a few generics and misc code cleanup

slight tweaks/opt
This commit is contained in:
mark 2007-01-19 19:33:13 +00:00
parent 83190372f8
commit 566de1c2cf
20 changed files with 125 additions and 164 deletions

View file

@ -1,10 +1,9 @@
using System;
using System.Collections;
using Server;
using Server.Items;
using Server.Engines.Craft;
using Mat = Server.Engines.BulkOrders.BulkMaterialType;
using System.Collections.Generic;
using Server;
using Server.Engines.Craft;
using Server.Items;
using Mat = Server.Engines.BulkOrders.BulkMaterialType;
namespace Server.Engines.BulkOrders
{
@ -132,7 +131,7 @@ namespace Server.Engines.BulkOrders
CraftSystem system = DefBlacksmithy.CraftSystem;
ArrayList validEntries = new ArrayList();
List<SmallBulkEntry> validEntries = new List<SmallBulkEntry>();
for ( int i = 0; i < entries.Length; ++i )
{
@ -156,7 +155,7 @@ namespace Server.Engines.BulkOrders
if ( validEntries.Count > 0 )
{
SmallBulkEntry entry = (SmallBulkEntry)validEntries[Utility.Random( validEntries.Count )];
SmallBulkEntry entry = validEntries[Utility.Random( validEntries.Count )];
return new SmallSmithBOD( entry, material, amountMax, reqExceptional );
}
}

View file

@ -1,9 +1,8 @@
using System;
using System.Collections;
using Server;
using Server.Items;
using Server.Engines.Craft;
using System.Collections.Generic;
using Server;
using Server.Engines.Craft;
using Server.Items;
namespace Server.Engines.BulkOrders
{
@ -124,7 +123,7 @@ namespace Server.Engines.BulkOrders
CraftSystem system = DefTailoring.CraftSystem;
ArrayList validEntries = new ArrayList();
List<SmallBulkEntry> validEntries = new List<SmallBulkEntry>();
for ( int i = 0; i < entries.Length; ++i )
{
@ -148,7 +147,7 @@ namespace Server.Engines.BulkOrders
if ( validEntries.Count > 0 )
{
SmallBulkEntry entry = (SmallBulkEntry)validEntries[Utility.Random( validEntries.Count )];
SmallBulkEntry entry = validEntries[Utility.Random( validEntries.Count )];
return new SmallTailorBOD( entry, material, amountMax, reqExceptional );
}
}