Adding some ML content
This commit is contained in:
parent
2eff293be9
commit
558126770e
131 changed files with 5490 additions and 0 deletions
43
Scripts/Items/New Haven Quest Rewards/TwilightJacket.cs
Normal file
43
Scripts/Items/New Haven Quest Rewards/TwilightJacket.cs
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TwilightJacket : LeatherNinjaJacket
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1078183; } } // Twilight Jacket
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 6; } }
|
||||
public override int BaseFireResistance{ get{ return 12; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
|
||||
[Constructable]
|
||||
public TwilightJacket() : base()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
Attributes.ReflectPhysical = 5;
|
||||
}
|
||||
|
||||
public TwilightJacket( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue