fix: Codegens spawners (#1678)

This commit is contained in:
Kamron Batman 2024-02-12 21:14:42 -08:00 committed by GitHub
parent 48e47f9352
commit 5ada7a4e50
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
19 changed files with 1494 additions and 1604 deletions

View file

@ -0,0 +1,25 @@
/*************************************************************************
* ModernUO *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: SerializedJsonIgnore.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Text.Json.Serialization;
using ModernUO.Serialization;
namespace Server.Json;
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field)]
public class SerializedJsonIgnoreAttribute : SerializedPropertyAttrAttribute<JsonIgnoreAttribute>
{
}

View file

@ -0,0 +1,26 @@
/*************************************************************************
* ModernUO *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: SerializedJsonPropertyName.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Text.Json.Serialization;
using ModernUO.Serialization;
namespace Server.Json;
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field)]
public class SerializedJsonPropertyNameAttribute(string name) : SerializedPropertyAttrAttribute<JsonPropertyNameAttribute>
{
public string Name { get; } = name;
}

View file

@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text.Json;
using ModernUO.Serialization;
using Server.Commands;
using Server.Items;
using Server.Json;
@ -12,21 +13,59 @@ using static Server.Attributes;
namespace Server.Engines.Spawners;
public abstract class BaseSpawner : Item, ISpawner
[SerializationGenerator(10, false)]
public abstract partial class BaseSpawner : Item, ISpawner
{
private static WarnTimer m_WarnTimer;
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.Developer)]
private Guid _guid;
private int m_Count;
private bool m_Group;
private int m_HomeRange;
private TimeSpan m_MaxDelay;
private TimeSpan m_MinDelay;
private bool m_Running;
private int m_Team;
private InternalTimer m_Timer;
private int m_WalkingRange = -1;
[SerializableField(1)]
[SerializedCommandProperty(AccessLevel.Developer)]
private bool _returnOnDeactivate;
[SerializableField(2, setter: "private")]
private List<SpawnerEntry> _entries;
[InvalidateProperties]
[SerializableField(3)]
[SerializedCommandProperty(AccessLevel.Developer)]
private int _walkingRange = -1;
[SerializableField(4)]
[SerializedCommandProperty(AccessLevel.Developer)]
private WayPoint _wayPoint;
[InvalidateProperties]
[SerializableField(5)]
[SerializedCommandProperty(AccessLevel.Developer)]
private bool _group;
[InvalidateProperties]
[SerializableField(6)]
[SerializedCommandProperty(AccessLevel.Developer)]
private TimeSpan _minDelay;
[InvalidateProperties]
[SerializableField(7)]
[SerializedCommandProperty(AccessLevel.Developer)]
private TimeSpan _maxDelay;
[InvalidateProperties]
[SerializableField(9)]
[SerializedCommandProperty(AccessLevel.Developer)]
private int _team;
[InvalidateProperties]
[SerializableField(10)]
[SerializedCommandProperty(AccessLevel.Developer)]
private int _homeRange;
[SerializableField(12)]
[SerializedCommandProperty(AccessLevel.Developer)]
private DateTime _end;
private InternalTimer _timer;
public BaseSpawner() : this(1, TimeSpan.FromMinutes(5), TimeSpan.FromMinutes(10), 0, 4)
{
@ -88,7 +127,7 @@ public abstract class BaseSpawner : Item, ISpawner
json.GetProperty("team", options, out int team);
json.GetProperty("homeRange", options, out int homeRange);
json.GetProperty("walkingRange", options, out int walkingRange);
m_WalkingRange = walkingRange;
_walkingRange = walkingRange;
InitSpawn(amount, minDelay, maxDelay, team, homeRange);
@ -100,54 +139,40 @@ public abstract class BaseSpawner : Item, ISpawner
}
}
public BaseSpawner(Serial serial) : base(serial)
{
}
public override string DefaultName => "Spawner";
public bool IsFull => Spawned?.Count >= m_Count;
public bool IsFull => Spawned?.Count >= _count;
public bool IsEmpty => Spawned?.Count == 0;
public DateTime End { get; set; }
public List<SpawnerEntry> Entries { get; private set; }
public Dictionary<ISpawnable, SpawnerEntry> Spawned { get; private set; }
[CommandProperty(AccessLevel.Developer)]
public Guid Guid
{
get => _guid;
set => _guid = value;
}
[SerializableProperty(8)]
[CommandProperty(AccessLevel.Developer)]
public int Count
{
get => m_Count;
get => _count;
set
{
m_Count = value;
_count = value;
if (IsFull)
{
m_Timer?.Stop();
_timer?.Stop();
}
else if (m_Timer?.Running != true)
else if (_timer?.Running != true)
{
DoTimer();
}
InvalidateProperties();
this.MarkDirty();
}
}
[CommandProperty(AccessLevel.Developer)]
public virtual WayPoint WayPoint { get; set; }
[SerializableProperty(11)]
[CommandProperty(AccessLevel.Developer)]
public bool Running
{
get => m_Running;
get => _running;
set
{
if (value)
@ -160,57 +185,14 @@ public abstract class BaseSpawner : Item, ISpawner
}
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.Developer)]
public int WalkingRange
{
get => m_WalkingRange;
set
{
m_WalkingRange = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.Developer)]
public int Team
{
get => m_Team;
set
{
m_Team = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.Developer)]
public TimeSpan MinDelay
{
get => m_MinDelay;
set
{
m_MinDelay = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.Developer)]
public TimeSpan MaxDelay
{
get => m_MaxDelay;
set
{
m_MaxDelay = value;
InvalidateProperties();
this.MarkDirty();
}
}
[CommandProperty(AccessLevel.Developer)]
public TimeSpan NextSpawn
{
get => m_Running && m_Timer?.Running == true ? End - Core.Now : TimeSpan.Zero;
get => _running && _timer?.Running == true ? End - Core.Now : TimeSpan.Zero;
set
{
Start();
@ -218,34 +200,9 @@ public abstract class BaseSpawner : Item, ISpawner
}
}
[CommandProperty(AccessLevel.Developer)]
public bool Group
{
get => m_Group;
set
{
m_Group = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.Developer)]
public bool ReturnOnDeactivate { get; set; }
public virtual Point3D HomeLocation => Location;
public bool UnlinkOnTaming => true;
[CommandProperty(AccessLevel.Developer)]
public int HomeRange
{
get => m_HomeRange;
set
{
m_HomeRange = value;
InvalidateProperties();
}
}
Region ISpawner.Region => Region.Find(Location, Map);
public void UpdateEntries(List<SpawnerEntry> entries)
@ -266,7 +223,7 @@ public abstract class BaseSpawner : Item, ISpawner
Spawned.Remove(spawn);
}
if (m_Running && !IsFull && m_Timer?.Running == false)
if (_running && !IsFull && _timer?.Running == false)
{
DoTimer();
}
@ -276,7 +233,7 @@ public abstract class BaseSpawner : Item, ISpawner
{
RemoveSpawns();
for (var i = 0; i < m_Count; i++)
for (var i = 0; i < _count; i++)
{
Spawn();
}
@ -339,7 +296,7 @@ public abstract class BaseSpawner : Item, ISpawner
string parameters = null
)
{
var entry = new SpawnerEntry(creaturename, probability, amount, properties, parameters);
var entry = new SpawnerEntry(this, creaturename, probability, amount, properties, parameters);
Entries.Add(entry);
if (dotimer)
{
@ -353,13 +310,13 @@ public abstract class BaseSpawner : Item, ISpawner
{
Visible = false;
Movable = false;
m_Running = true;
m_Group = false;
m_MinDelay = minDelay;
m_MaxDelay = maxDelay;
m_Count = amount;
m_Team = team;
m_HomeRange = homeRange;
_running = true;
_group = false;
_minDelay = minDelay;
_maxDelay = maxDelay;
_count = amount;
_team = team;
_homeRange = homeRange;
Entries = new List<SpawnerEntry>();
Spawned = new Dictionary<ISpawnable, SpawnerEntry>();
@ -383,16 +340,16 @@ public abstract class BaseSpawner : Item, ISpawner
{
base.GetProperties(list);
if (m_Running)
if (_running)
{
list.Add(1060742); // active
list.Add(1060656, m_Count); // amount to make: ~1_val~
list.Add(1061169, m_HomeRange); // range ~1_val~
list.Add(1050039, $"{"walking range:"}\t{m_WalkingRange}"); // ~1_NUMBER~ ~2_ITEMNAME~
list.Add(1053099, $"{"group:"}\t{m_Group}"); // ~1_oretype~: ~2_armortype~
list.Add(1060847, $"{"team:"}\t{m_Team}"); // ~1_val~ ~2_val~
list.Add(1063483, $"{"delay:"}\t{m_MinDelay} to {m_MaxDelay}"); // ~1_MATERIAL~: ~2_ITEMNAME~
list.Add(1060656, _count); // amount to make: ~1_val~
list.Add(1061169, _homeRange); // range ~1_val~
list.Add(1050039, $"{"walking range:"}\t{_walkingRange}"); // ~1_NUMBER~ ~2_ITEMNAME~
list.Add(1053099, $"{"group:"}\t{_group}"); // ~1_oretype~: ~2_armortype~
list.Add(1060847, $"{"team:"}\t{_team}"); // ~1_val~ ~2_val~
list.Add(1063483, $"{"delay:"}\t{_minDelay} to {_maxDelay}"); // ~1_MATERIAL~: ~2_ITEMNAME~
GetSpawnerProperties(list);
@ -412,7 +369,7 @@ public abstract class BaseSpawner : Item, ISpawner
{
base.OnSingleClick(from);
if (m_Running)
if (_running)
{
LabelTo(from, "[Running]");
}
@ -424,11 +381,11 @@ public abstract class BaseSpawner : Item, ISpawner
public void Start()
{
if (!m_Running)
if (!_running)
{
if (Entries.Count > 0)
{
m_Running = true;
_running = true;
DoTimer();
}
}
@ -436,8 +393,8 @@ public abstract class BaseSpawner : Item, ISpawner
public void Stop()
{
m_Timer?.Stop();
m_Running = false;
_timer?.Stop();
_running = false;
}
public void Defrag()
@ -472,7 +429,7 @@ public abstract class BaseSpawner : Item, ISpawner
public void OnTick()
{
if (m_Group)
if (_group)
{
Defrag();
@ -737,12 +694,12 @@ public abstract class BaseSpawner : Item, ISpawner
{
var walkrange = GetWalkingRange();
c.RangeHome = walkrange >= 0 ? walkrange : m_HomeRange;
c.RangeHome = walkrange >= 0 ? walkrange : _homeRange;
c.CurrentWayPoint = WayPoint;
if (m_Team > 0)
if (_team > 0)
{
c.Team = m_Team;
c.Team = _team;
}
c.Home = Location;
@ -784,19 +741,19 @@ public abstract class BaseSpawner : Item, ISpawner
return true;
}
public virtual int GetWalkingRange() => m_WalkingRange;
public virtual int GetWalkingRange() => _walkingRange;
public virtual Map GetSpawnMap() => Map;
public void DoTimer()
{
if (!m_Running)
if (!_running)
{
return;
}
var min = (long)m_MinDelay.TotalMilliseconds;
var max = (long)m_MaxDelay.TotalMilliseconds;
var min = (long)_minDelay.TotalMilliseconds;
var max = (long)_maxDelay.TotalMilliseconds;
var delay = TimeSpan.FromMilliseconds(Utility.RandomMinMax(min, max));
DoTimer(delay);
@ -804,26 +761,26 @@ public abstract class BaseSpawner : Item, ISpawner
public virtual void DoTimer(TimeSpan delay)
{
if (!m_Running)
if (!_running)
{
return;
}
End = Core.Now + delay;
if (m_Timer == null)
if (_timer == null)
{
m_Timer = new InternalTimer(this, delay);
_timer = new InternalTimer(this, delay);
}
else
{
m_Timer.Stop();
m_Timer.Delay = delay;
_timer.Stop();
_timer.Delay = delay;
}
if (!IsFull)
{
m_Timer.Start();
_timer.Start();
}
}
@ -847,7 +804,7 @@ public abstract class BaseSpawner : Item, ISpawner
Entries.Remove(entry);
if (m_Running && !IsFull && m_Timer?.Running == false)
if (_running && !IsFull && _timer?.Running == false)
{
DoTimer();
}
@ -899,7 +856,7 @@ public abstract class BaseSpawner : Item, ISpawner
}
}
if (m_Running && !IsFull && m_Timer?.Running == false)
if (_running && !IsFull && _timer?.Running == false)
{
DoTimer();
}
@ -925,294 +882,54 @@ public abstract class BaseSpawner : Item, ISpawner
RemoveSpawns();
}
public override void Serialize(IGenericWriter writer)
private void Deserialize(IGenericReader reader, int version)
{
base.Serialize(writer);
writer.Write(9); // version
writer.Write(_guid);
writer.Write(ReturnOnDeactivate);
writer.Write(Entries.Count);
for (var i = 0; i < Entries.Count; ++i)
{
Entries[i].Serialize(writer);
}
writer.Write(m_WalkingRange);
writer.Write(WayPoint);
writer.Write(m_Group);
writer.Write(m_MinDelay);
writer.Write(m_MaxDelay);
writer.Write(m_Count);
writer.Write(m_Team);
writer.Write(m_HomeRange);
writer.Write(m_Running);
if (m_Running)
{
writer.WriteDeltaTime(End);
}
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
Spawned = new Dictionary<ISpawnable, SpawnerEntry>();
if (version < 7)
_guid = reader.ReadGuid();
_returnOnDeactivate = reader.ReadBool();
_entries = new List<SpawnerEntry>(reader.ReadInt());
for (var i = 0; i < _entries.Count; ++i)
{
Entries = new List<SpawnerEntry>();
var entry = new SpawnerEntry(this);
entry.Deserialize(reader);
_entries.Add(entry);
}
switch (version)
_walkingRange = reader.ReadInt();
_wayPoint = reader.ReadEntity<WayPoint>();
_group = reader.ReadBool();
_minDelay = reader.ReadTimeSpan();
_maxDelay = reader.ReadTimeSpan();
_count = reader.ReadInt();
_team = reader.ReadInt();
_homeRange = reader.ReadInt();
_running = reader.ReadBool();
_end = _running ? reader.ReadDeltaTime() : Core.Now;
}
[AfterDeserialization(false)]
private void AfterDeserialization()
{
if (_running && _end > Core.Now)
{
case 9:
{
_guid = reader.ReadGuid();
goto case 8;
}
case 8:
{
ReturnOnDeactivate = reader.ReadBool();
goto case 7;
}
case 7:
{
var size = reader.ReadInt();
Entries = new List<SpawnerEntry>(size);
for (var i = 0; i < size; ++i)
{
Entries.Add(new SpawnerEntry(this, reader));
}
goto case 4; // Skip the other crap
}
case 6:
{
var size = reader.ReadInt();
var addentries = Entries.Count == 0;
for (var i = 0; i < size; ++i)
{
if (addentries)
{
Entries.Add(new SpawnerEntry(string.Empty, 100, reader.ReadInt()));
}
else
{
Entries[i].SpawnedMaxCount = reader.ReadInt();
}
}
goto case 5;
}
case 5:
{
var size = reader.ReadInt();
var addentries = Entries.Count == 0;
for (var i = 0; i < size; ++i)
{
if (addentries)
{
Entries.Add(new SpawnerEntry(string.Empty, reader.ReadInt(), 1));
}
else
{
Entries[i].SpawnedProbability = reader.ReadInt();
}
}
goto case 4;
}
case 4:
{
m_WalkingRange = reader.ReadInt();
goto case 3;
}
case 3:
case 2:
{
WayPoint = reader.ReadEntity<WayPoint>();
goto case 1;
}
case 1:
{
m_Group = reader.ReadBool();
goto case 0;
}
case 0:
{
m_MinDelay = reader.ReadTimeSpan();
m_MaxDelay = reader.ReadTimeSpan();
m_Count = reader.ReadInt();
m_Team = reader.ReadInt();
m_HomeRange = reader.ReadInt();
m_Running = reader.ReadBool();
var ts = m_Running ? reader.ReadDeltaTime() - Core.Now : TimeSpan.Zero;
if (version < 7)
{
var size = reader.ReadInt();
var addentries = Entries.Count == 0;
for (var i = 0; i < size; ++i)
{
var typeName = reader.ReadString();
if (addentries)
{
Entries.Add(new SpawnerEntry(typeName, 100, 1));
}
else
{
Entries[i].SpawnedName = typeName;
}
if (AssemblyHandler.FindTypeByName(typeName) == null)
{
m_WarnTimer ??= new WarnTimer();
m_WarnTimer.Add(Location, Map, typeName);
}
}
var count = reader.ReadInt();
for (var i = 0; i < count; ++i)
{
var e = reader.ReadEntity<ISpawnable>();
if (e == null)
{
continue;
}
if (e is BaseCreature creature)
{
creature.RemoveIfUntamed = true;
}
e.Spawner = this;
for (var j = 0; j < Entries.Count; j++)
{
if (AssemblyHandler.FindTypeByName(Entries[j].SpawnedName) == e.GetType())
{
Entries[j].Spawned.Add(e);
Spawned.Add(e, Entries[j]);
break;
}
}
}
}
DoTimer(ts);
break;
}
}
if (version < 4)
{
m_WalkingRange = m_HomeRange;
DoTimer(_end - Core.Now);
}
}
private class InternalTimer : Timer
{
private readonly BaseSpawner m_Spawner;
private readonly BaseSpawner _spawner;
public InternalTimer(BaseSpawner spawner, TimeSpan delay) : base(delay) => m_Spawner = spawner;
public InternalTimer(BaseSpawner spawner, TimeSpan delay) : base(delay) => _spawner = spawner;
protected override void OnTick()
{
if (m_Spawner?.Deleted == false)
if (_spawner?.Deleted == false)
{
m_Spawner.OnTick();
}
}
}
private class WarnTimer : Timer
{
private readonly List<WarnEntry> m_List;
public WarnTimer() : base(TimeSpan.FromSeconds(1.0))
{
m_List = new List<WarnEntry>();
Start();
}
public void Add(Point3D p, Map map, string name)
{
m_List.Add(new WarnEntry(p, map, name));
}
protected override void OnTick()
{
try
{
Console.WriteLine("Warning: {0} bad spawns detected, logged: 'badspawn.log'", m_List.Count);
using var op = new StreamWriter("badspawn.log", true);
op.WriteLine("# Bad spawns : {0}", DateTime.Now);
op.WriteLine("# Format: X Y Z F Name");
op.WriteLine();
foreach (var e in m_List)
{
op.WriteLine(
"{0}\t{1}\t{2}\t{3}\t{4}",
e.m_Point.X,
e.m_Point.Y,
e.m_Point.Z,
e.m_Map,
e.m_Name
);
}
op.WriteLine();
op.WriteLine();
}
catch
{
// ignored
}
}
private class WarnEntry
{
public readonly Map m_Map;
public readonly string m_Name;
public Point3D m_Point;
public WarnEntry(Point3D p, Map map, string name)
{
m_Point = p;
m_Map = map;
m_Name = name;
_spawner.OnTick();
}
}
}

View file

@ -23,236 +23,235 @@ using Server.Json;
using Server.Logging;
using Server.Network;
namespace Server.Engines.Spawners
namespace Server.Engines.Spawners;
public static class ConvertPremiumSpawners
{
public static class ConvertPremiumSpawners
private static readonly ILogger logger = LogFactory.GetLogger(typeof(ConvertPremiumSpawners));
public static void Configure()
{
private static readonly ILogger logger = LogFactory.GetLogger(typeof(ConvertPremiumSpawners));
CommandSystem.Register("ConvertPremiumSpawners", AccessLevel.Developer, ConvertPremiumSpawners_OnCommand);
}
public static void Configure()
[Usage("ConvertPremiumSpawners <relative search pattern to distribution> <output directory relative to distribution>")]
[Description("Converts Nerun's Premium Spawners to JSON.")]
private static void ConvertPremiumSpawners_OnCommand(CommandEventArgs args)
{
var from = args.Mobile;
if (args.Arguments.Length != 2)
{
CommandSystem.Register("ConvertPremiumSpawners", AccessLevel.Developer, ConvertPremiumSpawners_OnCommand);
from.SendMessage("Usage: [ConvertPremiumSpawners <relative search pattern to distribution> <output directory relative to distribution>");
return;
}
[Usage("ConvertPremiumSpawners <relative search pattern to distribution> <output directory relative to distribution>")]
[Description("Converts Nerun's Premium Spawners to JSON.")]
private static void ConvertPremiumSpawners_OnCommand(CommandEventArgs args)
var inputDi = new DirectoryInfo(Core.BaseDirectory);
var patternMatches = new Matcher()
.AddInclude(args.Arguments[0])
.Execute(new DirectoryInfoWrapper(inputDi))
.Files;
List<(FileInfo, string)> files = [];
foreach (var match in patternMatches)
{
var from = args.Mobile;
if (args.Arguments.Length != 2)
{
from.SendMessage("Usage: [ConvertPremiumSpawners <relative search pattern to distribution> <output directory relative to distribution>");
return;
}
var inputDi = new DirectoryInfo(Core.BaseDirectory);
var patternMatches = new Matcher()
.AddInclude(args.Arguments[0])
.Execute(new DirectoryInfoWrapper(inputDi))
.Files;
List<(FileInfo, string)> files = new List<(FileInfo, string)>();
foreach (var match in patternMatches)
{
files.Add((new FileInfo(match.Path), match.Stem));
}
if (files.Count == 0)
{
from.SendMessage("ConvertPremiumSpawners: No files found.");
return;
}
var outputDir = Path.Combine(Core.BaseDirectory, args.Arguments[1]);
var options = JsonConfig.GetOptions(new TextDefinitionConverterFactory());
for (var i = 0; i < files.Count; i++)
{
var (file, stem) = files[i];
from.SendMessage($"ConvertPremiumSpawners: Converting spawners for {stem}...");
NetState.FlushAll();
try
{
var stemDir = stem[..^file.Name.Length];
var fullOutputDir = Path.Combine(outputDir, stemDir);
PathUtility.EnsureDirectory(fullOutputDir);
var outputFileName = $"{file.Name.AsSpan(0, file.Name.Length - file.Extension.Length)}.json";
ParsePremiumSpawnerFile(file.FullName, Path.Combine(fullOutputDir, outputFileName), options);
}
catch (Exception e)
{
logger.Error(e.ToString());
from.SendMessage($"ConvertPremiumSpawners: Exception parsing {stem}, file may not be in the correct format.");
}
}
files.Add((new FileInfo(match.Path), match.Stem));
}
private static void ParsePremiumSpawnerFile(string inputFile, string outputFile, JsonSerializerOptions options)
if (files.Count == 0)
{
var lines = File.ReadAllLines(inputFile);
from.SendMessage("ConvertPremiumSpawners: No files found.");
return;
}
TimeSpan minTime = TimeSpan.MinValue;
TimeSpan maxTime = TimeSpan.MinValue;
int mapId = -1;
string spawnerId = null;
var outputDir = Path.Combine(Core.BaseDirectory, args.Arguments[1]);
var options = JsonConfig.GetOptions(new TextDefinitionConverterFactory());
var json = new List<DynamicJson>();
for (var i = 0; i < files.Count; i++)
{
var (file, stem) = files[i];
from.SendMessage($"ConvertPremiumSpawners: Converting spawners for {stem}...");
foreach (var line in lines)
NetState.FlushAll();
try
{
if (line.StartsWithOrdinal("#"))
{
continue;
}
var stemDir = stem[..^file.Name.Length];
var fullOutputDir = Path.Combine(outputDir, stemDir);
PathUtility.EnsureDirectory(fullOutputDir);
if (line.StartsWith('*'))
var outputFileName = $"{file.Name.AsSpan(0, file.Name.Length - file.Extension.Length)}.json";
ParsePremiumSpawnerFile(file.FullName, Path.Combine(fullOutputDir, outputFileName), options);
}
catch (Exception e)
{
logger.Error(e.ToString());
from.SendMessage($"ConvertPremiumSpawners: Exception parsing {stem}, file may not be in the correct format.");
}
}
}
private static void ParsePremiumSpawnerFile(string inputFile, string outputFile, JsonSerializerOptions options)
{
var lines = File.ReadAllLines(inputFile);
TimeSpan minTime = TimeSpan.MinValue;
TimeSpan maxTime = TimeSpan.MinValue;
int mapId = -1;
string spawnerId = null;
var json = new List<DynamicJson>();
foreach (var line in lines)
{
if (line.StartsWithOrdinal("#"))
{
continue;
}
if (line.StartsWith('*'))
{
var spawners = ParsePremiumSpawner(line.Split('|'), spawnerId, mapId, minTime, maxTime);
foreach (var spawner in spawners)
{
var spawners = ParsePremiumSpawner(line.Split('|'), spawnerId, mapId, minTime, maxTime);
foreach (var spawner in spawners)
var dynamicJson = new DynamicJson
{
var dynamicJson = new DynamicJson
{
Type = "Spawner",
Data = new Dictionary<string, JsonElement>()
};
Type = "Spawner",
Data = new Dictionary<string, JsonElement>()
};
spawner.ToJson(dynamicJson, options);
json.Add(dynamicJson);
spawner.Delete();
}
spawners.Clear();
continue;
}
var over = line.Split(' ');
switch (over[0].ToLowerInvariant())
{
case "overrideid":
{
spawnerId = over[1];
break;
}
case "overridemap":
{
mapId = int.Parse(over[1]);
break;
}
case "overridemintime":
{
minTime = GetTimeSpan(over[1]);
break;
}
case "overridemaxtime":
{
maxTime = GetTimeSpan(over[1]);
break;
}
}
}
JsonConfig.Serialize(outputFile, json, options);
}
private static List<Spawner> ParsePremiumSpawner(
string[] parts,
string spawnerIdOverride,
int mapIdOverride,
TimeSpan minTimeOverride,
TimeSpan maxTimeOverride
)
{
var spawnersList = new List<Spawner>();
var mapId = mapIdOverride != -1 ? mapIdOverride : int.Parse(parts[10]);
Map[] maps = mapId == 0 ? new[] { Map.Felucca, Map.Trammel } : new[] { Map.Maps[mapId - 1] };
foreach (var map in maps)
{
var spawner = new Spawner
{
X = int.Parse(parts[7]),
Y = int.Parse(parts[8]),
Z = int.Parse(parts[9]),
Map = map,
MinDelay = minTimeOverride != TimeSpan.MinValue ? minTimeOverride : GetTimeSpan(parts[11]),
MaxDelay = maxTimeOverride != TimeSpan.MinValue ? maxTimeOverride : GetTimeSpan(parts[12]),
WalkingRange = int.Parse(parts[13]),
HomeRange = int.Parse(parts[14]),
Name = $"Spawner ({spawnerIdOverride ?? parts[15]})",
Guid = Guid.NewGuid()
};
var totalCount = 0;
for (var i = 0; i < 6; i++)
{
var count = int.Parse(parts[i + 16]);
totalCount += count;
spawner.Entries.AddRange(CreateSpawnerEntries(parts[i + 1], count));
}
if (spawner.Entries.Count == 0)
{
spawner.ToJson(dynamicJson, options);
json.Add(dynamicJson);
spawner.Delete();
continue;
}
spawner.Count = totalCount;
spawnersList.Add(spawner);
spawners.Clear();
continue;
}
return spawnersList;
var over = line.Split(' ');
switch (over[0].ToLowerInvariant())
{
case "overrideid":
{
spawnerId = over[1];
break;
}
case "overridemap":
{
mapId = int.Parse(over[1]);
break;
}
case "overridemintime":
{
minTime = GetTimeSpan(over[1]);
break;
}
case "overridemaxtime":
{
maxTime = GetTimeSpan(over[1]);
break;
}
}
}
private static List<SpawnerEntry> CreateSpawnerEntries(string typeList, int maxCount)
JsonConfig.Serialize(outputFile, json, options);
}
private static List<Spawner> ParsePremiumSpawner(
string[] parts,
string spawnerIdOverride,
int mapIdOverride,
TimeSpan minTimeOverride,
TimeSpan maxTimeOverride
)
{
var spawnersList = new List<Spawner>();
var mapId = mapIdOverride != -1 ? mapIdOverride : int.Parse(parts[10]);
Map[] maps = mapId == 0 ? [Map.Felucca, Map.Trammel] : [Map.Maps[mapId - 1]];
foreach (var map in maps)
{
var list = new List<SpawnerEntry>();
if (string.IsNullOrWhiteSpace(typeList))
var spawner = new Spawner
{
return list;
X = int.Parse(parts[7]),
Y = int.Parse(parts[8]),
Z = int.Parse(parts[9]),
Map = map,
MinDelay = minTimeOverride != TimeSpan.MinValue ? minTimeOverride : GetTimeSpan(parts[11]),
MaxDelay = maxTimeOverride != TimeSpan.MinValue ? maxTimeOverride : GetTimeSpan(parts[12]),
WalkingRange = int.Parse(parts[13]),
HomeRange = int.Parse(parts[14]),
Name = $"Spawner ({spawnerIdOverride ?? parts[15]})",
Guid = Guid.NewGuid()
};
var totalCount = 0;
for (var i = 0; i < 6; i++)
{
var count = int.Parse(parts[i + 16]);
totalCount += count;
spawner.Entries.AddRange(CreateSpawnerEntries(spawner, parts[i + 1], count));
}
foreach (var spawnType in typeList.Split(':'))
if (spawner.Entries.Count == 0)
{
var actualType = AssemblyHandler.FindTypeByName(ConvertType(spawnType))?.Name ?? spawnType;
list.Add(new SpawnerEntry(actualType, 100, maxCount));
spawner.Delete();
continue;
}
spawner.Count = totalCount;
spawnersList.Add(spawner);
}
return spawnersList;
}
private static List<SpawnerEntry> CreateSpawnerEntries(BaseSpawner spawner, string typeList, int maxCount)
{
var list = new List<SpawnerEntry>();
if (string.IsNullOrWhiteSpace(typeList))
{
return list;
}
private static TimeSpan GetTimeSpan(string time)
foreach (var spawnType in typeList.Split(':'))
{
if (string.IsNullOrEmpty(time))
{
return TimeSpan.MinValue;
}
return char.ToLowerInvariant(time[^1]) switch
{
'h' => TimeSpan.FromHours(double.Parse(time.AsSpan(0, time.Length - 1))),
'm' => TimeSpan.FromMinutes(double.Parse(time.AsSpan(0, time.Length - 1))),
's' => TimeSpan.FromSeconds(double.Parse(time.AsSpan(0, time.Length - 1))),
_ => TimeSpan.FromMinutes(double.Parse(time))
};
var actualType = AssemblyHandler.FindTypeByName(ConvertType(spawnType))?.Name ?? spawnType;
list.Add(new SpawnerEntry(spawner, actualType, 100, maxCount));
}
private static string ConvertType(string type)
{
return type.ToLowerInvariant() switch
{
"treasurelevel1" => "treasurechestlevel1",
"treasurelevel2" => "treasurechestlevel2",
"treasurelevel3" => "treasurechestlevel3",
"treasurelevel4" => "treasurechestlevel4",
"treasurelevel5" => "treasurechestlevel5",
_ => type
};
}
return list;
}
}
private static TimeSpan GetTimeSpan(string time)
{
if (string.IsNullOrEmpty(time))
{
return TimeSpan.MinValue;
}
return char.ToLowerInvariant(time[^1]) switch
{
'h' => TimeSpan.FromHours(double.Parse(time.AsSpan(0, time.Length - 1))),
'm' => TimeSpan.FromMinutes(double.Parse(time.AsSpan(0, time.Length - 1))),
's' => TimeSpan.FromSeconds(double.Parse(time.AsSpan(0, time.Length - 1))),
_ => TimeSpan.FromMinutes(double.Parse(time))
};
}
private static string ConvertType(string type)
{
return type.ToLowerInvariant() switch
{
"treasurelevel1" => "treasurechestlevel1",
"treasurelevel2" => "treasurechestlevel2",
"treasurelevel3" => "treasurechestlevel3",
"treasurelevel4" => "treasurechestlevel4",
"treasurelevel5" => "treasurechestlevel5",
_ => type
};
}
}

View file

@ -18,116 +18,114 @@ using System.Collections.Generic;
using Server.Commands.Generic;
using static Server.Types;
namespace Server.Engines.Spawners
namespace Server.Engines.Spawners;
public class EditSpawnCommand : BaseCommand
{
public class EditSpawnCommand : BaseCommand
public static void Configure()
{
public static void Configure()
TargetCommands.Register(new EditSpawnCommand());
}
public EditSpawnCommand()
{
AccessLevel = AccessLevel.GameMaster;
Supports = CommandSupport.Complex | CommandSupport.Simple;
Commands = ["EditSpawner"];
ObjectTypes = ObjectTypes.Items;
Usage = "EditSpawner <type> <arguments> set <properties> where <properties>";
Description = "Modifies spawners arguments and properties for the given type";
ListOptimized = true;
}
public override void ExecuteList(CommandEventArgs e, List<object> list)
{
var args = e.Arguments;
if (args.Length <= 1)
{
TargetCommands.Register(new EditSpawnCommand());
LogFailure(Usage);
return;
}
public EditSpawnCommand()
if (list.Count == 0)
{
AccessLevel = AccessLevel.GameMaster;
Supports = CommandSupport.Complex | CommandSupport.Simple;
Commands = new[] { "EditSpawner" };
ObjectTypes = ObjectTypes.Items;
Usage = "EditSpawner <type> <arguments> set <properties> where <properties>";
Description = "Modifies spawners arguments and properties for the given type";
ListOptimized = true;
LogFailure("No matching objects found.");
return;
}
public override void ExecuteList(CommandEventArgs e, List<object> list)
var name = args[0];
var type = AssemblyHandler.FindTypeByName(name);
if (!IsEntity(type))
{
var args = e.Arguments;
if (args.Length <= 1)
{
LogFailure(Usage);
return;
}
if (list.Count == 0)
{
LogFailure("No matching objects found.");
return;
}
var name = args[0];
var type = AssemblyHandler.FindTypeByName(name);
if (!IsEntity(type))
{
LogFailure("No type with that name was found.");
return;
}
var argSpan = e.ArgString.AsSpan(name.Length + 1);
var setIndex = argSpan.InsensitiveIndexOf("set ");
var where = argSpan.InsensitiveIndexOf("where ");
ReadOnlySpan<char> props = null, findmatch = null;
if (setIndex > -1 || where > -1)
{
var start = setIndex + 4;
var len = where > -1 ? where : argSpan.Length;
findmatch = argSpan.Slice(len < argSpan.Length ? len + 6 : argSpan.Length);
if (setIndex > -1)
{
props = argSpan[start..^len];
argSpan = argSpan[..setIndex];
}
else
{
argSpan = argSpan[..^len];
}
}
var argStr = argSpan.ToString().DefaultIfNullOrEmpty(null);
var propsStr = props.ToString().DefaultIfNullOrEmpty(null);
var whereStr = findmatch.ToString().DefaultIfNullOrEmpty(null);
e.Mobile.SendMessage("Updating spawners...");
foreach (var obj in list)
{
if (obj is BaseSpawner spawner)
{
UpdateSpawner(spawner, name, argStr, propsStr, whereStr);
}
}
e.Mobile.SendMessage("Update completed.");
LogFailure("No type with that name was found.");
return;
}
public static void UpdateSpawner(BaseSpawner spawner, string name, string arguments, string properties, string find = null)
var argSpan = e.ArgString.AsSpan(name.Length + 1);
var setIndex = argSpan.InsensitiveIndexOf("set ");
var where = argSpan.InsensitiveIndexOf("where ");
ReadOnlySpan<char> props = null, findmatch = null;
if (setIndex > -1 || where > -1)
{
foreach (var entry in spawner.Entries)
var start = setIndex + 4;
var len = where > -1 ? where : argSpan.Length;
findmatch = argSpan.Slice(len < argSpan.Length ? len + 6 : argSpan.Length);
if (setIndex > -1)
{
// TODO: Should cache spawn type on the entry
if (!entry.SpawnedName.InsensitiveEquals(name))
props = argSpan[start..^len];
argSpan = argSpan[..setIndex];
}
else
{
argSpan = argSpan[..^len];
}
}
var argStr = argSpan.ToString().DefaultIfNullOrEmpty(null);
var propsStr = props.ToString().DefaultIfNullOrEmpty(null);
var whereStr = findmatch.ToString().DefaultIfNullOrEmpty(null);
e.Mobile.SendMessage("Updating spawners...");
foreach (var obj in list)
{
if (obj is BaseSpawner spawner)
{
UpdateSpawner(spawner, name, argStr, propsStr, whereStr);
}
}
e.Mobile.SendMessage("Update completed.");
}
public static void UpdateSpawner(BaseSpawner spawner, string name, string arguments, string properties, string find = null)
{
foreach (var entry in spawner.Entries)
{
// TODO: Should cache spawn type on the entry
if (!entry.SpawnedName.InsensitiveEquals(name))
{
continue;
}
var found = find != null ? entry.Properties?.LastIndexOf(find, StringComparison.OrdinalIgnoreCase) : null;
var shouldUpdate = find == null || found > -1 &&
(found + find.Length == entry.Properties.Length ||
char.IsWhiteSpace(entry.Properties[(int)found + find.Length]));
if (shouldUpdate)
{
if (arguments != null)
{
continue;
entry.Parameters = arguments;
}
var found = find != null ? entry.Properties?.LastIndexOf(find, StringComparison.OrdinalIgnoreCase) : null;
var shouldUpdate = find == null || found > -1 &&
(found + find.Length == entry.Properties.Length ||
char.IsWhiteSpace(entry.Properties[(int)found + find.Length]));
if (shouldUpdate)
{
if (arguments != null)
{
entry.Parameters = arguments;
}
entry.Properties = properties;
}
entry.Properties = properties;
}
}
}

View file

@ -33,7 +33,7 @@ public class ExportSpawnersCommand : BaseCommand
{
AccessLevel = AccessLevel.GameMaster;
Supports = CommandSupport.AllItems & ~CommandSupport.Contained;
Commands = new[] { "ExportSpawners" };
Commands = ["ExportSpawners"];
ObjectTypes = ObjectTypes.Items;
Usage = "ExportSpawners";
Description = "Exports the given spawners to a file";

View file

@ -11,194 +11,193 @@ using Server.Logging;
using Server.Network;
using Server.Utilities;
namespace Server.Engines.Spawners
namespace Server.Engines.Spawners;
public static class GenerateSpawnersCommand
{
public static class GenerateSpawnersCommand
private static readonly ILogger logger = LogFactory.GetLogger(typeof(GenerateSpawnersCommand));
public static void Configure()
{
private static readonly ILogger logger = LogFactory.GetLogger(typeof(GenerateSpawnersCommand));
CommandSystem.Register("GenerateSpawners", AccessLevel.Developer, GenerateSpawners_OnCommand);
}
public static void Configure()
[Usage("GenerateSpawners <relative search pattern to distribution>")]
[Aliases("ImportSpawners", "GenSpawners", "GenSpawns")]
[Description("Generates spawners from JSON files. Supports basic globbing.")]
private static void GenerateSpawners_OnCommand(CommandEventArgs e)
{
var from = e.Mobile;
if (e.Arguments.Length == 0)
{
CommandSystem.Register("GenerateSpawners", AccessLevel.Developer, GenerateSpawners_OnCommand);
from.SendMessage("Usage: [GenerateSpawners <relative search pattern to distribution>");
return;
}
[Usage("GenerateSpawners <relative search pattern to distribution>")]
[Aliases("ImportSpawners", "GenSpawners", "GenSpawns")]
[Description("Generates spawners from JSON files. Supports basic globbing.")]
private static void GenerateSpawners_OnCommand(CommandEventArgs e)
var di = new DirectoryInfo(Core.BaseDirectory);
var patternMatches = new Matcher()
.AddInclude(e.Arguments[0])
.Execute(new DirectoryInfoWrapper(di))
.Files;
List<FileInfo> files = [];
foreach (var match in patternMatches)
{
var from = e.Mobile;
if (e.Arguments.Length == 0)
{
from.SendMessage("Usage: [GenerateSpawners <relative search pattern to distribution>");
return;
}
var di = new DirectoryInfo(Core.BaseDirectory);
var patternMatches = new Matcher()
.AddInclude(e.Arguments[0])
.Execute(new DirectoryInfoWrapper(di))
.Files;
List<FileInfo> files = new List<FileInfo>();
foreach (var match in patternMatches)
{
files.Add(new FileInfo(match.Path));
}
if (files.Count == 0)
{
from.SendMessage("GenerateSpawners: No files found matching the pattern");
return;
}
var watch = Stopwatch.StartNew();
var allSpawners = new Dictionary<Guid, ISpawner>();
foreach (var item in World.Items.Values)
{
if (item is ISpawner spawner)
{
allSpawners[spawner.Guid] = spawner;
}
}
var options = JsonConfig.GetOptions(new TextDefinitionConverterFactory());
var totalGenerated = 0;
var totalFailures = 0;
for (var i = 0; i < files.Count; i++)
{
var file = files[i];
from.SendMessage($"GenerateSpawners: Generating spawners from {file.Name}...");
logger.Information("{User} is generating spawners from {File}", from, file.FullName);
NetState.FlushAll();
try
{
var spawners = JsonConfig.Deserialize<List<DynamicJson>>(file.FullName);
ParseSpawnerList(spawners, options, allSpawners, out var generated, out var failed);
totalGenerated += generated;
totalFailures += failed;
}
catch (JsonException)
{
from.SendMessage(
$"GenerateSpawners: Exception parsing {file.FullName}, file may not be in the correct format."
);
}
}
watch.Stop();
logger.Information(
"Generated {Count} spawners ({Duration:F2} seconds, {Failures} failures)",
totalGenerated,
watch.Elapsed.TotalSeconds,
totalFailures
);
from.SendMessage(
$"GenerateSpawners: Generated {totalGenerated} spawners ({watch.Elapsed.TotalSeconds:F2} seconds, {totalFailures} failures)"
);
files.Add(new FileInfo(match.Path));
}
private static void ParseSpawnerList(
List<DynamicJson> spawners,
JsonSerializerOptions options,
Dictionary<Guid, ISpawner> allSpawners,
out int totalGenerated,
out int failureCount
)
if (files.Count == 0)
{
failureCount = 0;
totalGenerated = 0;
from.SendMessage("GenerateSpawners: No files found matching the pattern");
return;
}
using var queue = PooledRefQueue<Item>.Create();
for (var i = 0; i < spawners.Count; i++)
var watch = Stopwatch.StartNew();
var allSpawners = new Dictionary<Guid, ISpawner>();
foreach (var item in World.Items.Values)
{
if (item is ISpawner spawner)
{
var json = spawners[i];
var type = AssemblyHandler.FindTypeByName(json.Type);
if (type == null || !typeof(BaseSpawner).IsAssignableFrom(type))
{
logger.Error($"Invalid spawner type {json.Type ?? "(-null-)"} ({i}).");
failureCount++;
continue;
}
json.GetProperty("location", options, out Point3D location);
json.GetProperty("map", options, out Map map);
// Delete all spawners at this location.
// Probably shouldn't do this outside of migrations? Is there a better way to find/fix spawners?
foreach (var spawner in map.GetItemsAt<BaseSpawner>(location))
{
if (spawner.GetType() == type)
{
queue.Enqueue(spawner);
allSpawners.Remove(spawner.Guid);
}
}
while (queue.Count > 0)
{
queue.Dequeue().Delete();
}
try
{
var spawner = type.CreateInstance<ISpawner>(json, options);
spawner!.MoveToWorld(location, map);
spawner!.Respawn();
if (allSpawners.Remove(spawner.Guid, out var oldSpawner))
{
oldSpawner.Delete();
}
allSpawners.Add(spawner.Guid, spawner);
totalGenerated++;
}
catch (Exception ex)
{
json.GetProperty("guid", options, out Guid guid);
TraceException(ex, $"Failed to generate spawner {guid}.");
failureCount++;
}
allSpawners[spawner.Guid] = spawner;
}
}
private static void TraceException(Exception ex, string message = "")
var options = JsonConfig.GetOptions(new TextDefinitionConverterFactory());
var totalGenerated = 0;
var totalFailures = 0;
for (var i = 0; i < files.Count; i++)
{
var file = files[i];
from.SendMessage($"GenerateSpawners: Generating spawners from {file.Name}...");
logger.Information("{User} is generating spawners from {File}", from, file.FullName);
NetState.FlushAll();
try
{
using var op = new StreamWriter("spawner-errors.log", true);
op.WriteLine("# {0}", Core.Now);
var spawners = JsonConfig.Deserialize<List<DynamicJson>>(file.FullName);
ParseSpawnerList(spawners, options, allSpawners, out var generated, out var failed);
totalGenerated += generated;
totalFailures += failed;
}
catch (JsonException)
{
from.SendMessage(
$"GenerateSpawners: Exception parsing {file.FullName}, file may not be in the correct format."
);
}
}
if (!string.IsNullOrEmpty(message))
watch.Stop();
logger.Information(
"Generated {Count} spawners ({Duration:F2} seconds, {Failures} failures)",
totalGenerated,
watch.Elapsed.TotalSeconds,
totalFailures
);
from.SendMessage(
$"GenerateSpawners: Generated {totalGenerated} spawners ({watch.Elapsed.TotalSeconds:F2} seconds, {totalFailures} failures)"
);
}
private static void ParseSpawnerList(
List<DynamicJson> spawners,
JsonSerializerOptions options,
Dictionary<Guid, ISpawner> allSpawners,
out int totalGenerated,
out int failureCount
)
{
failureCount = 0;
totalGenerated = 0;
using var queue = PooledRefQueue<Item>.Create();
for (var i = 0; i < spawners.Count; i++)
{
var json = spawners[i];
var type = AssemblyHandler.FindTypeByName(json.Type);
if (type == null || !typeof(BaseSpawner).IsAssignableFrom(type))
{
logger.Error($"Invalid spawner type {json.Type ?? "(-null-)"} ({i}).");
failureCount++;
continue;
}
json.GetProperty("location", options, out Point3D location);
json.GetProperty("map", options, out Map map);
// Delete all spawners at this location.
// Probably shouldn't do this outside of migrations? Is there a better way to find/fix spawners?
foreach (var spawner in map.GetItemsAt<BaseSpawner>(location))
{
if (spawner.GetType() == type)
{
op.WriteLine(message);
queue.Enqueue(spawner);
allSpawners.Remove(spawner.Guid);
}
}
while (queue.Count > 0)
{
queue.Dequeue().Delete();
}
try
{
var spawner = type.CreateInstance<ISpawner>(json, options);
spawner!.MoveToWorld(location, map);
spawner!.Respawn();
if (allSpawners.Remove(spawner.Guid, out var oldSpawner))
{
oldSpawner.Delete();
}
op.WriteLine(ex);
op.WriteLine();
op.WriteLine();
allSpawners.Add(spawner.Guid, spawner);
totalGenerated++;
}
catch
catch (Exception ex)
{
// ignored
}
json.GetProperty("guid", options, out Guid guid);
TraceException(ex, $"Failed to generate spawner {guid}.");
#if DEBUG
logger.Error(ex, message);
#endif
failureCount++;
}
}
}
private static void TraceException(Exception ex, string message = "")
{
try
{
using var op = new StreamWriter("spawner-errors.log", true);
op.WriteLine("# {0}", Core.Now);
if (!string.IsNullOrEmpty(message))
{
op.WriteLine(message);
}
op.WriteLine(ex);
op.WriteLine();
op.WriteLine();
}
catch
{
// ignored
}
#if DEBUG
logger.Error(ex, message);
#endif
}
}

View file

@ -17,47 +17,46 @@ using System.Collections.Generic;
using Server.Commands.Generic;
using Server.Network;
namespace Server.Engines.Spawners
namespace Server.Engines.Spawners;
public class RespawnCommand : BaseCommand
{
public class RespawnCommand : BaseCommand
public static void Configure()
{
public static void Configure()
TargetCommands.Register(new RespawnCommand());
}
public RespawnCommand()
{
AccessLevel = AccessLevel.GameMaster;
Supports = CommandSupport.Complex | CommandSupport.Simple;
Commands = ["Respawn"];
ObjectTypes = ObjectTypes.Items;
Usage = "Respawn";
Description = "Respawns the given the spawners.";
ListOptimized = true;
}
public override void ExecuteList(CommandEventArgs e, List<object> list)
{
if (list.Count == 0)
{
TargetCommands.Register(new RespawnCommand());
LogFailure("No matching objects found.");
return;
}
public RespawnCommand()
{
AccessLevel = AccessLevel.GameMaster;
Supports = CommandSupport.Complex | CommandSupport.Simple;
Commands = new[] { "Respawn" };
ObjectTypes = ObjectTypes.Items;
Usage = "Respawn";
Description = "Respawns the given the spawners.";
ListOptimized = true;
}
e.Mobile.SendMessage("Respawning...");
public override void ExecuteList(CommandEventArgs e, List<object> list)
NetState.FlushAll();
foreach (var obj in list)
{
if (list.Count == 0)
if (obj is ISpawner spawner)
{
LogFailure("No matching objects found.");
return;
spawner.Respawn();
}
e.Mobile.SendMessage("Respawning...");
NetState.FlushAll();
foreach (var obj in list)
{
if (obj is ISpawner spawner)
{
spawner.Respawn();
}
}
e.Mobile.SendMessage("Respawn completed.");
}
e.Mobile.SendMessage("Respawn completed.");
}
}

View file

@ -20,54 +20,53 @@ using Server.Targeting;
using static Server.Types;
namespace Server.Engines.Spawners
namespace Server.Engines.Spawners;
public class SpawnPropsCommand : BaseCommand
{
public class SpawnPropsCommand : BaseCommand
public static void Configure()
{
public static void Configure()
TargetCommands.Register(new SpawnPropsCommand());
}
public SpawnPropsCommand()
{
AccessLevel = AccessLevel.GameMaster;
Supports = CommandSupport.Complex | CommandSupport.Simple;
Commands = ["SpawnProps"];
ObjectTypes = ObjectTypes.Items;
Usage = "SpawnProps";
Description = "Shows a props gump that will modify the properties of spawn entries related to the chosen entity";
ListOptimized = true;
}
public override void ExecuteList(CommandEventArgs e, List<object> list)
{
if (list.Count == 0)
{
TargetCommands.Register(new SpawnPropsCommand());
LogFailure("No matching objects found.");
return;
}
public SpawnPropsCommand()
{
AccessLevel = AccessLevel.GameMaster;
Supports = CommandSupport.Complex | CommandSupport.Simple;
Commands = new[] { "SpawnProps" };
ObjectTypes = ObjectTypes.Items;
Usage = "SpawnProps";
Description = "Shows a props gump that will modify the properties of spawn entries related to the chosen entity";
ListOptimized = true;
}
e.Mobile.SendMessage("Target the object you want to use as a template for modifying the spawner properties.");
e.Mobile.Target = new InternalTarget(list);
}
public override void ExecuteList(CommandEventArgs e, List<object> list)
private class InternalTarget : Target
{
private readonly List<object> _list;
public InternalTarget(List<object> list) : base(-1, false, TargetFlags.None) => _list = list;
protected override void OnTarget(Mobile from, object targeted)
{
if (list.Count == 0)
var type = targeted.GetType();
if (!IsEntity(type))
{
LogFailure("No matching objects found.");
return;
from.SendMessage("No type with that name was found.");
}
e.Mobile.SendMessage("Target the object you want to use as a template for modifying the spawner properties.");
e.Mobile.Target = new InternalTarget(list);
}
private class InternalTarget : Target
{
private readonly List<object> _list;
public InternalTarget(List<object> list) : base(-1, false, TargetFlags.None) => _list = list;
protected override void OnTarget(Mobile from, object targeted)
{
var type = targeted.GetType();
if (!IsEntity(type))
{
from.SendMessage("No type with that name was found.");
}
from.SendGump(new SpawnPropsGump(from, targeted, _list));
}
from.SendGump(new SpawnPropsGump(from, targeted, _list));
}
}
}
}

View file

@ -15,174 +15,147 @@
using System;
using System.Text.Json;
using ModernUO.Serialization;
using Server.Json;
using Server.Mobiles;
namespace Server.Engines.Spawners
namespace Server.Engines.Spawners;
[SerializationGenerator(0)]
public partial class ProximitySpawner : Spawner
{
public class ProximitySpawner : Spawner
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.Developer)]
private int _triggerRange;
[SerializableField(1)]
[SerializedCommandProperty(AccessLevel.Developer)]
private TextDefinition _spawnMessage;
[SerializableField(2)]
[SerializedCommandProperty(AccessLevel.Developer)]
private bool _instantFlag;
[Constructible(AccessLevel.Developer)]
public ProximitySpawner()
{
[Constructible(AccessLevel.Developer)]
public ProximitySpawner()
}
[Constructible(AccessLevel.Developer)]
public ProximitySpawner(string spawnName) : base(spawnName)
{
}
[Constructible(AccessLevel.Developer)]
public ProximitySpawner(int amount, int minDelay, int maxDelay, int team, int homeRange, string spawnName)
: base(amount, minDelay, maxDelay, team, homeRange, spawnName)
{
}
[Constructible(AccessLevel.Developer)]
public ProximitySpawner(
int amount, int minDelay, int maxDelay, int team, int homeRange, int triggerRange,
string spawnMessage, bool instantFlag, string spawnName
) : base(amount, minDelay, maxDelay, team, homeRange, spawnName)
{
TriggerRange = triggerRange;
SpawnMessage = TextDefinition.Parse(spawnMessage);
InstantFlag = instantFlag;
}
[Constructible(AccessLevel.Developer)]
public ProximitySpawner(
int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange,
params string[] spawnedNames
) : base(amount, minDelay, maxDelay, team, homeRange, spawnedNames)
{
}
[Constructible(AccessLevel.Developer)]
public ProximitySpawner(
int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange, int triggerRange,
TextDefinition spawnMessage, bool instantFlag, params string[] spawnedNames
) : base(amount, minDelay, maxDelay, team, homeRange, spawnedNames)
{
TriggerRange = triggerRange;
SpawnMessage = spawnMessage;
InstantFlag = instantFlag;
}
public ProximitySpawner(DynamicJson json, JsonSerializerOptions options) : base(json, options)
{
json.GetProperty("triggerRange", options, out int triggerRange);
json.GetProperty("spawnMessage", options, out TextDefinition spawnMessage);
json.GetProperty("instant", options, out bool instant);
TriggerRange = triggerRange;
SpawnMessage = spawnMessage;
InstantFlag = instant;
}
public override string DefaultName => "Proximity Spawner";
public override bool HandlesOnMovement => true;
public override void ToJson(DynamicJson json, JsonSerializerOptions options)
{
json.SetProperty("triggerRange", options, TriggerRange);
json.SetProperty("spawnMessage", options, SpawnMessage);
json.SetProperty("instant", options, InstantFlag);
}
public override void DoTimer(TimeSpan delay)
{
if (!Running)
{
return;
}
[Constructible(AccessLevel.Developer)]
public ProximitySpawner(string spawnName)
: base(spawnName)
End = Core.Now + delay;
}
public override void Respawn()
{
RemoveSpawns();
End = Core.Now;
}
public virtual bool ValidTrigger(Mobile m)
{
if (m is BaseCreature bc && (bc.IsDeadBondedPet || !(bc.Controlled || bc.Summoned)))
{
return false;
}
[Constructible(AccessLevel.Developer)]
public ProximitySpawner(int amount, int minDelay, int maxDelay, int team, int homeRange, string spawnName)
: base(amount, minDelay, maxDelay, team, homeRange, spawnName)
return m.AccessLevel == AccessLevel.Player && (m.Player || m.Alive && !m.Hidden && m.CanBeDamaged());
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (!Running)
{
return;
}
[Constructible(AccessLevel.Developer)]
public ProximitySpawner(
int amount, int minDelay, int maxDelay, int team, int homeRange, int triggerRange,
string spawnMessage, bool instantFlag, string spawnName
)
: base(amount, minDelay, maxDelay, team, homeRange, spawnName)
if (IsEmpty && End <= Core.Now && m.InRange(GetWorldLocation(), TriggerRange) &&
m.Location != oldLocation && ValidTrigger(m))
{
TriggerRange = triggerRange;
SpawnMessage = TextDefinition.Parse(spawnMessage);
InstantFlag = instantFlag;
}
SpawnMessage.SendMessageTo(m);
[Constructible(AccessLevel.Developer)]
public ProximitySpawner(
int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange,
params string[] spawnedNames
)
: base(amount, minDelay, maxDelay, team, homeRange, spawnedNames)
{
}
DoTimer();
Spawn();
[Constructible(AccessLevel.Developer)]
public ProximitySpawner(
int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange, int triggerRange,
TextDefinition spawnMessage, bool instantFlag, params string[] spawnedNames
)
: base(amount, minDelay, maxDelay, team, homeRange, spawnedNames)
{
TriggerRange = triggerRange;
SpawnMessage = spawnMessage;
InstantFlag = instantFlag;
}
public ProximitySpawner(DynamicJson json, JsonSerializerOptions options) : base(json, options)
{
json.GetProperty("triggerRange", options, out int triggerRange);
json.GetProperty("spawnMessage", options, out TextDefinition spawnMessage);
json.GetProperty("instant", options, out bool instant);
TriggerRange = triggerRange;
SpawnMessage = spawnMessage;
InstantFlag = instant;
}
public ProximitySpawner(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.Developer)]
public int TriggerRange { get; set; }
[CommandProperty(AccessLevel.Developer)]
public TextDefinition SpawnMessage { get; set; }
[CommandProperty(AccessLevel.Developer)]
public bool InstantFlag { get; set; }
public override string DefaultName => "Proximity Spawner";
public override bool HandlesOnMovement => true;
public override void ToJson(DynamicJson json, JsonSerializerOptions options)
{
json.SetProperty("triggerRange", options, TriggerRange);
json.SetProperty("spawnMessage", options, SpawnMessage);
json.SetProperty("instant", options, InstantFlag);
}
public override void DoTimer(TimeSpan delay)
{
if (!Running)
if (InstantFlag)
{
return;
}
End = Core.Now + delay;
}
public override void Respawn()
{
RemoveSpawns();
End = Core.Now;
}
public virtual bool ValidTrigger(Mobile m)
{
if (m is BaseCreature bc && (bc.IsDeadBondedPet || !(bc.Controlled || bc.Summoned)))
{
return false;
}
return m.AccessLevel == AccessLevel.Player && (m.Player || m.Alive && !m.Hidden && m.CanBeDamaged());
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (!Running)
{
return;
}
if (IsEmpty && End <= Core.Now && m.InRange(GetWorldLocation(), TriggerRange) &&
m.Location != oldLocation && ValidTrigger(m))
{
SpawnMessage.SendMessageTo(m);
DoTimer();
Spawn();
if (InstantFlag)
foreach (var spawned in Spawned.Keys)
{
foreach (var spawned in Spawned.Keys)
if (spawned is Mobile mobile)
{
if (spawned is Mobile mobile)
{
mobile.Combatant = m;
}
mobile.Combatant = m;
}
}
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
writer.Write(TriggerRange);
writer.Write(SpawnMessage);
writer.Write(InstantFlag);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadEncodedInt();
TriggerRange = reader.ReadInt();
SpawnMessage = reader.ReadTextDefinition();
InstantFlag = reader.ReadBool();
}
}
}

View file

@ -15,184 +15,172 @@
using System;
using System.Text.Json;
using ModernUO.Serialization;
using Server.Json;
using Server.Regions;
namespace Server.Engines.Spawners
namespace Server.Engines.Spawners;
[SerializationGenerator(0)]
public partial class RegionSpawner : Spawner
{
public class RegionSpawner : Spawner
[SerializableField(0, getter: "private", setter: "private")]
private string _spawnRegionName;
private BaseRegion _spawnRegion;
[Constructible(AccessLevel.Developer)]
public RegionSpawner()
{
private BaseRegion m_SpawnRegion;
}
[Constructible(AccessLevel.Developer)]
public RegionSpawner()
[Constructible(AccessLevel.Developer)]
public RegionSpawner(string spawnedName) : base(spawnedName)
{
}
[Constructible(AccessLevel.Developer)]
public RegionSpawner(
int amount, int minDelay, int maxDelay, int team, int homeRange,
params string[] spawnedNames
) : this(
amount,
TimeSpan.FromMinutes(minDelay),
TimeSpan.FromMinutes(maxDelay),
team,
homeRange,
spawnedNames
)
{
}
[Constructible(AccessLevel.Developer)]
public RegionSpawner(
int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange,
params string[] spawnedNames
) : base(amount, minDelay, maxDelay, team, homeRange, spawnedNames)
{
}
public RegionSpawner(DynamicJson json, JsonSerializerOptions options) : base(json, options)
{
json.GetProperty("map", options, out Map map);
json.GetProperty("region", options, out string spawnRegion);
_spawnRegion = Region.Find(spawnRegion, map) as BaseRegion;
_spawnRegion?.InitRectangles();
}
[CommandProperty(AccessLevel.Developer)]
public BaseRegion SpawnRegion
{
get => _spawnRegion;
set
{
}
[Constructible(AccessLevel.Developer)]
public RegionSpawner(string spawnedName) : base(spawnedName)
{
}
[Constructible(AccessLevel.Developer)]
public RegionSpawner(
int amount, int minDelay, int maxDelay, int team, int homeRange,
params string[] spawnedNames
) : this(
amount,
TimeSpan.FromMinutes(minDelay),
TimeSpan.FromMinutes(maxDelay),
team,
homeRange,
spawnedNames
)
{
}
[Constructible(AccessLevel.Developer)]
public RegionSpawner(
int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange,
params string[] spawnedNames
) : base(amount, minDelay, maxDelay, team, homeRange, spawnedNames)
{
}
public RegionSpawner(DynamicJson json, JsonSerializerOptions options) : base(json, options)
{
json.GetProperty("map", options, out Map map);
json.GetProperty("region", options, out string spawnRegion);
m_SpawnRegion = Region.Find(spawnRegion, map) as BaseRegion;
m_SpawnRegion?.InitRectangles();
}
public RegionSpawner(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.Developer)]
public BaseRegion SpawnRegion
{
get => m_SpawnRegion;
set
{
m_SpawnRegion = value;
m_SpawnRegion?.InitRectangles();
InvalidateProperties();
}
}
public override void ToJson(DynamicJson json, JsonSerializerOptions options)
{
json.SetProperty("region", options, SpawnRegion.Name);
}
public override void GetSpawnerProperties(IPropertyList list)
{
base.GetSpawnerProperties(list);
if (Running && m_SpawnRegion != null)
{
list.Add(1076228, $"{"region:"}\t{m_SpawnRegion.Name}"); // ~1_DUMMY~ ~2_DUMMY~
}
}
public override Point3D GetSpawnPosition(ISpawnable spawned, Map map)
{
if (m_SpawnRegion == null || map == null || map == Map.Internal || map != m_SpawnRegion.Map ||
m_SpawnRegion.TotalWeight <= 0)
{
return Location;
}
bool waterMob, waterOnlyMob;
if (spawned is Mobile mob)
{
waterMob = mob.CanSwim;
waterOnlyMob = mob.CanSwim && mob.CantWalk;
}
else
{
waterMob = false;
waterOnlyMob = false;
}
// Try 10 times to find a valid location.
for (var i = 0; i < 10; i++)
{
var rand = Utility.Random(m_SpawnRegion.TotalWeight);
var x = int.MinValue;
var y = int.MinValue;
for (var j = 0; j < m_SpawnRegion.RectangleWeights.Length; j++)
{
var curWeight = m_SpawnRegion.RectangleWeights[j];
if (rand < curWeight)
{
var rect = m_SpawnRegion.Rectangles[j];
x = rect.Start.X + rand % rect.Width;
y = rect.Start.Y + rand / rect.Width;
break;
}
rand -= curWeight;
}
var mapZ = map.GetAverageZ(x, y);
if (waterMob)
{
if (IsValidWater(map, x, y, Z))
{
return new Point3D(x, y, Z);
}
if (IsValidWater(map, x, y, mapZ))
{
return new Point3D(x, y, mapZ);
}
}
if (!waterOnlyMob)
{
if (map.CanSpawnMobile(x, y, Z))
{
return new Point3D(x, y, Z);
}
if (map.CanSpawnMobile(x, y, mapZ))
{
return new Point3D(x, y, mapZ);
}
}
}
return HomeLocation;
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadEncodedInt();
m_SpawnRegion = Region.Find(reader.ReadString(), Map) as BaseRegion;
m_SpawnRegion?.InitRectangles();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
writer.Write(m_SpawnRegion?.Name);
_spawnRegion = value;
SpawnRegionName = _spawnRegion?.Name;
_spawnRegion?.InitRectangles();
InvalidateProperties();
}
}
public override void ToJson(DynamicJson json, JsonSerializerOptions options)
{
json.SetProperty("region", options, SpawnRegion.Name);
}
public override void GetSpawnerProperties(IPropertyList list)
{
base.GetSpawnerProperties(list);
if (Running && _spawnRegion != null)
{
list.Add(1076228, $"{"region:"}\t{_spawnRegion.Name}"); // ~1_DUMMY~ ~2_DUMMY~
}
}
public override Point3D GetSpawnPosition(ISpawnable spawned, Map map)
{
if (_spawnRegion == null || map == null || map == Map.Internal || map != _spawnRegion.Map ||
_spawnRegion.TotalWeight <= 0)
{
return Location;
}
bool waterMob, waterOnlyMob;
if (spawned is Mobile mob)
{
waterMob = mob.CanSwim;
waterOnlyMob = mob.CanSwim && mob.CantWalk;
}
else
{
waterMob = false;
waterOnlyMob = false;
}
// Try 10 times to find a valid location.
for (var i = 0; i < 10; i++)
{
var rand = Utility.Random(_spawnRegion.TotalWeight);
var x = int.MinValue;
var y = int.MinValue;
for (var j = 0; j < _spawnRegion.RectangleWeights.Length; j++)
{
var curWeight = _spawnRegion.RectangleWeights[j];
if (rand < curWeight)
{
var rect = _spawnRegion.Rectangles[j];
x = rect.Start.X + rand % rect.Width;
y = rect.Start.Y + rand / rect.Width;
break;
}
rand -= curWeight;
}
var mapZ = map.GetAverageZ(x, y);
if (waterMob)
{
if (IsValidWater(map, x, y, Z))
{
return new Point3D(x, y, Z);
}
if (IsValidWater(map, x, y, mapZ))
{
return new Point3D(x, y, mapZ);
}
}
if (!waterOnlyMob)
{
if (map.CanSpawnMobile(x, y, Z))
{
return new Point3D(x, y, Z);
}
if (map.CanSpawnMobile(x, y, mapZ))
{
return new Point3D(x, y, mapZ);
}
}
}
return HomeLocation;
}
[AfterDeserialization(false)]
private void AfterDeserialization()
{
_spawnRegion = Region.Find(_spawnRegionName, Map) as BaseRegion;
_spawnRegion?.InitRectangles();
}
}

View file

@ -20,134 +20,133 @@ using Server.Mobiles;
using Server.Network;
using Server.Text;
namespace Server.Gumps
namespace Server.Gumps;
public class SpawnPropsGump : PropertiesGump
{
public class SpawnPropsGump : PropertiesGump
public static readonly HashSet<string> MobileAttributes = new()
{
public static readonly HashSet<string> MobileAttributes = new()
{
nameof(Mobile.Hue),
nameof(Mobile.Str),
nameof(Mobile.Dex),
nameof(Mobile.Int),
nameof(BaseCreature.HitsMaxSeed),
nameof(BaseCreature.Hits),
nameof(BaseCreature.DamageMin),
nameof(BaseCreature.DamageMax),
nameof(BaseCreature.ActiveSpeed),
nameof(BaseCreature.PassiveSpeed),
nameof(BaseCreature.VirtualArmor)
};
nameof(Mobile.Hue),
nameof(Mobile.Str),
nameof(Mobile.Dex),
nameof(Mobile.Int),
nameof(BaseCreature.HitsMaxSeed),
nameof(BaseCreature.Hits),
nameof(BaseCreature.DamageMin),
nameof(BaseCreature.DamageMax),
nameof(BaseCreature.ActiveSpeed),
nameof(BaseCreature.PassiveSpeed),
nameof(BaseCreature.VirtualArmor)
};
private List<object> _spawners;
private List<object> _spawners;
public SpawnPropsGump(Mobile mobile, object o, List<object> spawners) : base(mobile, o)
public SpawnPropsGump(Mobile mobile, object o, List<object> spawners) : base(mobile, o)
{
_spawners = spawners;
}
public SpawnPropsGump(Mobile mobile, object o, Stack<StackEntry> stack, StackEntry parent, List<object> spawners) : base(
mobile, o, stack, parent
)
{
_spawners = spawners;
}
public SpawnPropsGump(Mobile mobile, object o, Stack<StackEntry> stack, List<object> list, int page, List<object> spawners) : base(
mobile, o, stack, list, page
)
{
_spawners = spawners;
}
protected override int TotalHeight => base.TotalHeight + PropsConfig.ApplySize;
protected override void Initialize(int page)
{
base.Initialize(page);
var totalHeight = TotalHeight - PropsConfig.ApplySize;
AddButton(BackWidth / 3, PropsConfig.BorderSize + totalHeight + PropsConfig.BorderSize, 5204, 5205, 3);
}
public override void SendPropertiesGump() =>
m_Mobile.SendGump(new SpawnPropsGump(m_Mobile, m_Object, m_Stack, m_List, m_Page, _spawners));
public static object GetPropValue(object src, string propName) =>
src.GetType().GetProperty(propName)?.GetValue(src, null);
public override void OnResponse(NetState state, RelayInfo info)
{
var from = state.Mobile;
if (!BaseCommand.IsAccessible(from, m_Object))
{
_spawners = spawners;
from.SendMessage("You may no longer access their properties.");
return;
}
public SpawnPropsGump(Mobile mobile, object o, Stack<StackEntry> stack, StackEntry parent, List<object> spawners) : base(
mobile, o, stack, parent
)
switch (info.ButtonID)
{
_spawners = spawners;
}
public SpawnPropsGump(Mobile mobile, object o, Stack<StackEntry> stack, List<object> list, int page, List<object> spawners) : base(
mobile, o, stack, list, page
)
{
_spawners = spawners;
}
protected override int TotalHeight => base.TotalHeight + PropsConfig.ApplySize;
protected override void Initialize(int page)
{
base.Initialize(page);
var totalHeight = TotalHeight - PropsConfig.ApplySize;
AddButton(BackWidth / 3, PropsConfig.BorderSize + totalHeight + PropsConfig.BorderSize, 5204, 5205, 3);
}
public override void SendPropertiesGump() =>
m_Mobile.SendGump(new SpawnPropsGump(m_Mobile, m_Object, m_Stack, m_List, m_Page, _spawners));
public static object GetPropValue(object src, string propName) =>
src.GetType().GetProperty(propName)?.GetValue(src, null);
public override void OnResponse(NetState state, RelayInfo info)
{
var from = state.Mobile;
if (!BaseCommand.IsAccessible(from, m_Object))
{
from.SendMessage("You may no longer access their properties.");
return;
}
switch (info.ButtonID)
{
default:
{
base.OnResponse(state, info);
break;
}
case 3: // Apply
{
using var propsBuilder = ValueStringBuilder.Create();
bool first = true;
foreach (var attr in MobileAttributes)
{
var prop = GetPropValue(m_Object, attr);
if (prop != null)
{
if (first)
{
first = false;
}
else
{
propsBuilder.Append(' ');
}
propsBuilder.Append(attr);
propsBuilder.Append(' ');
propsBuilder.Append(prop.ToString()); // TODO: Replace with ZString, or IFormatter code
}
}
var name = m_Object.GetType().Name;
var props = propsBuilder.ToString();
m_Mobile.SendMessage("Updating spawners...");
foreach (var obj in _spawners)
{
if (obj is BaseSpawner spawner)
{
EditSpawnCommand.UpdateSpawner(spawner, name, null, props);
}
}
m_Mobile.SendMessage("Update completed.");
break;
}
}
}
protected override bool ShowAttribute(string name)
{
foreach (var item in MobileAttributes)
{
if (item.InsensitiveEquals(name))
default:
{
return true;
base.OnResponse(state, info);
break;
}
}
case 3: // Apply
{
using var propsBuilder = ValueStringBuilder.Create();
bool first = true;
foreach (var attr in MobileAttributes)
{
var prop = GetPropValue(m_Object, attr);
if (prop != null)
{
if (first)
{
first = false;
}
else
{
propsBuilder.Append(' ');
}
return false;
propsBuilder.Append(attr);
propsBuilder.Append(' ');
propsBuilder.Append(prop.ToString()); // TODO: Replace with ZString, or IFormatter code
}
}
var name = m_Object.GetType().Name;
var props = propsBuilder.ToString();
m_Mobile.SendMessage("Updating spawners...");
foreach (var obj in _spawners)
{
if (obj is BaseSpawner spawner)
{
EditSpawnCommand.UpdateSpawner(spawner, name, null, props);
}
}
m_Mobile.SendMessage("Update completed.");
break;
}
}
}
protected override bool ShowAttribute(string name)
{
foreach (var item in MobileAttributes)
{
if (item.InsensitiveEquals(name))
{
return true;
}
}
return false;
}
}

View file

@ -1,162 +1,145 @@
using System;
using System.Text.Json;
using ModernUO.Serialization;
using Server.Json;
namespace Server.Engines.Spawners
namespace Server.Engines.Spawners;
[SerializationGenerator(0)]
public partial class Spawner : BaseSpawner
{
public class Spawner : BaseSpawner
[Constructible(AccessLevel.Developer)]
public Spawner()
{
[Constructible(AccessLevel.Developer)]
public Spawner()
}
[Constructible(AccessLevel.Developer)]
public Spawner(string spawnedName) : base(spawnedName)
{
}
[Constructible(AccessLevel.Developer)]
public Spawner(
int amount, int minDelay, int maxDelay, int team, int homeRange,
params string[] spawnedNames
) : this(
amount,
TimeSpan.FromMinutes(minDelay),
TimeSpan.FromMinutes(maxDelay),
team,
homeRange,
spawnedNames
)
{
}
[Constructible(AccessLevel.Developer)]
public Spawner(
int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange,
params string[] spawnedNames
) : base(amount, minDelay, maxDelay, team, homeRange, spawnedNames)
{
}
public Spawner(DynamicJson json, JsonSerializerOptions options) : base(json, options)
{
}
public static bool IsValidWater(Map map, int x, int y, int z)
{
if (!Region.Find(new Point3D(x, y, z), map).AllowSpawn() || !map.CanFit(x, y, z, 16, false, true, false))
{
}
[Constructible(AccessLevel.Developer)]
public Spawner(string spawnedName) : base(spawnedName)
{
}
[Constructible(AccessLevel.Developer)]
public Spawner(
int amount, int minDelay, int maxDelay, int team, int homeRange,
params string[] spawnedNames
) : this(
amount,
TimeSpan.FromMinutes(minDelay),
TimeSpan.FromMinutes(maxDelay),
team,
homeRange,
spawnedNames
)
{
}
[Constructible(AccessLevel.Developer)]
public Spawner(
int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange,
params string[] spawnedNames
) : base(amount, minDelay, maxDelay, team, homeRange, spawnedNames)
{
}
public Spawner(DynamicJson json, JsonSerializerOptions options) : base(json, options)
{
}
public Spawner(Serial serial) : base(serial)
{
}
public static bool IsValidWater(Map map, int x, int y, int z)
{
if (!Region.Find(new Point3D(x, y, z), map).AllowSpawn() || !map.CanFit(x, y, z, 16, false, true, false))
{
return false;
}
var landTile = map.Tiles.GetLandTile(x, y);
if (landTile.Z == z && (TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags & TileFlag.Wet) != 0)
{
return true;
}
foreach (var staticTile in map.Tiles.GetStaticAndMultiTiles(x, y))
{
if (staticTile.Z == z && TileData.ItemTable[staticTile.ID & TileData.MaxItemValue].Wet)
{
return true;
}
}
return false;
}
/*
public override bool OnDefragSpawn(ISpawnable spawned, bool remove)
{
// To despawn a mob that was lured 4x away from its spawner
// TODO: Move this to a config
if (spawned is BaseCreature c && c.Combatant == null && c.GetDistanceToSqrt( Location ) > c.RangeHome * 4)
{
c.Delete();
remove = true;
}
var landTile = map.Tiles.GetLandTile(x, y);
return base.OnDefragSpawn(entry, spawned, remove);
if (landTile.Z == z && (TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags & TileFlag.Wet) != 0)
{
return true;
}
*/
public override Point3D GetSpawnPosition(ISpawnable spawned, Map map)
foreach (var staticTile in map.Tiles.GetStaticAndMultiTiles(x, y))
{
if (map == null || map == Map.Internal)
if (staticTile.Z == z && TileData.ItemTable[staticTile.ID & TileData.MaxItemValue].Wet)
{
return Location;
return true;
}
}
bool waterMob, waterOnlyMob;
return false;
}
if (spawned is Mobile mob)
/*
public override bool OnDefragSpawn(ISpawnable spawned, bool remove)
{
// To despawn a mob that was lured 4x away from its spawner
// TODO: Move this to a config
if (spawned is BaseCreature c && c.Combatant == null && c.GetDistanceToSqrt( Location ) > c.RangeHome * 4)
{
c.Delete();
remove = true;
}
return base.OnDefragSpawn(entry, spawned, remove);
}
*/
public override Point3D GetSpawnPosition(ISpawnable spawned, Map map)
{
if (map == null || map == Map.Internal)
{
return Location;
}
bool waterMob, waterOnlyMob;
if (spawned is Mobile mob)
{
waterMob = mob.CanSwim;
waterOnlyMob = mob.CanSwim && mob.CantWalk;
}
else
{
waterMob = false;
waterOnlyMob = false;
}
// Try 10 times to find a valid location.
for (var i = 0; i < 10; i++)
{
var x = Location.X + (Utility.Random(HomeRange * 2 + 1) - HomeRange);
var y = Location.Y + (Utility.Random(HomeRange * 2 + 1) - HomeRange);
var mapZ = map.GetAverageZ(x, y);
if (waterMob)
{
waterMob = mob.CanSwim;
waterOnlyMob = mob.CanSwim && mob.CantWalk;
}
else
{
waterMob = false;
waterOnlyMob = false;
}
// Try 10 times to find a valid location.
for (var i = 0; i < 10; i++)
{
var x = Location.X + (Utility.Random(HomeRange * 2 + 1) - HomeRange);
var y = Location.Y + (Utility.Random(HomeRange * 2 + 1) - HomeRange);
var mapZ = map.GetAverageZ(x, y);
if (waterMob)
if (IsValidWater(map, x, y, Z))
{
if (IsValidWater(map, x, y, Z))
{
return new Point3D(x, y, Z);
}
if (IsValidWater(map, x, y, mapZ))
{
return new Point3D(x, y, mapZ);
}
return new Point3D(x, y, Z);
}
if (!waterOnlyMob)
if (IsValidWater(map, x, y, mapZ))
{
if (map.CanSpawnMobile(x, y, Z))
{
return new Point3D(x, y, Z);
}
if (map.CanSpawnMobile(x, y, mapZ))
{
return new Point3D(x, y, mapZ);
}
return new Point3D(x, y, mapZ);
}
}
return HomeLocation;
if (!waterOnlyMob)
{
if (map.CanSpawnMobile(x, y, Z))
{
return new Point3D(x, y, Z);
}
if (map.CanSpawnMobile(x, y, mapZ))
{
return new Point3D(x, y, mapZ);
}
}
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadEncodedInt();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
return HomeLocation;
}
}

View file

@ -1,122 +1,104 @@
using System.Collections.Generic;
using System.Text.Json.Serialization;
using ModernUO.Serialization;
using Server.Json;
namespace Server.Engines.Spawners
namespace Server.Engines.Spawners;
[SerializationGenerator(1, false)]
public partial class SpawnerEntry
{
public class SpawnerEntry
[DirtyTrackingEntity]
private BaseSpawner _parent;
[SerializableField(0)]
[SerializedJsonPropertyName("name")]
private string _spawnedName;
[SerializableField(1)]
[SerializedJsonPropertyName("probability")]
private int _spawnedProbability;
[SerializableField(2)]
[SerializedJsonPropertyName("maxCount")]
private int _spawnedMaxCount;
[SerializableField(3)]
[SerializedJsonPropertyName("properties")]
private string _properties;
[SerializableField(4)]
[SerializedJsonPropertyName("parameters")]
private string _parameters;
[SerializedJsonIgnore]
[SerializableField(5)]
private List<ISpawnable> _spawned;
public SpawnerEntry(BaseSpawner parent)
{
public SpawnerEntry() => Spawned = new List<ISpawnable>();
_parent = parent;
_spawned = new List<ISpawnable>();
}
public SpawnerEntry(
string name,
int probability,
int maxcount,
string properties = null,
string parameters = null
) : this()
public SpawnerEntry(
BaseSpawner parent,
string name,
int probability,
int maxcount,
string properties = null,
string parameters = null
) : this(parent)
{
SpawnedName = name;
SpawnedProbability = probability;
SpawnedMaxCount = maxcount;
Properties = properties;
Parameters = parameters;
}
private void Deserialize(IGenericReader reader, int version)
{
SpawnedName = reader.ReadString();
SpawnedProbability = reader.ReadInt();
SpawnedMaxCount = reader.ReadInt();
Properties = reader.ReadString();
Parameters = reader.ReadString();
var count = reader.ReadInt();
Spawned = new List<ISpawnable>(count);
for (var i = 0; i < count; ++i)
{
SpawnedName = name;
SpawnedProbability = probability;
SpawnedMaxCount = maxcount;
Properties = properties;
Parameters = parameters;
}
var e = reader.ReadEntity<ISpawnable>();
public SpawnerEntry(BaseSpawner parent, IGenericReader reader)
{
var version = reader.ReadInt();
SpawnedName = reader.ReadString();
SpawnedProbability = reader.ReadInt();
SpawnedMaxCount = reader.ReadInt();
Properties = reader.ReadString();
Parameters = reader.ReadString();
var count = reader.ReadInt();
Spawned = new List<ISpawnable>(count);
for (var i = 0; i < count; ++i)
if (e != null)
{
var e = reader.ReadEntity<ISpawnable>();
e.Spawner = _parent;
if (e != null)
{
e.Spawner = parent;
Spawned.Add(e);
parent.Spawned.TryAdd(e, this);
}
Spawned.Add(e);
_parent.Spawned.TryAdd(e, this);
}
}
}
[JsonPropertyName("name")]
public string SpawnedName { get; set; }
[JsonIgnore]
public EntryFlags Valid { get; set; }
[JsonPropertyName("parameters")]
public string Parameters { get; set; }
[JsonIgnore]
public bool IsFull => Spawned.Count >= SpawnedMaxCount;
[JsonPropertyName("properties")]
public string Properties { get; set; }
[JsonPropertyName("maxCount")]
public int SpawnedMaxCount { get; set; }
[JsonPropertyName("probability")]
public int SpawnedProbability { get; set; }
[JsonIgnore]
public EntryFlags Valid { get; set; }
[JsonIgnore]
public List<ISpawnable> Spawned { get; }
[JsonIgnore]
public bool IsFull => Spawned.Count >= SpawnedMaxCount;
public void Serialize(IGenericWriter writer)
public void Defrag(BaseSpawner parent)
{
for (var i = 0; i < Spawned.Count; ++i)
{
writer.Write(0); // version
var spawned = Spawned[i];
writer.Write(SpawnedName);
writer.Write(SpawnedProbability);
writer.Write(SpawnedMaxCount);
writer.Write(Properties);
writer.Write(Parameters);
writer.Write(Spawned.Count);
for (var i = 0; i < Spawned.Count; ++i)
if (parent.OnDefragSpawn(spawned, false))
{
object o = Spawned[i];
if (o is Item item)
{
writer.Write(item);
}
else if (o is Mobile mobile)
{
writer.Write(mobile);
}
else
{
writer.Write(Serial.MinusOne);
}
}
}
public void Defrag(BaseSpawner parent)
{
for (var i = 0; i < Spawned.Count; ++i)
{
var spawned = Spawned[i];
if (parent.OnDefragSpawn(spawned, false))
{
Spawned.RemoveAt(i--);
}
Spawned.RemoveAt(i--);
}
}
}

View file

@ -0,0 +1,100 @@
{
"version": 10,
"type": "Server.Engines.Spawners.BaseSpawner",
"properties": [
{
"name": "Guid",
"type": "System.Guid",
"rule": "PrimitiveTypeMigrationRule"
},
{
"name": "ReturnOnDeactivate",
"type": "bool",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "Entries",
"type": "System.Collections.Generic.List\u003CServer.Engines.Spawners.SpawnerEntry\u003E",
"rule": "ListMigrationRule",
"ruleArguments": [
"Server.Engines.Spawners.SpawnerEntry",
"RawSerializableMigrationRule",
"DeserializationRequiresParent"
]
},
{
"name": "WalkingRange",
"type": "int",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "WayPoint",
"type": "Server.Items.WayPoint",
"rule": "SerializableInterfaceMigrationRule"
},
{
"name": "Group",
"type": "bool",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "MinDelay",
"type": "System.TimeSpan",
"rule": "PrimitiveTypeMigrationRule"
},
{
"name": "MaxDelay",
"type": "System.TimeSpan",
"rule": "PrimitiveTypeMigrationRule"
},
{
"name": "Count",
"type": "int",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "Team",
"type": "int",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "HomeRange",
"type": "int",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "Running",
"type": "bool",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "End",
"type": "System.DateTime",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
}
]
}

View file

@ -0,0 +1,30 @@
{
"version": 0,
"type": "Server.Engines.Spawners.ProximitySpawner",
"properties": [
{
"name": "TriggerRange",
"type": "int",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "SpawnMessage",
"type": "Server.TextDefinition",
"rule": "PrimitiveUOTypeMigrationRule",
"ruleArguments": [
"TextDefinition"
]
},
{
"name": "InstantFlag",
"type": "bool",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
}
]
}

View file

@ -0,0 +1,14 @@
{
"version": 0,
"type": "Server.Engines.Spawners.RegionSpawner",
"properties": [
{
"name": "SpawnRegionName",
"type": "string",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
}
]
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Engines.Spawners.Spawner"
}

View file

@ -0,0 +1,55 @@
{
"version": 1,
"type": "Server.Engines.Spawners.SpawnerEntry",
"properties": [
{
"name": "SpawnedName",
"type": "string",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "SpawnedProbability",
"type": "int",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "SpawnedMaxCount",
"type": "int",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "Properties",
"type": "string",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "Parameters",
"type": "string",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "Spawned",
"type": "System.Collections.Generic.List\u003CServer.ISpawnable\u003E",
"rule": "ListMigrationRule",
"ruleArguments": [
"Server.ISpawnable",
"SerializableInterfaceMigrationRule"
]
}
]
}