Adding some ML content
This commit is contained in:
parent
2eff293be9
commit
558126770e
131 changed files with 5490 additions and 0 deletions
35
Scripts/Items/Weapons/Axes/GuardianAxe.cs
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35
Scripts/Items/Weapons/Axes/GuardianAxe.cs
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@ -0,0 +1,35 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class GuardianAxe : OrnateAxe
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{
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public override int LabelNumber{ get{ return 1073545; } } // guardian axe
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[Constructable]
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public GuardianAxe() : base()
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{
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Attributes.BonusHits = 4;
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Attributes.RegenHits = 1;
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}
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public GuardianAxe( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Axes/HeavyOrnateAxe.cs
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34
Scripts/Items/Weapons/Axes/HeavyOrnateAxe.cs
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@ -0,0 +1,34 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class HeavyOrnateAxe : OrnateAxe
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{
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public override int LabelNumber{ get{ return 1073548; } } // heavy ornate axe
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[Constructable]
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public HeavyOrnateAxe() : base()
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{
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Attributes.WeaponDamage = 8;
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}
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public HeavyOrnateAxe( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Axes/SingingAxe.cs
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34
Scripts/Items/Weapons/Axes/SingingAxe.cs
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@ -0,0 +1,34 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class SingingAxe : OrnateAxe
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{
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public override int LabelNumber{ get{ return 1073546; } } // singing axe
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[Constructable]
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public SingingAxe() : base()
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{
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SkillBonuses.SetValues( 0, SkillName.Musicianship, 5 );
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}
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public SingingAxe( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Axes/ThunderingAxe.cs
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34
Scripts/Items/Weapons/Axes/ThunderingAxe.cs
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@ -0,0 +1,34 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class ThunderingAxe : OrnateAxe
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{
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public override int LabelNumber{ get{ return 1073547; } } // thundering axe
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[Constructable]
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public ThunderingAxe() : base()
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{
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WeaponAttributes.HitLightning = 10;
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}
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public ThunderingAxe( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Maces/EmeraldMace.cs
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34
Scripts/Items/Weapons/Maces/EmeraldMace.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class EmeraldMace : DiamondMace
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{
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public override int LabelNumber{ get{ return 1073530; } } // emerald mace
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[Constructable]
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public EmeraldMace() : base()
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{
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WeaponAttributes.ResistPoisonBonus = 5;
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}
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public EmeraldMace( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Maces/RubyMace.cs
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34
Scripts/Items/Weapons/Maces/RubyMace.cs
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@ -0,0 +1,34 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class RubyMace : DiamondMace
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{
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public override int LabelNumber{ get{ return 1073529; } } // ruby mace
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[Constructable]
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public RubyMace() : base()
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{
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Attributes.WeaponDamage = 5;
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}
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public RubyMace( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Maces/SapphireMace.cs
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34
Scripts/Items/Weapons/Maces/SapphireMace.cs
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@ -0,0 +1,34 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class SapphireMace : DiamondMace
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{
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public override int LabelNumber{ get{ return 1073531; } } // sapphire mace
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[Constructable]
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public SapphireMace() : base()
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{
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WeaponAttributes.ResistEnergyBonus = 5;
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}
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public SapphireMace( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Maces/SilverEtchedMace.cs
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34
Scripts/Items/Weapons/Maces/SilverEtchedMace.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class SilverEtchedMace : DiamondMace
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{
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public override int LabelNumber{ get{ return 1073532; } } // silver-etched mace
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[Constructable]
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public SilverEtchedMace() : base()
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{
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Slayer = SlayerName.Exorcism;
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}
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public SilverEtchedMace( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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35
Scripts/Items/Weapons/Ranged/AssassinsShortbow.cs
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35
Scripts/Items/Weapons/Ranged/AssassinsShortbow.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class AssassinsShortbow : MagicalShortbow
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{
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public override int LabelNumber{ get{ return 1073512; } } // assassin's shortbow
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[Constructable]
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public AssassinsShortbow() : base()
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{
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Attributes.AttackChance = 3;
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Attributes.WeaponDamage = 4;
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}
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public AssassinsShortbow( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Ranged/BarbedLongbow.cs
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34
Scripts/Items/Weapons/Ranged/BarbedLongbow.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class BarbedLongbow : ElvenCompositeLongbow
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{
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public override int LabelNumber{ get{ return 1073505; } } // barbed longbow
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[Constructable]
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public BarbedLongbow() : base()
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{
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Attributes.ReflectPhysical = 12;
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}
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public BarbedLongbow( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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35
Scripts/Items/Weapons/Ranged/FrozenLongbow.cs
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35
Scripts/Items/Weapons/Ranged/FrozenLongbow.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class FrozenLongbow : ElvenCompositeLongbow
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{
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public override int LabelNumber{ get{ return 1073507; } } // frozen longbow
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[Constructable]
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public FrozenLongbow() : base()
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{
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Attributes.WeaponSpeed = -5;
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Attributes.DefendChance = 10;
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}
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public FrozenLongbow( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Ranged/LightweightShortbow.cs
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34
Scripts/Items/Weapons/Ranged/LightweightShortbow.cs
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@ -0,0 +1,34 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class LightweightShortbow : MagicalShortbow
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{
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public override int LabelNumber{ get{ return 1073510; } } // lightweight shortbow
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[Constructable]
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public LightweightShortbow() : base()
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{
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Balanced = true;
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}
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public LightweightShortbow( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Ranged/LongbowOfMight.cs
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34
Scripts/Items/Weapons/Ranged/LongbowOfMight.cs
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@ -0,0 +1,34 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class LongbowOfMight : ElvenCompositeLongbow
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{
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public override int LabelNumber{ get{ return 1073508; } } // longbow of might
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[Constructable]
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public LongbowOfMight() : base()
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{
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Attributes.WeaponDamage = 5;
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}
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public LongbowOfMight( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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35
Scripts/Items/Weapons/Ranged/MysticalShortbow.cs
Normal file
35
Scripts/Items/Weapons/Ranged/MysticalShortbow.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class MysticalShortbow : MagicalShortbow
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{
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public override int LabelNumber{ get{ return 1073511; } } // mystical shortbow
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[Constructable]
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public MysticalShortbow() : base()
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{
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Attributes.SpellChanneling = 1;
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Attributes.CastSpeed = -1;
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}
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public MysticalShortbow( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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|
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writer.WriteEncodedInt( 0 ); // version
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}
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|
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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|
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int version = reader.ReadEncodedInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Ranged/RangersShortbow.cs
Normal file
34
Scripts/Items/Weapons/Ranged/RangersShortbow.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class RangersShortbow : MagicalShortbow
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{
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public override int LabelNumber{ get{ return 1073509; } } // ranger's shortbow
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[Constructable]
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public RangersShortbow() : base()
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{
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Attributes.WeaponSpeed = 5;
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}
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|
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public RangersShortbow( Serial serial ) : base( serial )
|
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{
|
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}
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public override void Serialize( GenericWriter writer )
|
||||
{
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base.Serialize( writer );
|
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|
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writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
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|
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public override void Deserialize( GenericReader reader )
|
||||
{
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base.Deserialize( reader );
|
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|
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int version = reader.ReadEncodedInt();
|
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}
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||||
}
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}
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34
Scripts/Items/Weapons/Ranged/SlayerLongbow.cs
Normal file
34
Scripts/Items/Weapons/Ranged/SlayerLongbow.cs
Normal file
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@ -0,0 +1,34 @@
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using System;
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using Server.Items;
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|
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namespace Server.Items
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{
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public class SlayerLongbow : ElvenCompositeLongbow
|
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{
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public override int LabelNumber{ get{ return 1073506; } } // slayer longbow
|
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|
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[Constructable]
|
||||
public SlayerLongbow() : base()
|
||||
{
|
||||
Slayer2 = (SlayerName) Utility.RandomMinMax( 1, 27 );
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||||
}
|
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|
||||
public SlayerLongbow( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/AdventurersMachete.cs
Normal file
34
Scripts/Items/Weapons/Swords/AdventurersMachete.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class AdventurersMachete : ElvenMachete
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073533; } } // adventurer's machete
|
||||
|
||||
[Constructable]
|
||||
public AdventurersMachete() : base()
|
||||
{
|
||||
Attributes.Luck = 20;
|
||||
}
|
||||
|
||||
public AdventurersMachete( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/BoneMachete.cs
Normal file
34
Scripts/Items/Weapons/Swords/BoneMachete.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class BoneMachete : ElvenMachete
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1020526; } } // bone machete
|
||||
|
||||
[Constructable]
|
||||
public BoneMachete() : base()
|
||||
{
|
||||
// TODO attributes
|
||||
}
|
||||
|
||||
public BoneMachete( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/ChargedAssassinSpike.cs
Normal file
34
Scripts/Items/Weapons/Swords/ChargedAssassinSpike.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ChargedAssassinSpike : AssassinSpike
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073518; } } // charged assassin spike
|
||||
|
||||
[Constructable]
|
||||
public ChargedAssassinSpike() : base()
|
||||
{
|
||||
WeaponAttributes.HitLightning = 10;
|
||||
}
|
||||
|
||||
public ChargedAssassinSpike( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
35
Scripts/Items/Weapons/Swords/CorruptedRuneBlade.cs
Normal file
35
Scripts/Items/Weapons/Swords/CorruptedRuneBlade.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class CorruptedRuneBlade : RuneBlade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073540; } } // Corrupted Rune Blade
|
||||
|
||||
[Constructable]
|
||||
public CorruptedRuneBlade() : base()
|
||||
{
|
||||
WeaponAttributes.ResistPhysicalBonus = -5;
|
||||
WeaponAttributes.ResistPoisonBonus = 12;
|
||||
}
|
||||
|
||||
public CorruptedRuneBlade( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/DarkglowScimitar.cs
Normal file
34
Scripts/Items/Weapons/Swords/DarkglowScimitar.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DarkglowScimitar : RadiantScimitar
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073542; } } // darkglow scimitar
|
||||
|
||||
[Constructable]
|
||||
public DarkglowScimitar() : base()
|
||||
{
|
||||
WeaponAttributes.HitDispel = 10;
|
||||
}
|
||||
|
||||
public DarkglowScimitar( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/DiseasedMachete.cs
Normal file
34
Scripts/Items/Weapons/Swords/DiseasedMachete.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DiseasedMachete : ElvenMachete
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073536; } } // Diseased Machete
|
||||
|
||||
[Constructable]
|
||||
public DiseasedMachete() : base()
|
||||
{
|
||||
WeaponAttributes.HitPoisonArea = 25;
|
||||
}
|
||||
|
||||
public DiseasedMachete( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/FierySpellblade.cs
Normal file
34
Scripts/Items/Weapons/Swords/FierySpellblade.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class FierySpellblade : ElvenSpellblade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073515; } } // fiery spellblade
|
||||
|
||||
[Constructable]
|
||||
public FierySpellblade() : base()
|
||||
{
|
||||
WeaponAttributes.ResistFireBonus = 5;
|
||||
}
|
||||
|
||||
public FierySpellblade( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/IcyScimitar.cs
Normal file
34
Scripts/Items/Weapons/Swords/IcyScimitar.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class IcyScimitar : RadiantScimitar
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073543; } } // icy scimitar
|
||||
|
||||
[Constructable]
|
||||
public IcyScimitar() : base()
|
||||
{
|
||||
WeaponAttributes.HitHarm = 15;
|
||||
}
|
||||
|
||||
public IcyScimitar( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/IcySpellblade.cs
Normal file
34
Scripts/Items/Weapons/Swords/IcySpellblade.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class IcySpellblade : ElvenSpellblade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073514; } } // icy spellblade
|
||||
|
||||
[Constructable]
|
||||
public IcySpellblade() : base()
|
||||
{
|
||||
WeaponAttributes.ResistColdBonus = 5;
|
||||
}
|
||||
|
||||
public IcySpellblade( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/KnightsWarCleaver.cs
Normal file
34
Scripts/Items/Weapons/Swords/KnightsWarCleaver.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class KnightsWarCleaver : WarCleaver
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073525; } } // knight's war cleaver
|
||||
|
||||
[Constructable]
|
||||
public KnightsWarCleaver() : base()
|
||||
{
|
||||
Attributes.RegenHits = 3;
|
||||
}
|
||||
|
||||
public KnightsWarCleaver( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/LeafbladeOfEase.cs
Normal file
34
Scripts/Items/Weapons/Swords/LeafbladeOfEase.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LeafbladeOfEase : Leafblade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073524; } } // leafblade of ease
|
||||
|
||||
[Constructable]
|
||||
public LeafbladeOfEase() : base()
|
||||
{
|
||||
WeaponAttributes.UseBestSkill = 1;
|
||||
}
|
||||
|
||||
public LeafbladeOfEase( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/Luckblade.cs
Normal file
34
Scripts/Items/Weapons/Swords/Luckblade.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Luckblade : Leafblade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073522; } } // luckblade
|
||||
|
||||
[Constructable]
|
||||
public Luckblade() : base()
|
||||
{
|
||||
Attributes.Luck = 20;
|
||||
}
|
||||
|
||||
public Luckblade( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/MacheteOfDefense.cs
Normal file
34
Scripts/Items/Weapons/Swords/MacheteOfDefense.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class MacheteOfDefense : ElvenMachete
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073535; } } // machete of defense
|
||||
|
||||
[Constructable]
|
||||
public MacheteOfDefense() : base()
|
||||
{
|
||||
Attributes.DefendChance = 5;
|
||||
}
|
||||
|
||||
public MacheteOfDefense( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/MagekillerAssassinSpike.cs
Normal file
34
Scripts/Items/Weapons/Swords/MagekillerAssassinSpike.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class MagekillerAssassinSpike : AssassinSpike
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073519; } } // magekiller assassin spike
|
||||
|
||||
[Constructable]
|
||||
public MagekillerAssassinSpike() : base()
|
||||
{
|
||||
WeaponAttributes.HitLeechMana = 16;
|
||||
}
|
||||
|
||||
public MagekillerAssassinSpike( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/MagekillerLeafblade.cs
Normal file
34
Scripts/Items/Weapons/Swords/MagekillerLeafblade.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class MagekillerLeafblade : Leafblade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073523; } } // maagekiller leafblade
|
||||
|
||||
[Constructable]
|
||||
public MagekillerLeafblade() : base()
|
||||
{
|
||||
WeaponAttributes.HitLeechMana = 16;
|
||||
}
|
||||
|
||||
public MagekillerLeafblade( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/MagesRuneBlade.cs
Normal file
34
Scripts/Items/Weapons/Swords/MagesRuneBlade.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class MagesRuneBlade : RuneBlade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073538; } } // mage's rune blade
|
||||
|
||||
[Constructable]
|
||||
public MagesRuneBlade() : base()
|
||||
{
|
||||
Attributes.CastSpeed = 1;
|
||||
}
|
||||
|
||||
public MagesRuneBlade( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
35
Scripts/Items/Weapons/Swords/OrcishMachete.cs
Normal file
35
Scripts/Items/Weapons/Swords/OrcishMachete.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class OrcishMachete : ElvenMachete
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073534; } } // Orcish Machete
|
||||
|
||||
[Constructable]
|
||||
public OrcishMachete() : base()
|
||||
{
|
||||
Attributes.BonusInt = -5;
|
||||
Attributes.WeaponDamage = 10;
|
||||
}
|
||||
|
||||
public OrcishMachete( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/RuneBladeOfKnowledge.cs
Normal file
34
Scripts/Items/Weapons/Swords/RuneBladeOfKnowledge.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class RuneBladeOfKnowledge : RuneBlade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073539; } } // rune blade of knowledge
|
||||
|
||||
[Constructable]
|
||||
public RuneBladeOfKnowledge() : base()
|
||||
{
|
||||
Attributes.SpellDamage = 5;
|
||||
}
|
||||
|
||||
public RuneBladeOfKnowledge( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
35
Scripts/Items/Weapons/Swords/Runesabre.cs
Normal file
35
Scripts/Items/Weapons/Swords/Runesabre.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Runesabre : RuneBlade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073537; } } // runesabre
|
||||
|
||||
[Constructable]
|
||||
public Runesabre() : base()
|
||||
{
|
||||
SkillBonuses.SetValues( 0, SkillName.MagicResist, 5.0 );
|
||||
WeaponAttributes.MageWeapon = -29;
|
||||
}
|
||||
|
||||
public Runesabre( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/SerratedWarCleaver.cs
Normal file
34
Scripts/Items/Weapons/Swords/SerratedWarCleaver.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SerratedWarCleaver : WarCleaver
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073527; } } // serrated war cleaver
|
||||
|
||||
[Constructable]
|
||||
public SerratedWarCleaver() : base()
|
||||
{
|
||||
Attributes.WeaponDamage = 7;
|
||||
}
|
||||
|
||||
public SerratedWarCleaver( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/SpellbladeOfDefense.cs
Normal file
34
Scripts/Items/Weapons/Swords/SpellbladeOfDefense.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SpellbladeOfDefense : ElvenSpellblade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073516; } } // spellblade of defense
|
||||
|
||||
[Constructable]
|
||||
public SpellbladeOfDefense() : base()
|
||||
{
|
||||
Attributes.DefendChance = 5;
|
||||
}
|
||||
|
||||
public SpellbladeOfDefense( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
35
Scripts/Items/Weapons/Swords/TrueAssassinSpike.cs
Normal file
35
Scripts/Items/Weapons/Swords/TrueAssassinSpike.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TrueAssassinSpike : AssassinSpike
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073517; } } // true assassin spike
|
||||
|
||||
[Constructable]
|
||||
public TrueAssassinSpike() : base()
|
||||
{
|
||||
Attributes.AttackChance = 4;
|
||||
Attributes.WeaponDamage = 4;
|
||||
}
|
||||
|
||||
public TrueAssassinSpike( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/TrueLeafblade.cs
Normal file
34
Scripts/Items/Weapons/Swords/TrueLeafblade.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TrueLeafblade : Leafblade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073521; } } // true leafblade
|
||||
|
||||
[Constructable]
|
||||
public TrueLeafblade() : base()
|
||||
{
|
||||
WeaponAttributes.ResistPoisonBonus = 5;
|
||||
}
|
||||
|
||||
public TrueLeafblade( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/TrueRadiantScimitar.cs
Normal file
34
Scripts/Items/Weapons/Swords/TrueRadiantScimitar.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TrueRadiantScimitar : RadiantScimitar
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073541; } } // true radiant scimitar
|
||||
|
||||
[Constructable]
|
||||
public TrueRadiantScimitar() : base()
|
||||
{
|
||||
Attributes.NightSight = 1;
|
||||
}
|
||||
|
||||
public TrueRadiantScimitar( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
35
Scripts/Items/Weapons/Swords/TrueSpellblade.cs
Normal file
35
Scripts/Items/Weapons/Swords/TrueSpellblade.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TrueSpellblade : ElvenSpellblade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073513; } } // true spellblade
|
||||
|
||||
[Constructable]
|
||||
public TrueSpellblade() : base()
|
||||
{
|
||||
Attributes.SpellChanneling = 1;
|
||||
Attributes.CastSpeed = -1;
|
||||
}
|
||||
|
||||
public TrueSpellblade( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
35
Scripts/Items/Weapons/Swords/TrueWarCleaver.cs
Normal file
35
Scripts/Items/Weapons/Swords/TrueWarCleaver.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TrueWarCleaver : WarCleaver
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073528; } } // true war cleaver
|
||||
|
||||
[Constructable]
|
||||
public TrueWarCleaver() : base()
|
||||
{
|
||||
Attributes.WeaponDamage = 4;
|
||||
Attributes.RegenHits = 2;
|
||||
}
|
||||
|
||||
public TrueWarCleaver( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/TwinklingScimitar.cs
Normal file
34
Scripts/Items/Weapons/Swords/TwinklingScimitar.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TwinklingScimitar : RadiantScimitar
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073544; } } // twinkling scimitar
|
||||
|
||||
[Constructable]
|
||||
public TwinklingScimitar() : base()
|
||||
{
|
||||
Attributes.DefendChance = 6;
|
||||
}
|
||||
|
||||
public TwinklingScimitar( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/WoundingAssassinSpike.cs
Normal file
34
Scripts/Items/Weapons/Swords/WoundingAssassinSpike.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class WoundingAssassinSpike : AssassinSpike
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073520; } } // wounding assassin spike
|
||||
|
||||
[Constructable]
|
||||
public WoundingAssassinSpike() : base()
|
||||
{
|
||||
WeaponAttributes.HitHarm = 15;
|
||||
}
|
||||
|
||||
public WoundingAssassinSpike( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Wooden/AncientWildStaff.cs
Normal file
34
Scripts/Items/Weapons/Wooden/AncientWildStaff.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class AncientWildStaff : WildStaff
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073550; } } // ancient wild staff
|
||||
|
||||
[Constructable]
|
||||
public AncientWildStaff() : base()
|
||||
{
|
||||
WeaponAttributes.ResistPoisonBonus = 5;
|
||||
}
|
||||
|
||||
public AncientWildStaff( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
35
Scripts/Items/Weapons/Wooden/ArcanistsWildStaff.cs
Normal file
35
Scripts/Items/Weapons/Wooden/ArcanistsWildStaff.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ArcanistsWildStaff : WildStaff
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073549; } } // arcanist's wild staff
|
||||
|
||||
[Constructable]
|
||||
public ArcanistsWildStaff() : base()
|
||||
{
|
||||
Attributes.BonusMana = 3;
|
||||
Attributes.WeaponDamage = 3;
|
||||
}
|
||||
|
||||
public ArcanistsWildStaff( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Wooden/HardenedWildStaff.cs
Normal file
34
Scripts/Items/Weapons/Wooden/HardenedWildStaff.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class HardenedWildStaff : WildStaff
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073552; } } // hardened wild staff
|
||||
|
||||
[Constructable]
|
||||
public HardenedWildStaff() : base()
|
||||
{
|
||||
Attributes.WeaponDamage = 5;
|
||||
}
|
||||
|
||||
public HardenedWildStaff( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Wooden/ThornedWildStaff.cs
Normal file
34
Scripts/Items/Weapons/Wooden/ThornedWildStaff.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ThornedWildStaff : WildStaff
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073551; } } // thorned wild staff
|
||||
|
||||
[Constructable]
|
||||
public ThornedWildStaff() : base()
|
||||
{
|
||||
Attributes.ReflectPhysical = 12;
|
||||
}
|
||||
|
||||
public ThornedWildStaff( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue