fix: Fixes packet length checks (#953)
Fixes an issue with DropReq where an old client was sending in 14 bytes, but the server was expecting 15 bytes. To fix this we introduced a new packet handler, `ContainerGridPacketHandler` and changed the code to determine the length of the packet dynamically using `GetLength(NetState)`. Also fixed throttling so dropped packets are properly skipped.
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30 changed files with 1077 additions and 1126 deletions
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@ -36,14 +36,14 @@ namespace Server.Network
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public static void Register(int cmd, bool ingame, OnPacketReceive onReceive) =>
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_handlers[cmd] = new PacketHandler(cmd, 0, ingame, onReceive);
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public static void QueryGuildMemberLocations(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void QueryGuildMemberLocations(NetState state, CircularBufferReader reader, int packetLength)
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{
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Mobile from = state.Mobile;
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state.SendGuildMemberLocations(from, from.Guild as Guild, reader.ReadBoolean());
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}
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public static void QueryPartyMemberLocations(NetState state, CircularBufferReader reader, ref int packetLength)
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public static void QueryPartyMemberLocations(NetState state, CircularBufferReader reader, int packetLength)
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{
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Mobile from = state.Mobile;
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var party = Party.Get(from);
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