fix: Codegens quivers (#1271)
This commit is contained in:
parent
c546b2ec70
commit
59ed0a5bb4
12 changed files with 573 additions and 672 deletions
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@ -1,580 +1,475 @@
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using System;
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using ModernUO.Serialization;
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using Server.Engines.Craft;
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namespace Server.Items
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namespace Server.Items;
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[SerializationGenerator(1, false)]
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public partial class BaseQuiver : Container, ICraftable, IAosItem
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{
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public class BaseQuiver : Container, ICraftable, IAosItem
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private static Type[] m_Ammo = { typeof(Arrow), typeof(Bolt) };
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[SerializableField(0, setter: "private")]
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[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
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private AosAttributes _attributes;
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[SerializableFieldSaveFlag(0)]
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private bool ShouldSerializeAosAttributes() => !_attributes.IsEmpty;
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[SerializableFieldDefault(0)]
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private AosAttributes AttributesDefaultValue() => new(this);
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[InvalidateProperties]
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[SerializableField(1)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _lowerAmmoCost;
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[SerializableFieldSaveFlag(1)]
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private bool ShouldSerializeLowerAmmoCost() => _lowerAmmoCost != 0;
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[InvalidateProperties]
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[SerializableField(2)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _weightReduction;
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[SerializableFieldSaveFlag(2)]
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private bool ShouldSerializeWeightReduction() => _weightReduction != 0;
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[InvalidateProperties]
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[SerializableField(3)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _damageIncrease;
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[SerializableFieldSaveFlag(3)]
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private bool ShouldSerializeDamageIncrease() => _damageIncrease != 0;
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[InvalidateProperties]
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[SerializableField(4)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private string _crafter;
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[SerializableFieldSaveFlag(4)]
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private bool ShouldSerializeCrafter() => _crafter != null;
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[InvalidateProperties]
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[SerializableField(5)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private ClothingQuality _quality;
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[SerializableFieldSaveFlag(5)]
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private bool ShouldSerializeQuality() => _quality != ClothingQuality.Regular;
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[SerializableFieldDefault(5)]
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private ClothingQuality QualityDefaultValue() => ClothingQuality.Regular;
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[InvalidateProperties]
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[SerializableField(6)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _capacity;
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[SerializableFieldSaveFlag(6)]
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private bool ShouldSerializeCapacity() => _capacity != 0;
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public BaseQuiver(int itemID = 0x2FB7) : base(itemID)
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{
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private static readonly Type[] m_Ammo =
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Weight = 2.0;
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Capacity = 500;
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Layer = Layer.Cloak;
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Attributes = new AosAttributes(this);
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DamageIncrease = 10;
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}
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public override int DefaultGumpID => 0x108;
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public override int DefaultMaxItems => 1;
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public override int DefaultMaxWeight => 50;
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public override double DefaultWeight => 2.0;
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public Item Ammo => Items.Count > 0 ? Items[0] : null;
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public virtual int OnCraft(
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int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes,
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BaseTool tool, CraftItem craftItem, int resHue
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)
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{
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Quality = (ClothingQuality)quality;
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if (makersMark)
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{
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typeof(Arrow), typeof(Bolt)
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};
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private int m_Capacity;
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private Mobile m_Crafter;
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private int m_DamageIncrease;
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private int m_LowerAmmoCost;
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private ClothingQuality m_Quality;
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private int m_WeightReduction;
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public BaseQuiver(int itemID = 0x2FB7) : base(itemID)
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{
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Weight = 2.0;
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Capacity = 500;
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Layer = Layer.Cloak;
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Attributes = new AosAttributes(this);
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DamageIncrease = 10;
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Crafter = from.RawName;
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}
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public BaseQuiver(Serial serial) : base(serial)
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return quality;
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}
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public override void OnAfterDuped(Item newItem)
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{
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if (newItem is not BaseQuiver quiver)
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{
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return;
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}
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public override int DefaultGumpID => 0x108;
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public override int DefaultMaxItems => 1;
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public override int DefaultMaxWeight => 50;
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public override double DefaultWeight => 2.0;
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quiver.Attributes = new AosAttributes(newItem, Attributes);
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}
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[CommandProperty(AccessLevel.GameMaster, canModify: true)]
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public AosAttributes Attributes { get; private set; }
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public override void UpdateTotal(Item sender, TotalType type, int delta)
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{
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InvalidateProperties();
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[CommandProperty(AccessLevel.GameMaster)]
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public int Capacity
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base.UpdateTotal(sender, type, delta);
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}
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public override int GetTotal(TotalType type)
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{
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var total = base.GetTotal(type);
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if (type == TotalType.Weight)
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{
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get => m_Capacity;
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set
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total -= total * _weightReduction / 100;
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}
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return total;
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}
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public bool CheckType(Item item)
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{
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var type = item.GetType();
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var ammo = Ammo;
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if (ammo != null)
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{
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if (ammo.GetType() == type)
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{
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m_Capacity = value;
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InvalidateProperties();
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return true;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int LowerAmmoCost
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else
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{
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get => m_LowerAmmoCost;
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set
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for (var i = 0; i < m_Ammo.Length; i++)
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{
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m_LowerAmmoCost = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int WeightReduction
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{
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get => m_WeightReduction;
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set
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{
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m_WeightReduction = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int DamageIncrease
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{
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get => m_DamageIncrease;
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set
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{
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m_DamageIncrease = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Mobile Crafter
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{
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get => m_Crafter;
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set
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{
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m_Crafter = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public ClothingQuality Quality
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{
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get => m_Quality;
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set
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{
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m_Quality = value;
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InvalidateProperties();
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}
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}
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public Item Ammo => Items.Count > 0 ? Items[0] : null;
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public virtual int OnCraft(
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int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes,
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BaseTool tool, CraftItem craftItem, int resHue
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)
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{
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Quality = (ClothingQuality)quality;
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if (makersMark)
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{
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Crafter = from;
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}
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return quality;
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}
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public override void OnAfterDuped(Item newItem)
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{
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if (newItem is not BaseQuiver quiver)
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{
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return;
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}
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quiver.Attributes = new AosAttributes(newItem, Attributes);
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}
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public override void UpdateTotal(Item sender, TotalType type, int delta)
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{
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InvalidateProperties();
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base.UpdateTotal(sender, type, delta);
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}
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public override int GetTotal(TotalType type)
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{
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var total = base.GetTotal(type);
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if (type == TotalType.Weight)
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{
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total -= total * m_WeightReduction / 100;
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}
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return total;
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}
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public bool CheckType(Item item)
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{
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var type = item.GetType();
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var ammo = Ammo;
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if (ammo != null)
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{
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if (ammo.GetType() == type)
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if (type == m_Ammo[i])
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{
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return true;
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}
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}
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else
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}
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return false;
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}
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public override bool CheckHold(Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight)
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{
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if (!CheckType(item))
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{
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if (message)
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{
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for (var i = 0; i < m_Ammo.Length; i++)
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{
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if (type == m_Ammo[i])
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{
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return true;
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}
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}
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m.SendLocalizedMessage( 1074836 ); // The container can not hold that type of object.
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}
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return false;
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}
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public override bool CheckHold(Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight)
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if (Items.Count < DefaultMaxItems)
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{
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if (!CheckType(item))
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{
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if (message)
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{
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m.SendLocalizedMessage( 1074836 ); // The container can not hold that type of object.
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}
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return false;
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}
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if (Items.Count < DefaultMaxItems)
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{
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return item.Amount <= m_Capacity && base.CheckHold(m, item, message, checkItems, plusItems, plusWeight);
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}
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if (checkItems)
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{
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return false;
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}
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Item ammo = Ammo;
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return ammo?.Deleted == false && ammo.Amount + item.Amount <= m_Capacity;
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return item.Amount <= _capacity && base.CheckHold(m, item, message, checkItems, plusItems, plusWeight);
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}
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public override void AddItem(Item dropped)
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if (checkItems)
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{
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base.AddItem(dropped);
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InvalidateWeight();
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return false;
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}
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public override void RemoveItem(Item dropped)
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{
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base.RemoveItem(dropped);
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Item ammo = Ammo;
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InvalidateWeight();
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return ammo?.Deleted == false && ammo.Amount + item.Amount <= _capacity;
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}
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public override void AddItem(Item dropped)
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{
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base.AddItem(dropped);
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InvalidateWeight();
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}
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public override void RemoveItem(Item dropped)
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{
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base.RemoveItem(dropped);
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InvalidateWeight();
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}
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public override void OnAdded(IEntity parent)
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{
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if (parent is Mobile mob)
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{
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Attributes.AddStatBonuses(mob);
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}
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}
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public override void OnRemoved(IEntity parent)
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{
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if (parent is Mobile mob)
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{
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Attributes.RemoveStatBonuses(mob);
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}
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}
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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if (_crafter != null)
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{
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list.Add(1050043, _crafter); // crafted by ~1_NAME~
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}
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public override void OnAdded(IEntity parent)
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if (_quality == ClothingQuality.Exceptional)
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{
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if (parent is Mobile mob)
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{
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Attributes.AddStatBonuses(mob);
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}
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list.Add(1063341); // exceptional
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}
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public override void OnRemoved(IEntity parent)
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var ammo = Ammo;
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if (ammo == null)
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{
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if (parent is Mobile mob)
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{
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Attributes.RemoveStatBonuses(mob);
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}
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list.Add(1075265, $"0\t{Capacity}"); // Ammo: ~1_QUANTITY~/~2_CAPACITY~ arrows
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}
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else if (ammo is Arrow)
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{
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list.Add(1075265, $"{ammo.Amount}\t{Capacity}"); // Ammo: ~1_QUANTITY~/~2_CAPACITY~ arrows
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}
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else if (ammo is Bolt)
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{
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list.Add(1075266, $"{ammo.Amount}\t{Capacity}"); // Ammo: ~1_QUANTITY~/~2_CAPACITY~ bolts
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}
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public override void GetProperties(IPropertyList list)
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int prop;
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if ((prop = _damageIncrease) != 0)
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{
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base.GetProperties(list);
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if (m_Crafter != null)
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{
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list.Add(1050043, m_Crafter.Name); // crafted by ~1_NAME~
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}
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if (m_Quality == ClothingQuality.Exceptional)
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{
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list.Add(1063341); // exceptional
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}
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var ammo = Ammo;
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if (ammo != null)
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{
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if (ammo is Arrow)
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{
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list.Add(1075265, $"{ammo.Amount}\t{Capacity}"); // Ammo: ~1_QUANTITY~/~2_CAPACITY~ arrows
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}
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else if (ammo is Bolt)
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{
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list.Add(1075266, $"{ammo.Amount}\t{Capacity}"); // Ammo: ~1_QUANTITY~/~2_CAPACITY~ bolts
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}
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}
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else
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{
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list.Add(1075265, $"0\t{Capacity}"); // Ammo: ~1_QUANTITY~/~2_CAPACITY~ arrows
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}
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int prop;
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if ((prop = m_DamageIncrease) != 0)
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{
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list.Add(1074762, prop); // Damage modifier: ~1_PERCENT~%
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}
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int phys = 0, fire = 0, cold = 0, pois = 0, nrgy = 0, chaos = 0, direct = 0;
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AlterBowDamage(ref phys, ref fire, ref cold, ref pois, ref nrgy, ref chaos, ref direct);
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if (phys != 0)
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{
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list.Add(1060403, phys); // physical damage ~1_val~%
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}
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if (fire != 0)
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{
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list.Add(1060405, fire); // fire damage ~1_val~%
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}
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if (cold != 0)
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{
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list.Add(1060404, cold); // cold damage ~1_val~%
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}
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if (pois != 0)
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{
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list.Add(1060406, pois); // poison damage ~1_val~%
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}
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if (nrgy != 0)
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{
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list.Add(1060407, nrgy); // energy damage ~1_val
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}
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if (chaos != 0)
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{
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list.Add(1072846, chaos); // chaos damage ~1_val~%
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}
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if (direct != 0)
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{
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list.Add(1079978, direct); // Direct Damage: ~1_PERCENT~%
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}
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list.Add(1075085); // Requirement: Mondain's Legacy
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if ((prop = Attributes.DefendChance) != 0)
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{
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list.Add(1060408, prop); // defense chance increase ~1_val~%
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}
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if ((prop = Attributes.BonusDex) != 0)
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{
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list.Add(1060409, prop); // dexterity bonus ~1_val~
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}
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if ((prop = Attributes.EnhancePotions) != 0)
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{
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list.Add(1060411, prop); // enhance potions ~1_val~%
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}
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if ((prop = Attributes.CastRecovery) != 0)
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{
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list.Add(1060412, prop); // faster cast recovery ~1_val~
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}
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if ((prop = Attributes.CastSpeed) != 0)
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{
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list.Add(1060413, prop); // faster casting ~1_val~
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}
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if ((prop = Attributes.AttackChance) != 0)
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{
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list.Add(1060415, prop); // hit chance increase ~1_val~%
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}
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if ((prop = Attributes.BonusHits) != 0)
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{
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list.Add(1060431, prop); // hit point increase ~1_val~
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}
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if ((prop = Attributes.BonusInt) != 0)
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{
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list.Add(1060432, prop); // intelligence bonus ~1_val~
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}
|
||||
|
||||
if ((prop = Attributes.LowerManaCost) != 0)
|
||||
{
|
||||
list.Add(1060433, prop); // lower mana cost ~1_val~%
|
||||
}
|
||||
|
||||
if ((prop = Attributes.LowerRegCost) != 0)
|
||||
{
|
||||
list.Add(1060434, prop); // lower reagent cost ~1_val~%
|
||||
}
|
||||
|
||||
if ((prop = Attributes.Luck) != 0)
|
||||
{
|
||||
list.Add(1060436, prop); // luck ~1_val~
|
||||
}
|
||||
|
||||
if ((prop = Attributes.BonusMana) != 0)
|
||||
{
|
||||
list.Add(1060439, prop); // mana increase ~1_val~
|
||||
}
|
||||
|
||||
if ((prop = Attributes.RegenMana) != 0)
|
||||
{
|
||||
list.Add(1060440, prop); // mana regeneration ~1_val~
|
||||
}
|
||||
|
||||
if (Attributes.NightSight != 0)
|
||||
{
|
||||
list.Add(1060441); // night sight
|
||||
}
|
||||
|
||||
if ((prop = Attributes.ReflectPhysical) != 0)
|
||||
{
|
||||
list.Add(1060442, prop); // reflect physical damage ~1_val~%
|
||||
}
|
||||
|
||||
if ((prop = Attributes.RegenStam) != 0)
|
||||
{
|
||||
list.Add(1060443, prop); // stamina regeneration ~1_val~
|
||||
}
|
||||
|
||||
if ((prop = Attributes.RegenHits) != 0)
|
||||
{
|
||||
list.Add(1060444, prop); // hit point regeneration ~1_val~
|
||||
}
|
||||
|
||||
if ((prop = Attributes.SpellDamage) != 0)
|
||||
{
|
||||
list.Add(1060483, prop); // spell damage increase ~1_val~%
|
||||
}
|
||||
|
||||
if ((prop = Attributes.BonusStam) != 0)
|
||||
{
|
||||
list.Add(1060484, prop); // stamina increase ~1_val~
|
||||
}
|
||||
|
||||
if ((prop = Attributes.BonusStr) != 0)
|
||||
{
|
||||
list.Add(1060485, prop); // strength bonus ~1_val~
|
||||
}
|
||||
|
||||
if ((prop = Attributes.WeaponSpeed) != 0)
|
||||
{
|
||||
list.Add(1060486, prop); // swing speed increase ~1_val~%
|
||||
}
|
||||
|
||||
if ((prop = m_LowerAmmoCost) > 0)
|
||||
{
|
||||
list.Add(1075208, prop); // Lower Ammo Cost ~1_Percentage~%
|
||||
}
|
||||
|
||||
var weight = ammo != null ? ammo.Weight + ammo.Amount : 0;
|
||||
|
||||
list.Add(
|
||||
1072241, // Contents: ~1_COUNT~/~2_MAXCOUNT items, ~3_WEIGHT~/~4_MAXWEIGHT~ stones
|
||||
$"{Items.Count}\t{DefaultMaxItems}\t{(int)weight}\t{DefaultMaxWeight}"
|
||||
);
|
||||
|
||||
if ((prop = m_WeightReduction) != 0)
|
||||
{
|
||||
list.Add(1072210, prop); // Weight reduction: ~1_PERCENTAGE~%
|
||||
}
|
||||
list.Add(1074762, prop); // Damage modifier: ~1_PERCENT~%
|
||||
}
|
||||
|
||||
private static void SetSaveFlag(ref SaveFlag flags, SaveFlag toSet, bool setIf)
|
||||
int phys = 0, fire = 0, cold = 0, pois = 0, nrgy = 0, chaos = 0, direct = 0;
|
||||
|
||||
AlterBowDamage(ref phys, ref fire, ref cold, ref pois, ref nrgy, ref chaos, ref direct);
|
||||
|
||||
if (phys != 0)
|
||||
{
|
||||
if (setIf)
|
||||
{
|
||||
flags |= toSet;
|
||||
}
|
||||
list.Add(1060403, phys); // physical damage ~1_val~%
|
||||
}
|
||||
|
||||
private static bool GetSaveFlag(SaveFlag flags, SaveFlag toGet) => (flags & toGet) != 0;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
if (fire != 0)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
var flags = SaveFlag.None;
|
||||
|
||||
SetSaveFlag(ref flags, SaveFlag.Attributes, !Attributes.IsEmpty);
|
||||
SetSaveFlag(ref flags, SaveFlag.LowerAmmoCost, m_LowerAmmoCost != 0);
|
||||
SetSaveFlag(ref flags, SaveFlag.WeightReduction, m_WeightReduction != 0);
|
||||
SetSaveFlag(ref flags, SaveFlag.DamageIncrease, m_DamageIncrease != 0);
|
||||
SetSaveFlag(ref flags, SaveFlag.Crafter, m_Crafter != null);
|
||||
SetSaveFlag(ref flags, SaveFlag.Quality, true);
|
||||
SetSaveFlag(ref flags, SaveFlag.Capacity, m_Capacity > 0);
|
||||
|
||||
writer.WriteEncodedInt((int)flags);
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Attributes))
|
||||
{
|
||||
Attributes.Serialize(writer);
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.LowerAmmoCost))
|
||||
{
|
||||
writer.Write(m_LowerAmmoCost);
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.WeightReduction))
|
||||
{
|
||||
writer.Write(m_WeightReduction);
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.DamageIncrease))
|
||||
{
|
||||
writer.Write(m_DamageIncrease);
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Crafter))
|
||||
{
|
||||
writer.Write(m_Crafter);
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Quality))
|
||||
{
|
||||
writer.Write((int)m_Quality);
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Capacity))
|
||||
{
|
||||
writer.Write(m_Capacity);
|
||||
}
|
||||
list.Add(1060405, fire); // fire damage ~1_val~%
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
if (cold != 0)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
var flags = (SaveFlag)reader.ReadEncodedInt();
|
||||
|
||||
Attributes = new AosAttributes(this);
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Attributes))
|
||||
{
|
||||
Attributes.Deserialize(reader);
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.LowerAmmoCost))
|
||||
{
|
||||
m_LowerAmmoCost = reader.ReadInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.WeightReduction))
|
||||
{
|
||||
m_WeightReduction = reader.ReadInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.DamageIncrease))
|
||||
{
|
||||
m_DamageIncrease = reader.ReadInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Crafter))
|
||||
{
|
||||
m_Crafter = reader.ReadEntity<Mobile>();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Quality))
|
||||
{
|
||||
m_Quality = (ClothingQuality)reader.ReadInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Capacity))
|
||||
{
|
||||
m_Capacity = reader.ReadInt();
|
||||
}
|
||||
list.Add(1060404, cold); // cold damage ~1_val~%
|
||||
}
|
||||
|
||||
public virtual void AlterBowDamage(
|
||||
ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy, ref int chaos, ref int direct
|
||||
)
|
||||
if (pois != 0)
|
||||
{
|
||||
list.Add(1060406, pois); // poison damage ~1_val~%
|
||||
}
|
||||
|
||||
public void InvalidateWeight()
|
||||
if (nrgy != 0)
|
||||
{
|
||||
if (RootParent is Mobile m)
|
||||
{
|
||||
m.UpdateTotals();
|
||||
}
|
||||
list.Add(1060407, nrgy); // energy damage ~1_val
|
||||
}
|
||||
|
||||
[Flags]
|
||||
private enum SaveFlag
|
||||
if (chaos != 0)
|
||||
{
|
||||
None = 0x00000000,
|
||||
Attributes = 0x00000001,
|
||||
DamageModifier = 0x00000002,
|
||||
LowerAmmoCost = 0x00000004,
|
||||
WeightReduction = 0x00000008,
|
||||
Crafter = 0x00000010,
|
||||
Quality = 0x00000020,
|
||||
Capacity = 0x00000040,
|
||||
DamageIncrease = 0x00000080
|
||||
list.Add(1072846, chaos); // chaos damage ~1_val~%
|
||||
}
|
||||
|
||||
if (direct != 0)
|
||||
{
|
||||
list.Add(1079978, direct); // Direct Damage: ~1_PERCENT~%
|
||||
}
|
||||
|
||||
list.Add(1075085); // Requirement: Mondain's Legacy
|
||||
|
||||
if ((prop = Attributes.DefendChance) != 0)
|
||||
{
|
||||
list.Add(1060408, prop); // defense chance increase ~1_val~%
|
||||
}
|
||||
|
||||
if ((prop = Attributes.BonusDex) != 0)
|
||||
{
|
||||
list.Add(1060409, prop); // dexterity bonus ~1_val~
|
||||
}
|
||||
|
||||
if ((prop = Attributes.EnhancePotions) != 0)
|
||||
{
|
||||
list.Add(1060411, prop); // enhance potions ~1_val~%
|
||||
}
|
||||
|
||||
if ((prop = Attributes.CastRecovery) != 0)
|
||||
{
|
||||
list.Add(1060412, prop); // faster cast recovery ~1_val~
|
||||
}
|
||||
|
||||
if ((prop = Attributes.CastSpeed) != 0)
|
||||
{
|
||||
list.Add(1060413, prop); // faster casting ~1_val~
|
||||
}
|
||||
|
||||
if ((prop = Attributes.AttackChance) != 0)
|
||||
{
|
||||
list.Add(1060415, prop); // hit chance increase ~1_val~%
|
||||
}
|
||||
|
||||
if ((prop = Attributes.BonusHits) != 0)
|
||||
{
|
||||
list.Add(1060431, prop); // hit point increase ~1_val~
|
||||
}
|
||||
|
||||
if ((prop = Attributes.BonusInt) != 0)
|
||||
{
|
||||
list.Add(1060432, prop); // intelligence bonus ~1_val~
|
||||
}
|
||||
|
||||
if ((prop = Attributes.LowerManaCost) != 0)
|
||||
{
|
||||
list.Add(1060433, prop); // lower mana cost ~1_val~%
|
||||
}
|
||||
|
||||
if ((prop = Attributes.LowerRegCost) != 0)
|
||||
{
|
||||
list.Add(1060434, prop); // lower reagent cost ~1_val~%
|
||||
}
|
||||
|
||||
if ((prop = Attributes.Luck) != 0)
|
||||
{
|
||||
list.Add(1060436, prop); // luck ~1_val~
|
||||
}
|
||||
|
||||
if ((prop = Attributes.BonusMana) != 0)
|
||||
{
|
||||
list.Add(1060439, prop); // mana increase ~1_val~
|
||||
}
|
||||
|
||||
if ((prop = Attributes.RegenMana) != 0)
|
||||
{
|
||||
list.Add(1060440, prop); // mana regeneration ~1_val~
|
||||
}
|
||||
|
||||
if (Attributes.NightSight != 0)
|
||||
{
|
||||
list.Add(1060441); // night sight
|
||||
}
|
||||
|
||||
if ((prop = Attributes.ReflectPhysical) != 0)
|
||||
{
|
||||
list.Add(1060442, prop); // reflect physical damage ~1_val~%
|
||||
}
|
||||
|
||||
if ((prop = Attributes.RegenStam) != 0)
|
||||
{
|
||||
list.Add(1060443, prop); // stamina regeneration ~1_val~
|
||||
}
|
||||
|
||||
if ((prop = Attributes.RegenHits) != 0)
|
||||
{
|
||||
list.Add(1060444, prop); // hit point regeneration ~1_val~
|
||||
}
|
||||
|
||||
if ((prop = Attributes.SpellDamage) != 0)
|
||||
{
|
||||
list.Add(1060483, prop); // spell damage increase ~1_val~%
|
||||
}
|
||||
|
||||
if ((prop = Attributes.BonusStam) != 0)
|
||||
{
|
||||
list.Add(1060484, prop); // stamina increase ~1_val~
|
||||
}
|
||||
|
||||
if ((prop = Attributes.BonusStr) != 0)
|
||||
{
|
||||
list.Add(1060485, prop); // strength bonus ~1_val~
|
||||
}
|
||||
|
||||
if ((prop = Attributes.WeaponSpeed) != 0)
|
||||
{
|
||||
list.Add(1060486, prop); // swing speed increase ~1_val~%
|
||||
}
|
||||
|
||||
if ((prop = _lowerAmmoCost) > 0)
|
||||
{
|
||||
list.Add(1075208, prop); // Lower Ammo Cost ~1_Percentage~%
|
||||
}
|
||||
|
||||
var weight = ammo != null ? ammo.Weight + ammo.Amount : 0;
|
||||
|
||||
list.Add(
|
||||
1072241, // Contents: ~1_COUNT~/~2_MAXCOUNT items, ~3_WEIGHT~/~4_MAXWEIGHT~ stones
|
||||
$"{Items.Count}\t{DefaultMaxItems}\t{(int)weight}\t{DefaultMaxWeight}"
|
||||
);
|
||||
|
||||
if ((prop = _weightReduction) != 0)
|
||||
{
|
||||
list.Add(1072210, prop); // Weight reduction: ~1_PERCENTAGE~%
|
||||
}
|
||||
}
|
||||
|
||||
private static bool GetSaveFlag(SaveFlag flags, SaveFlag toGet) => (flags & toGet) != 0;
|
||||
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
var flags = (SaveFlag)reader.ReadEncodedInt();
|
||||
|
||||
_attributes = new AosAttributes(this);
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Attributes))
|
||||
{
|
||||
_attributes.Deserialize(reader);
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.LowerAmmoCost))
|
||||
{
|
||||
_lowerAmmoCost = reader.ReadInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.WeightReduction))
|
||||
{
|
||||
_weightReduction = reader.ReadInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.DamageIncrease))
|
||||
{
|
||||
_damageIncrease = reader.ReadInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Crafter))
|
||||
{
|
||||
_crafter = reader.ReadEntity<Mobile>()?.RawName;
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Quality))
|
||||
{
|
||||
_quality = (ClothingQuality)reader.ReadInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Capacity))
|
||||
{
|
||||
_capacity = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void AlterBowDamage(
|
||||
ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy, ref int chaos, ref int direct
|
||||
)
|
||||
{
|
||||
}
|
||||
|
||||
public void InvalidateWeight()
|
||||
{
|
||||
if (RootParent is Mobile m)
|
||||
{
|
||||
m.UpdateTotals();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue