Adding some ML content

This commit is contained in:
athena 2012-01-06 23:20:25 +00:00
parent 2eff293be9
commit 558126770e
131 changed files with 5490 additions and 0 deletions

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using System;
using Server.Items;
namespace Server.Items
{
public class GuardianAxe : OrnateAxe
{
public override int LabelNumber{ get{ return 1073545; } } // guardian axe
[Constructable]
public GuardianAxe() : base()
{
Attributes.BonusHits = 4;
Attributes.RegenHits = 1;
}
public GuardianAxe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class HeavyOrnateAxe : OrnateAxe
{
public override int LabelNumber{ get{ return 1073548; } } // heavy ornate axe
[Constructable]
public HeavyOrnateAxe() : base()
{
Attributes.WeaponDamage = 8;
}
public HeavyOrnateAxe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class SingingAxe : OrnateAxe
{
public override int LabelNumber{ get{ return 1073546; } } // singing axe
[Constructable]
public SingingAxe() : base()
{
SkillBonuses.SetValues( 0, SkillName.Musicianship, 5 );
}
public SingingAxe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class ThunderingAxe : OrnateAxe
{
public override int LabelNumber{ get{ return 1073547; } } // thundering axe
[Constructable]
public ThunderingAxe() : base()
{
WeaponAttributes.HitLightning = 10;
}
public ThunderingAxe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}