fix: Fixes packet length checks (#953)
Fixes an issue with DropReq where an old client was sending in 14 bytes, but the server was expecting 15 bytes. To fix this we introduced a new packet handler, `ContainerGridPacketHandler` and changed the code to determine the length of the packet dynamically using `GetLength(NetState)`. Also fixed throttling so dropped packets are properly skipped.
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1f4162288e
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58b907d39e
30 changed files with 1077 additions and 1126 deletions
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@ -27,7 +27,7 @@ public static class IncomingMobilePackets
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IncomingPackets.Register(0x6F, 0, true, SecureTrade);
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}
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public static void RenameRequest(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void RenameRequest(NetState state, CircularBufferReader reader, int packetLength)
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{
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var from = state.Mobile;
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var targ = World.FindMobile((Serial)reader.ReadUInt32());
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@ -38,7 +38,7 @@ public static class IncomingMobilePackets
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}
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}
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public static void MobileNameRequest(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void MobileNameRequest(NetState state, CircularBufferReader reader, int packetLength)
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{
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var m = World.FindMobile((Serial)reader.ReadUInt32());
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@ -48,7 +48,7 @@ public static class IncomingMobilePackets
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}
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}
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public static void ProfileReq(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void ProfileReq(NetState state, CircularBufferReader reader, int packetLength)
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{
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int type = reader.ReadByte();
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var serial = (Serial)reader.ReadUInt32();
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@ -88,7 +88,7 @@ public static class IncomingMobilePackets
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}
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}
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public static void SecureTrade(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void SecureTrade(NetState state, CircularBufferReader reader, int packetLength)
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{
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switch (reader.ReadByte())
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{
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