fix: Fixes packet length checks (#953)
Fixes an issue with DropReq where an old client was sending in 14 bytes, but the server was expecting 15 bytes. To fix this we introduced a new packet handler, `ContainerGridPacketHandler` and changed the code to determine the length of the packet dynamically using `GetLength(NetState)`. Also fixed throttling so dropped packets are properly skipped.
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30 changed files with 1077 additions and 1126 deletions
26
Projects/Server/Network/ContainerGridPacketHandler.cs
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26
Projects/Server/Network/ContainerGridPacketHandler.cs
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2022 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: ContainerGridPacketHandler.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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namespace Server.Network;
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public class ContainerGridPacketHandler : PacketHandler
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{
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public ContainerGridPacketHandler(int packetID, int length, bool ingame, OnPacketReceive onReceive)
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: base(packetID, length, ingame, onReceive)
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{
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}
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public override int GetLength(NetState ns) => base.GetLength(ns) + (ns.ContainerGridLines ? 1 : 0);
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}
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