fix: Fixes packet length checks (#953)
Fixes an issue with DropReq where an old client was sending in 14 bytes, but the server was expecting 15 bytes. To fix this we introduced a new packet handler, `ContainerGridPacketHandler` and changed the code to determine the length of the packet dynamically using `GetLength(NetState)`. Also fixed throttling so dropped packets are properly skipped.
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1f4162288e
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30 changed files with 1077 additions and 1126 deletions
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@ -1,27 +1,43 @@
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namespace Server.Network
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2022 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: PacketHandler.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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namespace Server.Network;
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public delegate void OnPacketReceive(NetState state, CircularBufferReader reader, int packetLength);
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public delegate bool ThrottlePacketCallback(int packetId, NetState state, out bool drop);
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public class PacketHandler
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{
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public delegate void OnPacketReceive(NetState state, CircularBufferReader reader, ref int packetLength);
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private int _length;
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public delegate bool ThrottlePacketCallback(int packetId, NetState state, out bool drop);
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public class PacketHandler
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public PacketHandler(int packetID, int length, bool ingame, OnPacketReceive onReceive)
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{
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public PacketHandler(int packetID, int length, bool ingame, OnPacketReceive onReceive)
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{
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PacketID = packetID;
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Length = length;
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Ingame = ingame;
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OnReceive = onReceive;
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}
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public int PacketID { get; }
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public int Length { get; }
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public OnPacketReceive OnReceive { get; }
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public ThrottlePacketCallback ThrottleCallback { get; set; }
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public bool Ingame { get; }
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_length = length;
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PacketID = packetID;
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Ingame = ingame;
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OnReceive = onReceive;
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}
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public int PacketID { get; }
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public virtual int GetLength(NetState ns) => _length;
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public OnPacketReceive OnReceive { get; }
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public ThrottlePacketCallback ThrottleCallback { get; set; }
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public bool Ingame { get; }
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}
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