a few generics and misc code cleanup
slight tweaks/opt
This commit is contained in:
parent
83190372f8
commit
566de1c2cf
20 changed files with 125 additions and 164 deletions
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@ -1,9 +1,9 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Network;
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using Server.Engines.Craft;
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using Server.Factions;
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using Server.Network;
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namespace Server.Items
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{
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@ -637,7 +637,7 @@ namespace Server.Items
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public override void OnSingleClick( Mobile from )
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{
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ArrayList attrs = new ArrayList();
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List<EquipInfoAttribute> attrs = new List<EquipInfoAttribute>();
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if ( DisplayLootType )
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{
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@ -670,7 +670,7 @@ namespace Server.Items
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if ( attrs.Count == 0 && Crafter == null && Name != null )
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return;
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EquipmentInfo eqInfo = new EquipmentInfo( number, m_Crafter, false, (EquipInfoAttribute[])attrs.ToArray( typeof( EquipInfoAttribute ) ) );
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EquipmentInfo eqInfo = new EquipmentInfo( number, m_Crafter, false, attrs.ToArray() );
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from.Send( new DisplayEquipmentInfo( this, eqInfo ) );
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}
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@ -1,5 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server.Commands;
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using Server.Network;
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@ -90,7 +89,7 @@ namespace Server.Items
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[Description( "Chain-links two or more targeted doors together." )]
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private static void ChainLink_OnCommand( CommandEventArgs e )
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{
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e.Mobile.BeginTarget( -1, false, TargetFlags.None, new TargetStateCallback( ChainLink_OnTarget ), new ArrayList() );
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e.Mobile.BeginTarget( -1, false, TargetFlags.None, new TargetStateCallback( ChainLink_OnTarget ), new List<BaseDoor>() );
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e.Mobile.SendMessage( "Target the first of a sequence of doors to link." );
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}
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@ -105,14 +104,14 @@ namespace Server.Items
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}
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else
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{
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ArrayList list = (ArrayList)state;
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List<BaseDoor> list = (List<BaseDoor>)state;
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if ( list.Count > 0 && list[0] == door )
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{
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if ( list.Count >= 2 )
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{
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for ( int i = 0; i < list.Count; ++i )
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((BaseDoor)list[i]).Link = ((BaseDoor)list[(i + 1) % list.Count]);
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list[i].Link = list[(i + 1) % list.Count];
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from.SendMessage( "The chain of doors have been linked." );
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}
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@ -403,9 +402,9 @@ namespace Server.Items
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public virtual bool UseChainedFunctionality{ get{ return false; } }
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public ArrayList GetChain()
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public List<BaseDoor> GetChain()
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{
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ArrayList list = new ArrayList();
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List<BaseDoor> list = new List<BaseDoor>();
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BaseDoor c = this;
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do
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@ -422,12 +421,12 @@ namespace Server.Items
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if ( !UseChainedFunctionality )
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return CanClose();
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ArrayList list = GetChain();
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List<BaseDoor> list = GetChain();
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bool freeToClose = true;
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for ( int i = 0; freeToClose && i < list.Count; ++i )
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freeToClose = ((BaseDoor)list[i]).CanClose();
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freeToClose = list[i].CanClose();
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return freeToClose;
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}
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@ -490,10 +489,10 @@ namespace Server.Items
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{
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bool open = !m_Open;
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ArrayList list = GetChain();
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List<BaseDoor> list = GetChain();
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for ( int i = 0; i < list.Count; ++i )
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((BaseDoor)list[i]).Open = open;
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list[i].Open = open;
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}
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else
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{
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@ -1,5 +1,5 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Multis;
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using Server.Network;
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@ -152,7 +152,7 @@ namespace Server.Items
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public Container ConvertToStandardContainer()
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{
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Container metalBox = new MetalBox();
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ArrayList subItems = new ArrayList( Items );
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List<Item> subItems = new List<Item>( Items );
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foreach ( Item subItem in subItems )
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{
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@ -1,12 +1,11 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.ContextMenus;
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using Server.Engines.PartySystem;
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using Server.Gumps;
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using Server.Multis;
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using Server.Network;
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using Server.ContextMenus;
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using Server.Engines.PartySystem;
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namespace Server.Items
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{
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@ -274,7 +273,7 @@ namespace Server.Items
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}
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}
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private ArrayList m_Lifted = new ArrayList();
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private List<Item> m_Lifted = new List<Item>();
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private bool CheckLoot( Mobile m, bool criminalAction )
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{
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@ -365,7 +364,7 @@ namespace Server.Items
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writer.Write( (int) m_Level );
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writer.WriteDeltaTime( m_DeleteTime );
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writer.WriteItemList( m_Lifted, true );
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writer.Write( m_Lifted, true );
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}
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public override void Deserialize( GenericReader reader )
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@ -393,7 +392,7 @@ namespace Server.Items
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{
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m_Level = reader.ReadInt();
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m_DeleteTime = reader.ReadDeltaTime();
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m_Lifted = reader.ReadItemList();
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m_Lifted = reader.ReadStrongItemList();
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if ( version < 2 )
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m_Guardians = new List<Mobile>();
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@ -387,16 +387,16 @@ namespace Server.Items
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writer.WriteDeltaTime( m_TimeOfDeath );
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ArrayList list = ( m_RestoreTable == null ? null : new ArrayList( m_RestoreTable ) );
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List<KeyValuePair<Item, Point3D>> list = ( m_RestoreTable == null ? null : new List<KeyValuePair<Item, Point3D>>( m_RestoreTable ) );
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int count = ( list == null ? 0 : list.Count );
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writer.Write( count );
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for ( int i = 0; list != null && i < list.Count; ++i )
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for ( int i = 0; i < list.Count; ++i )
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{
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DictionaryEntry de = (DictionaryEntry)list[i];
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Item item = (Item)de.Key;
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Point3D loc = (Point3D)de.Value;
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KeyValuePair<Item, Point3D> kvp = list[i];
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Item item = kvp.Key;
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Point3D loc = kvp.Value;
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writer.Write( item );
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@ -644,20 +644,14 @@ namespace Server.Items
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list.Add( new OpenCorpseEntry() );
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}
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private Hashtable m_RestoreTable;
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private Dictionary<Item, Point3D> m_RestoreTable;
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public bool GetRestoreInfo( Item item, ref Point3D loc )
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{
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if ( m_RestoreTable == null || item == null )
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return false;
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object obj = m_RestoreTable[item];
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if ( obj == null )
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return false;
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loc = (Point3D)obj;
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return true;
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return m_RestoreTable.TryGetValue( item, out loc );
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}
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public void SetRestoreInfo( Item item, Point3D loc )
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@ -666,7 +660,7 @@ namespace Server.Items
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return;
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if ( m_RestoreTable == null )
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m_RestoreTable = new Hashtable();
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m_RestoreTable = new Dictionary<Item, Point3D>();
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m_RestoreTable[item] = loc;
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}
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