fix: Timer Remaining Count off by 1 fix (#2046)

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Kamron Batman 2025-01-01 20:19:38 -08:00 • committed by GitHub
parent 1586a8e6ba
commit 57a7861d5e
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2 changed files with 16 additions and 12 deletions

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@ -62,14 +62,15 @@ public abstract class MonsterAbilitySingleTargetDoT : MonsterAbilitySingleTarget
protected override void OnTick()
{
var delay = RemainingCount == 0
var delay = RemainingCount <= 1
? TimeSpan.MinValue
: Utility.RandomMinMax(_ability.MinDelay, _ability.MaxDelay);
_ability.EffectTick(_source, _defender, ref delay);
Interval = delay;
if (RemainingCount == 0)
// Remaining decrements after OnTick so it is off by 1
if (RemainingCount <= 1)
{
_ability.RemoveEffect(_source, _defender);
_ability.OnEffectExpired(_source, _defender);