Updates GOALS and RUNUO_MIGRATIONS.md files
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@ -3,11 +3,14 @@ There are several considerations before migration from RunUO 2.0 to ModernUO.
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Many of these issues can be fixed by writing scripts that do world file fixes.
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Others will require careful code review to fix compile/runtime issues.
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#### Deserialization Issues
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We will introduce templates to create migration scripts in a future iteration.
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#### Deserialization Issues (Startup Issues)
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* All BODs will fail to deserialize due to the introduction of BaseBOD
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* Recommend a migration script to fix this.
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* Serial is now a `uint` which could break certain scripts expecting negative numbers or fixed encoding.
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#### Constructor Inheritence Issues
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#### Constructor Inheritance (Runtime Errors, Corruption, or Crashes)
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* Items that inherit `Food` will pass the wrong arguments to their parent constructor.
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* Items that inherit spells or scrolls will pass the wrong arguments to their parent constructors.
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@ -20,17 +23,28 @@ Others will require careful code review to fix compile/runtime issues.
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* Various functions such as `OnAdded` which previously took `object parent` now take `IEntity`
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* Functions that utilized non-generic structures (ArrayList, etc) have been changed to use generics.
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### Profiling
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* Disabled
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#### Reports
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* Removed
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#### RemoteAdmin
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* Removed
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#### MyRunUO
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* Removed
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#### EventLog
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* Removed
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### Future Migration Concerns
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#### Account System
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* Accounts from the XML format will need to be migrated to the new database.
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* Accounts from the XML format will need to be migrated the new interface/format.
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* IP Logs from the Accounts XML will need to be offloaded to a new database.
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#### Deserialization
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* All layered/stackable items will need to be migrated/fixed since the new hierarchy will look like this:
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* Item -> LayeredItem -> Armor/Weapon/etc
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* Item -> StackableItem -> Food/etc
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* All resources including but not limited to the following will need to be migrated:
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* Gold, Silver, Platinum
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* Arrow, Bolt, Feature, Shaft
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@ -49,23 +63,11 @@ Others will require careful code review to fix compile/runtime issues.
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#### Timers
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* Scripts that rely on Timers, TimerPriority, etc will need to be fixed to work with the format.
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#### Skills
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* Scripts that use or do math against `double` type Skill values will need to be fixed.
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#### Fastwalk
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* Other fastwalk/speedhack detection systems will need to be deleted or fixed.
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#### Reports
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* These will be removed.
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#### RemoteAdmin
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* This will also be removed. Discussion about a replacement as a plug-in is encouraged.
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#### MyRunUO
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* This will be removed. Discussion about a replacement using an external database is encouraged.
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#### EventLog
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* This will be changed to be cross platform compatible. What form it will take is still up for discussion.
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#### Packets (Maybe)
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* Packets will be changed to be stateless functions that do not require instantiation.
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#### Packets
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* Packet, ByteQueue, PacketWriter, and PacketReader have been removed.
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* `ns.Send(packet)` has been changed to `Packets.Send(ns, PacketFunc, arg1, arg2...)`
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* Packets that are not used in the core have been moved to content distribution
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* God client packets have been removed
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