fix: Fixes packet length checks (#953)

Fixes an issue with DropReq where an old client was sending in 14 bytes, but the server was expecting 15 bytes.

To fix this we introduced a new packet handler, `ContainerGridPacketHandler` and changed the code to determine the length of the packet dynamically using `GetLength(NetState)`.

Also fixed throttling so dropped packets are properly skipped.
This commit is contained in:
Kamron Batman 2022-03-04 12:32:25 -08:00 • committed by GitHub
parent 1f4162288e
commit 58b907d39e
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30 changed files with 1077 additions and 1126 deletions

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@ -14,6 +14,7 @@
*************************************************************************/
using System.Collections.Generic;
using System.IO;
namespace Server.Network;
@ -25,7 +26,7 @@ public static class IncomingVendorPackets
IncomingPackets.Register(0x9F, 0, true, VendorSellReply);
}
public static void VendorBuyReply(NetState state, CircularBufferReader reader, ref int packetLength)
public static void VendorBuyReply(NetState state, CircularBufferReader reader, int packetLength)
{
var vendor = World.FindMobile((Serial)reader.ReadUInt32());
@ -65,7 +66,7 @@ public static class IncomingVendorPackets
state.SendEndVendorBuy(vendor.Serial);
}
public static void VendorSellReply(NetState state, CircularBufferReader reader, ref int packetLength)
public static void VendorSellReply(NetState state, CircularBufferReader reader, int packetLength)
{
var serial = (Serial)reader.ReadUInt32();
var vendor = World.FindMobile(serial);