Adding some ML content

This commit is contained in:
athena 2012-01-06 23:20:25 +00:00
parent 2eff293be9
commit 558126770e
131 changed files with 5490 additions and 0 deletions

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using System;
using Server.Items;
namespace Server.Items
{
public class AdventurersMachete : ElvenMachete
{
public override int LabelNumber{ get{ return 1073533; } } // adventurer's machete
[Constructable]
public AdventurersMachete() : base()
{
Attributes.Luck = 20;
}
public AdventurersMachete( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class BoneMachete : ElvenMachete
{
public override int LabelNumber{ get{ return 1020526; } } // bone machete
[Constructable]
public BoneMachete() : base()
{
// TODO attributes
}
public BoneMachete( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class ChargedAssassinSpike : AssassinSpike
{
public override int LabelNumber{ get{ return 1073518; } } // charged assassin spike
[Constructable]
public ChargedAssassinSpike() : base()
{
WeaponAttributes.HitLightning = 10;
}
public ChargedAssassinSpike( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class CorruptedRuneBlade : RuneBlade
{
public override int LabelNumber{ get{ return 1073540; } } // Corrupted Rune Blade
[Constructable]
public CorruptedRuneBlade() : base()
{
WeaponAttributes.ResistPhysicalBonus = -5;
WeaponAttributes.ResistPoisonBonus = 12;
}
public CorruptedRuneBlade( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class DarkglowScimitar : RadiantScimitar
{
public override int LabelNumber{ get{ return 1073542; } } // darkglow scimitar
[Constructable]
public DarkglowScimitar() : base()
{
WeaponAttributes.HitDispel = 10;
}
public DarkglowScimitar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class DiseasedMachete : ElvenMachete
{
public override int LabelNumber{ get{ return 1073536; } } // Diseased Machete
[Constructable]
public DiseasedMachete() : base()
{
WeaponAttributes.HitPoisonArea = 25;
}
public DiseasedMachete( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class FierySpellblade : ElvenSpellblade
{
public override int LabelNumber{ get{ return 1073515; } } // fiery spellblade
[Constructable]
public FierySpellblade() : base()
{
WeaponAttributes.ResistFireBonus = 5;
}
public FierySpellblade( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class IcyScimitar : RadiantScimitar
{
public override int LabelNumber{ get{ return 1073543; } } // icy scimitar
[Constructable]
public IcyScimitar() : base()
{
WeaponAttributes.HitHarm = 15;
}
public IcyScimitar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class IcySpellblade : ElvenSpellblade
{
public override int LabelNumber{ get{ return 1073514; } } // icy spellblade
[Constructable]
public IcySpellblade() : base()
{
WeaponAttributes.ResistColdBonus = 5;
}
public IcySpellblade( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class KnightsWarCleaver : WarCleaver
{
public override int LabelNumber{ get{ return 1073525; } } // knight's war cleaver
[Constructable]
public KnightsWarCleaver() : base()
{
Attributes.RegenHits = 3;
}
public KnightsWarCleaver( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class LeafbladeOfEase : Leafblade
{
public override int LabelNumber{ get{ return 1073524; } } // leafblade of ease
[Constructable]
public LeafbladeOfEase() : base()
{
WeaponAttributes.UseBestSkill = 1;
}
public LeafbladeOfEase( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class Luckblade : Leafblade
{
public override int LabelNumber{ get{ return 1073522; } } // luckblade
[Constructable]
public Luckblade() : base()
{
Attributes.Luck = 20;
}
public Luckblade( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class MacheteOfDefense : ElvenMachete
{
public override int LabelNumber{ get{ return 1073535; } } // machete of defense
[Constructable]
public MacheteOfDefense() : base()
{
Attributes.DefendChance = 5;
}
public MacheteOfDefense( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class MagekillerAssassinSpike : AssassinSpike
{
public override int LabelNumber{ get{ return 1073519; } } // magekiller assassin spike
[Constructable]
public MagekillerAssassinSpike() : base()
{
WeaponAttributes.HitLeechMana = 16;
}
public MagekillerAssassinSpike( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class MagekillerLeafblade : Leafblade
{
public override int LabelNumber{ get{ return 1073523; } } // maagekiller leafblade
[Constructable]
public MagekillerLeafblade() : base()
{
WeaponAttributes.HitLeechMana = 16;
}
public MagekillerLeafblade( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class MagesRuneBlade : RuneBlade
{
public override int LabelNumber{ get{ return 1073538; } } // mage's rune blade
[Constructable]
public MagesRuneBlade() : base()
{
Attributes.CastSpeed = 1;
}
public MagesRuneBlade( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class OrcishMachete : ElvenMachete
{
public override int LabelNumber{ get{ return 1073534; } } // Orcish Machete
[Constructable]
public OrcishMachete() : base()
{
Attributes.BonusInt = -5;
Attributes.WeaponDamage = 10;
}
public OrcishMachete( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class RuneBladeOfKnowledge : RuneBlade
{
public override int LabelNumber{ get{ return 1073539; } } // rune blade of knowledge
[Constructable]
public RuneBladeOfKnowledge() : base()
{
Attributes.SpellDamage = 5;
}
public RuneBladeOfKnowledge( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class Runesabre : RuneBlade
{
public override int LabelNumber{ get{ return 1073537; } } // runesabre
[Constructable]
public Runesabre() : base()
{
SkillBonuses.SetValues( 0, SkillName.MagicResist, 5.0 );
WeaponAttributes.MageWeapon = -29;
}
public Runesabre( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class SerratedWarCleaver : WarCleaver
{
public override int LabelNumber{ get{ return 1073527; } } // serrated war cleaver
[Constructable]
public SerratedWarCleaver() : base()
{
Attributes.WeaponDamage = 7;
}
public SerratedWarCleaver( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class SpellbladeOfDefense : ElvenSpellblade
{
public override int LabelNumber{ get{ return 1073516; } } // spellblade of defense
[Constructable]
public SpellbladeOfDefense() : base()
{
Attributes.DefendChance = 5;
}
public SpellbladeOfDefense( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class TrueAssassinSpike : AssassinSpike
{
public override int LabelNumber{ get{ return 1073517; } } // true assassin spike
[Constructable]
public TrueAssassinSpike() : base()
{
Attributes.AttackChance = 4;
Attributes.WeaponDamage = 4;
}
public TrueAssassinSpike( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class TrueLeafblade : Leafblade
{
public override int LabelNumber{ get{ return 1073521; } } // true leafblade
[Constructable]
public TrueLeafblade() : base()
{
WeaponAttributes.ResistPoisonBonus = 5;
}
public TrueLeafblade( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class TrueRadiantScimitar : RadiantScimitar
{
public override int LabelNumber{ get{ return 1073541; } } // true radiant scimitar
[Constructable]
public TrueRadiantScimitar() : base()
{
Attributes.NightSight = 1;
}
public TrueRadiantScimitar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class TrueSpellblade : ElvenSpellblade
{
public override int LabelNumber{ get{ return 1073513; } } // true spellblade
[Constructable]
public TrueSpellblade() : base()
{
Attributes.SpellChanneling = 1;
Attributes.CastSpeed = -1;
}
public TrueSpellblade( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class TrueWarCleaver : WarCleaver
{
public override int LabelNumber{ get{ return 1073528; } } // true war cleaver
[Constructable]
public TrueWarCleaver() : base()
{
Attributes.WeaponDamage = 4;
Attributes.RegenHits = 2;
}
public TrueWarCleaver( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class TwinklingScimitar : RadiantScimitar
{
public override int LabelNumber{ get{ return 1073544; } } // twinkling scimitar
[Constructable]
public TwinklingScimitar() : base()
{
Attributes.DefendChance = 6;
}
public TwinklingScimitar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class WoundingAssassinSpike : AssassinSpike
{
public override int LabelNumber{ get{ return 1073520; } } // wounding assassin spike
[Constructable]
public WoundingAssassinSpike() : base()
{
WeaponAttributes.HitHarm = 15;
}
public WoundingAssassinSpike( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}