fix: Fixes packet length checks (#953)
Fixes an issue with DropReq where an old client was sending in 14 bytes, but the server was expecting 15 bytes. To fix this we introduced a new packet handler, `ContainerGridPacketHandler` and changed the code to determine the length of the packet dynamically using `GetLength(NetState)`. Also fixed throttling so dropped packets are properly skipped.
This commit is contained in:
parent
1f4162288e
commit
58b907d39e
30 changed files with 1077 additions and 1126 deletions
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@ -1,8 +1,8 @@
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Copyright 2019-2022 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: ISocket.cs *
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* File: ContainerGridPacketHandler.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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@ -13,32 +13,14 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading.Tasks;
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namespace Server.Network;
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namespace Server.Network
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public class ContainerGridPacketHandler : PacketHandler
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{
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public interface ISocket
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public ContainerGridPacketHandler(int packetID, int length, bool ingame, OnPacketReceive onReceive)
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: base(packetID, length, ingame, onReceive)
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{
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public IntPtr Handle { get; }
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public EndPoint LocalEndPoint { get; }
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public EndPoint RemoteEndPoint { get; }
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public Task<int> SendAsync(IList<ArraySegment<byte>> buffer, SocketFlags flags);
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public int Send(IList<ArraySegment<byte>> buffer, SocketFlags flags);
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public Task<int> ReceiveAsync(IList<ArraySegment<byte>> buffer, SocketFlags flags);
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public int Receive(IList<ArraySegment<byte>> buffers, SocketFlags flags);
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public void Shutdown(SocketShutdown how);
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public void Close();
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}
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public override int GetLength(NetState ns) => base.GetLength(ns) + (ns.ContainerGridLines ? 1 : 0);
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}
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File diff suppressed because it is too large
Load diff
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@ -1,27 +1,43 @@
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namespace Server.Network
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2022 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: PacketHandler.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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namespace Server.Network;
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public delegate void OnPacketReceive(NetState state, CircularBufferReader reader, int packetLength);
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public delegate bool ThrottlePacketCallback(int packetId, NetState state, out bool drop);
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public class PacketHandler
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{
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public delegate void OnPacketReceive(NetState state, CircularBufferReader reader, ref int packetLength);
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private int _length;
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public delegate bool ThrottlePacketCallback(int packetId, NetState state, out bool drop);
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public class PacketHandler
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public PacketHandler(int packetID, int length, bool ingame, OnPacketReceive onReceive)
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{
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public PacketHandler(int packetID, int length, bool ingame, OnPacketReceive onReceive)
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{
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PacketID = packetID;
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Length = length;
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Ingame = ingame;
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OnReceive = onReceive;
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}
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public int PacketID { get; }
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public int Length { get; }
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public OnPacketReceive OnReceive { get; }
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public ThrottlePacketCallback ThrottleCallback { get; set; }
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public bool Ingame { get; }
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_length = length;
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PacketID = packetID;
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Ingame = ingame;
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OnReceive = onReceive;
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}
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public int PacketID { get; }
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public virtual int GetLength(NetState ns) => _length;
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public OnPacketReceive OnReceive { get; }
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public ThrottlePacketCallback ThrottleCallback { get; set; }
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public bool Ingame { get; }
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}
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@ -55,7 +55,7 @@ public static class IncomingAccountPackets
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IncomingPackets.Register(0xF8, 106, false, CreateCharacter);
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}
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public static void CreateCharacter(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void CreateCharacter(NetState state, CircularBufferReader reader, int packetLength)
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{
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reader.Seek(9, SeekOrigin.Current);
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/*
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@ -185,7 +185,7 @@ public static class IncomingAccountPackets
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}
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}
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public static void DeleteCharacter(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void DeleteCharacter(NetState state, CircularBufferReader reader, int packetLength)
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{
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reader.Seek(30, SeekOrigin.Current);
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var index = reader.ReadInt32();
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@ -193,24 +193,24 @@ public static class IncomingAccountPackets
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EventSink.InvokeDeleteRequest(state, index);
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}
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public static void AccountID(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void AccountID(NetState state, CircularBufferReader reader, int packetLength)
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{
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}
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public static void AssistVersion(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void AssistVersion(NetState state, CircularBufferReader reader, int packetLength)
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{
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var unk = reader.ReadInt32();
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var av = reader.ReadAscii();
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}
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public static void ClientVersion(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void ClientVersion(NetState state, CircularBufferReader reader, int packetLength)
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{
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var version = state.Version = new CV(reader.ReadAscii());
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EventSink.InvokeClientVersionReceived(state, version);
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}
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public static void ClientType(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void ClientType(NetState state, CircularBufferReader reader, int packetLength)
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{
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reader.ReadUInt16();
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@ -220,7 +220,7 @@ public static class IncomingAccountPackets
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EventSink.InvokeClientVersionReceived(state, version);
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}
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public static void PlayCharacter(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void PlayCharacter(NetState state, CircularBufferReader reader, int packetLength)
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{
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reader.Seek(4, SeekOrigin.Current); // 0xEDEDEDED
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@ -359,7 +359,7 @@ public static class IncomingAccountPackets
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return authID;
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}
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public static void GameLogin(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void GameLogin(NetState state, CircularBufferReader reader, int packetLength)
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{
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// TODO: Connection throttling
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@ -413,7 +413,7 @@ public static class IncomingAccountPackets
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}
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}
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public static void PlayServer(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void PlayServer(NetState state, CircularBufferReader reader, int packetLength)
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{
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int index = reader.ReadInt16();
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var info = state.ServerInfo;
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@ -434,7 +434,7 @@ public static class IncomingAccountPackets
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}
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}
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public static void LoginServerSeed(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void LoginServerSeed(NetState state, CircularBufferReader reader, int packetLength)
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{
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state._seed = reader.ReadInt32();
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state.Seeded = true;
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@ -454,7 +454,7 @@ public static class IncomingAccountPackets
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state.Version = new ClientVersion(clientMaj, clientMin, clientRev, clientPat);
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}
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public static void AccountLogin(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void AccountLogin(NetState state, CircularBufferReader reader, int packetLength)
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{
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// TODO: Throttle Connection
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@ -27,7 +27,7 @@ public static class IncomingEntityPackets
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IncomingPackets.Register(0xD6, 0, true, BatchQueryProperties);
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}
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public static void ObjectHelpRequest(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void ObjectHelpRequest(NetState state, CircularBufferReader reader, int packetLength)
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{
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var from = state.Mobile;
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@ -56,7 +56,7 @@ public static class IncomingEntityPackets
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}
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}
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public static void UseReq(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void UseReq(NetState state, CircularBufferReader reader, int packetLength)
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{
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var from = state.Mobile;
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@ -100,7 +100,7 @@ public static class IncomingEntityPackets
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}
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}
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public static void LookReq(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void LookReq(NetState state, CircularBufferReader reader, int packetLength)
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{
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var from = state.Mobile;
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@ -149,7 +149,7 @@ public static class IncomingEntityPackets
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}
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}
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public static void BatchQueryProperties(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void BatchQueryProperties(NetState state, CircularBufferReader reader, int packetLength)
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{
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if (!ObjectPropertyList.Enabled)
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{
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@ -1,6 +1,6 @@
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Copyright 2019-2022 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: IncomingExtendedCommandPackets.cs *
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* *
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@ -13,15 +13,13 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System.Collections.Generic;
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using Server.ContextMenus;
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namespace Server.Network;
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public static class IncomingExtendedCommandPackets
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{
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private static readonly PacketHandler[] m_ExtendedHandlersLow = new PacketHandler[0x100];
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private static readonly Dictionary<int, PacketHandler> m_ExtendedHandlersHigh = new();
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private static readonly PacketHandler[] _extendedHandlers = new PacketHandler[0x100];
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// TODO: Change to outside configuration
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public static int[] ValidAnimations { get; set; } =
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RegisterExtended(0x32, true, ToggleFlying);
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}
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private static void UnhandledBF(NetState state, CircularBufferReader reader, ref int packetLength)
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private static void UnhandledBF(NetState state, CircularBufferReader reader, int packetLength)
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{
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}
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public static void Empty(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void Empty(NetState state, CircularBufferReader reader, int packetLength)
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{
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}
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public static void RegisterExtended(int packetID, bool ingame, OnPacketReceive onReceive)
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{
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if (packetID >= 0 && packetID < 0x100)
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if (packetID is >= 0 and < 0x100)
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{
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m_ExtendedHandlersLow[packetID] = new PacketHandler(packetID, 0, ingame, onReceive);
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}
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else
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{
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m_ExtendedHandlersHigh[packetID] = new PacketHandler(packetID, 0, ingame, onReceive);
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_extendedHandlers[packetID] = new PacketHandler(packetID, 0, ingame, onReceive);
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}
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}
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public static PacketHandler GetExtendedHandler(int packetID)
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{
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if (packetID >= 0 && packetID < 0x100)
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{
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return m_ExtendedHandlersLow[packetID];
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}
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m_ExtendedHandlersHigh.TryGetValue(packetID, out var handler);
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return handler;
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}
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public static PacketHandler GetExtendedHandler(int packetID) =>
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packetID is >= 0 and < 0x100 ? _extendedHandlers[packetID] : null;
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public static void RemoveExtendedHandler(int packetID)
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{
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if (packetID >= 0 && packetID < 0x100)
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if (packetID is >= 0 and < 0x100)
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{
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m_ExtendedHandlersLow[packetID] = null;
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}
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else
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{
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m_ExtendedHandlersHigh.Remove(packetID);
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_extendedHandlers[packetID] = null;
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}
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}
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public static void ExtendedCommand(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void ExtendedCommand(NetState state, CircularBufferReader reader, int packetLength)
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{
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int packetId = reader.ReadUInt16();
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@ -130,18 +112,18 @@ public static class IncomingExtendedCommandPackets
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}
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else
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{
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ph.OnReceive(state, reader, ref packetLength);
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ph.OnReceive(state, reader, packetLength);
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}
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}
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public static void ScreenSize(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void ScreenSize(NetState state, CircularBufferReader reader, int packetLength)
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{
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var width = reader.ReadInt32();
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var unk = reader.ReadInt32();
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}
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// TODO: Move out of the core
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public static void PartyMessage(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void PartyMessage(NetState state, CircularBufferReader reader, int packetLength)
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{
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if (state.Mobile == null)
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{
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@ -151,25 +133,25 @@ public static class IncomingExtendedCommandPackets
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switch (reader.ReadByte())
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{
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case 0x01:
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PartyMessage_AddMember(state, reader, ref packetLength);
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PartyMessage_AddMember(state, reader, packetLength);
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break;
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case 0x02:
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PartyMessage_RemoveMember(state, reader, ref packetLength);
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PartyMessage_RemoveMember(state, reader, packetLength);
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break;
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case 0x03:
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PartyMessage_PrivateMessage(state, reader, ref packetLength);
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PartyMessage_PrivateMessage(state, reader, packetLength);
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break;
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case 0x04:
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PartyMessage_PublicMessage(state, reader, ref packetLength);
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PartyMessage_PublicMessage(state, reader, packetLength);
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break;
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case 0x06:
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PartyMessage_SetCanLoot(state, reader, ref packetLength);
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PartyMessage_SetCanLoot(state, reader, packetLength);
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break;
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case 0x08:
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PartyMessage_Accept(state, reader, ref packetLength);
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PartyMessage_Accept(state, reader, packetLength);
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break;
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case 0x09:
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PartyMessage_Decline(state, reader, ref packetLength);
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PartyMessage_Decline(state, reader, packetLength);
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break;
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default:
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reader.Trace(state);
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@ -177,17 +159,17 @@ public static class IncomingExtendedCommandPackets
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}
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}
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public static void PartyMessage_AddMember(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void PartyMessage_AddMember(NetState state, CircularBufferReader reader, int packetLength)
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{
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PartyCommands.Handler?.OnAdd(state.Mobile);
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}
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public static void PartyMessage_RemoveMember(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void PartyMessage_RemoveMember(NetState state, CircularBufferReader reader, int packetLength)
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{
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PartyCommands.Handler?.OnRemove(state.Mobile, World.FindMobile((Serial)reader.ReadUInt32()));
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}
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public static void PartyMessage_PrivateMessage(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void PartyMessage_PrivateMessage(NetState state, CircularBufferReader reader, int packetLength)
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{
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PartyCommands.Handler?.OnPrivateMessage(
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state.Mobile,
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@ -196,27 +178,27 @@ public static class IncomingExtendedCommandPackets
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);
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}
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public static void PartyMessage_PublicMessage(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void PartyMessage_PublicMessage(NetState state, CircularBufferReader reader, int packetLength)
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{
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PartyCommands.Handler?.OnPublicMessage(state.Mobile, reader.ReadBigUniSafe());
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}
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public static void PartyMessage_SetCanLoot(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void PartyMessage_SetCanLoot(NetState state, CircularBufferReader reader, int packetLength)
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{
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PartyCommands.Handler?.OnSetCanLoot(state.Mobile, reader.ReadBoolean());
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}
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public static void PartyMessage_Accept(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void PartyMessage_Accept(NetState state, CircularBufferReader reader, int packetLength)
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{
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PartyCommands.Handler?.OnAccept(state.Mobile, World.FindMobile((Serial)reader.ReadUInt32()));
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}
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public static void PartyMessage_Decline(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void PartyMessage_Decline(NetState state, CircularBufferReader reader, int packetLength)
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{
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PartyCommands.Handler?.OnDecline(state.Mobile, World.FindMobile((Serial)reader.ReadUInt32()));
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}
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public static void Animate(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void Animate(NetState state, CircularBufferReader reader, int packetLength)
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{
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var from = state.Mobile;
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@ -240,7 +222,7 @@ public static class IncomingExtendedCommandPackets
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}
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}
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public static void CastSpell(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void CastSpell(NetState state, CircularBufferReader reader, int packetLength)
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{
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var from = state.Mobile;
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@ -255,12 +237,12 @@ public static class IncomingExtendedCommandPackets
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EventSink.InvokeCastSpellRequest(from, spellID, spellbook);
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}
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public static void ToggleFlying(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void ToggleFlying(NetState state, CircularBufferReader reader, int packetLength)
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{
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state.Mobile?.ToggleFlying();
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}
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|
||||
public static void StunRequest(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void StunRequest(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var from = state.Mobile;
|
||||
|
||||
|
|
@ -272,7 +254,7 @@ public static class IncomingExtendedCommandPackets
|
|||
EventSink.InvokeStunRequest(from);
|
||||
}
|
||||
|
||||
public static void DisarmRequest(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void DisarmRequest(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var from = state.Mobile;
|
||||
|
||||
|
|
@ -284,7 +266,7 @@ public static class IncomingExtendedCommandPackets
|
|||
EventSink.InvokeDisarmRequest(from);
|
||||
}
|
||||
|
||||
public static void StatLockChange(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void StatLockChange(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var from = state.Mobile;
|
||||
|
||||
|
|
@ -315,12 +297,12 @@ public static class IncomingExtendedCommandPackets
|
|||
}
|
||||
}
|
||||
|
||||
public static void CloseStatus(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void CloseStatus(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var serial = (Serial)reader.ReadUInt32();
|
||||
}
|
||||
|
||||
public static void Language(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void Language(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var from = state.Mobile;
|
||||
|
||||
|
|
@ -332,7 +314,7 @@ public static class IncomingExtendedCommandPackets
|
|||
from.Language = reader.ReadAscii(4);
|
||||
}
|
||||
|
||||
public static void QueryProperties(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void QueryProperties(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
if (!ObjectPropertyList.Enabled)
|
||||
{
|
||||
|
|
@ -364,7 +346,7 @@ public static class IncomingExtendedCommandPackets
|
|||
}
|
||||
}
|
||||
|
||||
public static void ContextMenuResponse(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void ContextMenuResponse(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var from = state.Mobile;
|
||||
|
||||
|
|
@ -420,7 +402,7 @@ public static class IncomingExtendedCommandPackets
|
|||
}
|
||||
}
|
||||
|
||||
public static void ContextMenuRequest(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void ContextMenuRequest(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var from = state.Mobile;
|
||||
var target = World.FindEntity((Serial)reader.ReadUInt32());
|
||||
|
|
@ -455,7 +437,7 @@ public static class IncomingExtendedCommandPackets
|
|||
}
|
||||
}
|
||||
|
||||
public static void BandageTarget(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void BandageTarget(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var from = state.Mobile;
|
||||
|
||||
|
|
@ -490,21 +472,21 @@ public static class IncomingExtendedCommandPackets
|
|||
}
|
||||
}
|
||||
|
||||
public static void TargetedSpell(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void TargetedSpell(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var spellId = (short)(reader.ReadInt16() - 1); // zero based;
|
||||
|
||||
EventSink.InvokeTargetedSpell(state.Mobile, World.FindEntity((Serial)reader.ReadUInt32()), spellId);
|
||||
}
|
||||
|
||||
public static void TargetedSkillUse(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void TargetedSkillUse(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var skillId = reader.ReadInt16();
|
||||
|
||||
EventSink.InvokeTargetedSkillUse(state.Mobile, World.FindEntity((Serial)reader.ReadUInt32()), skillId);
|
||||
}
|
||||
|
||||
public static void TargetByResourceMacro(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void TargetByResourceMacro(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var serial = (Serial)reader.ReadUInt32();
|
||||
|
||||
|
|
|
|||
|
|
@ -22,7 +22,7 @@ public static class IncomingHousePackets
|
|||
IncomingPackets.Register(0xFB, 2, false, ShowPublicHouseContent);
|
||||
}
|
||||
|
||||
public static void ShowPublicHouseContent(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void ShowPublicHouseContent(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var showPublicHouseContent = reader.ReadBoolean();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -24,13 +24,13 @@ public static class IncomingItemPackets
|
|||
public static void Configure()
|
||||
{
|
||||
IncomingPackets.Register(0x07, 7, true, LiftReq);
|
||||
IncomingPackets.Register(0x08, 15, true, DropReq);
|
||||
IncomingPackets.Register(new ContainerGridPacketHandler(0x08, 14, true, DropReq));
|
||||
IncomingPackets.Register(0x13, 10, true, EquipReq);
|
||||
IncomingPackets.Register(0xEC, 0, false, EquipMacro);
|
||||
IncomingPackets.Register(0xED, 0, false, UnequipMacro);
|
||||
}
|
||||
|
||||
public static void LiftReq(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void LiftReq(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var serial = (Serial)reader.ReadUInt32();
|
||||
int amount = reader.ReadUInt16();
|
||||
|
|
@ -39,7 +39,7 @@ public static class IncomingItemPackets
|
|||
state.Mobile.Lift(item, amount, out _, out _);
|
||||
}
|
||||
|
||||
public static void EquipReq(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void EquipReq(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var from = state.Mobile;
|
||||
var item = from.Holding;
|
||||
|
|
@ -64,20 +64,17 @@ public static class IncomingItemPackets
|
|||
item.ClearBounce();
|
||||
}
|
||||
|
||||
public static void DropReq(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void DropReq(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
reader.ReadInt32(); // serial, ignored
|
||||
int x = reader.ReadInt16();
|
||||
int y = reader.ReadInt16();
|
||||
int z = reader.ReadSByte();
|
||||
|
||||
if (state.ContainerGridLines)
|
||||
{
|
||||
reader.ReadByte(); // Grid Location?
|
||||
}
|
||||
else
|
||||
{
|
||||
packetLength -= 1;
|
||||
}
|
||||
|
||||
Serial dest = (Serial)reader.ReadUInt32();
|
||||
|
||||
|
|
@ -110,7 +107,7 @@ public static class IncomingItemPackets
|
|||
}
|
||||
}
|
||||
|
||||
public static void DropReq6017(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void DropReq6017(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
reader.ReadInt32(); // serial, ignored
|
||||
int x = reader.ReadInt16();
|
||||
|
|
@ -148,7 +145,7 @@ public static class IncomingItemPackets
|
|||
}
|
||||
}
|
||||
|
||||
public static void EquipMacro(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void EquipMacro(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
int count = reader.ReadByte();
|
||||
var serialList = new List<Serial>(count);
|
||||
|
|
@ -160,7 +157,7 @@ public static class IncomingItemPackets
|
|||
EventSink.InvokeEquipMacro(state.Mobile, serialList);
|
||||
}
|
||||
|
||||
public static void UnequipMacro(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void UnequipMacro(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
int count = reader.ReadByte();
|
||||
var layers = new List<Layer>(count);
|
||||
|
|
|
|||
|
|
@ -46,7 +46,7 @@ public static class IncomingMessagePackets
|
|||
IncomingPackets.Register(0xAD, 0, true, UnicodeSpeech);
|
||||
}
|
||||
|
||||
public static void AsciiSpeech(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void AsciiSpeech(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var from = state.Mobile;
|
||||
|
||||
|
|
@ -73,7 +73,7 @@ public static class IncomingMessagePackets
|
|||
from.DoSpeech(text, Array.Empty<int>(), type, Utility.ClipDyedHue(hue));
|
||||
}
|
||||
|
||||
public static void UnicodeSpeech(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void UnicodeSpeech(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var from = state.Mobile;
|
||||
|
||||
|
|
|
|||
|
|
@ -27,7 +27,7 @@ public static class IncomingMobilePackets
|
|||
IncomingPackets.Register(0x6F, 0, true, SecureTrade);
|
||||
}
|
||||
|
||||
public static void RenameRequest(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void RenameRequest(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var from = state.Mobile;
|
||||
var targ = World.FindMobile((Serial)reader.ReadUInt32());
|
||||
|
|
@ -38,7 +38,7 @@ public static class IncomingMobilePackets
|
|||
}
|
||||
}
|
||||
|
||||
public static void MobileNameRequest(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void MobileNameRequest(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var m = World.FindMobile((Serial)reader.ReadUInt32());
|
||||
|
||||
|
|
@ -48,7 +48,7 @@ public static class IncomingMobilePackets
|
|||
}
|
||||
}
|
||||
|
||||
public static void ProfileReq(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void ProfileReq(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
int type = reader.ReadByte();
|
||||
var serial = (Serial)reader.ReadUInt32();
|
||||
|
|
@ -88,7 +88,7 @@ public static class IncomingMobilePackets
|
|||
}
|
||||
}
|
||||
|
||||
public static void SecureTrade(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void SecureTrade(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
switch (reader.ReadByte())
|
||||
{
|
||||
|
|
|
|||
|
|
@ -78,7 +78,7 @@ public static class IncomingMovementPackets
|
|||
ns.SendTimeSyncResponse();
|
||||
}
|
||||
|
||||
public static void MovementReq(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void MovementReq(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var from = state.Mobile;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright (C) 2019-2021 - ModernUO Development Team *
|
||||
* Copyright 2019-2022 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: IncomingPackets.cs *
|
||||
* *
|
||||
|
|
@ -13,62 +13,43 @@
|
|||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Server.Network;
|
||||
|
||||
public static class IncomingPackets
|
||||
{
|
||||
private static readonly PacketHandler[] m_6017Handlers = new PacketHandler[0x100];
|
||||
|
||||
private static readonly EncodedPacketHandler[] m_EncodedHandlersLow = new EncodedPacketHandler[0x100];
|
||||
|
||||
private static readonly Dictionary<int, EncodedPacketHandler> m_EncodedHandlersHigh =
|
||||
new();
|
||||
private static readonly EncodedPacketHandler[] _encodedHandlers = new EncodedPacketHandler[0x100];
|
||||
|
||||
public static PacketHandler[] Handlers { get; } = new PacketHandler[0x100];
|
||||
|
||||
public static void Register(int packetID, int length, bool ingame, OnPacketReceive onReceive)
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void Register(int packetID, int length, bool ingame, OnPacketReceive onReceive) =>
|
||||
Register(new PacketHandler(packetID, length, ingame, onReceive));
|
||||
|
||||
public static void Register(PacketHandler packetHandler)
|
||||
{
|
||||
Handlers[packetID] = new PacketHandler(packetID, length, ingame, onReceive);
|
||||
m_6017Handlers[packetID] ??= new PacketHandler(packetID, length, ingame, onReceive);
|
||||
Handlers[packetHandler.PacketID] = packetHandler;
|
||||
}
|
||||
|
||||
public static PacketHandler GetHandler(int packetID) => Handlers[packetID];
|
||||
|
||||
public static void RegisterEncoded(int packetID, bool ingame, OnEncodedPacketReceive onReceive)
|
||||
{
|
||||
if (packetID >= 0 && packetID < 0x100)
|
||||
if (packetID is >= 0 and < 0x100)
|
||||
{
|
||||
m_EncodedHandlersLow[packetID] = new EncodedPacketHandler(packetID, ingame, onReceive);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_EncodedHandlersHigh[packetID] = new EncodedPacketHandler(packetID, ingame, onReceive);
|
||||
_encodedHandlers[packetID] = new EncodedPacketHandler(packetID, ingame, onReceive);
|
||||
}
|
||||
}
|
||||
|
||||
public static EncodedPacketHandler GetEncodedHandler(int packetID)
|
||||
{
|
||||
if (packetID >= 0 && packetID < 0x100)
|
||||
{
|
||||
return m_EncodedHandlersLow[packetID];
|
||||
}
|
||||
|
||||
m_EncodedHandlersHigh.TryGetValue(packetID, out var handler);
|
||||
return handler;
|
||||
}
|
||||
public static EncodedPacketHandler GetEncodedHandler(int packetID) =>
|
||||
packetID is >= 0 and < 0x100 ? _encodedHandlers[packetID] : null;
|
||||
|
||||
public static void RemoveEncodedHandler(int packetID)
|
||||
{
|
||||
if (packetID >= 0 && packetID < 0x100)
|
||||
if (packetID is >= 0 and < 0x100)
|
||||
{
|
||||
m_EncodedHandlersLow[packetID] = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_EncodedHandlersHigh.Remove(packetID);
|
||||
_encodedHandlers[packetID] = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -52,18 +52,18 @@ public static class IncomingPlayerPackets
|
|||
IncomingPackets.RegisterEncoded(0x32, true, QuestGumpRequest);
|
||||
}
|
||||
|
||||
public static void DeathStatusResponse(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void DeathStatusResponse(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
// Ignored
|
||||
}
|
||||
|
||||
public static void RequestScrollWindow(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void RequestScrollWindow(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
int lastTip = reader.ReadInt16();
|
||||
int type = reader.ReadByte();
|
||||
}
|
||||
|
||||
public static void AttackReq(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void AttackReq(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var from = state.Mobile;
|
||||
|
||||
|
|
@ -80,7 +80,7 @@ public static class IncomingPlayerPackets
|
|||
}
|
||||
}
|
||||
|
||||
public static void HuePickerResponse(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void HuePickerResponse(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var serial = reader.ReadUInt32();
|
||||
_ = reader.ReadInt16(); // Item ID
|
||||
|
|
@ -97,7 +97,7 @@ public static class IncomingPlayerPackets
|
|||
}
|
||||
}
|
||||
|
||||
public static void SystemInfo(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void SystemInfo(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
int v1 = reader.ReadByte();
|
||||
int v2 = reader.ReadUInt16();
|
||||
|
|
@ -113,7 +113,7 @@ public static class IncomingPlayerPackets
|
|||
var v8 = reader.ReadInt32();
|
||||
}
|
||||
|
||||
public static void TextCommand(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void TextCommand(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var from = state.Mobile;
|
||||
|
||||
|
|
@ -208,7 +208,7 @@ public static class IncomingPlayerPackets
|
|||
}
|
||||
}
|
||||
|
||||
public static void AsciiPromptResponse(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void AsciiPromptResponse(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var from = state.Mobile;
|
||||
|
||||
|
|
@ -244,7 +244,7 @@ public static class IncomingPlayerPackets
|
|||
}
|
||||
}
|
||||
|
||||
public static void UnicodePromptResponse(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void UnicodePromptResponse(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var from = state.Mobile;
|
||||
|
||||
|
|
@ -281,7 +281,7 @@ public static class IncomingPlayerPackets
|
|||
}
|
||||
}
|
||||
|
||||
public static void MenuResponse(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void MenuResponse(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var serial = reader.ReadUInt32();
|
||||
int menuID = reader.ReadInt16(); // unused in our implementation
|
||||
|
|
@ -311,33 +311,33 @@ public static class IncomingPlayerPackets
|
|||
}
|
||||
}
|
||||
|
||||
public static void Disconnect(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void Disconnect(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var minusOne = reader.ReadInt32();
|
||||
}
|
||||
|
||||
public static void ConfigurationFile(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void ConfigurationFile(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
}
|
||||
|
||||
public static void LogoutReq(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void LogoutReq(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
state.SendLogoutAck();
|
||||
}
|
||||
|
||||
public static void ChangeSkillLock(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void ChangeSkillLock(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var s = state.Mobile.Skills[reader.ReadInt16()];
|
||||
|
||||
s?.SetLockNoRelay((SkillLock)reader.ReadByte());
|
||||
}
|
||||
|
||||
public static void HelpRequest(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void HelpRequest(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
EventSink.InvokeHelpRequest(state.Mobile);
|
||||
}
|
||||
|
||||
public static void DisplayGumpResponse(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void DisplayGumpResponse(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var serial = (Serial)reader.ReadUInt32();
|
||||
var typeID = reader.ReadInt32();
|
||||
|
|
@ -479,13 +479,13 @@ public static class IncomingPlayerPackets
|
|||
}
|
||||
}
|
||||
|
||||
public static void SetWarMode(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void SetWarMode(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
state.Mobile?.DelayChangeWarmode(reader.ReadBoolean());
|
||||
}
|
||||
|
||||
// TODO: Throttle/make this more safe
|
||||
public static void Resynchronize(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void Resynchronize(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var from = state.Mobile;
|
||||
|
||||
|
|
@ -502,17 +502,17 @@ public static class IncomingPlayerPackets
|
|||
state.Sequence = 0;
|
||||
}
|
||||
|
||||
public static void PingReq(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void PingReq(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
state.SendPingAck(reader.ReadByte());
|
||||
}
|
||||
|
||||
public static void SetUpdateRange(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void SetUpdateRange(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
state.SendChangeUpdateRange(18);
|
||||
}
|
||||
|
||||
public static void MobileQuery(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void MobileQuery(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var from = state.Mobile;
|
||||
if (from == null)
|
||||
|
|
@ -549,7 +549,7 @@ public static class IncomingPlayerPackets
|
|||
}
|
||||
}
|
||||
|
||||
public static void CrashReport(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void CrashReport(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var clientMaj = reader.ReadByte();
|
||||
var clientMin = reader.ReadByte();
|
||||
|
|
@ -593,11 +593,19 @@ public static class IncomingPlayerPackets
|
|||
EventSink.InvokeQuestGumpRequest(state.Mobile);
|
||||
}
|
||||
|
||||
public static void EncodedCommand(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void EncodedCommand(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var e = World.FindEntity((Serial)reader.ReadUInt32());
|
||||
int packetId = reader.ReadUInt16();
|
||||
|
||||
// We will add support if this is ever a real thing.
|
||||
if (packetId > 0xFF)
|
||||
{
|
||||
var reason = $"Sent unsupported encoded packet (0xD7x{packetId:X4}";
|
||||
state.LogInfo(reason);
|
||||
state.Disconnect(reason);
|
||||
}
|
||||
|
||||
var ph = IncomingPackets.GetEncodedHandler(packetId);
|
||||
|
||||
if (ph == null)
|
||||
|
|
@ -608,15 +616,13 @@ public static class IncomingPlayerPackets
|
|||
|
||||
if (ph.Ingame && state.Mobile == null)
|
||||
{
|
||||
state.LogInfo(
|
||||
"Sent in-game packet (0xD7x{0:X2}) before being attached to a mobile",
|
||||
packetId
|
||||
);
|
||||
state.Disconnect($"Sent in-game packet (0xD7x{packetId:X2}) before being attached to a mobile.");
|
||||
var reason = $"Sent in-game packet (0xD7x{packetId:X4}) before being attached to a mobile.";
|
||||
state.LogInfo(reason);
|
||||
state.Disconnect(reason);
|
||||
}
|
||||
else if (ph.Ingame && state.Mobile.Deleted)
|
||||
{
|
||||
state.Disconnect($"Sent in-game packet(0xD7x{packetId:X2}) but mobile is deleted.");
|
||||
state.Disconnect($"Sent in-game packet(0xD7x{packetId:X4}) but mobile is deleted.");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@ public static class IncomingTargetingPackets
|
|||
IncomingPackets.Register(0x6C, 19, true, TargetResponse);
|
||||
}
|
||||
|
||||
public static void TargetResponse(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void TargetResponse(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
int type = reader.ReadByte();
|
||||
var targetID = reader.ReadInt32();
|
||||
|
|
|
|||
|
|
@ -14,6 +14,7 @@
|
|||
*************************************************************************/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
namespace Server.Network;
|
||||
|
||||
|
|
@ -25,7 +26,7 @@ public static class IncomingVendorPackets
|
|||
IncomingPackets.Register(0x9F, 0, true, VendorSellReply);
|
||||
}
|
||||
|
||||
public static void VendorBuyReply(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void VendorBuyReply(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var vendor = World.FindMobile((Serial)reader.ReadUInt32());
|
||||
|
||||
|
|
@ -65,7 +66,7 @@ public static class IncomingVendorPackets
|
|||
state.SendEndVendorBuy(vendor.Serial);
|
||||
}
|
||||
|
||||
public static void VendorSellReply(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void VendorSellReply(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var serial = (Serial)reader.ReadUInt32();
|
||||
var vendor = World.FindMobile(serial);
|
||||
|
|
|
|||
|
|
@ -27,7 +27,7 @@ namespace Server.Engines.Chat
|
|||
IncomingPackets.Register(0xB3, 0, true, ChatAction);
|
||||
}
|
||||
|
||||
public static void OpenChatWindowRequest(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void OpenChatWindowRequest(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var from = state.Mobile;
|
||||
|
||||
|
|
@ -48,7 +48,7 @@ namespace Server.Engines.Chat
|
|||
ChatUser.AddChatUser(from, chatName);
|
||||
}
|
||||
|
||||
public static void ChatAction(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void ChatAction(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
if (!ChatSystem.Enabled)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -193,7 +193,7 @@ namespace Server.Engines.MLQuests.Gumps
|
|||
return false;
|
||||
}
|
||||
|
||||
private static void RaceChangeReply(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
private static void RaceChangeReply(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
if (!m_Pending.TryGetValue(state, out var raceChangeState))
|
||||
{
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Engines.UltimaStore
|
|||
IncomingPackets.Register(0xFA, 1, true, UltimaStoreOpenRequest);
|
||||
}
|
||||
|
||||
public static void UltimaStoreOpenRequest(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void UltimaStoreOpenRequest(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
state.Mobile.SendMessage("Ultima Store is not currently available.");
|
||||
}
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@ namespace Server.Items
|
|||
IncomingPackets.Register(0x93, 99, true, OldHeaderChange);
|
||||
}
|
||||
|
||||
public static void OldHeaderChange(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void OldHeaderChange(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var from = state.Mobile;
|
||||
|
||||
|
|
@ -48,7 +48,7 @@ namespace Server.Items
|
|||
book.Author = Utility.FixHtml(author);
|
||||
}
|
||||
|
||||
public static void HeaderChange(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void HeaderChange(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var from = state.Mobile;
|
||||
|
||||
|
|
@ -84,7 +84,7 @@ namespace Server.Items
|
|||
book.Author = Utility.FixHtml(author);
|
||||
}
|
||||
|
||||
public static void ContentChange(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void ContentChange(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var from = state.Mobile;
|
||||
|
||||
|
|
|
|||
|
|
@ -48,7 +48,7 @@ namespace Server.Network
|
|||
return $"{seconds} second{(seconds == 1 ? "" : "s")}";
|
||||
}
|
||||
|
||||
public static void BBClientRequest(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void BBClientRequest(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var from = state.Mobile;
|
||||
|
||||
|
|
|
|||
|
|
@ -61,7 +61,7 @@ namespace Server.Engines.Mahjong
|
|||
RegisterSubCommand(0x18, MoveDealerIndicator);
|
||||
}
|
||||
|
||||
public static void OnPacket(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void OnPacket(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var game = World.FindItem((Serial)reader.ReadUInt32()) as MahjongGame;
|
||||
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@ namespace Server.Network
|
|||
IncomingPackets.Register(0x56, 11, true, OnMapCommand);
|
||||
}
|
||||
|
||||
private static void OnMapCommand(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
private static void OnMapCommand(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var from = state.Mobile;
|
||||
|
||||
|
|
|
|||
|
|
@ -141,7 +141,7 @@ namespace Server
|
|||
}
|
||||
}
|
||||
|
||||
public static void OnReceive(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void OnReceive(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
reader.ReadByte(); // 1: <4.0.1a, 2>=4.0.1a
|
||||
|
||||
|
|
|
|||
|
|
@ -38,8 +38,8 @@ namespace Server.Network
|
|||
}
|
||||
else
|
||||
{
|
||||
Delays[0x03] = 5; // Speech
|
||||
Delays[0xAD] = 5; // Speech
|
||||
Delays[0x03] = 25; // Speech
|
||||
Delays[0xAD] = 25; // Speech
|
||||
Delays[0x75] = 500; // Rename request
|
||||
}
|
||||
|
||||
|
|
@ -141,7 +141,7 @@ namespace Server.Network
|
|||
return true;
|
||||
}
|
||||
|
||||
if (Core.TickCount < ns.GetPacketDelay(packetID) + Delays[packetID])
|
||||
if (Core.TickCount < ns.GetPacketTime(packetID) + Delays[packetID])
|
||||
{
|
||||
drop = true;
|
||||
return false;
|
||||
|
|
|
|||
|
|
@ -1766,7 +1766,7 @@ namespace Server.Multis
|
|||
context.Foundation.SendInfoTo(state);
|
||||
}
|
||||
|
||||
public static void QueryDesignDetails(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void QueryDesignDetails(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var from = state.Mobile;
|
||||
|
||||
|
|
|
|||
|
|
@ -70,7 +70,7 @@ namespace Server.Network
|
|||
}
|
||||
}
|
||||
|
||||
public static void PollInfo(NetState ns, CircularBufferReader reader, ref int packetLength)
|
||||
public static void PollInfo(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
var version = reader.ReadByte();
|
||||
|
||||
|
|
@ -83,21 +83,21 @@ namespace Server.Network
|
|||
|
||||
if (!span.SequenceEqual(_token))
|
||||
{
|
||||
ns.Disconnect("Invalid token sent for ConnectUO");
|
||||
state.Disconnect("Invalid token sent for ConnectUO");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ns.LogInfo($"ConnectUO (v{version}) is requesting stats.");
|
||||
state.LogInfo($"ConnectUO (v{version}) is requesting stats.");
|
||||
if (version > ConnectUOProtocolVersion)
|
||||
{
|
||||
Utility.PushColor(ConsoleColor.Yellow);
|
||||
ns.LogInfo("Warning! ConnectUO (v{version}) is newer than what is supported.");
|
||||
state.LogInfo("Warning! ConnectUO (v{version}) is newer than what is supported.");
|
||||
Utility.PopColor();
|
||||
}
|
||||
|
||||
ns.SendServerPollInfo();
|
||||
state.SendServerPollInfo();
|
||||
}
|
||||
|
||||
public static void SendServerPollInfo(this NetState ns)
|
||||
|
|
|
|||
|
|
@ -36,14 +36,14 @@ namespace Server.Network
|
|||
public static void Register(int cmd, bool ingame, OnPacketReceive onReceive) =>
|
||||
_handlers[cmd] = new PacketHandler(cmd, 0, ingame, onReceive);
|
||||
|
||||
public static void QueryGuildMemberLocations(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void QueryGuildMemberLocations(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
Mobile from = state.Mobile;
|
||||
|
||||
state.SendGuildMemberLocations(from, from.Guild as Guild, reader.ReadBoolean());
|
||||
}
|
||||
|
||||
public static void QueryPartyMemberLocations(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void QueryPartyMemberLocations(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
Mobile from = state.Mobile;
|
||||
var party = Party.Get(from);
|
||||
|
|
|
|||
|
|
@ -21,11 +21,11 @@ namespace Server.Network
|
|||
{
|
||||
var packetHandlers = new PacketHandler[0x100];
|
||||
|
||||
void DecodeBundledPacket(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
void DecodeBundledPacket(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
int cmd = reader.ReadByte();
|
||||
|
||||
PacketHandler ph = cmd >= 0 && cmd < packetHandlers.Length ? packetHandlers[cmd] : null;
|
||||
PacketHandler ph = packetHandlers[cmd];
|
||||
|
||||
if (ph == null)
|
||||
{
|
||||
|
|
@ -43,7 +43,7 @@ namespace Server.Network
|
|||
}
|
||||
else
|
||||
{
|
||||
ph.OnReceive(state, reader, ref packetLength);
|
||||
ph.OnReceive(state, reader, packetLength);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -33,9 +33,9 @@ namespace Server.Network
|
|||
}
|
||||
}
|
||||
|
||||
public static void QueryCompactShardStats(NetState ns, CircularBufferReader reader, ref int packetLength)
|
||||
public static void QueryCompactShardStats(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
ns.SendCompactShardStats(
|
||||
state.SendCompactShardStats(
|
||||
(uint)(Core.TickCount / 1000),
|
||||
TcpServer.Instances.Count - 1, // Shame if you modify this!
|
||||
World.Items.Count,
|
||||
|
|
@ -44,10 +44,10 @@ namespace Server.Network
|
|||
);
|
||||
}
|
||||
|
||||
public static void QueryExtendedShardStats(NetState ns, CircularBufferReader reader, ref int packetLength)
|
||||
public static void QueryExtendedShardStats(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
const long ticksInHour = 1000 * 60 * 60;
|
||||
ns.SendExtendedShardStats(
|
||||
state.SendExtendedShardStats(
|
||||
ServerList.ServerName,
|
||||
(int)(Core.TickCount / ticksInHour),
|
||||
TcpServer.Instances.Count - 1, // Shame if you modify this!
|
||||
|
|
|
|||
|
|
@ -19,7 +19,7 @@ namespace Server.SkillHandlers
|
|||
SkillInfo.Table[(int)SkillName.Tracking].Callback = OnUse;
|
||||
}
|
||||
|
||||
public static void QuestArrow(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void QuestArrow(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
if (state.Mobile is PlayerMobile from)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue