fix: Fixes packet length checks (#953)
Fixes an issue with DropReq where an old client was sending in 14 bytes, but the server was expecting 15 bytes. To fix this we introduced a new packet handler, `ContainerGridPacketHandler` and changed the code to determine the length of the packet dynamically using `GetLength(NetState)`. Also fixed throttling so dropped packets are properly skipped.
This commit is contained in:
parent
1f4162288e
commit
58b907d39e
30 changed files with 1077 additions and 1126 deletions
|
|
@ -19,7 +19,7 @@ namespace Server.SkillHandlers
|
|||
SkillInfo.Table[(int)SkillName.Tracking].Callback = OnUse;
|
||||
}
|
||||
|
||||
public static void QuestArrow(NetState state, CircularBufferReader reader, ref int packetLength)
|
||||
public static void QuestArrow(NetState state, CircularBufferReader reader, int packetLength)
|
||||
{
|
||||
if (state.Mobile is PlayerMobile from)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue