fix: Timer Remaining Count off by 1 fix (#2046)
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2 changed files with 16 additions and 12 deletions
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@ -62,14 +62,15 @@ public abstract class MonsterAbilitySingleTargetDoT : MonsterAbilitySingleTarget
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protected override void OnTick()
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{
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var delay = RemainingCount == 0
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var delay = RemainingCount <= 1
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? TimeSpan.MinValue
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: Utility.RandomMinMax(_ability.MinDelay, _ability.MaxDelay);
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_ability.EffectTick(_source, _defender, ref delay);
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Interval = delay;
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if (RemainingCount == 0)
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// Remaining decrements after OnTick so it is off by 1
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if (RemainingCount <= 1)
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{
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_ability.RemoveEffect(_source, _defender);
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_ability.OnEffectExpired(_source, _defender);
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