Code Cleanup & Fixes Warnings (#74)

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Kamron Batman 2020-01-18 14:56:45 -08:00 • committed by GitHub
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commit 57b14ad690
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143 changed files with 2960 additions and 3427 deletions

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@ -149,18 +149,18 @@ namespace Server.Engines.Craft
public override void InitCraftList()
{
/*
Synthax for a SIMPLE craft item
Syntax for a SIMPLE craft item
AddCraft( ObjectType, Group, MinSkill, MaxSkill, ResourceType, Amount, Message )
ObjectType : The type of the object you want to add to the build list.
Group : The group in wich the object will be showed in the craft menu.
MinSkill : The minimum of skill value
MaxSkill : The maximum of skill value
Group : The group in which the object will be showed in the craft menu.
MinSkill : The minimum of skill value
MaxSkill : The maximum of skill value
ResourceType : The type of the resource the mobile need to create the item
Amount : The amount of the ResourceType it need to create the item
Message : String or Int for Localized. The message that will be sent to the mobile, if the specified resource is missing.
Amount : The amount of the ResourceType it need to create the item
Message : String or Int for Localized. The message that will be sent to the mobile, if the specified resource is missing.
Synthax for a COMPLEXE craft item. A complexe item is an item that need either more than
Syntax for a COMPLEX craft item. A complex item is an item that need either more than
only one skill, or more than only one resource.
Coming soon....
@ -183,7 +183,7 @@ namespace Server.Engines.Craft
#endregion
int index = -1;
int index;
#region Platemail