Adding some ML content

This commit is contained in:
athena 2012-01-06 23:20:25 +00:00
parent 2eff293be9
commit 558126770e
131 changed files with 5490 additions and 0 deletions

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using System;
using Server.Items;
namespace Server.Items
{
public class AssassinsShortbow : MagicalShortbow
{
public override int LabelNumber{ get{ return 1073512; } } // assassin's shortbow
[Constructable]
public AssassinsShortbow() : base()
{
Attributes.AttackChance = 3;
Attributes.WeaponDamage = 4;
}
public AssassinsShortbow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class BarbedLongbow : ElvenCompositeLongbow
{
public override int LabelNumber{ get{ return 1073505; } } // barbed longbow
[Constructable]
public BarbedLongbow() : base()
{
Attributes.ReflectPhysical = 12;
}
public BarbedLongbow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class FrozenLongbow : ElvenCompositeLongbow
{
public override int LabelNumber{ get{ return 1073507; } } // frozen longbow
[Constructable]
public FrozenLongbow() : base()
{
Attributes.WeaponSpeed = -5;
Attributes.DefendChance = 10;
}
public FrozenLongbow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class LightweightShortbow : MagicalShortbow
{
public override int LabelNumber{ get{ return 1073510; } } // lightweight shortbow
[Constructable]
public LightweightShortbow() : base()
{
Balanced = true;
}
public LightweightShortbow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class LongbowOfMight : ElvenCompositeLongbow
{
public override int LabelNumber{ get{ return 1073508; } } // longbow of might
[Constructable]
public LongbowOfMight() : base()
{
Attributes.WeaponDamage = 5;
}
public LongbowOfMight( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class MysticalShortbow : MagicalShortbow
{
public override int LabelNumber{ get{ return 1073511; } } // mystical shortbow
[Constructable]
public MysticalShortbow() : base()
{
Attributes.SpellChanneling = 1;
Attributes.CastSpeed = -1;
}
public MysticalShortbow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class RangersShortbow : MagicalShortbow
{
public override int LabelNumber{ get{ return 1073509; } } // ranger's shortbow
[Constructable]
public RangersShortbow() : base()
{
Attributes.WeaponSpeed = 5;
}
public RangersShortbow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class SlayerLongbow : ElvenCompositeLongbow
{
public override int LabelNumber{ get{ return 1073506; } } // slayer longbow
[Constructable]
public SlayerLongbow() : base()
{
Slayer2 = (SlayerName) Utility.RandomMinMax( 1, 27 );
}
public SlayerLongbow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}