diff --git a/Projects/UOContent/Items/Skill Items/Musical Instruments/BaseInstrument.cs b/Projects/UOContent/Items/Skill Items/Musical Instruments/BaseInstrument.cs index 5adff2ce7..beb718d19 100644 --- a/Projects/UOContent/Items/Skill Items/Musical Instruments/BaseInstrument.cs +++ b/Projects/UOContent/Items/Skill Items/Musical Instruments/BaseInstrument.cs @@ -506,7 +506,7 @@ public abstract partial class BaseInstrument : Item, ICraftable, ISlayer SetInstrument(from, this); // Delay of 6 second before being able to play another instrument again - Timer.StartTimer(TimeSpan.FromSeconds(6), from.EndAction); + Timer.StartTimer(TimeSpan.FromSeconds(1), from.EndAction); if (CheckMusicianship(from)) { diff --git a/Projects/UOContent/Settings.cs b/Projects/UOContent/Settings.cs index 8939a3a15..7ef86d587 100644 --- a/Projects/UOContent/Settings.cs +++ b/Projects/UOContent/Settings.cs @@ -4,7 +4,7 @@ namespace Server { public static bool S_SaveOnCharacterLogout = true; // Saves on Logout public static int S_BoneDecay = 1440; // 10-1440 minutes till bones decay - public static bool S_LineOfSight = true; // Mobs are hidden in Dungeons + public static bool S_LineOfSight = false; // Mobs are hidden in Dungeons public static int S_BondDays = 1; // 1-30 Days to bond with pet public static int S_Stables = 3; // 0-20 Extra stable slots public static int S_DungeonBountyBoardDelay = 60; // 1-1440 minutes delay between bountie quests