Adding some ML content
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131 changed files with 5490 additions and 0 deletions
35
Scripts/Items/Weapons/Ranged/AssassinsShortbow.cs
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35
Scripts/Items/Weapons/Ranged/AssassinsShortbow.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class AssassinsShortbow : MagicalShortbow
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{
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public override int LabelNumber{ get{ return 1073512; } } // assassin's shortbow
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[Constructable]
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public AssassinsShortbow() : base()
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{
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Attributes.AttackChance = 3;
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Attributes.WeaponDamage = 4;
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}
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public AssassinsShortbow( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Ranged/BarbedLongbow.cs
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34
Scripts/Items/Weapons/Ranged/BarbedLongbow.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class BarbedLongbow : ElvenCompositeLongbow
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{
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public override int LabelNumber{ get{ return 1073505; } } // barbed longbow
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[Constructable]
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public BarbedLongbow() : base()
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{
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Attributes.ReflectPhysical = 12;
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}
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public BarbedLongbow( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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35
Scripts/Items/Weapons/Ranged/FrozenLongbow.cs
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35
Scripts/Items/Weapons/Ranged/FrozenLongbow.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class FrozenLongbow : ElvenCompositeLongbow
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{
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public override int LabelNumber{ get{ return 1073507; } } // frozen longbow
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[Constructable]
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public FrozenLongbow() : base()
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{
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Attributes.WeaponSpeed = -5;
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Attributes.DefendChance = 10;
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}
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public FrozenLongbow( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Ranged/LightweightShortbow.cs
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34
Scripts/Items/Weapons/Ranged/LightweightShortbow.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class LightweightShortbow : MagicalShortbow
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{
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public override int LabelNumber{ get{ return 1073510; } } // lightweight shortbow
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[Constructable]
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public LightweightShortbow() : base()
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{
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Balanced = true;
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}
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public LightweightShortbow( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Ranged/LongbowOfMight.cs
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34
Scripts/Items/Weapons/Ranged/LongbowOfMight.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class LongbowOfMight : ElvenCompositeLongbow
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{
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public override int LabelNumber{ get{ return 1073508; } } // longbow of might
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[Constructable]
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public LongbowOfMight() : base()
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{
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Attributes.WeaponDamage = 5;
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}
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public LongbowOfMight( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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35
Scripts/Items/Weapons/Ranged/MysticalShortbow.cs
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35
Scripts/Items/Weapons/Ranged/MysticalShortbow.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class MysticalShortbow : MagicalShortbow
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{
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public override int LabelNumber{ get{ return 1073511; } } // mystical shortbow
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[Constructable]
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public MysticalShortbow() : base()
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{
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Attributes.SpellChanneling = 1;
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Attributes.CastSpeed = -1;
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}
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public MysticalShortbow( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Ranged/RangersShortbow.cs
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34
Scripts/Items/Weapons/Ranged/RangersShortbow.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class RangersShortbow : MagicalShortbow
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{
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public override int LabelNumber{ get{ return 1073509; } } // ranger's shortbow
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[Constructable]
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public RangersShortbow() : base()
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{
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Attributes.WeaponSpeed = 5;
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}
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public RangersShortbow( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Ranged/SlayerLongbow.cs
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34
Scripts/Items/Weapons/Ranged/SlayerLongbow.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class SlayerLongbow : ElvenCompositeLongbow
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{
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public override int LabelNumber{ get{ return 1073506; } } // slayer longbow
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[Constructable]
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public SlayerLongbow() : base()
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{
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Slayer2 = (SlayerName) Utility.RandomMinMax( 1, 27 );
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}
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public SlayerLongbow( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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