a few generics and misc code cleanup
slight tweaks/opt
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parent
83190372f8
commit
566de1c2cf
20 changed files with 125 additions and 164 deletions
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@ -4706,11 +4706,11 @@ namespace Server.Mobiles
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private DateTime m_NextHourlyCheck;
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protected override void OnTick()
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{
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bool hasHourElapsed = ( DateTime.Now >= m_NextHourlyCheck );
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if ( hasHourElapsed )
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{
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if ( DateTime.Now >= m_NextHourlyCheck )
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m_NextHourlyCheck = DateTime.Now + TimeSpan.FromHours( 1.0 );
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else
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return;
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List<BaseCreature> toRelease = new List<BaseCreature>();
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@ -4751,9 +4751,7 @@ namespace Server.Mobiles
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if ( c.Map != Map.Internal )
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{
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// Every hour all pets lose 10% of max loyalty.
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if ( hasHourElapsed )
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c.Loyalty -= (BaseCreature.MaxLoyalty / 10);
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c.Loyalty -= (BaseCreature.MaxLoyalty / 10);
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if( c.Loyalty < (BaseCreature.MaxLoyalty / 10) )
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{
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@ -4767,7 +4765,7 @@ namespace Server.Mobiles
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}
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// added lines to check if a wild creature in a house region has to be removed or not
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if ( (!c.Controlled && ( c.Region.IsPartOf( typeof( HouseRegion ) ) && c.CanBeDamaged()) || (hasHourElapsed && c.RemoveIfUntamed && c.Spawner == null )) )
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if ( (!c.Controlled && ( c.Region.IsPartOf( typeof( HouseRegion ) ) && c.CanBeDamaged()) || ( c.RemoveIfUntamed && c.Spawner == null )) )
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{
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c.RemoveStep++;
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