fix: Fixes packet length checks (#953)
Fixes an issue with DropReq where an old client was sending in 14 bytes, but the server was expecting 15 bytes. To fix this we introduced a new packet handler, `ContainerGridPacketHandler` and changed the code to determine the length of the packet dynamically using `GetLength(NetState)`. Also fixed throttling so dropped packets are properly skipped.
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30 changed files with 1077 additions and 1126 deletions
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@ -14,6 +14,7 @@
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*************************************************************************/
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using System.Collections.Generic;
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using System.IO;
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namespace Server.Network;
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@ -25,7 +26,7 @@ public static class IncomingVendorPackets
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IncomingPackets.Register(0x9F, 0, true, VendorSellReply);
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}
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public static void VendorBuyReply(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void VendorBuyReply(NetState state, CircularBufferReader reader, int packetLength)
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{
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var vendor = World.FindMobile((Serial)reader.ReadUInt32());
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@ -65,7 +66,7 @@ public static class IncomingVendorPackets
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state.SendEndVendorBuy(vendor.Serial);
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}
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public static void VendorSellReply(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void VendorSellReply(NetState state, CircularBufferReader reader, int packetLength)
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{
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var serial = (Serial)reader.ReadUInt32();
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var vendor = World.FindMobile(serial);
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