fix: Fixes packet length checks (#953)

Fixes an issue with DropReq where an old client was sending in 14 bytes, but the server was expecting 15 bytes.

To fix this we introduced a new packet handler, `ContainerGridPacketHandler` and changed the code to determine the length of the packet dynamically using `GetLength(NetState)`.

Also fixed throttling so dropped packets are properly skipped.
This commit is contained in:
Kamron Batman 2022-03-04 12:32:25 -08:00 • committed by GitHub
parent 1f4162288e
commit 58b907d39e
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GPG key ID: 4AEE18F83AFDEB23
30 changed files with 1077 additions and 1126 deletions

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@ -19,7 +19,7 @@ namespace Server.SkillHandlers
SkillInfo.Table[(int)SkillName.Tracking].Callback = OnUse;
}
public static void QuestArrow(NetState state, CircularBufferReader reader, ref int packetLength)
public static void QuestArrow(NetState state, CircularBufferReader reader, int packetLength)
{
if (state.Mobile is PlayerMobile from)
{