Adding some ML content
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35
Scripts/Items/Weapons/Axes/GuardianAxe.cs
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35
Scripts/Items/Weapons/Axes/GuardianAxe.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class GuardianAxe : OrnateAxe
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{
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public override int LabelNumber{ get{ return 1073545; } } // guardian axe
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[Constructable]
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public GuardianAxe() : base()
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{
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Attributes.BonusHits = 4;
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Attributes.RegenHits = 1;
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}
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public GuardianAxe( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Axes/HeavyOrnateAxe.cs
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34
Scripts/Items/Weapons/Axes/HeavyOrnateAxe.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class HeavyOrnateAxe : OrnateAxe
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{
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public override int LabelNumber{ get{ return 1073548; } } // heavy ornate axe
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[Constructable]
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public HeavyOrnateAxe() : base()
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{
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Attributes.WeaponDamage = 8;
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}
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public HeavyOrnateAxe( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Axes/SingingAxe.cs
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34
Scripts/Items/Weapons/Axes/SingingAxe.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class SingingAxe : OrnateAxe
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{
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public override int LabelNumber{ get{ return 1073546; } } // singing axe
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[Constructable]
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public SingingAxe() : base()
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{
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SkillBonuses.SetValues( 0, SkillName.Musicianship, 5 );
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}
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public SingingAxe( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Axes/ThunderingAxe.cs
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34
Scripts/Items/Weapons/Axes/ThunderingAxe.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class ThunderingAxe : OrnateAxe
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{
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public override int LabelNumber{ get{ return 1073547; } } // thundering axe
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[Constructable]
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public ThunderingAxe() : base()
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{
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WeaponAttributes.HitLightning = 10;
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}
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public ThunderingAxe( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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