Adding some ML content
This commit is contained in:
parent
2eff293be9
commit
558126770e
131 changed files with 5490 additions and 0 deletions
34
Scripts/Items/Weapons/Maces/EmeraldMace.cs
Normal file
34
Scripts/Items/Weapons/Maces/EmeraldMace.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class EmeraldMace : DiamondMace
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073530; } } // emerald mace
|
||||
|
||||
[Constructable]
|
||||
public EmeraldMace() : base()
|
||||
{
|
||||
WeaponAttributes.ResistPoisonBonus = 5;
|
||||
}
|
||||
|
||||
public EmeraldMace( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Maces/RubyMace.cs
Normal file
34
Scripts/Items/Weapons/Maces/RubyMace.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class RubyMace : DiamondMace
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073529; } } // ruby mace
|
||||
|
||||
[Constructable]
|
||||
public RubyMace() : base()
|
||||
{
|
||||
Attributes.WeaponDamage = 5;
|
||||
}
|
||||
|
||||
public RubyMace( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Maces/SapphireMace.cs
Normal file
34
Scripts/Items/Weapons/Maces/SapphireMace.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SapphireMace : DiamondMace
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073531; } } // sapphire mace
|
||||
|
||||
[Constructable]
|
||||
public SapphireMace() : base()
|
||||
{
|
||||
WeaponAttributes.ResistEnergyBonus = 5;
|
||||
}
|
||||
|
||||
public SapphireMace( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Maces/SilverEtchedMace.cs
Normal file
34
Scripts/Items/Weapons/Maces/SilverEtchedMace.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SilverEtchedMace : DiamondMace
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073532; } } // silver-etched mace
|
||||
|
||||
[Constructable]
|
||||
public SilverEtchedMace() : base()
|
||||
{
|
||||
Slayer = SlayerName.Exorcism;
|
||||
}
|
||||
|
||||
public SilverEtchedMace( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue