fix: Fixes packet length checks (#953)

Fixes an issue with DropReq where an old client was sending in 14 bytes, but the server was expecting 15 bytes.

To fix this we introduced a new packet handler, `ContainerGridPacketHandler` and changed the code to determine the length of the packet dynamically using `GetLength(NetState)`.

Also fixed throttling so dropped packets are properly skipped.
This commit is contained in:
Kamron Batman 2022-03-04 12:32:25 -08:00 committed by GitHub
parent 1f4162288e
commit 58b907d39e
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GPG key ID: 4AEE18F83AFDEB23
30 changed files with 1077 additions and 1126 deletions

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@ -55,7 +55,7 @@ public static class IncomingAccountPackets
IncomingPackets.Register(0xF8, 106, false, CreateCharacter);
}
public static void CreateCharacter(NetState state, CircularBufferReader reader, ref int packetLength)
public static void CreateCharacter(NetState state, CircularBufferReader reader, int packetLength)
{
reader.Seek(9, SeekOrigin.Current);
/*
@ -185,7 +185,7 @@ public static class IncomingAccountPackets
}
}
public static void DeleteCharacter(NetState state, CircularBufferReader reader, ref int packetLength)
public static void DeleteCharacter(NetState state, CircularBufferReader reader, int packetLength)
{
reader.Seek(30, SeekOrigin.Current);
var index = reader.ReadInt32();
@ -193,24 +193,24 @@ public static class IncomingAccountPackets
EventSink.InvokeDeleteRequest(state, index);
}
public static void AccountID(NetState state, CircularBufferReader reader, ref int packetLength)
public static void AccountID(NetState state, CircularBufferReader reader, int packetLength)
{
}
public static void AssistVersion(NetState state, CircularBufferReader reader, ref int packetLength)
public static void AssistVersion(NetState state, CircularBufferReader reader, int packetLength)
{
var unk = reader.ReadInt32();
var av = reader.ReadAscii();
}
public static void ClientVersion(NetState state, CircularBufferReader reader, ref int packetLength)
public static void ClientVersion(NetState state, CircularBufferReader reader, int packetLength)
{
var version = state.Version = new CV(reader.ReadAscii());
EventSink.InvokeClientVersionReceived(state, version);
}
public static void ClientType(NetState state, CircularBufferReader reader, ref int packetLength)
public static void ClientType(NetState state, CircularBufferReader reader, int packetLength)
{
reader.ReadUInt16();
@ -220,7 +220,7 @@ public static class IncomingAccountPackets
EventSink.InvokeClientVersionReceived(state, version);
}
public static void PlayCharacter(NetState state, CircularBufferReader reader, ref int packetLength)
public static void PlayCharacter(NetState state, CircularBufferReader reader, int packetLength)
{
reader.Seek(4, SeekOrigin.Current); // 0xEDEDEDED
@ -359,7 +359,7 @@ public static class IncomingAccountPackets
return authID;
}
public static void GameLogin(NetState state, CircularBufferReader reader, ref int packetLength)
public static void GameLogin(NetState state, CircularBufferReader reader, int packetLength)
{
// TODO: Connection throttling
@ -413,7 +413,7 @@ public static class IncomingAccountPackets
}
}
public static void PlayServer(NetState state, CircularBufferReader reader, ref int packetLength)
public static void PlayServer(NetState state, CircularBufferReader reader, int packetLength)
{
int index = reader.ReadInt16();
var info = state.ServerInfo;
@ -434,7 +434,7 @@ public static class IncomingAccountPackets
}
}
public static void LoginServerSeed(NetState state, CircularBufferReader reader, ref int packetLength)
public static void LoginServerSeed(NetState state, CircularBufferReader reader, int packetLength)
{
state._seed = reader.ReadInt32();
state.Seeded = true;
@ -454,7 +454,7 @@ public static class IncomingAccountPackets
state.Version = new ClientVersion(clientMaj, clientMin, clientRev, clientPat);
}
public static void AccountLogin(NetState state, CircularBufferReader reader, ref int packetLength)
public static void AccountLogin(NetState state, CircularBufferReader reader, int packetLength)
{
// TODO: Throttle Connection