fix: Fixes packet length checks (#953)

Fixes an issue with DropReq where an old client was sending in 14 bytes, but the server was expecting 15 bytes.

To fix this we introduced a new packet handler, `ContainerGridPacketHandler` and changed the code to determine the length of the packet dynamically using `GetLength(NetState)`.

Also fixed throttling so dropped packets are properly skipped.
This commit is contained in:
Kamron Batman 2022-03-04 12:32:25 -08:00 committed by GitHub
parent 1f4162288e
commit 58b907d39e
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
30 changed files with 1077 additions and 1126 deletions

View file

@ -1,27 +1,43 @@
namespace Server.Network
/*************************************************************************
* ModernUO *
* Copyright 2019-2022 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: PacketHandler.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
namespace Server.Network;
public delegate void OnPacketReceive(NetState state, CircularBufferReader reader, int packetLength);
public delegate bool ThrottlePacketCallback(int packetId, NetState state, out bool drop);
public class PacketHandler
{
public delegate void OnPacketReceive(NetState state, CircularBufferReader reader, ref int packetLength);
private int _length;
public delegate bool ThrottlePacketCallback(int packetId, NetState state, out bool drop);
public class PacketHandler
public PacketHandler(int packetID, int length, bool ingame, OnPacketReceive onReceive)
{
public PacketHandler(int packetID, int length, bool ingame, OnPacketReceive onReceive)
{
PacketID = packetID;
Length = length;
Ingame = ingame;
OnReceive = onReceive;
}
public int PacketID { get; }
public int Length { get; }
public OnPacketReceive OnReceive { get; }
public ThrottlePacketCallback ThrottleCallback { get; set; }
public bool Ingame { get; }
_length = length;
PacketID = packetID;
Ingame = ingame;
OnReceive = onReceive;
}
public int PacketID { get; }
public virtual int GetLength(NetState ns) => _length;
public OnPacketReceive OnReceive { get; }
public ThrottlePacketCallback ThrottleCallback { get; set; }
public bool Ingame { get; }
}