Adding some ML content
This commit is contained in:
parent
2eff293be9
commit
558126770e
131 changed files with 5490 additions and 0 deletions
34
Scripts/Items/Weapons/Swords/AdventurersMachete.cs
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34
Scripts/Items/Weapons/Swords/AdventurersMachete.cs
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@ -0,0 +1,34 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class AdventurersMachete : ElvenMachete
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{
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public override int LabelNumber{ get{ return 1073533; } } // adventurer's machete
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[Constructable]
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public AdventurersMachete() : base()
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{
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Attributes.Luck = 20;
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}
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public AdventurersMachete( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Swords/BoneMachete.cs
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34
Scripts/Items/Weapons/Swords/BoneMachete.cs
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@ -0,0 +1,34 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class BoneMachete : ElvenMachete
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{
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public override int LabelNumber{ get{ return 1020526; } } // bone machete
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[Constructable]
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public BoneMachete() : base()
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{
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// TODO attributes
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}
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public BoneMachete( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Swords/ChargedAssassinSpike.cs
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34
Scripts/Items/Weapons/Swords/ChargedAssassinSpike.cs
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@ -0,0 +1,34 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class ChargedAssassinSpike : AssassinSpike
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{
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public override int LabelNumber{ get{ return 1073518; } } // charged assassin spike
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[Constructable]
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public ChargedAssassinSpike() : base()
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{
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WeaponAttributes.HitLightning = 10;
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}
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public ChargedAssassinSpike( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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35
Scripts/Items/Weapons/Swords/CorruptedRuneBlade.cs
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35
Scripts/Items/Weapons/Swords/CorruptedRuneBlade.cs
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@ -0,0 +1,35 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class CorruptedRuneBlade : RuneBlade
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{
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public override int LabelNumber{ get{ return 1073540; } } // Corrupted Rune Blade
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[Constructable]
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public CorruptedRuneBlade() : base()
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{
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WeaponAttributes.ResistPhysicalBonus = -5;
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WeaponAttributes.ResistPoisonBonus = 12;
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}
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public CorruptedRuneBlade( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Swords/DarkglowScimitar.cs
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34
Scripts/Items/Weapons/Swords/DarkglowScimitar.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class DarkglowScimitar : RadiantScimitar
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{
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public override int LabelNumber{ get{ return 1073542; } } // darkglow scimitar
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[Constructable]
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public DarkglowScimitar() : base()
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{
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WeaponAttributes.HitDispel = 10;
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}
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public DarkglowScimitar( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Swords/DiseasedMachete.cs
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34
Scripts/Items/Weapons/Swords/DiseasedMachete.cs
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@ -0,0 +1,34 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class DiseasedMachete : ElvenMachete
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{
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public override int LabelNumber{ get{ return 1073536; } } // Diseased Machete
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[Constructable]
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public DiseasedMachete() : base()
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{
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WeaponAttributes.HitPoisonArea = 25;
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}
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public DiseasedMachete( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Swords/FierySpellblade.cs
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34
Scripts/Items/Weapons/Swords/FierySpellblade.cs
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@ -0,0 +1,34 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class FierySpellblade : ElvenSpellblade
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{
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public override int LabelNumber{ get{ return 1073515; } } // fiery spellblade
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[Constructable]
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public FierySpellblade() : base()
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{
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WeaponAttributes.ResistFireBonus = 5;
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}
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public FierySpellblade( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Swords/IcyScimitar.cs
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34
Scripts/Items/Weapons/Swords/IcyScimitar.cs
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@ -0,0 +1,34 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class IcyScimitar : RadiantScimitar
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{
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public override int LabelNumber{ get{ return 1073543; } } // icy scimitar
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[Constructable]
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public IcyScimitar() : base()
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{
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WeaponAttributes.HitHarm = 15;
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}
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public IcyScimitar( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Swords/IcySpellblade.cs
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34
Scripts/Items/Weapons/Swords/IcySpellblade.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class IcySpellblade : ElvenSpellblade
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{
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public override int LabelNumber{ get{ return 1073514; } } // icy spellblade
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[Constructable]
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public IcySpellblade() : base()
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{
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WeaponAttributes.ResistColdBonus = 5;
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}
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public IcySpellblade( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Swords/KnightsWarCleaver.cs
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34
Scripts/Items/Weapons/Swords/KnightsWarCleaver.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class KnightsWarCleaver : WarCleaver
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{
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public override int LabelNumber{ get{ return 1073525; } } // knight's war cleaver
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[Constructable]
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public KnightsWarCleaver() : base()
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{
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Attributes.RegenHits = 3;
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}
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public KnightsWarCleaver( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Swords/LeafbladeOfEase.cs
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34
Scripts/Items/Weapons/Swords/LeafbladeOfEase.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class LeafbladeOfEase : Leafblade
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{
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public override int LabelNumber{ get{ return 1073524; } } // leafblade of ease
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[Constructable]
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public LeafbladeOfEase() : base()
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{
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WeaponAttributes.UseBestSkill = 1;
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}
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public LeafbladeOfEase( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Swords/Luckblade.cs
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34
Scripts/Items/Weapons/Swords/Luckblade.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class Luckblade : Leafblade
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{
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public override int LabelNumber{ get{ return 1073522; } } // luckblade
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[Constructable]
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public Luckblade() : base()
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{
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Attributes.Luck = 20;
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}
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public Luckblade( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Swords/MacheteOfDefense.cs
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34
Scripts/Items/Weapons/Swords/MacheteOfDefense.cs
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@ -0,0 +1,34 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class MacheteOfDefense : ElvenMachete
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{
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public override int LabelNumber{ get{ return 1073535; } } // machete of defense
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[Constructable]
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public MacheteOfDefense() : base()
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{
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Attributes.DefendChance = 5;
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}
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public MacheteOfDefense( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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|
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Swords/MagekillerAssassinSpike.cs
Normal file
34
Scripts/Items/Weapons/Swords/MagekillerAssassinSpike.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class MagekillerAssassinSpike : AssassinSpike
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{
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public override int LabelNumber{ get{ return 1073519; } } // magekiller assassin spike
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[Constructable]
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public MagekillerAssassinSpike() : base()
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{
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WeaponAttributes.HitLeechMana = 16;
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}
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public MagekillerAssassinSpike( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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|
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writer.WriteEncodedInt( 0 ); // version
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}
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|
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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34
Scripts/Items/Weapons/Swords/MagekillerLeafblade.cs
Normal file
34
Scripts/Items/Weapons/Swords/MagekillerLeafblade.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class MagekillerLeafblade : Leafblade
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{
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public override int LabelNumber{ get{ return 1073523; } } // maagekiller leafblade
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[Constructable]
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public MagekillerLeafblade() : base()
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{
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WeaponAttributes.HitLeechMana = 16;
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}
|
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public MagekillerLeafblade( Serial serial ) : base( serial )
|
||||
{
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}
|
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|
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public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
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||||
}
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||||
}
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}
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34
Scripts/Items/Weapons/Swords/MagesRuneBlade.cs
Normal file
34
Scripts/Items/Weapons/Swords/MagesRuneBlade.cs
Normal file
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@ -0,0 +1,34 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class MagesRuneBlade : RuneBlade
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{
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public override int LabelNumber{ get{ return 1073538; } } // mage's rune blade
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|
||||
[Constructable]
|
||||
public MagesRuneBlade() : base()
|
||||
{
|
||||
Attributes.CastSpeed = 1;
|
||||
}
|
||||
|
||||
public MagesRuneBlade( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
35
Scripts/Items/Weapons/Swords/OrcishMachete.cs
Normal file
35
Scripts/Items/Weapons/Swords/OrcishMachete.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class OrcishMachete : ElvenMachete
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073534; } } // Orcish Machete
|
||||
|
||||
[Constructable]
|
||||
public OrcishMachete() : base()
|
||||
{
|
||||
Attributes.BonusInt = -5;
|
||||
Attributes.WeaponDamage = 10;
|
||||
}
|
||||
|
||||
public OrcishMachete( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/RuneBladeOfKnowledge.cs
Normal file
34
Scripts/Items/Weapons/Swords/RuneBladeOfKnowledge.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class RuneBladeOfKnowledge : RuneBlade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073539; } } // rune blade of knowledge
|
||||
|
||||
[Constructable]
|
||||
public RuneBladeOfKnowledge() : base()
|
||||
{
|
||||
Attributes.SpellDamage = 5;
|
||||
}
|
||||
|
||||
public RuneBladeOfKnowledge( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
35
Scripts/Items/Weapons/Swords/Runesabre.cs
Normal file
35
Scripts/Items/Weapons/Swords/Runesabre.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Runesabre : RuneBlade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073537; } } // runesabre
|
||||
|
||||
[Constructable]
|
||||
public Runesabre() : base()
|
||||
{
|
||||
SkillBonuses.SetValues( 0, SkillName.MagicResist, 5.0 );
|
||||
WeaponAttributes.MageWeapon = -29;
|
||||
}
|
||||
|
||||
public Runesabre( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/SerratedWarCleaver.cs
Normal file
34
Scripts/Items/Weapons/Swords/SerratedWarCleaver.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SerratedWarCleaver : WarCleaver
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073527; } } // serrated war cleaver
|
||||
|
||||
[Constructable]
|
||||
public SerratedWarCleaver() : base()
|
||||
{
|
||||
Attributes.WeaponDamage = 7;
|
||||
}
|
||||
|
||||
public SerratedWarCleaver( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/SpellbladeOfDefense.cs
Normal file
34
Scripts/Items/Weapons/Swords/SpellbladeOfDefense.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SpellbladeOfDefense : ElvenSpellblade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073516; } } // spellblade of defense
|
||||
|
||||
[Constructable]
|
||||
public SpellbladeOfDefense() : base()
|
||||
{
|
||||
Attributes.DefendChance = 5;
|
||||
}
|
||||
|
||||
public SpellbladeOfDefense( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
35
Scripts/Items/Weapons/Swords/TrueAssassinSpike.cs
Normal file
35
Scripts/Items/Weapons/Swords/TrueAssassinSpike.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TrueAssassinSpike : AssassinSpike
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073517; } } // true assassin spike
|
||||
|
||||
[Constructable]
|
||||
public TrueAssassinSpike() : base()
|
||||
{
|
||||
Attributes.AttackChance = 4;
|
||||
Attributes.WeaponDamage = 4;
|
||||
}
|
||||
|
||||
public TrueAssassinSpike( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/TrueLeafblade.cs
Normal file
34
Scripts/Items/Weapons/Swords/TrueLeafblade.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TrueLeafblade : Leafblade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073521; } } // true leafblade
|
||||
|
||||
[Constructable]
|
||||
public TrueLeafblade() : base()
|
||||
{
|
||||
WeaponAttributes.ResistPoisonBonus = 5;
|
||||
}
|
||||
|
||||
public TrueLeafblade( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/TrueRadiantScimitar.cs
Normal file
34
Scripts/Items/Weapons/Swords/TrueRadiantScimitar.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TrueRadiantScimitar : RadiantScimitar
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073541; } } // true radiant scimitar
|
||||
|
||||
[Constructable]
|
||||
public TrueRadiantScimitar() : base()
|
||||
{
|
||||
Attributes.NightSight = 1;
|
||||
}
|
||||
|
||||
public TrueRadiantScimitar( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
35
Scripts/Items/Weapons/Swords/TrueSpellblade.cs
Normal file
35
Scripts/Items/Weapons/Swords/TrueSpellblade.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TrueSpellblade : ElvenSpellblade
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073513; } } // true spellblade
|
||||
|
||||
[Constructable]
|
||||
public TrueSpellblade() : base()
|
||||
{
|
||||
Attributes.SpellChanneling = 1;
|
||||
Attributes.CastSpeed = -1;
|
||||
}
|
||||
|
||||
public TrueSpellblade( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
35
Scripts/Items/Weapons/Swords/TrueWarCleaver.cs
Normal file
35
Scripts/Items/Weapons/Swords/TrueWarCleaver.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TrueWarCleaver : WarCleaver
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073528; } } // true war cleaver
|
||||
|
||||
[Constructable]
|
||||
public TrueWarCleaver() : base()
|
||||
{
|
||||
Attributes.WeaponDamage = 4;
|
||||
Attributes.RegenHits = 2;
|
||||
}
|
||||
|
||||
public TrueWarCleaver( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/TwinklingScimitar.cs
Normal file
34
Scripts/Items/Weapons/Swords/TwinklingScimitar.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TwinklingScimitar : RadiantScimitar
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073544; } } // twinkling scimitar
|
||||
|
||||
[Constructable]
|
||||
public TwinklingScimitar() : base()
|
||||
{
|
||||
Attributes.DefendChance = 6;
|
||||
}
|
||||
|
||||
public TwinklingScimitar( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Weapons/Swords/WoundingAssassinSpike.cs
Normal file
34
Scripts/Items/Weapons/Swords/WoundingAssassinSpike.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class WoundingAssassinSpike : AssassinSpike
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1073520; } } // wounding assassin spike
|
||||
|
||||
[Constructable]
|
||||
public WoundingAssassinSpike() : base()
|
||||
{
|
||||
WeaponAttributes.HitHarm = 15;
|
||||
}
|
||||
|
||||
public WoundingAssassinSpike( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue