fix: Fixes packet length checks (#953)
Fixes an issue with DropReq where an old client was sending in 14 bytes, but the server was expecting 15 bytes. To fix this we introduced a new packet handler, `ContainerGridPacketHandler` and changed the code to determine the length of the packet dynamically using `GetLength(NetState)`. Also fixed throttling so dropped packets are properly skipped.
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1f4162288e
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30 changed files with 1077 additions and 1126 deletions
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@ -21,11 +21,11 @@ namespace Server.Network
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{
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var packetHandlers = new PacketHandler[0x100];
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void DecodeBundledPacket(NetState state, CircularBufferReader reader, ref int packetLength)
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void DecodeBundledPacket(NetState state, CircularBufferReader reader, int packetLength)
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{
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int cmd = reader.ReadByte();
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PacketHandler ph = cmd >= 0 && cmd < packetHandlers.Length ? packetHandlers[cmd] : null;
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PacketHandler ph = packetHandlers[cmd];
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if (ph == null)
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{
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@ -43,7 +43,7 @@ namespace Server.Network
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}
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else
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{
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ph.OnReceive(state, reader, ref packetLength);
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ph.OnReceive(state, reader, packetLength);
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}
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}
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