fix: Fixes packet length checks (#953)

Fixes an issue with DropReq where an old client was sending in 14 bytes, but the server was expecting 15 bytes.

To fix this we introduced a new packet handler, `ContainerGridPacketHandler` and changed the code to determine the length of the packet dynamically using `GetLength(NetState)`.

Also fixed throttling so dropped packets are properly skipped.
This commit is contained in:
Kamron Batman 2022-03-04 12:32:25 -08:00 committed by GitHub
parent 1f4162288e
commit 58b907d39e
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30 changed files with 1077 additions and 1126 deletions

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/*************************************************************************
* ModernUO *
* Copyright 2019-2022 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: ContainerGridPacketHandler.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
namespace Server.Network;
public class ContainerGridPacketHandler : PacketHandler
{
public ContainerGridPacketHandler(int packetID, int length, bool ingame, OnPacketReceive onReceive)
: base(packetID, length, ingame, onReceive)
{
}
public override int GetLength(NetState ns) => base.GetLength(ns) + (ns.ContainerGridLines ? 1 : 0);
}