fix: Fixes packet length checks (#953)
Fixes an issue with DropReq where an old client was sending in 14 bytes, but the server was expecting 15 bytes. To fix this we introduced a new packet handler, `ContainerGridPacketHandler` and changed the code to determine the length of the packet dynamically using `GetLength(NetState)`. Also fixed throttling so dropped packets are properly skipped.
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parent
1f4162288e
commit
58b907d39e
30 changed files with 1077 additions and 1126 deletions
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@ -70,7 +70,7 @@ namespace Server.Network
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}
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}
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public static void PollInfo(NetState ns, CircularBufferReader reader, ref int packetLength)
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public static void PollInfo(NetState state, CircularBufferReader reader, int packetLength)
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{
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var version = reader.ReadByte();
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@ -83,21 +83,21 @@ namespace Server.Network
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if (!span.SequenceEqual(_token))
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{
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ns.Disconnect("Invalid token sent for ConnectUO");
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state.Disconnect("Invalid token sent for ConnectUO");
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return;
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}
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}
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}
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ns.LogInfo($"ConnectUO (v{version}) is requesting stats.");
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state.LogInfo($"ConnectUO (v{version}) is requesting stats.");
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if (version > ConnectUOProtocolVersion)
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{
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Utility.PushColor(ConsoleColor.Yellow);
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ns.LogInfo("Warning! ConnectUO (v{version}) is newer than what is supported.");
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state.LogInfo("Warning! ConnectUO (v{version}) is newer than what is supported.");
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Utility.PopColor();
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}
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ns.SendServerPollInfo();
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state.SendServerPollInfo();
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}
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public static void SendServerPollInfo(this NetState ns)
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@ -36,14 +36,14 @@ namespace Server.Network
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public static void Register(int cmd, bool ingame, OnPacketReceive onReceive) =>
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_handlers[cmd] = new PacketHandler(cmd, 0, ingame, onReceive);
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public static void QueryGuildMemberLocations(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void QueryGuildMemberLocations(NetState state, CircularBufferReader reader, int packetLength)
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{
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Mobile from = state.Mobile;
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state.SendGuildMemberLocations(from, from.Guild as Guild, reader.ReadBoolean());
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}
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public static void QueryPartyMemberLocations(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void QueryPartyMemberLocations(NetState state, CircularBufferReader reader, int packetLength)
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{
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Mobile from = state.Mobile;
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var party = Party.Get(from);
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@ -21,11 +21,11 @@ namespace Server.Network
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{
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var packetHandlers = new PacketHandler[0x100];
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void DecodeBundledPacket(NetState state, CircularBufferReader reader, ref int packetLength)
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void DecodeBundledPacket(NetState state, CircularBufferReader reader, int packetLength)
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{
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int cmd = reader.ReadByte();
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PacketHandler ph = cmd >= 0 && cmd < packetHandlers.Length ? packetHandlers[cmd] : null;
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PacketHandler ph = packetHandlers[cmd];
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if (ph == null)
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{
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@ -43,7 +43,7 @@ namespace Server.Network
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}
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else
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{
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ph.OnReceive(state, reader, ref packetLength);
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ph.OnReceive(state, reader, packetLength);
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}
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}
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@ -33,9 +33,9 @@ namespace Server.Network
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}
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}
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public static void QueryCompactShardStats(NetState ns, CircularBufferReader reader, ref int packetLength)
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public static void QueryCompactShardStats(NetState state, CircularBufferReader reader, int packetLength)
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{
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ns.SendCompactShardStats(
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state.SendCompactShardStats(
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(uint)(Core.TickCount / 1000),
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TcpServer.Instances.Count - 1, // Shame if you modify this!
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World.Items.Count,
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@ -44,10 +44,10 @@ namespace Server.Network
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);
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}
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public static void QueryExtendedShardStats(NetState ns, CircularBufferReader reader, ref int packetLength)
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public static void QueryExtendedShardStats(NetState state, CircularBufferReader reader, int packetLength)
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{
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const long ticksInHour = 1000 * 60 * 60;
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ns.SendExtendedShardStats(
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state.SendExtendedShardStats(
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ServerList.ServerName,
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(int)(Core.TickCount / ticksInHour),
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TcpServer.Instances.Count - 1, // Shame if you modify this!
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