feat(core): Makes spanwriter resizable (#376)
SpanWriter now has an argument that allows it to be resizable.
```cs
public SpanWriter(Span<byte> initialBuffer, bool resize = false)
public SpanWriter(int initialCapacity, bool resize = false)
```
If a SpanWriter is set to be resizable, or given an initial capacity instead of a buffer, it must be disposed:
```cs
public static void SomeMethod()
{
using var writer = new SpanWriter(stackalloc byte[512], true);
// stuff
// Automatic Dispose of writer
}
```
This is because the SpanWriter uses `ArrayPool<byte>.Shared` _rented buffers_ to resize. If the writer is not disposed, those buffers will never be reused resulting in a _memory leak_.
It is possible that the SpanWriter will outright ditch the initial buffer if resize is set to true and growing is needed. To check/account for that we can do the following:
```cs
public static void SomeMethod()
{
Span<byte> span = stackalloc byte[512];
using var writer = new SpanWriter(span, true);
// write some stuff that causes the span to grow
span = writer.RawBuffer;
// Do stuff with the span
}
```
Make sure you don't accidentally `Dispose()` the writer or use the `RawBuffer` outside of the `using` block. If you do, bad things will happen! (NullPointerException, or a fresh SpanWriter with no buffer, depending on the situation).
SpanWriter can also now be used with a fixed statement since it has a `PinnableReference()` function.
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18 changed files with 298 additions and 134 deletions
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@ -29,24 +29,22 @@ namespace Server.Items
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public override void OnDoubleClick(Mobile from)
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{
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var pm = from as PlayerMobile;
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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else if (pm == null || from.Skills.Alchemy.Base < 100.0)
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else if (from is not PlayerMobile pm || from.Skills.Alchemy.Base < 100.0)
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{
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pm.SendMessage("Only a Grandmaster Alchemist can learn from this book.");
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from.SendMessage("Only a Grandmaster Alchemist can learn from this book.");
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}
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else if (pm.Glassblowing)
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{
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pm.SendMessage("You have already learned this information.");
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from.SendMessage("You have already learned this information.");
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}
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else
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{
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pm.Glassblowing = true;
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pm.SendMessage(
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from.SendMessage(
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"You have learned to make items from glass. You will need to find miners to mine find sand for you to make these items."
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);
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Delete();
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@ -29,24 +29,22 @@ namespace Server.Items
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public override void OnDoubleClick(Mobile from)
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{
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var pm = from as PlayerMobile;
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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else if (pm == null || from.Skills.Carpentry.Base < 100.0)
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else if (from is not PlayerMobile pm || from.Skills.Carpentry.Base < 100.0)
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{
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pm.SendMessage("Only a Grandmaster Carpenter can learn from this book.");
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from.SendMessage("Only a Grandmaster Carpenter can learn from this book.");
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}
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else if (pm.Masonry)
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{
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pm.SendMessage("You have already learned this information.");
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from.SendMessage("You have already learned this information.");
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}
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else
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{
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pm.Masonry = true;
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pm.SendMessage(
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from.SendMessage(
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"You have learned to make items from stone. You will need miners to gather stones for you to make these items."
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);
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Delete();
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@ -29,24 +29,22 @@ namespace Server.Items
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public override void OnDoubleClick(Mobile from)
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{
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var pm = from as PlayerMobile;
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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else if (pm == null || from.Skills.Mining.Base < 100.0)
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else if (from is not PlayerMobile pm || from.Skills.Mining.Base < 100.0)
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{
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pm.SendMessage("Only a Grandmaster Miner can learn from this book.");
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from.SendMessage("Only a Grandmaster Miner can learn from this book.");
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}
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else if (pm.SandMining)
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{
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pm.SendMessage("You have already learned this information.");
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from.SendMessage("You have already learned this information.");
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}
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else
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{
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pm.SandMining = true;
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pm.SendMessage(
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from.SendMessage(
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"You have learned how to mine fine sand. Target sand areas when mining to look for fine sand."
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);
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Delete();
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