refactor: Move legacy deserialization into the .Migrations.cs partials (#2575)
Follow-up to #2574, which added a `.Migrations.cs` partial to `BaseWeapon`. Pure relocation — no behaviour change. ## The inconsistency `BaseArmor` and `BaseClothing` already kept their pre-codegen `Deserialize(reader, version)` in a `.Migrations.cs` partial, but left the `OldSaveFlag` enum and the `GetSaveFlag` helper behind in the main class file — even though every call site is in the partial: | Class | `Deserialize` | `GetSaveFlag` / `OldSaveFlag` | Call sites outside the partial | |---|---|---|---| | `BaseArmor` | already in partial | in main file | 0 of 26 | | `BaseClothing` | already in partial | in main file | 0 of 12 | | `BaseWeapon` | in main file | in main file | — | `BaseWeapon` had all three still inline, with its new `.Migrations.cs` holding only a `MigrateFrom`. ## After All three follow the same layout: `MigrateFrom` newest to oldest, then the pre-codegen `Deserialize`, then `GetSaveFlag`, then `OldSaveFlag`. That moves ~290 lines of legacy read path out of `BaseWeapon.cs` — the file that needed it most at ~3,900 lines — and leaves the main class files describing only how the type behaves today. ## Reviewing this The diff is large and almost entirely noise, so it is probably not worth reading line by line. Two checks are stronger: - **Nothing was lost or altered.** Across each `.cs` / `.Migrations.cs` pair, the multiset of non-blank source lines is identical to `main` except for one added comment (below). The relocation was done mechanically and asserted against that invariant rather than by hand. - **Nothing about serialization moved with the code.** Running `ModernUOSchemaGenerator` after the move emits no new migration files. The complete set of intentional additions: - `using System;` in each of the three partials, for the `[Flags]` attribute (implicit usings are not enabled here). - `// Version 9 (pre-codegen)` above `BaseWeapon`'s moved `Deserialize`, matching the marker `BaseArmor` and `BaseClothing` already carry. Version 9 is correct because `BaseWeapon.v10.json` is its earliest migration schema, so codegen began at 10. Everything else is blank-line placement. ## Verification Full solution builds in Release with 0 errors and 0 warnings; 1516 tests pass (815 `Server.Tests`, 701 `UOContent.Tests`).
This commit is contained in:
parent
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commit
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6 changed files with 324 additions and 316 deletions
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@ -1,3 +1,4 @@
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using System;
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using AMA = Server.Items.ArmorMeditationAllowance;
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namespace Server.Items;
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@ -192,4 +193,37 @@ public partial class BaseArmor
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PlayerConstructed = GetSaveFlag(flags, OldSaveFlag.PlayerConstructed);
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}
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private static bool GetSaveFlag(OldSaveFlag flags, OldSaveFlag toGet) => (flags & toGet) != 0;
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[Flags]
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private enum OldSaveFlag
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{
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None = 0x00000000,
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Attributes = 0x00000001,
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ArmorAttributes = 0x00000002,
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PhysicalBonus = 0x00000004,
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FireBonus = 0x00000008,
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ColdBonus = 0x00000010,
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PoisonBonus = 0x00000020,
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EnergyBonus = 0x00000040,
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Identified = 0x00000080,
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MaxHitPoints = 0x00000100,
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HitPoints = 0x00000200,
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Crafter = 0x00000400,
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Quality = 0x00000800,
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Durability = 0x00001000,
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Protection = 0x00002000,
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Resource = 0x00004000,
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BaseArmor = 0x00008000,
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StrBonus = 0x00010000,
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DexBonus = 0x00020000,
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IntBonus = 0x00040000,
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StrReq = 0x00080000,
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DexReq = 0x00100000,
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IntReq = 0x00200000,
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MedAllowance = 0x00400000,
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SkillBonuses = 0x00800000,
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PlayerConstructed = 0x01000000
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}
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}
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@ -1018,8 +1018,6 @@ namespace Server.Items
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(Parent as Mobile)?.Delta(MobileDelta.Armor); // Tell them armor rating has changed
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}
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private static bool GetSaveFlag(OldSaveFlag flags, OldSaveFlag toGet) => (flags & toGet) != 0;
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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@ -1506,35 +1504,5 @@ namespace Server.Items
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};
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}
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[Flags]
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private enum OldSaveFlag
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{
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None = 0x00000000,
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Attributes = 0x00000001,
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ArmorAttributes = 0x00000002,
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PhysicalBonus = 0x00000004,
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FireBonus = 0x00000008,
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ColdBonus = 0x00000010,
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PoisonBonus = 0x00000020,
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EnergyBonus = 0x00000040,
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Identified = 0x00000080,
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MaxHitPoints = 0x00000100,
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HitPoints = 0x00000200,
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Crafter = 0x00000400,
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Quality = 0x00000800,
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Durability = 0x00001000,
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Protection = 0x00002000,
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Resource = 0x00004000,
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BaseArmor = 0x00008000,
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StrBonus = 0x00010000,
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DexBonus = 0x00020000,
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IntBonus = 0x00040000,
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StrReq = 0x00080000,
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DexReq = 0x00100000,
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IntReq = 0x00200000,
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MedAllowance = 0x00400000,
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SkillBonuses = 0x00800000,
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PlayerConstructed = 0x01000000
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}
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}
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}
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@ -1,3 +1,5 @@
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using System;
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namespace Server.Items;
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public partial class BaseClothing
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@ -101,4 +103,23 @@ public partial class BaseClothing
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PlayerConstructed = GetSaveFlag(flags, OldSaveFlag.PlayerConstructed);
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}
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private static bool GetSaveFlag(OldSaveFlag flags, OldSaveFlag toGet) => (flags & toGet) != 0;
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[Flags]
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private enum OldSaveFlag
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{
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None = 0x00000000,
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Resource = 0x00000001,
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Attributes = 0x00000002,
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ClothingAttributes = 0x00000004,
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SkillBonuses = 0x00000008,
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Resistances = 0x00000010,
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MaxHitPoints = 0x00000020,
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HitPoints = 0x00000040,
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PlayerConstructed = 0x00000080,
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Crafter = 0x00000100,
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Quality = 0x00000200,
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StrReq = 0x00000400
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}
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}
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@ -880,8 +880,6 @@ namespace Server.Items
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InvalidateProperties();
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}
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private static bool GetSaveFlag(OldSaveFlag flags, OldSaveFlag toGet) => (flags & toGet) != 0;
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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@ -902,21 +900,5 @@ namespace Server.Items
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}
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}
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[Flags]
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private enum OldSaveFlag
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{
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None = 0x00000000,
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Resource = 0x00000001,
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Attributes = 0x00000002,
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ClothingAttributes = 0x00000004,
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SkillBonuses = 0x00000008,
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Resistances = 0x00000010,
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MaxHitPoints = 0x00000020,
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HitPoints = 0x00000040,
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PlayerConstructed = 0x00000080,
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Crafter = 0x00000100,
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Quality = 0x00000200,
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StrReq = 0x00000400
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}
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}
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}
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@ -1,3 +1,4 @@
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using System;
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using Server.Engines.Craft;
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namespace Server.Items;
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@ -39,4 +40,272 @@ public partial class BaseWeapon
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_aosElementDamages = content.AosElementDamages ?? AosElementAttributesDefaultValue();
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_engravedText = content.EngravedText;
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}
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// Version 9 (pre-codegen)
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private void Deserialize(IGenericReader reader, int version)
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{
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var flags = (OldSaveFlag)reader.ReadInt();
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if (GetSaveFlag(flags, OldSaveFlag.DamageLevel))
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{
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_damageLevel = (WeaponDamageLevel)reader.ReadInt();
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}
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if (GetSaveFlag(flags, OldSaveFlag.AccuracyLevel))
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{
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_accuracyLevel = (WeaponAccuracyLevel)reader.ReadInt();
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}
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if (GetSaveFlag(flags, OldSaveFlag.DurabilityLevel))
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{
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_durabilityLevel = (WeaponDurabilityLevel)reader.ReadInt();
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}
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if (GetSaveFlag(flags, OldSaveFlag.Quality))
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{
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_quality = (WeaponQuality)reader.ReadInt();
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}
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else
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{
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_quality = WeaponQuality.Regular;
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}
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if (GetSaveFlag(flags, OldSaveFlag.Hits))
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{
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_hitPoints = reader.ReadInt();
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}
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if (GetSaveFlag(flags, OldSaveFlag.MaxHits))
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{
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_maxHitPoints = reader.ReadInt();
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}
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if (GetSaveFlag(flags, OldSaveFlag.Slayer))
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{
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_slayer = (SlayerName)reader.ReadInt();
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}
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if (GetSaveFlag(flags, OldSaveFlag.Poison))
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{
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_poison = reader.ReadPoison();
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}
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if (GetSaveFlag(flags, OldSaveFlag.PoisonCharges))
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{
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_poisonCharges = reader.ReadInt();
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}
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if (GetSaveFlag(flags, OldSaveFlag.Crafter))
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{
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Timer.DelayCall(crafter => _crafter = crafter?.RawName, reader.ReadEntity<Mobile>());
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}
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if (GetSaveFlag(flags, OldSaveFlag.Identified))
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{
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_identified = version >= 6 || reader.ReadBool();
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}
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if (GetSaveFlag(flags, OldSaveFlag.StrReq))
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{
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_strRequirement = reader.ReadInt();
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}
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else
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{
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_strRequirement = -1;
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}
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if (GetSaveFlag(flags, OldSaveFlag.DexReq))
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{
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_dexRequirement = reader.ReadInt();
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}
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else
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{
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_dexRequirement = -1;
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}
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if (GetSaveFlag(flags, OldSaveFlag.IntReq))
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{
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_intRequirement = reader.ReadInt();
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}
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else
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{
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_intRequirement = -1;
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}
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if (GetSaveFlag(flags, OldSaveFlag.MinDamage))
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{
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_minDamage = reader.ReadInt();
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}
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else
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{
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_minDamage = -1;
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}
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if (GetSaveFlag(flags, OldSaveFlag.MaxDamage))
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{
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_maxDamage = reader.ReadInt();
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}
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else
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{
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_maxDamage = -1;
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}
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if (GetSaveFlag(flags, OldSaveFlag.HitSound))
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{
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_hitSound = reader.ReadInt();
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}
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else
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{
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_hitSound = -1;
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}
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if (GetSaveFlag(flags, OldSaveFlag.MissSound))
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{
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_missSound = reader.ReadInt();
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}
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else
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{
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_missSound = -1;
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}
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if (GetSaveFlag(flags, OldSaveFlag.Speed))
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{
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if (version < 9)
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{
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_speed = reader.ReadInt();
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}
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else
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{
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_speed = reader.ReadFloat();
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}
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}
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else
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{
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_speed = -1;
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}
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if (GetSaveFlag(flags, OldSaveFlag.MaxRange))
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{
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_maxRange = reader.ReadInt();
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}
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else
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{
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_maxRange = -1;
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}
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if (GetSaveFlag(flags, OldSaveFlag.Skill))
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{
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_skill = (SkillName)reader.ReadInt();
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}
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else
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{
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_skill = (SkillName)(-1);
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}
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if (GetSaveFlag(flags, OldSaveFlag.Type))
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{
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_type = (WeaponType)reader.ReadInt();
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}
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else
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{
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_type = (WeaponType)(-1);
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}
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if (GetSaveFlag(flags, OldSaveFlag.Animation))
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{
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_animation = (WeaponAnimation)reader.ReadInt();
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}
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else
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{
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_animation = (WeaponAnimation)(-1);
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}
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if (GetSaveFlag(flags, OldSaveFlag.Resource))
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{
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_resource = (CraftResource)reader.ReadInt();
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}
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else
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{
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_resource = CraftResource.Iron;
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}
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Attributes = new AosAttributes(this);
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if (GetSaveFlag(flags, OldSaveFlag.Attributes))
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{
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Attributes.Deserialize(reader);
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}
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WeaponAttributes = new AosWeaponAttributes(this);
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if (GetSaveFlag(flags, OldSaveFlag.WeaponAttributes))
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{
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WeaponAttributes.Deserialize(reader);
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}
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PlayerConstructed = GetSaveFlag(flags, OldSaveFlag.PlayerConstructed);
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SkillBonuses = new AosSkillBonuses(this);
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if (GetSaveFlag(flags, OldSaveFlag.SkillBonuses))
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{
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SkillBonuses.Deserialize(reader);
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}
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if (GetSaveFlag(flags, OldSaveFlag.Slayer2))
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{
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_slayer2 = (SlayerName)reader.ReadInt();
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}
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AosElementDamages = new AosElementAttributes(this);
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if (GetSaveFlag(flags, OldSaveFlag.ElementalDamages))
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{
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AosElementDamages.Deserialize(reader);
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}
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if (GetSaveFlag(flags, OldSaveFlag.EngravedText))
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{
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_engravedText = reader.ReadString();
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}
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}
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private static bool GetSaveFlag(OldSaveFlag flags, OldSaveFlag toGet) => (flags & toGet) != 0;
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[Flags]
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private enum OldSaveFlag
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{
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None = 0x00000000,
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DamageLevel = 0x00000001,
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AccuracyLevel = 0x00000002,
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DurabilityLevel = 0x00000004,
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Quality = 0x00000008,
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Hits = 0x00000010,
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MaxHits = 0x00000020,
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Slayer = 0x00000040,
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Poison = 0x00000080,
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PoisonCharges = 0x00000100,
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Crafter = 0x00000200,
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Identified = 0x00000400,
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StrReq = 0x00000800,
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DexReq = 0x00001000,
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IntReq = 0x00002000,
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MinDamage = 0x00004000,
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MaxDamage = 0x00008000,
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HitSound = 0x00010000,
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MissSound = 0x00020000,
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Speed = 0x00040000,
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MaxRange = 0x00080000,
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Skill = 0x00100000,
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Type = 0x00200000,
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Animation = 0x00400000,
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Resource = 0x00800000,
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Attributes = 0x01000000,
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WeaponAttributes = 0x02000000,
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PlayerConstructed = 0x04000000,
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SkillBonuses = 0x08000000,
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Slayer2 = 0x10000000,
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ElementalDamages = 0x20000000,
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EngravedText = 0x40000000
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}
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}
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@ -3571,236 +3571,6 @@ public abstract partial class BaseWeapon
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}
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}
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private static bool GetSaveFlag(OldSaveFlag flags, OldSaveFlag toGet) => (flags & toGet) != 0;
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private void Deserialize(IGenericReader reader, int version)
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{
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var flags = (OldSaveFlag)reader.ReadInt();
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if (GetSaveFlag(flags, OldSaveFlag.DamageLevel))
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{
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_damageLevel = (WeaponDamageLevel)reader.ReadInt();
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}
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if (GetSaveFlag(flags, OldSaveFlag.AccuracyLevel))
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{
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_accuracyLevel = (WeaponAccuracyLevel)reader.ReadInt();
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}
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if (GetSaveFlag(flags, OldSaveFlag.DurabilityLevel))
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{
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_durabilityLevel = (WeaponDurabilityLevel)reader.ReadInt();
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}
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if (GetSaveFlag(flags, OldSaveFlag.Quality))
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{
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_quality = (WeaponQuality)reader.ReadInt();
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}
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else
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{
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_quality = WeaponQuality.Regular;
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}
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if (GetSaveFlag(flags, OldSaveFlag.Hits))
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{
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_hitPoints = reader.ReadInt();
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}
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if (GetSaveFlag(flags, OldSaveFlag.MaxHits))
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{
|
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_maxHitPoints = reader.ReadInt();
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}
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if (GetSaveFlag(flags, OldSaveFlag.Slayer))
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{
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_slayer = (SlayerName)reader.ReadInt();
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}
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if (GetSaveFlag(flags, OldSaveFlag.Poison))
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{
|
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_poison = reader.ReadPoison();
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}
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if (GetSaveFlag(flags, OldSaveFlag.PoisonCharges))
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{
|
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_poisonCharges = reader.ReadInt();
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}
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|
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if (GetSaveFlag(flags, OldSaveFlag.Crafter))
|
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{
|
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Timer.DelayCall(crafter => _crafter = crafter?.RawName, reader.ReadEntity<Mobile>());
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}
|
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|
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if (GetSaveFlag(flags, OldSaveFlag.Identified))
|
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{
|
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_identified = version >= 6 || reader.ReadBool();
|
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}
|
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|
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if (GetSaveFlag(flags, OldSaveFlag.StrReq))
|
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{
|
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_strRequirement = reader.ReadInt();
|
||||
}
|
||||
else
|
||||
{
|
||||
_strRequirement = -1;
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, OldSaveFlag.DexReq))
|
||||
{
|
||||
_dexRequirement = reader.ReadInt();
|
||||
}
|
||||
else
|
||||
{
|
||||
_dexRequirement = -1;
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, OldSaveFlag.IntReq))
|
||||
{
|
||||
_intRequirement = reader.ReadInt();
|
||||
}
|
||||
else
|
||||
{
|
||||
_intRequirement = -1;
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, OldSaveFlag.MinDamage))
|
||||
{
|
||||
_minDamage = reader.ReadInt();
|
||||
}
|
||||
else
|
||||
{
|
||||
_minDamage = -1;
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, OldSaveFlag.MaxDamage))
|
||||
{
|
||||
_maxDamage = reader.ReadInt();
|
||||
}
|
||||
else
|
||||
{
|
||||
_maxDamage = -1;
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, OldSaveFlag.HitSound))
|
||||
{
|
||||
_hitSound = reader.ReadInt();
|
||||
}
|
||||
else
|
||||
{
|
||||
_hitSound = -1;
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, OldSaveFlag.MissSound))
|
||||
{
|
||||
_missSound = reader.ReadInt();
|
||||
}
|
||||
else
|
||||
{
|
||||
_missSound = -1;
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, OldSaveFlag.Speed))
|
||||
{
|
||||
if (version < 9)
|
||||
{
|
||||
_speed = reader.ReadInt();
|
||||
}
|
||||
else
|
||||
{
|
||||
_speed = reader.ReadFloat();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_speed = -1;
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, OldSaveFlag.MaxRange))
|
||||
{
|
||||
_maxRange = reader.ReadInt();
|
||||
}
|
||||
else
|
||||
{
|
||||
_maxRange = -1;
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, OldSaveFlag.Skill))
|
||||
{
|
||||
_skill = (SkillName)reader.ReadInt();
|
||||
}
|
||||
else
|
||||
{
|
||||
_skill = (SkillName)(-1);
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, OldSaveFlag.Type))
|
||||
{
|
||||
_type = (WeaponType)reader.ReadInt();
|
||||
}
|
||||
else
|
||||
{
|
||||
_type = (WeaponType)(-1);
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, OldSaveFlag.Animation))
|
||||
{
|
||||
_animation = (WeaponAnimation)reader.ReadInt();
|
||||
}
|
||||
else
|
||||
{
|
||||
_animation = (WeaponAnimation)(-1);
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, OldSaveFlag.Resource))
|
||||
{
|
||||
_resource = (CraftResource)reader.ReadInt();
|
||||
}
|
||||
else
|
||||
{
|
||||
_resource = CraftResource.Iron;
|
||||
}
|
||||
|
||||
Attributes = new AosAttributes(this);
|
||||
|
||||
if (GetSaveFlag(flags, OldSaveFlag.Attributes))
|
||||
{
|
||||
Attributes.Deserialize(reader);
|
||||
}
|
||||
|
||||
WeaponAttributes = new AosWeaponAttributes(this);
|
||||
|
||||
if (GetSaveFlag(flags, OldSaveFlag.WeaponAttributes))
|
||||
{
|
||||
WeaponAttributes.Deserialize(reader);
|
||||
}
|
||||
|
||||
PlayerConstructed = GetSaveFlag(flags, OldSaveFlag.PlayerConstructed);
|
||||
|
||||
SkillBonuses = new AosSkillBonuses(this);
|
||||
|
||||
if (GetSaveFlag(flags, OldSaveFlag.SkillBonuses))
|
||||
{
|
||||
SkillBonuses.Deserialize(reader);
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, OldSaveFlag.Slayer2))
|
||||
{
|
||||
_slayer2 = (SlayerName)reader.ReadInt();
|
||||
}
|
||||
|
||||
AosElementDamages = new AosElementAttributes(this);
|
||||
|
||||
if (GetSaveFlag(flags, OldSaveFlag.ElementalDamages))
|
||||
{
|
||||
AosElementDamages.Deserialize(reader);
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, OldSaveFlag.EngravedText))
|
||||
{
|
||||
_engravedText = reader.ReadString();
|
||||
}
|
||||
}
|
||||
|
||||
[AfterDeserialization]
|
||||
private void AfterDeserialization()
|
||||
{
|
||||
|
|
@ -3866,42 +3636,6 @@ public abstract partial class BaseWeapon
|
|||
}
|
||||
}
|
||||
|
||||
[Flags]
|
||||
private enum OldSaveFlag
|
||||
{
|
||||
None = 0x00000000,
|
||||
DamageLevel = 0x00000001,
|
||||
AccuracyLevel = 0x00000002,
|
||||
DurabilityLevel = 0x00000004,
|
||||
Quality = 0x00000008,
|
||||
Hits = 0x00000010,
|
||||
MaxHits = 0x00000020,
|
||||
Slayer = 0x00000040,
|
||||
Poison = 0x00000080,
|
||||
PoisonCharges = 0x00000100,
|
||||
Crafter = 0x00000200,
|
||||
Identified = 0x00000400,
|
||||
StrReq = 0x00000800,
|
||||
DexReq = 0x00001000,
|
||||
IntReq = 0x00002000,
|
||||
MinDamage = 0x00004000,
|
||||
MaxDamage = 0x00008000,
|
||||
HitSound = 0x00010000,
|
||||
MissSound = 0x00020000,
|
||||
Speed = 0x00040000,
|
||||
MaxRange = 0x00080000,
|
||||
Skill = 0x00100000,
|
||||
Type = 0x00200000,
|
||||
Animation = 0x00400000,
|
||||
Resource = 0x00800000,
|
||||
Attributes = 0x01000000,
|
||||
WeaponAttributes = 0x02000000,
|
||||
PlayerConstructed = 0x04000000,
|
||||
SkillBonuses = 0x08000000,
|
||||
Slayer2 = 0x10000000,
|
||||
ElementalDamages = 0x20000000,
|
||||
EngravedText = 0x40000000
|
||||
}
|
||||
}
|
||||
|
||||
public enum CheckSlayerResult
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue