Code Cleanup & Fixes Warnings (#74)

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Kamron Batman 2020-01-18 14:56:45 -08:00 committed by GitHub
parent e11d1f3ad9
commit 57b14ad690
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143 changed files with 2960 additions and 3427 deletions

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@ -1,259 +1,275 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Text;
using Server.Guilds;
namespace Server
{
public sealed class BinaryFileReader : IGenericReader
{
private BinaryReader m_File;
public BinaryFileReader(BinaryReader br) => m_File = br;
public long Position => m_File.BaseStream.Position;
public void Close()
{
m_File.Close();
}
public long Seek(long offset, SeekOrigin origin) => m_File.BaseStream.Seek(offset, origin);
public string ReadString() => ReadByte() != 0 ? m_File.ReadString() : null;
public DateTime ReadDeltaTime()
{
long ticks = m_File.ReadInt64();
long now = DateTime.UtcNow.Ticks;
if (ticks > 0 && ticks + now < 0)
return DateTime.MaxValue;
if (ticks < 0 && ticks + now < 0)
return DateTime.MinValue;
try
{
return new DateTime(now + ticks);
}
catch
{
if (ticks > 0) return DateTime.MaxValue;
return DateTime.MinValue;
}
}
public IPAddress ReadIPAddress() => new IPAddress(m_File.ReadInt64());
public int ReadEncodedInt()
{
int v = 0, shift = 0;
byte b;
do
{
b = m_File.ReadByte();
v |= (b & 0x7F) << shift;
shift += 7;
} while (b >= 0x80);
return v;
}
public DateTime ReadDateTime() => new DateTime(m_File.ReadInt64());
public DateTimeOffset ReadDateTimeOffset()
{
long ticks = m_File.ReadInt64();
TimeSpan offset = new TimeSpan(m_File.ReadInt64());
return new DateTimeOffset(ticks, offset);
}
public TimeSpan ReadTimeSpan() => new TimeSpan(m_File.ReadInt64());
public decimal ReadDecimal() => m_File.ReadDecimal();
public long ReadLong() => m_File.ReadInt64();
public ulong ReadULong() => m_File.ReadUInt64();
public int ReadInt() => m_File.ReadInt32();
public uint ReadUInt() => m_File.ReadUInt32();
public short ReadShort() => m_File.ReadInt16();
public ushort ReadUShort() => m_File.ReadUInt16();
public double ReadDouble() => m_File.ReadDouble();
public float ReadFloat() => m_File.ReadSingle();
public char ReadChar() => m_File.ReadChar();
public byte ReadByte() => m_File.ReadByte();
public sbyte ReadSByte() => m_File.ReadSByte();
public bool ReadBool() => m_File.ReadBoolean();
public Point3D ReadPoint3D() => new Point3D(ReadInt(), ReadInt(), ReadInt());
public Point2D ReadPoint2D() => new Point2D(ReadInt(), ReadInt());
public Rectangle2D ReadRect2D() => new Rectangle2D(ReadPoint2D(), ReadPoint2D());
public Rectangle3D ReadRect3D() => new Rectangle3D(ReadPoint3D(), ReadPoint3D());
public Map ReadMap() => Map.Maps[ReadByte()];
public IEntity ReadEntity()
{
Serial serial = ReadUInt();
IEntity entity = World.FindEntity(serial);
if (entity == null)
return new Entity(serial, new Point3D(0, 0, 0), Map.Internal);
return entity;
}
public Item ReadItem() => World.FindItem(ReadUInt());
public Mobile ReadMobile() => World.FindMobile(ReadUInt());
public BaseGuild ReadGuild() => BaseGuild.Find(ReadUInt());
public T ReadItem<T>() where T : Item => ReadItem() as T;
public T ReadMobile<T>() where T : Mobile => ReadMobile() as T;
public T ReadGuild<T>() where T : BaseGuild => ReadGuild() as T;
public List<Item> ReadStrongItemList() => ReadStrongItemList<Item>();
public List<T> ReadStrongItemList<T>() where T : Item
{
int count = ReadInt();
if (count > 0)
{
List<T> list = new List<T>(count);
for (int i = 0; i < count; ++i)
if (ReadItem() is T item)
list.Add(item);
return list;
}
return new List<T>();
}
public HashSet<Item> ReadItemSet() => ReadItemSet<Item>();
public HashSet<T> ReadItemSet<T>() where T : Item
{
int count = ReadInt();
if (count > 0)
{
HashSet<T> set = new HashSet<T>();
for (int i = 0; i < count; ++i)
if (ReadItem() is T item)
set.Add(item);
return set;
}
return new HashSet<T>();
}
public List<Mobile> ReadStrongMobileList() => ReadStrongMobileList<Mobile>();
public List<T> ReadStrongMobileList<T>() where T : Mobile
{
int count = ReadInt();
if (count > 0)
{
List<T> list = new List<T>(count);
for (int i = 0; i < count; ++i)
if (ReadMobile() is T m)
list.Add(m);
return list;
}
return new List<T>();
}
public HashSet<Mobile> ReadMobileSet() => ReadMobileSet<Mobile>();
public HashSet<T> ReadMobileSet<T>() where T : Mobile
{
int count = ReadInt();
if (count > 0)
{
HashSet<T> set = new HashSet<T>();
for (int i = 0; i < count; ++i)
if (ReadMobile() is T item)
set.Add(item);
return set;
}
return new HashSet<T>();
}
public List<BaseGuild> ReadStrongGuildList() => ReadStrongGuildList<BaseGuild>();
public List<T> ReadStrongGuildList<T>() where T : BaseGuild
{
int count = ReadInt();
if (count > 0)
{
List<T> list = new List<T>(count);
for (int i = 0; i < count; ++i)
if (ReadGuild() is T g)
list.Add(g);
return list;
}
return new List<T>();
}
public HashSet<BaseGuild> ReadGuildSet() => ReadGuildSet<BaseGuild>();
public HashSet<T> ReadGuildSet<T>() where T : BaseGuild
{
int count = ReadInt();
if (count > 0)
{
HashSet<T> set = new HashSet<T>();
for (int i = 0; i < count; ++i)
if (ReadGuild() is T item)
set.Add(item);
return set;
}
return new HashSet<T>();
}
public Race ReadRace() => Race.Races[ReadByte()];
public bool End() => m_File.PeekChar() == -1;
}
}
/*************************************************************************
* ModernUO *
* Copyright (C) 2019 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: BinaryFileReader.cs *
* Created: 2019/12/30 - Updated: 2020/01/18 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using Server.Guilds;
namespace Server
{
public sealed class BinaryFileReader : IGenericReader
{
private BinaryReader m_File;
public BinaryFileReader(BinaryReader br) => m_File = br;
public long Position => m_File.BaseStream.Position;
public void Close()
{
m_File.Close();
}
public long Seek(long offset, SeekOrigin origin) => m_File.BaseStream.Seek(offset, origin);
public string ReadString() => ReadByte() != 0 ? m_File.ReadString() : null;
public DateTime ReadDeltaTime()
{
long ticks = m_File.ReadInt64();
long now = DateTime.UtcNow.Ticks;
if (ticks > 0 && ticks + now < 0)
return DateTime.MaxValue;
if (ticks < 0 && ticks + now < 0)
return DateTime.MinValue;
try
{
return new DateTime(now + ticks);
}
catch
{
return ticks > 0 ? DateTime.MaxValue : DateTime.MinValue;
}
}
public IPAddress ReadIPAddress() => new IPAddress(m_File.ReadInt64());
public int ReadEncodedInt()
{
int v = 0, shift = 0;
byte b;
do
{
b = m_File.ReadByte();
v |= (b & 0x7F) << shift;
shift += 7;
} while (b >= 0x80);
return v;
}
public DateTime ReadDateTime() => new DateTime(m_File.ReadInt64());
public DateTimeOffset ReadDateTimeOffset()
{
long ticks = m_File.ReadInt64();
TimeSpan offset = new TimeSpan(m_File.ReadInt64());
return new DateTimeOffset(ticks, offset);
}
public TimeSpan ReadTimeSpan() => new TimeSpan(m_File.ReadInt64());
public decimal ReadDecimal() => m_File.ReadDecimal();
public long ReadLong() => m_File.ReadInt64();
public ulong ReadULong() => m_File.ReadUInt64();
public int ReadInt() => m_File.ReadInt32();
public uint ReadUInt() => m_File.ReadUInt32();
public short ReadShort() => m_File.ReadInt16();
public ushort ReadUShort() => m_File.ReadUInt16();
public double ReadDouble() => m_File.ReadDouble();
public float ReadFloat() => m_File.ReadSingle();
public char ReadChar() => m_File.ReadChar();
public byte ReadByte() => m_File.ReadByte();
public sbyte ReadSByte() => m_File.ReadSByte();
public bool ReadBool() => m_File.ReadBoolean();
public Point3D ReadPoint3D() => new Point3D(ReadInt(), ReadInt(), ReadInt());
public Point2D ReadPoint2D() => new Point2D(ReadInt(), ReadInt());
public Rectangle2D ReadRect2D() => new Rectangle2D(ReadPoint2D(), ReadPoint2D());
public Rectangle3D ReadRect3D() => new Rectangle3D(ReadPoint3D(), ReadPoint3D());
public Map ReadMap() => Map.Maps[ReadByte()];
public IEntity ReadEntity()
{
Serial serial = ReadUInt();
return World.FindEntity(serial) ?? new Entity(serial, new Point3D(0, 0, 0), Map.Internal);
}
public Item ReadItem() => World.FindItem(ReadUInt());
public Mobile ReadMobile() => World.FindMobile(ReadUInt());
public BaseGuild ReadGuild() => BaseGuild.Find(ReadUInt());
public T ReadItem<T>() where T : Item => ReadItem() as T;
public T ReadMobile<T>() where T : Mobile => ReadMobile() as T;
public T ReadGuild<T>() where T : BaseGuild => ReadGuild() as T;
public List<Item> ReadStrongItemList() => ReadStrongItemList<Item>();
public List<T> ReadStrongItemList<T>() where T : Item
{
int count = ReadInt();
if (count > 0)
{
List<T> list = new List<T>(count);
for (int i = 0; i < count; ++i)
if (ReadItem() is T item)
list.Add(item);
return list;
}
return new List<T>();
}
public HashSet<Item> ReadItemSet() => ReadItemSet<Item>();
public HashSet<T> ReadItemSet<T>() where T : Item
{
int count = ReadInt();
if (count > 0)
{
HashSet<T> set = new HashSet<T>();
for (int i = 0; i < count; ++i)
if (ReadItem() is T item)
set.Add(item);
return set;
}
return new HashSet<T>();
}
public List<Mobile> ReadStrongMobileList() => ReadStrongMobileList<Mobile>();
public List<T> ReadStrongMobileList<T>() where T : Mobile
{
int count = ReadInt();
if (count > 0)
{
List<T> list = new List<T>(count);
for (int i = 0; i < count; ++i)
if (ReadMobile() is T m)
list.Add(m);
return list;
}
return new List<T>();
}
public HashSet<Mobile> ReadMobileSet() => ReadMobileSet<Mobile>();
public HashSet<T> ReadMobileSet<T>() where T : Mobile
{
int count = ReadInt();
if (count > 0)
{
HashSet<T> set = new HashSet<T>();
for (int i = 0; i < count; ++i)
if (ReadMobile() is T item)
set.Add(item);
return set;
}
return new HashSet<T>();
}
public List<BaseGuild> ReadStrongGuildList() => ReadStrongGuildList<BaseGuild>();
public List<T> ReadStrongGuildList<T>() where T : BaseGuild
{
int count = ReadInt();
if (count > 0)
{
List<T> list = new List<T>(count);
for (int i = 0; i < count; ++i)
if (ReadGuild() is T g)
list.Add(g);
return list;
}
return new List<T>();
}
public HashSet<BaseGuild> ReadGuildSet() => ReadGuildSet<BaseGuild>();
public HashSet<T> ReadGuildSet<T>() where T : BaseGuild
{
int count = ReadInt();
if (count > 0)
{
HashSet<T> set = new HashSet<T>();
for (int i = 0; i < count; ++i)
if (ReadGuild() is T item)
set.Add(item);
return set;
}
return new HashSet<T>();
}
public Race ReadRace() => Race.Races[ReadByte()];
public bool End() => m_File.PeekChar() == -1;
}
}

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using System;
using System.Collections.Generic;
using System.Net;
using Server.Guilds;
namespace Server
{
public interface IGenericReader
{
string ReadString();
DateTime ReadDateTime();
DateTimeOffset ReadDateTimeOffset();
TimeSpan ReadTimeSpan();
DateTime ReadDeltaTime();
decimal ReadDecimal();
long ReadLong();
ulong ReadULong();
int ReadInt();
uint ReadUInt();
short ReadShort();
ushort ReadUShort();
double ReadDouble();
float ReadFloat();
char ReadChar();
byte ReadByte();
sbyte ReadSByte();
bool ReadBool();
int ReadEncodedInt();
IPAddress ReadIPAddress();
Point3D ReadPoint3D();
Point2D ReadPoint2D();
Rectangle2D ReadRect2D();
Rectangle3D ReadRect3D();
Map ReadMap();
IEntity ReadEntity();
Item ReadItem();
Mobile ReadMobile();
BaseGuild ReadGuild();
T ReadItem<T>() where T : Item;
T ReadMobile<T>() where T : Mobile;
T ReadGuild<T>() where T : BaseGuild;
List<Item> ReadStrongItemList();
List<T> ReadStrongItemList<T>() where T : Item;
List<Mobile> ReadStrongMobileList();
List<T> ReadStrongMobileList<T>() where T : Mobile;
List<BaseGuild> ReadStrongGuildList();
List<T> ReadStrongGuildList<T>() where T : BaseGuild;
HashSet<Item> ReadItemSet();
HashSet<T> ReadItemSet<T>() where T : Item;
HashSet<Mobile> ReadMobileSet();
HashSet<T> ReadMobileSet<T>() where T : Mobile;
HashSet<BaseGuild> ReadGuildSet();
HashSet<T> ReadGuildSet<T>() where T : BaseGuild;
Race ReadRace();
bool End();
}
}
/*************************************************************************
* ModernUO *
* Copyright (C) 2019 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: IGenericReader.cs *
* Created: 2019/12/30 - Updated: 2020/01/18 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Collections.Generic;
using System.Net;
using Server.Guilds;
namespace Server
{
public interface IGenericReader
{
string ReadString();
DateTime ReadDateTime();
DateTimeOffset ReadDateTimeOffset();
TimeSpan ReadTimeSpan();
DateTime ReadDeltaTime();
decimal ReadDecimal();
long ReadLong();
ulong ReadULong();
int ReadInt();
uint ReadUInt();
short ReadShort();
ushort ReadUShort();
double ReadDouble();
float ReadFloat();
char ReadChar();
byte ReadByte();
sbyte ReadSByte();
bool ReadBool();
int ReadEncodedInt();
IPAddress ReadIPAddress();
Point3D ReadPoint3D();
Point2D ReadPoint2D();
Rectangle2D ReadRect2D();
Rectangle3D ReadRect3D();
Map ReadMap();
IEntity ReadEntity();
Item ReadItem();
Mobile ReadMobile();
BaseGuild ReadGuild();
T ReadItem<T>() where T : Item;
T ReadMobile<T>() where T : Mobile;
T ReadGuild<T>() where T : BaseGuild;
List<Item> ReadStrongItemList();
List<T> ReadStrongItemList<T>() where T : Item;
List<Mobile> ReadStrongMobileList();
List<T> ReadStrongMobileList<T>() where T : Mobile;
List<BaseGuild> ReadStrongGuildList();
List<T> ReadStrongGuildList<T>() where T : BaseGuild;
HashSet<Item> ReadItemSet();
HashSet<T> ReadItemSet<T>() where T : Item;
HashSet<Mobile> ReadMobileSet();
HashSet<T> ReadMobileSet<T>() where T : Mobile;
HashSet<BaseGuild> ReadGuildSet();
HashSet<T> ReadGuildSet<T>() where T : BaseGuild;
Race ReadRace();
bool End();
}
}

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@ -1,91 +1,112 @@
using System;
using System.Collections.Generic;
using System.Net;
using Server.Guilds;
namespace Server
{
public interface IGenericWriter
{
long Position { get; }
void Close();
void Write(string value);
void Write(DateTime value);
void Write(DateTimeOffset value);
void Write(TimeSpan value);
void Write(decimal value);
void Write(long value);
void Write(ulong value);
void Write(int value);
void Write(uint value);
void Write(short value);
void Write(ushort value);
void Write(double value);
void Write(float value);
void Write(char value);
void Write(byte value);
void Write(byte[] value);
void Write(byte[] value, int length);
void Write(sbyte value);
void Write(bool value);
void WriteEncodedInt(int value);
void Write(IPAddress value);
void WriteDeltaTime(DateTime value);
void Write(Point3D value);
void Write(Point2D value);
void Write(Rectangle2D value);
void Write(Rectangle3D value);
void Write(Map value);
void WriteEntity(IEntity value);
void Write(Item value);
void Write(Mobile value);
void Write(BaseGuild value);
void WriteItem<T>(T value) where T : Item;
void WriteMobile<T>(T value) where T : Mobile;
void WriteGuild<T>(T value) where T : BaseGuild;
void Write(Race value);
void Write(List<Item> list);
void Write(List<Item> list, bool tidy);
void WriteItemList<T>(List<T> list) where T : Item;
void WriteItemList<T>(List<T> list, bool tidy) where T : Item;
void Write(HashSet<Item> list);
void Write(HashSet<Item> list, bool tidy);
void WriteItemSet<T>(HashSet<T> set) where T : Item;
void WriteItemSet<T>(HashSet<T> set, bool tidy) where T : Item;
void Write(List<Mobile> list);
void Write(List<Mobile> list, bool tidy);
void WriteMobileList<T>(List<T> list) where T : Mobile;
void WriteMobileList<T>(List<T> list, bool tidy) where T : Mobile;
void Write(HashSet<Mobile> list);
void Write(HashSet<Mobile> list, bool tidy);
void WriteMobileSet<T>(HashSet<T> set) where T : Mobile;
void WriteMobileSet<T>(HashSet<T> set, bool tidy) where T : Mobile;
void Write(List<BaseGuild> list);
void Write(List<BaseGuild> list, bool tidy);
void WriteGuildList<T>(List<T> list) where T : BaseGuild;
void WriteGuildList<T>(List<T> list, bool tidy) where T : BaseGuild;
void Write(HashSet<BaseGuild> list);
void Write(HashSet<BaseGuild> list, bool tidy);
void WriteGuildSet<T>(HashSet<T> set) where T : BaseGuild;
void WriteGuildSet<T>(HashSet<T> set, bool tidy) where T : BaseGuild;
}
}
/*************************************************************************
* ModernUO *
* Copyright (C) 2019 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: IGenericWriter.cs *
* Created: 2019/12/30 - Updated: 2020/01/18 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Collections.Generic;
using System.Net;
using Server.Guilds;
namespace Server
{
public interface IGenericWriter
{
long Position { get; }
void Close();
void Write(string value);
void Write(DateTime value);
void Write(DateTimeOffset value);
void Write(TimeSpan value);
void Write(decimal value);
void Write(long value);
void Write(ulong value);
void Write(int value);
void Write(uint value);
void Write(short value);
void Write(ushort value);
void Write(double value);
void Write(float value);
void Write(char value);
void Write(byte value);
void Write(byte[] value);
void Write(byte[] value, int length);
void Write(sbyte value);
void Write(bool value);
void WriteEncodedInt(int value);
void Write(IPAddress value);
void WriteDeltaTime(DateTime value);
void Write(Point3D value);
void Write(Point2D value);
void Write(Rectangle2D value);
void Write(Rectangle3D value);
void Write(Map value);
void WriteEntity(IEntity value);
void Write(Item value);
void Write(Mobile value);
void Write(BaseGuild value);
void WriteItem<T>(T value) where T : Item;
void WriteMobile<T>(T value) where T : Mobile;
void WriteGuild<T>(T value) where T : BaseGuild;
void Write(Race value);
void Write(List<Item> list);
void Write(List<Item> list, bool tidy);
void WriteItemList<T>(List<T> list) where T : Item;
void WriteItemList<T>(List<T> list, bool tidy) where T : Item;
void Write(HashSet<Item> list);
void Write(HashSet<Item> list, bool tidy);
void WriteItemSet<T>(HashSet<T> set) where T : Item;
void WriteItemSet<T>(HashSet<T> set, bool tidy) where T : Item;
void Write(List<Mobile> list);
void Write(List<Mobile> list, bool tidy);
void WriteMobileList<T>(List<T> list) where T : Mobile;
void WriteMobileList<T>(List<T> list, bool tidy) where T : Mobile;
void Write(HashSet<Mobile> list);
void Write(HashSet<Mobile> list, bool tidy);
void WriteMobileSet<T>(HashSet<T> set) where T : Mobile;
void WriteMobileSet<T>(HashSet<T> set, bool tidy) where T : Mobile;
void Write(List<BaseGuild> list);
void Write(List<BaseGuild> list, bool tidy);
void WriteGuildList<T>(List<T> list) where T : BaseGuild;
void WriteGuildList<T>(List<T> list, bool tidy) where T : BaseGuild;
void Write(HashSet<BaseGuild> list);
void Write(HashSet<BaseGuild> list, bool tidy);
void WriteGuildSet<T>(HashSet<T> set) where T : BaseGuild;
void WriteGuildSet<T>(HashSet<T> set, bool tidy) where T : BaseGuild;
}
}

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@ -1,15 +1,32 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace Server
{
public interface ISerializable
{
BufferWriter SaveBuffer { get; }
int TypeReference { get; }
uint SerialIdentity { get; }
void Serialize();
void Serialize(IGenericWriter writer);
}
}
/*************************************************************************
* ModernUO *
* Copyright (C) 2019 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: ISerializable.cs *
* Created: 2019/12/30 - Updated: 2020/01/18 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
namespace Server
{
public interface ISerializable
{
BufferWriter SaveBuffer { get; }
int TypeReference { get; }
uint SerialIdentity { get; }
void Serialize();
void Serialize(IGenericWriter writer);
}
}