perf: Migrate Item Interaction gumps to DynamicGump/StaticGump (#2421)
## Summary Migrates 11 player-facing Item Interaction gumps from legacy `Gump` to `StaticGump<T>` or `DynamicGump`. | File | Gump | Base | Reason | |---|---|---|---| | `Items/Deeds/NameChangeDeed.cs` | `NameChangeDeedGump` | `StaticGump<T>` | Fully fixed layout | | `Items/Deeds/HairRestylingDeed.cs` | `HairRestylingDeedGump` (renamed from `InternalGump`) | `DynamicGump` | Per-race/per-gender cliloc IDs and gump images vary every instance | | `Items/Deeds/HolidayTreeDeed.cs` | `HolidayTreeChoiceGump` | `StaticGump<T>` | Fully fixed (Classic/Modern radio) | | `Items/Deeds/NewPlayerTicket.cs` | `NewPlayerTicketGump` (renamed from `InternalGump`) | `StaticGump<T>` | Fully fixed gift menu | | `Items/Misc/PromotionalToken.cs` | `PromotionalTokenGump` | `DynamicGump` | `TextDefinition` (`ItemGumpName`) varies per token subclass — cliloc/string differs | | `Items/Misc/SpecialHairDye.cs` | `SpecialHairDyeGump` | `StaticGump<T>` | Static entry array drives a fixed layout | | `Items/Misc/InteriorDecorator.cs` | `InteriorDecoratorGump` (renamed from `InternalGump`) | `DynamicGump` | Button art flips per `decorator.Command` (Turn/Up/Down) | | `Items/Special/8th Anniversary Items/Dawn's Music Box/DawnsMusicBoxGump.cs` | `DawnsMusicBoxGump` | `DynamicGump` | Page count derived from variable `Tracks.Count` | | `Items/Misc/PowerGenerator.cs` | `PowerGeneratorGump` (renamed from `GameGump`) | `DynamicGump` | Variable side length 3-6 and per-step node hues | | `Gumps/HeritageTokenGump.cs` | `HeritageTokenGump` | `StaticGump<T>` | All 7 pages fully baked — only static cliloc IDs | | `Gumps/ConfirmHeritageGump.cs` | `ConfirmHeritageGump` | `DynamicGump` | Confirmation cliloc chosen at runtime per item selected | All gumps use `Singleton => true`, private constructors, and a static `DisplayTo` entry point that validates prerequisites before constructing. External callers updated (`HeritageToken`, `DawnsMusicBox`) to the new `DisplayTo` entry points. `Console.WriteLine` in `ConfirmHeritageGump` exception handler replaced with `LogFactory`-backed logger.
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15e506ffc2
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17 changed files with 709 additions and 1009 deletions
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@ -153,7 +153,7 @@ public partial class ControlPanel : AddonComponent
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if (m_User != null)
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{
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m_User.CloseGump<GameGump>();
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m_User.CloseGump<PowerGeneratorGump>();
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m_User = null;
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}
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}
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@ -176,7 +176,7 @@ public partial class ControlPanel : AddonComponent
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if (m_User.Deleted || m_User.Map != Map || !m_User.InRange(this, 3)
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|| m_User.NetState == null || Core.Now - m_LastUse >= m_UseTimeout)
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{
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m_User.CloseGump<GameGump>();
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m_User.CloseGump<PowerGeneratorGump>();
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}
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else
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{
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@ -188,7 +188,7 @@ public partial class ControlPanel : AddonComponent
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m_User = from;
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m_LastUse = Core.Now;
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from.SendGump(new GameGump(this, from, 0, false));
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PowerGeneratorGump.DisplayTo(from, this, 0, false);
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}
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public void DoDamage(Mobile to)
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@ -277,57 +277,74 @@ public partial class ControlPanel : AddonComponent
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Down
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}
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private class GameGump : Gump
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private class PowerGeneratorGump : DynamicGump
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{
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private readonly Mobile m_From;
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private readonly Mobile _from;
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private readonly ControlPanel m_Panel;
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private readonly int m_Step;
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private readonly ControlPanel _panel;
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private readonly int _step;
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private readonly bool _hint;
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public GameGump(ControlPanel panel, Mobile from, int step, bool hint) : base(5, 30)
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public override bool Singleton => true;
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private PowerGeneratorGump(ControlPanel panel, Mobile from, int step, bool hint) : base(5, 30)
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{
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m_Panel = panel;
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m_From = from;
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m_Step = step;
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_panel = panel;
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_from = from;
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_step = step;
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_hint = hint;
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}
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var sideLength = panel.SideLength;
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public static void DisplayTo(Mobile from, ControlPanel panel, int step, bool hint)
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{
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if (from?.NetState == null || panel?.Deleted != false)
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{
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return;
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}
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AddBackground(50, 0, 530, 410, 0xA28);
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from.SendGump(new PowerGeneratorGump(panel, from, step, hint));
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}
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AddImage(0, 0, 0x28C8);
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AddImage(547, 0, 0x28C9);
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protected override void BuildLayout(ref DynamicGumpBuilder builder)
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{
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var sideLength = _panel.SideLength;
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AddBackground(95, 20, 442, 90, 0xA28);
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builder.AddBackground(50, 0, 530, 410, 0xA28);
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AddHtml(229, 35, 300, 45, "GENERATOR CONTROL PANEL");
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builder.AddImage(0, 0, 0x28C8);
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builder.AddImage(547, 0, 0x28C9);
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AddHtml(223, 60, 300, 70, "Use the Directional Controls to");
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AddHtml(253, 75, 300, 85, "Close the Grid Circuit");
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builder.AddBackground(95, 20, 442, 90, 0xA28);
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AddImage(140, 40, 0x28D3);
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AddImage(420, 40, 0x28D3);
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builder.AddHtml(229, 35, 300, 45, "GENERATOR CONTROL PANEL");
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AddBackground(365, 120, 178, 210, 0x1400);
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builder.AddHtml(223, 60, 300, 70, "Use the Directional Controls to");
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builder.AddHtml(253, 75, 300, 85, "Close the Grid Circuit");
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AddImage(365, 115, 0x28D4);
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AddImage(365, 288, 0x28D4);
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builder.AddImage(140, 40, 0x28D3);
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builder.AddImage(420, 40, 0x28D3);
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AddImage(414, 189, 0x589);
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AddImage(435, 210, 0xA52);
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builder.AddBackground(365, 120, 178, 210, 0x1400);
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AddButton(408, 222, 0x29EA, 0x29EC, 1); // Left
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AddButton(448, 185, 0x29CC, 0x29CE, 2); // Up
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AddButton(473, 222, 0x29D6, 0x29D8, 3); // Right
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AddButton(448, 243, 0x29E0, 0x29E2, 4); // Down
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builder.AddImage(365, 115, 0x28D4);
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builder.AddImage(365, 288, 0x28D4);
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AddBackground(90, 115, 30 + 40 * sideLength, 30 + 40 * sideLength, 0xA28);
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AddBackground(100, 125, 10 + 40 * sideLength, 10 + 40 * sideLength, 0x1400);
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builder.AddImage(414, 189, 0x589);
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builder.AddImage(435, 210, 0xA52);
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builder.AddButton(408, 222, 0x29EA, 0x29EC, 1); // Left
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builder.AddButton(448, 185, 0x29CC, 0x29CE, 2); // Up
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builder.AddButton(473, 222, 0x29D6, 0x29D8, 3); // Right
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builder.AddButton(448, 243, 0x29E0, 0x29E2, 4); // Down
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builder.AddBackground(90, 115, 30 + 40 * sideLength, 30 + 40 * sideLength, 0xA28);
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builder.AddBackground(100, 125, 10 + 40 * sideLength, 10 + 40 * sideLength, 0x1400);
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for (var i = 0; i < sideLength; i++)
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{
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for (var j = 0; j < sideLength - 1; j++)
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{
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AddImage(120 + 40 * i, 162 + 40 * j, 0x13F9);
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builder.AddImage(120 + 40 * i, 162 + 40 * j, 0x13F9);
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}
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}
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@ -335,15 +352,15 @@ public partial class ControlPanel : AddonComponent
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{
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for (var j = 0; j < sideLength; j++)
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{
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AddImage(138 + 40 * i, 147 + 40 * j, 0x13FD);
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builder.AddImage(138 + 40 * i, 147 + 40 * j, 0x13FD);
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}
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}
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var path = panel.Path;
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var path = _panel.Path;
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var hues = new NodeHue[sideLength, sideLength];
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for (var i = 0; i <= step; i++)
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for (var i = 0; i <= _step; i++)
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{
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var n = path[i];
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hues[n.X, n.Y] = NodeHue.Blue;
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@ -356,27 +373,27 @@ public partial class ControlPanel : AddonComponent
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{
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for (var j = 0; j < sideLength; j++)
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{
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AddNode(110 + 40 * i, 135 + 40 * j, hues[i, j]);
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AddNode(ref builder, 110 + 40 * i, 135 + 40 * j, hues[i, j]);
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}
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}
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var curNode = path[step];
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AddImage(118 + 40 * curNode.X, 143 + 40 * curNode.Y, 0x13A8);
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var curNode = path[_step];
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builder.AddImage(118 + 40 * curNode.X, 143 + 40 * curNode.Y, 0x13A8);
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if (hint)
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if (_hint)
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{
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var nextNode = path[step + 1];
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AddImage(119 + 40 * nextNode.X, 143 + 40 * nextNode.Y, 0x939);
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var nextNode = path[_step + 1];
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builder.AddImage(119 + 40 * nextNode.X, 143 + 40 * nextNode.Y, 0x939);
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}
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if (from.Skills.Lockpicking.Value >= 65.0)
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if (_from.Skills.Lockpicking.Value >= 65.0)
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{
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AddButton(365, 350, 0xFA6, 0xFA7, 5);
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AddHtml(405, 345, 140, 40, "Attempt to Decipher the Circuit Path");
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builder.AddButton(365, 350, 0xFA6, 0xFA7, 5);
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builder.AddHtml(405, 345, 140, 40, "Attempt to Decipher the Circuit Path");
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}
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}
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private void AddNode(int x, int y, NodeHue hue)
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private static void AddNode(ref DynamicGumpBuilder builder, int x, int y, NodeHue hue)
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{
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var id = hue switch
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{
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@ -385,51 +402,51 @@ public partial class ControlPanel : AddonComponent
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_ => 0x9A8
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};
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AddImage(x, y, id);
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builder.AddImage(x, y, id);
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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if (m_Panel.Deleted || info.ButtonID == 0 || !m_From.CheckAlive())
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if (_panel.Deleted || info.ButtonID == 0 || !_from.CheckAlive())
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{
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m_Panel.m_User = null;
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_panel.m_User = null;
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return;
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}
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if (m_From.Map != m_Panel.Map || !m_From.InRange(m_Panel, 3))
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if (_from.Map != _panel.Map || !_from.InRange(_panel, 3))
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{
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m_From.SendLocalizedMessage(500446); // That is too far away.
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m_Panel.m_User = null;
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_from.SendLocalizedMessage(500446); // That is too far away.
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_panel.m_User = null;
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return;
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}
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var nextNode = m_Panel.Path[m_Step + 1];
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var nextNode = _panel.Path[_step + 1];
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if (info.ButtonID == 5) // Attempt to Decipher
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{
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var lockpicking = m_From.Skills.Lockpicking.Value;
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var lockpicking = _from.Skills.Lockpicking.Value;
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if (lockpicking < 65.0)
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{
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return;
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}
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m_From.PlaySound(0x241);
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_from.PlaySound(0x241);
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if (40.0 + Utility.RandomDouble() * 80.0 < lockpicking)
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{
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m_From.SendGump(new GameGump(m_Panel, m_From, m_Step, true));
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m_Panel.m_LastUse = Core.Now;
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DisplayTo(_from, _panel, _step, true);
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_panel.m_LastUse = Core.Now;
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}
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else
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{
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m_Panel.DoDamage(m_From);
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m_Panel.m_User = null;
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_panel.DoDamage(_from);
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_panel.m_User = null;
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}
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}
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else
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{
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var curNode = m_Panel.Path[m_Step];
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var curNode = _panel.Path[_step];
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int newX, newY;
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switch (info.ButtonID)
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@ -467,22 +484,22 @@ public partial class ControlPanel : AddonComponent
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if (nextNode.X == newX && nextNode.Y == newY)
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{
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if (m_Step + 1 == m_Panel.Path.Length - 1)
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if (_step + 1 == _panel.Path.Length - 1)
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{
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m_Panel.Solve(m_From);
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m_Panel.m_User = null;
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_panel.Solve(_from);
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_panel.m_User = null;
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}
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else
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{
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m_From.PlaySound(0x1F4);
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m_From.SendGump(new GameGump(m_Panel, m_From, m_Step + 1, false));
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m_Panel.m_LastUse = Core.Now;
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_from.PlaySound(0x1F4);
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DisplayTo(_from, _panel, _step + 1, false);
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_panel.m_LastUse = Core.Now;
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}
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}
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else
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{
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m_Panel.DoDamage(m_From);
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m_Panel.m_User = null;
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_panel.DoDamage(_from);
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_panel.m_User = null;
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}
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}
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}
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