a few generics and misc code cleanup
slight tweaks/opt
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parent
83190372f8
commit
566de1c2cf
20 changed files with 125 additions and 164 deletions
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@ -4706,11 +4706,11 @@ namespace Server.Mobiles
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private DateTime m_NextHourlyCheck;
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protected override void OnTick()
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{
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bool hasHourElapsed = ( DateTime.Now >= m_NextHourlyCheck );
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if ( hasHourElapsed )
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{
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if ( DateTime.Now >= m_NextHourlyCheck )
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m_NextHourlyCheck = DateTime.Now + TimeSpan.FromHours( 1.0 );
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else
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return;
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List<BaseCreature> toRelease = new List<BaseCreature>();
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@ -4751,9 +4751,7 @@ namespace Server.Mobiles
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if ( c.Map != Map.Internal )
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{
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// Every hour all pets lose 10% of max loyalty.
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if ( hasHourElapsed )
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c.Loyalty -= (BaseCreature.MaxLoyalty / 10);
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c.Loyalty -= (BaseCreature.MaxLoyalty / 10);
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if( c.Loyalty < (BaseCreature.MaxLoyalty / 10) )
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{
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@ -4767,7 +4765,7 @@ namespace Server.Mobiles
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}
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// added lines to check if a wild creature in a house region has to be removed or not
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if ( (!c.Controlled && ( c.Region.IsPartOf( typeof( HouseRegion ) ) && c.CanBeDamaged()) || (hasHourElapsed && c.RemoveIfUntamed && c.Spawner == null )) )
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if ( (!c.Controlled && ( c.Region.IsPartOf( typeof( HouseRegion ) ) && c.CanBeDamaged()) || ( c.RemoveIfUntamed && c.Spawner == null )) )
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{
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c.RemoveStep++;
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@ -1,27 +1,25 @@
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using System;
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using System.Collections.Generic;
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using Server;
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using Server.Targeting;
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using Server.Mobiles;
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using System.Collections;
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using Server.Targeting;
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namespace Server.Targets
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{
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public class AIControlMobileTarget : Target
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{
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private ArrayList m_List;
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private List<BaseAI> m_List;
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private OrderType m_Order;
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public OrderType Order
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{
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get
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{
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public OrderType Order {
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get {
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return m_Order;
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}
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}
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public AIControlMobileTarget( BaseAI ai, OrderType order ) : base( -1, false, ( order == OrderType.Attack ? TargetFlags.Harmful : TargetFlags.None ) )
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{
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m_List = new ArrayList();
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m_List = new List<BaseAI>();
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m_Order = order;
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AddAI( ai );
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@ -35,10 +33,10 @@ namespace Server.Targets
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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{
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if ( o is Mobile ) {
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Mobile m = (Mobile)o;
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for ( int i = 0; i < m_List.Count; ++i )
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((BaseAI)m_List[i]).EndPickTarget( from, (Mobile)o, m_Order );
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m_List[i].EndPickTarget( from, m, m_Order );
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}
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}
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}
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