This commit is contained in:
xavier 2013-01-20 01:26:51 +00:00
parent 296ef1be68
commit 5718b66fde
4 changed files with 36 additions and 13 deletions

View file

@ -1,6 +1,5 @@
using System;
using System.Collections;
using Server.Mobiles;
namespace Server.Items
{
@ -24,10 +23,7 @@ namespace Server.Items
{
if( !Validate( attacker ) || !CheckMana( attacker, true ) )
{
if( !( defender is BaseCreature ) || !( defender as BaseCreature ).HasManaOveride )
{
return;
}
return;
}
ClearCurrentAbility( attacker );

View file

@ -3,7 +3,7 @@ using System.Collections;
using Server;
using Server.Network;
using Server.Spells;
using Server.Mobiles;
namespace Server.Items
{
@ -141,6 +141,11 @@ namespace Server.Items
if ( from.Mana < mana )
{
if( ( from is BaseCreature ) && ( from as BaseCreature ).HasManaOveride )
{
return true;
}
from.SendLocalizedMessage( 1060181, mana.ToString() ); // You need ~1_MANA_REQUIREMENT~ mana to perform that attack
return false;
}

View file

@ -5239,9 +5239,10 @@ namespace Server.Mobiles
m_NextHealTime = DateTime.Now + TimeSpan.FromSeconds( HealInterval );
}
}
else if( ( this.FightMode != FightMode.None ) && ( Home != Point3D.Zero ) && ( RangeHome >= 0 ) && !InRange( Home, ( RangeHome ) ) )
if( ReturnsToHome && ( this.FightMode != FightMode.None ) && ( Home != Point3D.Zero ) && ( RangeHome >= 0 ) && !InRange( Home, ( RangeHome ) ) )
{
if( Utility.RandomDouble() < .05 ) /* some throttling */
if( ( Combatant == null ) && ( Warmode == false ) && Utility.RandomDouble() < .05 ) /* some throttling */
{
m_FailedReturnHome = !this.Move( GetDirectionTo( Home.X, Home.Y ) ) ? m_FailedReturnHome + 1 : 0;
@ -5486,11 +5487,17 @@ namespace Server.Mobiles
/* until we are sure about who should be getting deleted, move them instead */
/* On OSI, they despawn */
public virtual bool ReturnsToHome { get { return true; } }
private bool m_ReturnQueued;
public override void OnSectorDeactivate()
{
if( ( this.FightMode != FightMode.None ) && ( Home != Point3D.Zero ) && ( RangeHome >= 0 ) && !this.InRange( Home, ( RangeHome + 10 ) ) )
if( ReturnsToHome && !m_ReturnQueued && ( this.FightMode != FightMode.None ) && ( Home != Point3D.Zero ) && ( RangeHome >= 0 ) && !this.InRange( Home, ( RangeHome + 5 ) ) )
{
this.SetLocation( Home, true );
Timer.DelayCall( TimeSpan.FromSeconds( Utility.Random( 10 ) ), new TimerCallback( GoHome_Callback ) );
m_ReturnQueued = true;
}
else if( PlayerRangeSensitive && m_AI != null )
{
@ -5500,6 +5507,21 @@ namespace Server.Mobiles
base.OnSectorDeactivate();
}
public void GoHome_Callback()
{
if( !( ( Map.GetSector( X, Y ) ).Active ) )
{
this.SetLocation( Home, true );
if( !( ( Map.GetSector( X, Y ) ).Active ) && m_AI != null )
{
m_AI.Deactivate();
}
}
m_ReturnQueued = false;
}
public override void OnSectorActivate()
{
if( PlayerRangeSensitive && m_AI != null )

View file

@ -43,10 +43,10 @@ namespace Server.Mobiles
}
/* yes, this is OSI style */
public override double WeaponAbilityChance { get { return .5; } }
public override double HitPoisonChance { get { return 0.1; } }
public override double WeaponAbilityChance { get { return 0.6; } }
public override double HitPoisonChance { get { return 0.25; } }
public override Poison HitPoison { get { return ( Poison.Lethal ); } }
public override bool HasManaOveride { get { return false; } }
public override bool HasManaOveride { get { return true; } }
public override bool GivesMLMinorArtifact { get { return true; } }
public override int TreasureMapLevel { get { return 5; } }