fix: Fixes packet length checks (#953)

Fixes an issue with DropReq where an old client was sending in 14 bytes, but the server was expecting 15 bytes.

To fix this we introduced a new packet handler, `ContainerGridPacketHandler` and changed the code to determine the length of the packet dynamically using `GetLength(NetState)`.

Also fixed throttling so dropped packets are properly skipped.
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Kamron Batman 2022-03-04 12:32:25 -08:00 committed by GitHub
parent 1f4162288e
commit 58b907d39e
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30 changed files with 1077 additions and 1126 deletions

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@ -1,44 +0,0 @@
/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: ISocket.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Threading.Tasks;
namespace Server.Network
{
public interface ISocket
{
public IntPtr Handle { get; }
public EndPoint LocalEndPoint { get; }
public EndPoint RemoteEndPoint { get; }
public Task<int> SendAsync(IList<ArraySegment<byte>> buffer, SocketFlags flags);
public int Send(IList<ArraySegment<byte>> buffer, SocketFlags flags);
public Task<int> ReceiveAsync(IList<ArraySegment<byte>> buffer, SocketFlags flags);
public int Receive(IList<ArraySegment<byte>> buffers, SocketFlags flags);
public void Shutdown(SocketShutdown how);
public void Close();
}
}