1072086; } } // Paroxysmus' Dinner
|
||||
|
||||
[Constructable]
|
||||
public ParoxysmusDinner() : base( 0x1E95 )
|
||||
{
|
||||
}
|
||||
|
||||
public ParoxysmusDinner( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class StringOfPartsOfParoxysmusVictims : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1072082; } } // String of Parts of Paroxysmus' Victims
|
||||
|
||||
[Constructable]
|
||||
public StringOfPartsOfParoxysmusVictims() : base( 0xFD2 )
|
||||
{
|
||||
}
|
||||
|
||||
public StringOfPartsOfParoxysmusVictims( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
34
Scripts/Items/Misc/Palace of Paroxysmus/SweatOfParoxysmus.cs
Normal file
34
Scripts/Items/Misc/Palace of Paroxysmus/SweatOfParoxysmus.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SweatOfParoxysmus : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1072081; } } // Sweat of Paroxysmus
|
||||
|
||||
[Constructable]
|
||||
public SweatOfParoxysmus() : base( 0xF01 )
|
||||
{
|
||||
}
|
||||
|
||||
public SweatOfParoxysmus( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
36
Scripts/Items/Misc/Prism of Light/CrystallineFragments.cs
Normal file
36
Scripts/Items/Misc/Prism of Light/CrystallineFragments.cs
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class CrystallineFragments : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073160; } } // Crystalline Fragments
|
||||
|
||||
[Constructable]
|
||||
public CrystallineFragments() : base( 0x223B )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 0x47E;
|
||||
}
|
||||
|
||||
public CrystallineFragments( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
34
Scripts/Items/Misc/Prism of Light/IcyHeart.cs
Normal file
34
Scripts/Items/Misc/Prism of Light/IcyHeart.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class IcyHeart : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073162; } } // Icy Heart
|
||||
|
||||
[Constructable]
|
||||
public IcyHeart() : base( 0x24B )
|
||||
{
|
||||
}
|
||||
|
||||
public IcyHeart( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
33
Scripts/Items/Misc/Prism of Light/LuckyDagger.cs
Normal file
33
Scripts/Items/Misc/Prism of Light/LuckyDagger.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LuckyDagger : Item
|
||||
{
|
||||
[Constructable]
|
||||
public LuckyDagger() : base( 0xF52 )
|
||||
{
|
||||
Hue = 0x8A5;
|
||||
}
|
||||
|
||||
public LuckyDagger( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
34
Scripts/Items/Misc/Prism of Light/ProtectorsEssence.cs
Normal file
34
Scripts/Items/Misc/Prism of Light/ProtectorsEssence.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ProtectorsEssence : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073159; } } // Protector's Essence
|
||||
|
||||
[Constructable]
|
||||
public ProtectorsEssence() : base( 0x23F )
|
||||
{
|
||||
}
|
||||
|
||||
public ProtectorsEssence( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
43
Scripts/Items/Misc/Prism of Light/ShimmeringCrystal.cs
Normal file
43
Scripts/Items/Misc/Prism of Light/ShimmeringCrystal.cs
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ShimmeringCrystals : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1075095; } } // Shimmering Crystals
|
||||
public override bool ForceShowProperties{ get{ return true; } }
|
||||
|
||||
private static int[] m_ItemIDs = new int[]
|
||||
{
|
||||
0x2206, 0x2207, 0x2208, 0x2209, 0x220A, 0x220B, 0x220C, 0x220D, 0x220E,
|
||||
0x2210, 0x2211, 0x2212, 0x2213, 0x2214, 0x2215, 0x2216, 0x2217, 0x2218,
|
||||
0x221A, 0x221B, 0x221C, 0x221D, 0x221E, 0x221F, 0x2220, 0x2221, 0x2222,
|
||||
0x2224, 0x2225, 0x2226, 0x2227, 0x2228, 0x2229, 0x222A, 0x222B, 0x222C
|
||||
};
|
||||
|
||||
[Constructable]
|
||||
public ShimmeringCrystals() : base( Utility.RandomList( m_ItemIDs ) )
|
||||
{
|
||||
}
|
||||
|
||||
public ShimmeringCrystals( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
35
Scripts/Items/Misc/The Citadel/DragonFlameSectBadge.cs
Normal file
35
Scripts/Items/Misc/The Citadel/DragonFlameSectBadge.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DragonFlameSectBadge : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073141; } } // A Dragon Flame Sect Badge
|
||||
|
||||
[Constructable]
|
||||
public DragonFlameSectBadge() : base( 0x23E )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public DragonFlameSectBadge( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
35
Scripts/Items/Misc/The Citadel/OrdersFromMinax.cs
Normal file
35
Scripts/Items/Misc/The Citadel/OrdersFromMinax.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class OrdersFromMinax : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074639; } } // Orders from Minax
|
||||
|
||||
[Constructable]
|
||||
public OrdersFromMinax() : base( 0x2279 )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public OrdersFromMinax( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
35
Scripts/Items/Misc/The Citadel/SerpentFangSectBadge.cs
Normal file
35
Scripts/Items/Misc/The Citadel/SerpentFangSectBadge.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SerpentFangSectBadge : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073139; } } // A Serpent Fang Sect Badge
|
||||
|
||||
[Constructable]
|
||||
public SerpentFangSectBadge() : base( 0x23C )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public SerpentFangSectBadge( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
35
Scripts/Items/Misc/The Citadel/TigerClawSectBadge.cs
Normal file
35
Scripts/Items/Misc/The Citadel/TigerClawSectBadge.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TigerClawSectBadge : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073140; } } // A Tiger Claw Sect Badge
|
||||
|
||||
[Constructable]
|
||||
public TigerClawSectBadge() : base( 0x23D )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public TigerClawSectBadge( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TravestysCollectionOfShells : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1072090; } } // Travesty's Collection of Shells
|
||||
|
||||
[Constructable]
|
||||
public TravestysCollectionOfShells() : base( 0xFD3 )
|
||||
{
|
||||
}
|
||||
|
||||
public TravestysCollectionOfShells( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
34
Scripts/Items/Misc/The Citadel/TravestysFineTeakwoodTray.cs
Normal file
34
Scripts/Items/Misc/The Citadel/TravestysFineTeakwoodTray.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TravestysFineTeakwoodTray : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1075094; } } // Travesty's Fine Teakwood Tray
|
||||
|
||||
[Constructable]
|
||||
public TravestysFineTeakwoodTray() : base( Utility.Random( 0x991, 2 ) )
|
||||
{
|
||||
}
|
||||
|
||||
public TravestysFineTeakwoodTray( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
34
Scripts/Items/Misc/The Citadel/TravestysSushiPreparations.cs
Normal file
34
Scripts/Items/Misc/The Citadel/TravestysSushiPreparations.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TravestysSushiPreparations : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1075093; } } // Travesty's Sushi Preparations
|
||||
|
||||
[Constructable]
|
||||
public TravestysSushiPreparations() : base( Utility.Random( 0x1E15, 2 ) )
|
||||
{
|
||||
}
|
||||
|
||||
public TravestysSushiPreparations( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
34
Scripts/Items/Misc/Twisted Weald/HornOfTheDreadhorn.cs
Normal file
34
Scripts/Items/Misc/Twisted Weald/HornOfTheDreadhorn.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flipable(0x315C, 0x315D)]
|
||||
public class HornOfTheDreadhorn : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1072089; } } // Horn of the Dread
|
||||
|
||||
[Constructable]
|
||||
public HornOfTheDreadhorn() : base( 0x315C )
|
||||
{
|
||||
}
|
||||
|
||||
public HornOfTheDreadhorn( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
34
Scripts/Items/Misc/Twisted Weald/MangledHeadOfDreadhorn.cs
Normal file
34
Scripts/Items/Misc/Twisted Weald/MangledHeadOfDreadhorn.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flipable(0x3156, 0x3157)]
|
||||
public class MangledHeadOfDreadhorn : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1072088; } } // The Mangled Head of Dread Horn
|
||||
|
||||
[Constructable]
|
||||
public MangledHeadOfDreadhorn() : base( 0x3156 )
|
||||
{
|
||||
}
|
||||
|
||||
public MangledHeadOfDreadhorn( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
39
Scripts/Items/Misc/Twisted Weald/TaintedMushroom.cs
Normal file
39
Scripts/Items/Misc/Twisted Weald/TaintedMushroom.cs
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TaintedMushroom : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1075088; } } // Dread Horn Tainted Mushroom
|
||||
public override bool ForceShowProperties{ get{ return true; } }
|
||||
|
||||
private static int[] m_ItemIDs = new int[]
|
||||
{
|
||||
0x222E, 0x222F, 0x2230, 0x2231
|
||||
};
|
||||
|
||||
[Constructable]
|
||||
public TaintedMushroom() : base( Utility.RandomList( m_ItemIDs ) )
|
||||
{
|
||||
}
|
||||
|
||||
public TaintedMushroom( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue