- Re-applied SOS fix regarding facets.
- Removed CTFGame specific code.
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2 changed files with 1 additions and 15 deletions
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@ -252,7 +252,7 @@ namespace Server.Engines.Harvest
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{
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SOS sos = messages[i];
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if ( from.Map == sos.TargetMap && from.InRange( sos.TargetLocation, 60 ) )
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if ( ( from.Map == Map.Felucca || from.Map == Map.Trammel ) && from.InRange( sos.TargetLocation, 60 ) )
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{
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Item preLoot = null;
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@ -3605,20 +3605,6 @@ namespace Server.Mobiles
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if ( checkTurning && (dir & Direction.Mask) != (this.Direction & Direction.Mask) )
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return Mobile.RunMount; // We are NOT actually moving (just a direction change)
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#region Dueling / CTF
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if ( m_DuelContext != null && m_DuelContext.m_EventGame is CTFGame )
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{
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CTFGame game = (CTFGame)m_DuelContext.m_EventGame;
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CTFTeamInfo team = game.GetTeamInfo( this );
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//We don't want to just search through all the contents of our pack everytime we take a step.
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if ( game.Controller != null && game.Controller.SlowFlagBearer && team != null && team.Flag != null && team.Flag.RootParent == this )
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return Mobile.WalkFoot;
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}
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#endregion
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TransformContext context = TransformationSpellHelper.GetContext( this );
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if ( context != null && context.Type == typeof( ReaperFormSpell ) )
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