fix: Adds missing ML Abilities (#799)
This commit is contained in:
parent
4893094bb4
commit
5725fba373
27 changed files with 931 additions and 243 deletions
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@ -10,18 +10,7 @@ namespace Server.Items
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public override double DamageScalar => 1.5;
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public override bool RequiresSE => true;
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public override bool CheckSkills(Mobile from)
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{
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if (GetSkill(from, SkillName.Ninjitsu) < 50.0 && GetSkill(from, SkillName.Bushido) < 50.0)
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{
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// You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack!
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from.SendLocalizedMessage(1063347, "50");
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return false;
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}
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return base.CheckSkills(from);
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}
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public override bool RequiresSecondarySkill(Mobile from) => true;
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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106
Projects/UOContent/Items/Weapons/Abilities/Bladeweave.cs
Normal file
106
Projects/UOContent/Items/Weapons/Abilities/Bladeweave.cs
Normal file
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@ -0,0 +1,106 @@
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using Server.Mobiles;
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using System;
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using System.Collections.Generic;
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namespace Server.Items
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{
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public class Bladeweave : WeaponAbility
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{
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private class BladeWeaveRedirect
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{
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public readonly WeaponAbility NewAbility;
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public readonly int ClilocEntry;
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public BladeWeaveRedirect(WeaponAbility ability, int cliloc)
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{
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NewAbility = ability;
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ClilocEntry = cliloc;
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}
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}
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private static readonly Dictionary<Mobile, BladeWeaveRedirect> _newAttack = new();
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public static bool BladeWeaving(Mobile attacker, out WeaponAbility a)
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{
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if (_newAttack.TryGetValue(attacker, out var bwr))
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{
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a = bwr.NewAbility;
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return true;
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}
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a = null;
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return false;
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}
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public override int BaseMana => 30;
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public override bool OnBeforeSwing(Mobile attacker, Mobile defender)
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{
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if (!Validate(attacker) || !CheckMana(attacker, false))
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{
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return false;
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}
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// Bladeweave is only from 90 fighting and tactics skill, so you need only to check bushido/ninjitsu value over 50 to perform block and feint.
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var requiredBushido = Math.Max(attacker.Skills.Bushido.Value, attacker.Skills.Ninjitsu.Value);
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var ran = Utility.Random(requiredBushido >= 50 ? 9 : 7);
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var newAttack = _newAttack[attacker] = GetBladeWeaveRedirect(ran);
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return newAttack.NewAbility.OnBeforeSwing(attacker, defender);
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}
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private static BladeWeaveRedirect GetBladeWeaveRedirect(int number) =>
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number switch
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{
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0 => new BladeWeaveRedirect(ArmorIgnore, 1028838),
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1 => new BladeWeaveRedirect(BleedAttack, 1028839),
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2 => new BladeWeaveRedirect(ConcussionBlow, 1028840),
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3 => new BladeWeaveRedirect(CrushingBlow, 1028841),
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4 => new BladeWeaveRedirect(DoubleStrike, 1028844),
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5 => new BladeWeaveRedirect(MortalStrike, 1028846),
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6 => new BladeWeaveRedirect(ParalyzingBlow, 1028848),
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7 => new BladeWeaveRedirect(Block, 1028853),
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_ => new BladeWeaveRedirect(Feint, 1028857) //8
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};
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public override bool OnBeforeDamage(Mobile attacker, Mobile defender) =>
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_newAttack.TryGetValue(attacker, out var bwr)
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? bwr.NewAbility.OnBeforeDamage(attacker, defender)
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: base.OnBeforeDamage(attacker, defender);
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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if (CheckMana(attacker, false))
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{
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if (_newAttack.TryGetValue(attacker, out var bwr))
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{
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attacker.SendLocalizedMessage(1072841, $"#{bwr.ClilocEntry}");
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bwr.NewAbility.OnHit(attacker, defender, damage);
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}
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else
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{
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base.OnHit(attacker, defender, damage);
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}
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_newAttack.Remove(attacker);
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ClearCurrentAbility(attacker);
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}
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}
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public override void OnMiss(Mobile attacker, Mobile defender)
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{
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if (_newAttack.TryGetValue(attacker, out var bwr))
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{
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bwr.NewAbility.OnMiss(attacker, defender);
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}
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else
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{
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base.OnMiss(attacker, defender);
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}
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_newAttack.Remove(attacker);
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}
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}
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}
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@ -11,18 +11,7 @@ namespace Server.Items
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private static readonly Dictionary<Mobile, InternalTimer> _table = new();
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public override int BaseMana => 30;
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public override bool CheckSkills(Mobile from)
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{
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if (GetSkill(from, SkillName.Ninjitsu) < 50.0 && GetSkill(from, SkillName.Bushido) < 50.0)
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{
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// You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack!
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from.SendLocalizedMessage(1063347, "50");
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return false;
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}
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return base.CheckSkills(from);
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}
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public override bool RequiresSecondarySkill(Mobile from) => true;
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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@ -8,6 +8,24 @@ namespace Server.Items
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public override int BaseMana => 25;
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public override double DamageScalar => 1.5;
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public virtual double GetRequiredTactics(Mobile from)
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{
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if (from.Weapon is BaseWeapon weapon)
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{
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if (weapon.PrimaryAbility == this)
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{
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return 30.0;
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}
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if (weapon.SecondaryAbility == this)
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{
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return 60.0;
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}
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}
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return 200.0;
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}
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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if (!Validate(attacker) || !CheckMana(attacker, true))
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@ -12,18 +12,7 @@ namespace Server.Items
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private static readonly Dictionary<Mobile, DefenseMasteryInfo> _table = new();
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public override int BaseMana => 30;
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public override bool CheckSkills(Mobile from)
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{
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if (GetSkill(from, SkillName.Ninjitsu) < 50.0 && GetSkill(from, SkillName.Bushido) < 50.0)
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{
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// You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack!
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from.SendLocalizedMessage(1063347, "50");
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return false;
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}
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return base.CheckSkills(from);
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}
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public override bool RequiresSecondarySkill(Mobile from) => true;
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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@ -40,8 +29,7 @@ namespace Server.Items
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var modifier =
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(int)(30.0 *
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((Math.Max(attacker.Skills.Bushido.Value, attacker.Skills.Ninjitsu.Value) -
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50.0) / 70.0));
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((Math.Max(attacker.Skills.Bushido.Value, attacker.Skills.Ninjitsu.Value) - 50.0) / 70.0));
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if (_table.TryGetValue(attacker, out var info))
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{
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@ -12,33 +12,25 @@ namespace Server.Items
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public override int BaseMana => 20;
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// No longer active in pub21:
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/*public override bool CheckSkills( Mobile from )
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public override bool RequiresTactics(Mobile from) => from.Weapon is not BaseWeapon { Skill: SkillName.Wrestling };
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// Disarm is special. Doesnt need tactics when wresling and tactics need is lower than fighting skill.
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public virtual double GetRequiredTactics(Mobile from)
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{
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if (!base.CheckSkills( from ))
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return false;
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if (!(from.Weapon is Fists))
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return true;
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Skill skill = from.Skills.ArmsLore;
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if (skill?.Base >= 80.0)
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return true;
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from.SendLocalizedMessage( 1061812 ); // You lack the required skill in armslore to perform that attack!
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return false;
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}*/
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public override bool RequiresTactics(Mobile from)
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{
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if (!(from.Weapon is BaseWeapon weapon))
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if (from.Weapon is BaseWeapon weapon)
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{
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return false;
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if (weapon.PrimaryAbility == this)
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{
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return 30.0;
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}
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if (weapon.SecondaryAbility == this)
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{
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return 60.0;
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}
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}
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return weapon.Skill != SkillName.Wrestling;
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return 200.0;
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}
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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@ -52,7 +44,7 @@ namespace Server.Items
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var toDisarm = defender.FindItemOnLayer(Layer.OneHanded);
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if (toDisarm?.Movable == false)
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if (toDisarm?.Movable != false)
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{
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toDisarm = defender.FindItemOnLayer(Layer.TwoHanded);
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}
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@ -63,7 +55,7 @@ namespace Server.Items
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{
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attacker.SendLocalizedMessage(1004001); // You cannot disarm your opponent.
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}
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else if (!Core.ML && toDisarm == null || toDisarm is BaseShield || toDisarm is Spellbook)
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else if (!Core.ML && toDisarm == null || toDisarm is BaseShield or Spellbook)
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{
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attacker.SendLocalizedMessage(1060849); // Your target is already unarmed!
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}
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@ -77,6 +69,8 @@ namespace Server.Items
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pack.DropItem(toDisarm);
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BuffInfo.AddBuff(defender, new BuffInfo(BuffIcon.NoRearm, 1075637, BlockEquipDuration, defender));
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BaseWeapon.BlockEquip(defender, BlockEquipDuration);
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}
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}
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@ -44,8 +44,8 @@ namespace Server.Items
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return;
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}
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if (attacker.Mounted && (!(attacker.Weapon is Lance) || !(defender.Weapon is Lance))
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) // TODO: Should there be a message here?
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// TODO: Should there be a message here?
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if (attacker.Mounted && (attacker.Weapon is not Lance || defender.Weapon is not Lance))
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{
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return;
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}
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@ -101,12 +101,9 @@ namespace Server.Items
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{
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playerMobile.SetMountBlock(BlockMountType.DismountRecovery, RemountDelay, true);
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}
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else if (Core.ML && attacker is BaseCreature bc)
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else if (Core.ML && attacker is BaseCreature { ControlMaster: PlayerMobile pm })
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{
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if (bc.ControlMaster is PlayerMobile pm)
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{
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pm.SetMountBlock(BlockMountType.DismountRecovery, RemountDelay, false);
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}
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pm.SetMountBlock(BlockMountType.DismountRecovery, RemountDelay, false);
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}
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if (!attacker.Mounted)
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@ -1,3 +1,5 @@
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using System;
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namespace Server.Items
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{
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/// <summary>
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@ -7,17 +9,8 @@ namespace Server.Items
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{
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public override int BaseMana => 30;
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public override bool CheckSkills(Mobile from)
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{
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if (GetSkill(from, SkillName.Ninjitsu) < 50.0 && GetSkill(from, SkillName.Bushido) < 50.0)
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{
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// You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack!
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from.SendLocalizedMessage(1063347, "50");
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return false;
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}
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return base.CheckSkills(from);
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}
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public override bool RequiresTactics(Mobile from) => false;
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public override bool RequiresSecondarySkill(Mobile from) => true;
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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@ -12,17 +12,8 @@ namespace Server.Items
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public override int BaseMana => 30;
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public override bool CheckSkills(Mobile from)
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{
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if (GetSkill(from, SkillName.Ninjitsu) < 50.0)
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{
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// You need ~1_SKILL_REQUIREMENT~ Ninjitsu skill to perform that attack!
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from.SendLocalizedMessage(1063352, "50");
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return false;
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}
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return base.CheckSkills(from);
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}
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public override bool RequiresSecondarySkill(Mobile from) => true;
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public override SkillName GetSecondarySkillName(Mobile from) => SkillName.Ninjitsu;
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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@ -44,8 +35,8 @@ namespace Server.Items
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timer = new DualWieldTimer(
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attacker,
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(int)(20.0 + 3.0 * (attacker.Skills.Ninjitsu.Value - 50.0) / 7.0)
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); // 20-50 % increase
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(int)(20.0 + 3.0 * (attacker.Skills.Ninjitsu.Value - 50.0) / 7.0) // 20-50 % increase
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);
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timer.Start();
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Registry.Add(attacker, timer);
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@ -55,8 +46,7 @@ namespace Server.Items
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{
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private readonly Mobile m_Owner;
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public DualWieldTimer(Mobile owner, int bonusSwingSpeed)
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: base(TimeSpan.FromSeconds(6.0))
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public DualWieldTimer(Mobile owner, int bonusSwingSpeed) : base(TimeSpan.FromSeconds(6.0))
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{
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m_Owner = owner;
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BonusSwingSpeed = bonusSwingSpeed;
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@ -11,18 +11,7 @@ namespace Server.Items
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public static Dictionary<Mobile, FeintTimer> Registry { get; } = new();
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public override int BaseMana => 30;
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public override bool CheckSkills(Mobile from)
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{
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if (GetSkill(from, SkillName.Ninjitsu) < 50.0 && GetSkill(from, SkillName.Bushido) < 50.0)
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{
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// You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack!
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from.SendLocalizedMessage(1063347, "50");
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return false;
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}
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return base.CheckSkills(from);
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}
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public override bool RequiresSecondarySkill(Mobile from) => true;
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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@ -46,10 +35,8 @@ namespace Server.Items
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timer = new FeintTimer(
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defender,
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(int)(20.0 + 3.0 * (Math.Max(
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attacker.Skills.Ninjitsu.Value,
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attacker.Skills.Bushido.Value
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) - 50.0) / 7.0)
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(int)(20.0 + 3.0 *
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(Math.Max(attacker.Skills.Ninjitsu.Value, attacker.Skills.Bushido.Value) - 50.0) / 7.0)
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); // 20-50 % decrease
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timer.Start();
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164
Projects/UOContent/Items/Weapons/Abilities/ForceArrow.cs
Normal file
164
Projects/UOContent/Items/Weapons/Abilities/ForceArrow.cs
Normal file
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@ -0,0 +1,164 @@
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using Server.Spells;
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using System;
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using System.Collections.Generic;
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namespace Server.Items
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{
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public class ForceArrow : WeaponAbility
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{
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public override int BaseMana => 20;
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public override bool RequiresTactics(Mobile from) => false;
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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if (!Validate(attacker) || !CheckMana(attacker, true))
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{
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return;
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}
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ClearCurrentAbility(attacker);
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attacker.SendLocalizedMessage(1074381); // You fire an arrow of pure force.
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defender.SendLocalizedMessage(1074382); // You are struck by a force arrow!
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if (0.4 > Utility.RandomDouble())
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{
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defender.Combatant = null;
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defender.Warmode = false;
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}
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ForceArrowInfo info = GetInfo(attacker, defender);
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if (info == null)
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{
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BeginForceArrow(attacker, defender);
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}
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else if (info.Timer.Running)
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{
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info.Timer.IncreaseExpiration();
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BuffInfo.RemoveBuff(defender, BuffIcon.ForceArrow);
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BuffInfo.AddBuff(defender, new BuffInfo(BuffIcon.ForceArrow, 1151285, 1151286, info.DefenseChanceMalus.ToString()));
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}
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if (defender.Spell is Spell spell && spell.IsCasting)
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{
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spell.Disturb(DisturbType.Hurt, false, true);
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}
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}
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private static readonly Dictionary<Mobile, List<ForceArrowInfo>> _table = new Dictionary<Mobile, List<ForceArrowInfo>>();
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public static void BeginForceArrow(Mobile attacker, Mobile defender)
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{
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ForceArrowInfo info = new ForceArrowInfo(attacker, defender);
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info.Timer = new ForceArrowTimer(info);
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if (_table.TryGetValue(attacker, out var list))
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{
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list.Add(info);
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}
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else
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{
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_table.Add(attacker, new List<ForceArrowInfo>() { info });
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}
|
||||
|
||||
BuffInfo.AddBuff(defender, new BuffInfo(BuffIcon.ForceArrow, 1151285, 1151286, info.DefenseChanceMalus.ToString()));
|
||||
}
|
||||
|
||||
public static void EndForceArrow(ForceArrowInfo info)
|
||||
{
|
||||
if (info == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Mobile attacker = info.Attacker;
|
||||
|
||||
if (_table.TryGetValue(attacker, out var list) && list.Remove(info) && list.Count == 0)
|
||||
{
|
||||
_table.Remove(attacker);
|
||||
}
|
||||
|
||||
BuffInfo.RemoveBuff(info.Defender, BuffIcon.ForceArrow);
|
||||
}
|
||||
|
||||
public static bool HasForceArrow(Mobile attacker, Mobile defender)
|
||||
{
|
||||
if (_table.TryGetValue(attacker, out var list))
|
||||
{
|
||||
foreach (ForceArrowInfo info in list)
|
||||
{
|
||||
if (info.Defender == defender)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static ForceArrowInfo GetInfo(Mobile attacker, Mobile defender)
|
||||
{
|
||||
if (_table.TryGetValue(attacker,out var list))
|
||||
{
|
||||
foreach (ForceArrowInfo info in list)
|
||||
{
|
||||
if (info.Defender == defender)
|
||||
{
|
||||
return info;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public class ForceArrowInfo
|
||||
{
|
||||
public Mobile Attacker { get; }
|
||||
public Mobile Defender { get; }
|
||||
public ForceArrowTimer Timer { get; set; }
|
||||
public int DefenseChanceMalus { get; set; }
|
||||
|
||||
public ForceArrowInfo(Mobile attacker, Mobile defender)
|
||||
{
|
||||
Attacker = attacker;
|
||||
Defender = defender;
|
||||
DefenseChanceMalus = 10;
|
||||
}
|
||||
}
|
||||
|
||||
public class ForceArrowTimer : Timer
|
||||
{
|
||||
private readonly ForceArrowInfo _info;
|
||||
private DateTime _expires;
|
||||
|
||||
public ForceArrowTimer(ForceArrowInfo info)
|
||||
: base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1))
|
||||
{
|
||||
_info = info;
|
||||
_expires = Core.Now + TimeSpan.FromSeconds(10);
|
||||
|
||||
Start();
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (_expires < Core.Now)
|
||||
{
|
||||
Stop();
|
||||
EndForceArrow(_info);
|
||||
}
|
||||
}
|
||||
|
||||
public void IncreaseExpiration()
|
||||
{
|
||||
_expires += TimeSpan.FromSeconds(2);
|
||||
_info.DefenseChanceMalus += 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
111
Projects/UOContent/Items/Weapons/Abilities/ForceOfNature.cs
Normal file
111
Projects/UOContent/Items/Weapons/Abilities/ForceOfNature.cs
Normal file
|
|
@ -0,0 +1,111 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ForceOfNature : WeaponAbility
|
||||
{
|
||||
public override int BaseMana => 35;
|
||||
|
||||
public override void OnHit(Mobile attacker, Mobile defender, int damage)
|
||||
{
|
||||
if (!Validate(attacker) || !CheckMana(attacker, true))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ClearCurrentAbility(attacker);
|
||||
|
||||
attacker.SendLocalizedMessage(1074374); // You attack your enemy with the force of nature!
|
||||
defender.SendLocalizedMessage(1074375); // You are assaulted with great force!
|
||||
|
||||
defender.PlaySound(0x22F);
|
||||
defender.FixedParticles(0x36CB, 1, 9, 9911, 67, 5, EffectLayer.Head);
|
||||
defender.FixedParticles(0x374A, 1, 17, 9502, 1108, 4, (EffectLayer)255);
|
||||
|
||||
Remove(attacker);
|
||||
|
||||
ForceOfNatureTimer t = new ForceOfNatureTimer(attacker, defender);
|
||||
t.Start();
|
||||
|
||||
_table[attacker] = t;
|
||||
}
|
||||
|
||||
private static readonly Dictionary<Mobile, ForceOfNatureTimer> _table = new Dictionary<Mobile, ForceOfNatureTimer>();
|
||||
|
||||
public static void Remove(Mobile m)
|
||||
{
|
||||
if (_table.Remove(m, out var timer))
|
||||
{
|
||||
timer.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
public static void OnHit(Mobile from, Mobile target)
|
||||
{
|
||||
if (_table.TryGetValue(from,out var t))
|
||||
{
|
||||
t.Hits++;
|
||||
t.LastHit = Core.Now;
|
||||
|
||||
if (t.Hits % 12 == 0)
|
||||
{
|
||||
int duration = target.Skills[SkillName.MagicResist].Value >= 90.0 ? 1 : 2;
|
||||
target.Paralyze(TimeSpan.FromSeconds(duration));
|
||||
|
||||
target.FixedEffect(0x376A, 9, 32);
|
||||
target.PlaySound(0x204);
|
||||
|
||||
t.Hits = 0;
|
||||
|
||||
from.SendLocalizedMessage(1004013); // You successfully stun your opponent!
|
||||
target.SendLocalizedMessage(1004014); // You have been stunned!
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static double GetDamageScalar(Mobile from, Mobile target)
|
||||
{
|
||||
if (_table.TryGetValue(from, out var t) && t.Target == target)
|
||||
{
|
||||
var bonus = Math.Min(100, Math.Max(50, from.Str - 50));
|
||||
return (100.0 + bonus) / 100.0;
|
||||
}
|
||||
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
private class ForceOfNatureTimer : Timer
|
||||
{
|
||||
public Mobile Target { get; }
|
||||
public Mobile From { get; }
|
||||
public int Hits { get; set; }
|
||||
public DateTime LastHit { get; set; }
|
||||
|
||||
public ForceOfNatureTimer(Mobile from, Mobile target)
|
||||
: base(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1))
|
||||
{
|
||||
Target = target;
|
||||
From = from;
|
||||
Hits = 1;
|
||||
LastHit = Core.Now;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (!From.Alive || !Target.Alive || Target.Map != From.Map || Target.GetDistanceToSqrt(From.Location) > 10 || LastHit + TimeSpan.FromSeconds(20) < Core.Now || Index > 36)
|
||||
{
|
||||
Remove(From);
|
||||
return;
|
||||
}
|
||||
|
||||
if (Index == 1)
|
||||
{
|
||||
int damage = Utility.RandomMinMax(15, 35);
|
||||
|
||||
AOS.Damage(From, From, damage, false, 0, 0, 0, 0, 0, 0, 100, false, false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -12,18 +12,8 @@ namespace Server.Items
|
|||
public override int BaseMana => 30;
|
||||
|
||||
public static Dictionary<Mobile, FrenziedWirlwindTimer> Registry { get; } = new();
|
||||
|
||||
public override bool CheckSkills(Mobile from)
|
||||
{
|
||||
if (GetSkill(from, SkillName.Ninjitsu) < 50.0 && GetSkill(from, SkillName.Bushido) < 50.0)
|
||||
{
|
||||
// You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack!
|
||||
from.SendLocalizedMessage(1063347, "50");
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.CheckSkills(from);
|
||||
}
|
||||
public override bool RequiresTactics(Mobile from) => false;
|
||||
public override bool RequiresSecondarySkill(Mobile from) => true;
|
||||
|
||||
public override void OnHit(Mobile attacker, Mobile defender, int damage)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@ namespace Server.Items
|
|||
|
||||
ClearCurrentAbility(attacker);
|
||||
|
||||
if (!(attacker.Weapon is BaseWeapon weapon))
|
||||
if (attacker.Weapon is not BaseWeapon weapon)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
58
Projects/UOContent/Items/Weapons/Abilities/LightningArrow.cs
Normal file
58
Projects/UOContent/Items/Weapons/Abilities/LightningArrow.cs
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
using Server.Spells;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LightningArrow : WeaponAbility
|
||||
{
|
||||
public override int BaseMana => 20;
|
||||
|
||||
//TODO - add ConsumeAmmo on weaponabilities
|
||||
// public override bool ConsumeAmmo => false;
|
||||
|
||||
public override void OnHit(Mobile attacker, Mobile defender, int damage)
|
||||
{
|
||||
if (!Validate(attacker))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ClearCurrentAbility(attacker);
|
||||
|
||||
Map map = attacker.Map;
|
||||
|
||||
if (map == null || attacker.Weapon is not BaseWeapon weapon || !CheckMana(attacker, true))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
List<Mobile> targets = new List<Mobile>();
|
||||
IPooledEnumerable eable = defender.GetMobilesInRange(5);
|
||||
|
||||
foreach (Mobile m in eable)
|
||||
{
|
||||
if (m != defender && m != attacker && SpellHelper.ValidIndirectTarget(attacker, m) && m?.Deleted == false &&
|
||||
m.Map == attacker.Map && m.Alive && attacker.CanSee(m) && attacker.CanBeHarmful(m) &&
|
||||
attacker.InRange(m, weapon.MaxRange) && attacker.InLOS(m))
|
||||
{
|
||||
targets.Add(m);
|
||||
}
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
defender.BoltEffect(0);
|
||||
|
||||
var mobilesLeft = Math.Min(targets.Count, 2);
|
||||
while (mobilesLeft-- > 0)
|
||||
{
|
||||
var index = Utility.Random(targets.Count);
|
||||
var m = targets[index];
|
||||
targets.RemoveAt(index);
|
||||
|
||||
m.BoltEffect(0);
|
||||
AOS.Damage(m, attacker, Utility.RandomMinMax(29, 40), 0, 0, 0, 0, 100);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -9,17 +9,8 @@ namespace Server.Items
|
|||
{
|
||||
public override int BaseMana => 30;
|
||||
|
||||
public override bool CheckSkills(Mobile from)
|
||||
{
|
||||
if (GetSkill(from, SkillName.Bushido) < 50.0)
|
||||
{
|
||||
// You need ~1_SKILL_REQUIREMENT~ Bushido skill to perform that attack!
|
||||
from.SendLocalizedMessage(1070768, "50");
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.CheckSkills(from);
|
||||
}
|
||||
public override bool RequiresSecondarySkill(Mobile from) => true;
|
||||
public override SkillName GetSecondarySkillName(Mobile from) => SkillName.Bushido;
|
||||
|
||||
public override bool OnBeforeSwing(Mobile attacker, Mobile defender)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -17,25 +17,7 @@ namespace Server.Items
|
|||
|
||||
public override int BaseMana => 30;
|
||||
|
||||
// No longer active in pub21:
|
||||
/*public override bool CheckSkills( Mobile from )
|
||||
{
|
||||
if (!base.CheckSkills( from ))
|
||||
return false;
|
||||
|
||||
if (!(from.Weapon is Fists))
|
||||
return true;
|
||||
|
||||
Skill skill = from.Skills.Anatomy;
|
||||
|
||||
if (skill?.Base >= 80.0)
|
||||
return true;
|
||||
|
||||
from.SendLocalizedMessage( 1061811 ); // You lack the required anatomy skill to perform that attack!
|
||||
|
||||
return false;
|
||||
}*/
|
||||
|
||||
// When using Wrestling, tactics isnt needed.
|
||||
public override bool RequiresTactics(Mobile from) =>
|
||||
!(from.Weapon is BaseWeapon weapon && weapon.Skill == SkillName.Wrestling);
|
||||
|
||||
|
|
|
|||
93
Projects/UOContent/Items/Weapons/Abilities/PsychicAttack.cs
Normal file
93
Projects/UOContent/Items/Weapons/Abilities/PsychicAttack.cs
Normal file
|
|
@ -0,0 +1,93 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class PsychicAttack : WeaponAbility
|
||||
{
|
||||
public static Dictionary<Mobile, PsychicAttackTimer> Registry { get; } = new();
|
||||
public override int BaseMana => 30;
|
||||
|
||||
public override void OnHit(Mobile attacker, Mobile defender, int damage)
|
||||
{
|
||||
if (!Validate(attacker) || !CheckMana(attacker, true))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ClearCurrentAbility(attacker);
|
||||
|
||||
attacker.SendLocalizedMessage(1074383); // Your shot sends forth a wave of psychic energy.
|
||||
defender.SendLocalizedMessage(1074384); // Your mind is attacked by psychic force!
|
||||
|
||||
defender.FixedParticles(0x3789, 10, 25, 5032, EffectLayer.Head);
|
||||
defender.PlaySound(0x1F8);
|
||||
|
||||
if (Registry.TryGetValue(defender, out var timer))
|
||||
{
|
||||
if (!timer.DoneIncrease)
|
||||
{
|
||||
timer.SpellDamageMalus *= 2;
|
||||
timer.ManaCostMalus *= 2;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
timer = new PsychicAttackTimer(defender);
|
||||
timer.Start();
|
||||
Registry.Add(defender, timer);
|
||||
}
|
||||
|
||||
BuffInfo.RemoveBuff(defender, BuffIcon.PsychicAttack);
|
||||
|
||||
string args = $"{timer.SpellDamageMalus}\t{timer.ManaCostMalus}";
|
||||
BuffInfo.AddBuff(defender, new BuffInfo(BuffIcon.PsychicAttack, 1151296, 1151297, args));
|
||||
}
|
||||
|
||||
public static void RemoveEffects(Mobile defender)
|
||||
{
|
||||
if (defender == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
BuffInfo.RemoveBuff(defender, BuffIcon.PsychicAttack);
|
||||
|
||||
Registry.Remove(defender);
|
||||
|
||||
defender.SendLocalizedMessage(1150292); // You recover from the effects of the psychic attack.
|
||||
}
|
||||
|
||||
public class PsychicAttackTimer : Timer
|
||||
{
|
||||
private readonly Mobile _defender;
|
||||
private int _spellDamageMalus;
|
||||
private int _manaCostMalus;
|
||||
|
||||
public int SpellDamageMalus
|
||||
{
|
||||
get => _spellDamageMalus;
|
||||
set { _spellDamageMalus = value; DoneIncrease = true; }
|
||||
}
|
||||
public int ManaCostMalus
|
||||
{
|
||||
get => _manaCostMalus;
|
||||
set { _manaCostMalus = value; DoneIncrease = true; }
|
||||
}
|
||||
public bool DoneIncrease { get; private set; }
|
||||
|
||||
public PsychicAttackTimer(Mobile defender) : base(TimeSpan.FromSeconds(10))
|
||||
{
|
||||
_defender = defender;
|
||||
_spellDamageMalus = 15;
|
||||
_manaCostMalus = 15;
|
||||
DoneIncrease = false;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
RemoveEffects(_defender);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -13,18 +13,8 @@ namespace Server.Items
|
|||
public override int BaseMana => 30;
|
||||
|
||||
public override bool RequiresSE => true;
|
||||
|
||||
public override bool CheckSkills(Mobile from)
|
||||
{
|
||||
if (GetSkill(from, SkillName.Bushido) < 50.0)
|
||||
{
|
||||
// You need ~1_SKILL_REQUIREMENT~ Bushido skill to perform that attack!
|
||||
from.SendLocalizedMessage(1070768, "50");
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.CheckSkills(from);
|
||||
}
|
||||
public override bool RequiresSecondarySkill(Mobile from) => true;
|
||||
public override SkillName GetSecondarySkillName(Mobile from) => SkillName.Bushido;
|
||||
|
||||
public override void OnHit(Mobile attacker, Mobile defender, int damage)
|
||||
{
|
||||
|
|
|
|||
46
Projects/UOContent/Items/Weapons/Abilities/SerpentArrow.cs
Normal file
46
Projects/UOContent/Items/Weapons/Abilities/SerpentArrow.cs
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class SerpentArrow : WeaponAbility
|
||||
{
|
||||
public override int BaseMana => 25;
|
||||
|
||||
// Serpent arrow is used only as secondary ability on "Elven composite longbow" so needed skill is always 60, but for sure we will use GetRequiredSecondarySkill
|
||||
public override bool RequiresSecondarySkill(Mobile from) => true;
|
||||
public override double GetRequiredSecondarySkill(Mobile from) => 60;
|
||||
public override SkillName GetSecondarySkillName(Mobile from) => SkillName.Poisoning;
|
||||
|
||||
public override void OnHit(Mobile attacker, Mobile defender, int damage)
|
||||
{
|
||||
if (!Validate(attacker) || !CheckMana(attacker, true))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ClearCurrentAbility(attacker);
|
||||
|
||||
defender.SendLocalizedMessage(1112369); // You have been poisoned by a lethal arrow!
|
||||
|
||||
int level;
|
||||
|
||||
if (attacker.InRange(defender, 2))
|
||||
{
|
||||
level = attacker.Skills.Poisoning.Fixed / 2 switch
|
||||
{
|
||||
>= 1000 => 3,
|
||||
> 850 => 2,
|
||||
> 650 => 1,
|
||||
_ => 0
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
level = 0;
|
||||
}
|
||||
|
||||
defender.ApplyPoison(attacker, Poison.GetPoison(level));
|
||||
|
||||
defender.FixedParticles(0x374A, 10, 15, 5021, EffectLayer.Waist);
|
||||
defender.PlaySound(0x474);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -12,6 +12,10 @@ namespace Server.Items
|
|||
|
||||
public override bool RequiresTactics(Mobile from) => false;
|
||||
|
||||
public override bool RequiresSecondarySkill(Mobile from) => true;
|
||||
public override double GetRequiredSecondarySkill(Mobile from) => 80;
|
||||
public override SkillName GetSecondarySkillName(Mobile from) => SkillName.Stealth;
|
||||
|
||||
public override bool CheckSkills(Mobile from)
|
||||
{
|
||||
if (!base.CheckSkills(from))
|
||||
|
|
|
|||
|
|
@ -13,17 +13,9 @@ namespace Server.Items
|
|||
public override int BaseMana => 30;
|
||||
public override double DamageScalar => 1.2;
|
||||
|
||||
public override bool CheckSkills(Mobile from)
|
||||
{
|
||||
if (GetSkill(from, SkillName.Ninjitsu) < 50.0)
|
||||
{
|
||||
// You need ~1_SKILL_REQUIREMENT~ Ninjitsu skill to perform that attack!
|
||||
from.SendLocalizedMessage(1063352, "50");
|
||||
return false;
|
||||
}
|
||||
public override bool RequiresSecondarySkill(Mobile from) => true;
|
||||
public override SkillName GetSecondarySkillName(Mobile from) => SkillName.Ninjitsu;
|
||||
|
||||
return base.CheckSkills(from);
|
||||
}
|
||||
|
||||
public override void OnHit(Mobile attacker, Mobile defender, int damage)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -38,12 +38,12 @@ namespace Server.Items
|
|||
new DualWield(),
|
||||
new DoubleShot(),
|
||||
new ArmorPierce(),
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
new Bladeweave(),
|
||||
new ForceArrow(),
|
||||
new LightningArrow(),
|
||||
new PsychicAttack(),
|
||||
new SerpentArrow(),
|
||||
new ForceOfNature(),
|
||||
new Disrobe()
|
||||
};
|
||||
|
||||
|
|
@ -109,16 +109,60 @@ namespace Server.Items
|
|||
|
||||
public virtual bool RequiresTactics(Mobile from) => true;
|
||||
|
||||
public virtual bool RequiresSecondarySkill(Mobile from) => false;
|
||||
|
||||
/// <summary>
|
||||
/// Return primary skill for ability. Default 70/90
|
||||
/// </summary>
|
||||
/// <param name="from"></param>
|
||||
/// <returns></returns>
|
||||
public virtual double GetRequiredSkill(Mobile from)
|
||||
{
|
||||
if (from.Weapon is BaseWeapon weapon)
|
||||
{
|
||||
if (weapon.PrimaryAbility == this)
|
||||
if (weapon.PrimaryAbility == this || weapon.PrimaryAbility == Bladeweave)
|
||||
{
|
||||
return 70.0;
|
||||
}
|
||||
|
||||
if (weapon.SecondaryAbility == this)
|
||||
if (weapon.SecondaryAbility == this || weapon.SecondaryAbility == Bladeweave)
|
||||
{
|
||||
return 90.0;
|
||||
}
|
||||
}
|
||||
|
||||
return 200.0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns secondary skill for Ability. Default 50.
|
||||
/// </summary>
|
||||
/// <param name="from"></param>
|
||||
/// <returns></returns>
|
||||
public virtual double GetRequiredSecondarySkill(Mobile from) => 50.0;
|
||||
|
||||
/// <summary>
|
||||
/// Return secondary skillName. Default bushido/ninjitsu
|
||||
/// </summary>
|
||||
/// <param name="from"></param>
|
||||
/// <returns></returns>
|
||||
public virtual SkillName GetSecondarySkillName(Mobile from) => from.Skills[SkillName.Ninjitsu].Base > from.Skills[SkillName.Bushido].Base ? SkillName.Ninjitsu : SkillName.Bushido;
|
||||
|
||||
/// <summary>
|
||||
/// Returns tactics needed for Ability. Default 70/90.
|
||||
/// </summary>
|
||||
/// <param name="from"></param>
|
||||
/// <returns></returns>
|
||||
public virtual double GetRequiredTactics(Mobile from)
|
||||
{
|
||||
if (from.Weapon is BaseWeapon weapon)
|
||||
{
|
||||
if (weapon.PrimaryAbility == this || weapon.PrimaryAbility == Bladeweave)
|
||||
{
|
||||
return 70.0;
|
||||
}
|
||||
|
||||
if (weapon.SecondaryAbility == this || weapon.SecondaryAbility == Bladeweave)
|
||||
{
|
||||
return 90.0;
|
||||
}
|
||||
|
|
@ -184,13 +228,32 @@ namespace Server.Items
|
|||
var reqSkill = GetRequiredSkill(from);
|
||||
var reqTactics = Core.ML && RequiresTactics(from);
|
||||
|
||||
if (Core.ML && reqTactics && from.Skills.Tactics.Base < reqSkill)
|
||||
if (reqTactics && from.Skills.Tactics.Base < GetRequiredTactics(from))
|
||||
{
|
||||
// You need ~1_SKILL_REQUIREMENT~ weapon and tactics skill to perform that attack
|
||||
from.SendLocalizedMessage(1079308, reqSkill.ToString());
|
||||
return false;
|
||||
}
|
||||
|
||||
var reqSecondarySkill = GetRequiredSecondarySkill(from);
|
||||
SkillName secondarySkill = GetSecondarySkillName(from);
|
||||
|
||||
if (RequiresSecondarySkill(from) && from.Skills[secondarySkill].Base < reqSecondarySkill)
|
||||
{
|
||||
int loc = GetSkillLocalization(secondarySkill);
|
||||
|
||||
if (loc == 1060184)
|
||||
{
|
||||
from.SendLocalizedMessage(loc);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(loc, reqSecondarySkill.ToString());
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (skill?.Base >= reqSkill)
|
||||
{
|
||||
return true;
|
||||
|
|
@ -207,19 +270,22 @@ namespace Server.Items
|
|||
}
|
||||
/* </UBWS> */
|
||||
|
||||
if (reqTactics)
|
||||
{
|
||||
// You need ~1_SKILL_REQUIREMENT~ weapon and tactics skill to perform that attack
|
||||
from.SendLocalizedMessage(1079308, reqSkill.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
// You need ~1_SKILL_REQUIREMENT~ weapon skill to perform that attack
|
||||
from.SendLocalizedMessage(1060182, reqSkill.ToString());
|
||||
}
|
||||
// You need ~1_SKILL_REQUIREMENT~ weapon skill to perform that attack
|
||||
from.SendLocalizedMessage(1060182, reqSkill.ToString());
|
||||
|
||||
return false;
|
||||
}
|
||||
private int GetSkillLocalization(SkillName skill)
|
||||
{
|
||||
return skill switch
|
||||
{
|
||||
SkillName.Bushido => 1063347, // You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack!
|
||||
SkillName.Ninjitsu => 1063347, // You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack!
|
||||
SkillName.Poisoning => 1060184, // You lack the required poisoning to perform that attack
|
||||
_ => 1157351 // You need ~1_SKILL_REQUIREMENT~ weapon and tactics skill to perform that attack
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
public virtual bool CheckSkills(Mobile from) => CheckWeaponSkill(from);
|
||||
|
||||
|
|
@ -420,10 +486,7 @@ namespace Server.Items
|
|||
{
|
||||
private readonly Mobile m_Mobile;
|
||||
|
||||
public WeaponAbilityTimer(Mobile from) : base(TimeSpan.FromSeconds(3.0))
|
||||
{
|
||||
m_Mobile = from;
|
||||
}
|
||||
public WeaponAbilityTimer(Mobile from) : base(TimeSpan.FromSeconds(3.0)) => m_Mobile = from;
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@ namespace Server.Items
|
|||
return;
|
||||
}
|
||||
|
||||
if (!(attacker.Weapon is BaseWeapon weapon))
|
||||
if (attacker.Weapon is not BaseWeapon weapon)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1024,6 +1024,7 @@ namespace Server.Items
|
|||
}
|
||||
|
||||
ImmolatingWeaponSpell.StopImmolating(this);
|
||||
ForceOfNature.Remove(m);
|
||||
|
||||
m.CheckStatTimers();
|
||||
|
||||
|
|
@ -1157,6 +1158,13 @@ namespace Server.Items
|
|||
|
||||
bonus = AosAttributes.GetValue(defender, AosAttribute.DefendChance);
|
||||
|
||||
var info = ForceArrow.GetInfo(attacker, defender);
|
||||
|
||||
if (info != null && info.Defender == defender)
|
||||
{
|
||||
bonus -= info.DefenseChanceMalus;
|
||||
}
|
||||
|
||||
if (DivineFurySpell.UnderEffect(defender))
|
||||
{
|
||||
bonus -= 20; // defender loses 20% bonus when they're under divine fury
|
||||
|
|
@ -1662,6 +1670,8 @@ namespace Server.Items
|
|||
percentageBonus += (int)(move.GetDamageScalar(attacker, defender) * 100) - 100;
|
||||
}
|
||||
|
||||
percentageBonus += (int)(ForceOfNature.GetDamageScalar(attacker, defender) * 100) - 100;
|
||||
|
||||
percentageBonus += (int)(damageBonus * 100) - 100;
|
||||
|
||||
var cs = CheckSlayers(attacker, defender);
|
||||
|
|
@ -1864,7 +1874,10 @@ namespace Server.Items
|
|||
move = null;
|
||||
}
|
||||
|
||||
var ignoreArmor = a is ArmorIgnore || move?.IgnoreArmor(attacker) == true;
|
||||
var ignoreArmor = a is ArmorIgnore ||
|
||||
move?.IgnoreArmor(attacker) == true ||
|
||||
Bladeweave.BladeWeaving(attacker, out var bladeweavingAbi) &&
|
||||
bladeweavingAbi is ArmorIgnore;
|
||||
|
||||
var damageGiven = AOS.Damage(
|
||||
defender,
|
||||
|
|
@ -1981,8 +1994,8 @@ namespace Server.Items
|
|||
mobile.LocalOverheadMessage(
|
||||
MessageType.Regular,
|
||||
0x3B2,
|
||||
1061121
|
||||
); // Your equipment is severely damaged.
|
||||
1061121 // Your equipment is severely damaged.
|
||||
);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
@ -2101,6 +2114,8 @@ namespace Server.Items
|
|||
a?.OnHit(attacker, defender, damage);
|
||||
move?.OnHit(attacker, defender, damage);
|
||||
|
||||
ForceOfNature.OnHit(attacker, defender);
|
||||
|
||||
if (defender is IHonorTarget it)
|
||||
{
|
||||
it.ReceivedHonorContext?.OnTargetHit(attacker);
|
||||
|
|
@ -2142,6 +2157,11 @@ namespace Server.Items
|
|||
// SDI bonus
|
||||
damageBonus += AosAttributes.GetValue(attacker, AosAttribute.SpellDamage);
|
||||
|
||||
if(PsychicAttack.Registry.TryGetValue(attacker,out var timer))
|
||||
{
|
||||
damageBonus -= timer.SpellDamageMalus;
|
||||
}
|
||||
|
||||
var context = TransformationSpellHelper.GetContext(attacker);
|
||||
|
||||
if (context?.Spell is ReaperFormSpell spell)
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Items
|
|||
public GnarledStaff() : base(0x13F8) => Weight = 3.0;
|
||||
|
||||
public override WeaponAbility PrimaryAbility => WeaponAbility.ConcussionBlow;
|
||||
public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow;
|
||||
public override WeaponAbility SecondaryAbility => WeaponAbility.ForceOfNature;
|
||||
|
||||
public override int AosStrengthReq => 20;
|
||||
public override int AosMinDamage => 15;
|
||||
|
|
|
|||
|
|
@ -228,57 +228,190 @@ namespace Server
|
|||
{
|
||||
DismountPrevention = 0x3E9,
|
||||
NoRearm = 0x3EA,
|
||||
|
||||
// Currently, no 0x3EB or 0x3EC
|
||||
NightSight = 0x3ED, // *
|
||||
//Currently, no 0x3EB or 0x3EC
|
||||
NightSight = 0x3ED, //*
|
||||
DeathStrike,
|
||||
EvilOmen,
|
||||
UnknownStandingSwirl, // Which is healing throttle & Stamina throttle?
|
||||
UnknownKneelingSword,
|
||||
DivineFury, // *
|
||||
EnemyOfOne, // *
|
||||
HidingAndOrStealth, // *
|
||||
ActiveMeditation, // *
|
||||
BloodOathCaster, // *
|
||||
BloodOathCurse, // *
|
||||
CorpseSkin, // *
|
||||
Mindrot, // *
|
||||
PainSpike, // *
|
||||
HonoredDebuff,
|
||||
AchievePerfection,
|
||||
DivineFury, //*
|
||||
EnemyOfOne, //*
|
||||
HidingAndOrStealth, //*
|
||||
ActiveMeditation, //*
|
||||
BloodOathCaster, //*
|
||||
BloodOathCurse, //*
|
||||
CorpseSkin, //*
|
||||
Mindrot, //*
|
||||
PainSpike, //*
|
||||
Strangle,
|
||||
GiftOfRenewal, // *
|
||||
AttuneWeapon, // *
|
||||
Thunderstorm, // *
|
||||
EssenceOfWind, // *
|
||||
EtherealVoyage, // *
|
||||
GiftOfLife, // *
|
||||
ArcaneEmpowerment, // *
|
||||
GiftOfRenewal, //*
|
||||
AttuneWeapon, //*
|
||||
Thunderstorm, //*
|
||||
EssenceOfWind, //*
|
||||
EtherealVoyage, //*
|
||||
GiftOfLife, //*
|
||||
ArcaneEmpowerment, //*
|
||||
MortalStrike,
|
||||
ReactiveArmor, // *
|
||||
Protection, // *
|
||||
ReactiveArmor, //*
|
||||
Protection, //*
|
||||
ArchProtection,
|
||||
MagicReflection, // *
|
||||
Incognito, // *
|
||||
MagicReflection, //*
|
||||
Incognito, //*
|
||||
Disguised,
|
||||
AnimalForm,
|
||||
Polymorph,
|
||||
Invisibility, // *
|
||||
Paralyze, // *
|
||||
Invisibility, //*
|
||||
Paralyze, //*
|
||||
Poison,
|
||||
Bleed,
|
||||
Clumsy, // *
|
||||
FeebleMind, // *
|
||||
Weaken, // *
|
||||
Curse, // *
|
||||
Clumsy, //*
|
||||
FeebleMind, //*
|
||||
Weaken, //*
|
||||
Curse, //*
|
||||
MassCurse,
|
||||
Agility, // *
|
||||
Cunning, // *
|
||||
Strength, // *
|
||||
Bless, // *
|
||||
Agility, //*
|
||||
Cunning, //*
|
||||
Strength, //*
|
||||
Bless, //*
|
||||
Sleep,
|
||||
StoneForm,
|
||||
SpellPlague,
|
||||
SpellTrigger,
|
||||
NetherBolt,
|
||||
Fly
|
||||
Berserk,
|
||||
MassSleep,
|
||||
Fly,
|
||||
Inspire,
|
||||
Invigorate,
|
||||
Resilience,
|
||||
Perseverance,
|
||||
TribulationTarget,
|
||||
DespairTarget,
|
||||
FishPie = 0x426,
|
||||
HitLowerAttack,
|
||||
HitLowerDefense,
|
||||
DualWield,
|
||||
Block,
|
||||
DefenseMastery,
|
||||
DespairCaster,
|
||||
Healing,
|
||||
SpellFocusingBuff,
|
||||
SpellFocusingDebuff,
|
||||
RageFocusingDebuff,
|
||||
RageFocusingBuff,
|
||||
Warding,
|
||||
TribulationCaster,
|
||||
ForceArrow,
|
||||
Disarm,
|
||||
Surge,
|
||||
Feint,
|
||||
TalonStrike,
|
||||
PsychicAttack,
|
||||
ConsecrateWeapon,
|
||||
GrapesOfWrath,
|
||||
EnemyOfOneDebuff,
|
||||
HorrificBeast,
|
||||
LichForm,
|
||||
VampiricEmbrace,
|
||||
CurseWeapon,
|
||||
ReaperForm,
|
||||
ImmolatingWeapon,
|
||||
Enchant,
|
||||
HonorableExecution,
|
||||
Confidence,
|
||||
Evasion,
|
||||
CounterAttack,
|
||||
LightningStrike,
|
||||
MomentumStrike,
|
||||
OrangePetals,
|
||||
RoseOfTrinsic,
|
||||
PoisonImmunity,
|
||||
Veterinary,
|
||||
Perfection,
|
||||
Honored,
|
||||
ManaPhase,
|
||||
FanDancerFanFire,
|
||||
Rage,
|
||||
Webbing,
|
||||
MedusaStone,
|
||||
TrueFear,
|
||||
AuraOfNausea,
|
||||
HowlOfCacophony,
|
||||
GazeDespair,
|
||||
HiryuPhysicalResistance,
|
||||
RuneBeetleCorruption,
|
||||
BloodwormAnemia,
|
||||
RotwormBloodDisease,
|
||||
SkillUseDelay,
|
||||
FactionStatLoss,
|
||||
HeatOfBattleStatus,
|
||||
CriminalStatus,
|
||||
ArmorPierce,
|
||||
SplinteringEffect,
|
||||
SwingSpeedDebuff,
|
||||
WraithForm,
|
||||
CityTradeDeal = 0x466,
|
||||
HumilityDebuff = 0x467,
|
||||
Spirituality,
|
||||
Humility,
|
||||
// Skill Masteries
|
||||
Rampage,
|
||||
Stagger, // Debuff
|
||||
Toughness,
|
||||
Thrust,
|
||||
Pierce, // Debuff
|
||||
PlayingTheOdds,
|
||||
FocusedEye,
|
||||
Onslaught, // Debuff
|
||||
ElementalFury,
|
||||
ElementalFuryDebuff, // Debuff
|
||||
CalledShot,
|
||||
Knockout,
|
||||
SavingThrow,
|
||||
Conduit,
|
||||
EtherealBurst,
|
||||
MysticWeapon,
|
||||
ManaShield,
|
||||
AnticipateHit,
|
||||
Warcry,
|
||||
Shadow,
|
||||
WhiteTigerForm,
|
||||
Bodyguard,
|
||||
HeightenedSenses,
|
||||
Tolerance,
|
||||
DeathRay,
|
||||
DeathRayDebuff,
|
||||
Intuition,
|
||||
EnchantedSummoning,
|
||||
ShieldBash,
|
||||
Whispering,
|
||||
CombatTraining,
|
||||
InjectedStrikeDebuff,
|
||||
InjectedStrike,
|
||||
UnknownTomato,
|
||||
PlayingTheOddsDebuff,
|
||||
DragonTurtleDebuff,
|
||||
Boarding,
|
||||
Potency,
|
||||
ThrustDebuff,
|
||||
FistsOfFury, // 1169
|
||||
BarrabHemolymphConcentrate,
|
||||
JukariBurnPoiltice,
|
||||
KurakAmbushersEssence,
|
||||
BarakoDraftOfMight,
|
||||
UraliTranceTonic,
|
||||
SakkhraProphylaxis, // 1175
|
||||
Sparks,
|
||||
Swarm,
|
||||
BoneBreaker,
|
||||
Unknown2,
|
||||
SwarmImmune,
|
||||
BoneBreakerImmune,
|
||||
UnknownGoblin,
|
||||
UnknownRedDrop,
|
||||
UnknownStar,
|
||||
FeintDebuff,
|
||||
CaddelliteInfused,
|
||||
PotionGloriousFortune,
|
||||
MysticalPolymorphTotem,
|
||||
UnknownDebuff,
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue