fix: Codegens spawners (#1678)
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48e47f9352
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5ada7a4e50
19 changed files with 1494 additions and 1604 deletions
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@ -11,194 +11,193 @@ using Server.Logging;
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using Server.Network;
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using Server.Utilities;
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namespace Server.Engines.Spawners
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namespace Server.Engines.Spawners;
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public static class GenerateSpawnersCommand
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{
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public static class GenerateSpawnersCommand
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private static readonly ILogger logger = LogFactory.GetLogger(typeof(GenerateSpawnersCommand));
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public static void Configure()
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{
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private static readonly ILogger logger = LogFactory.GetLogger(typeof(GenerateSpawnersCommand));
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CommandSystem.Register("GenerateSpawners", AccessLevel.Developer, GenerateSpawners_OnCommand);
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}
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public static void Configure()
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[Usage("GenerateSpawners <relative search pattern to distribution>")]
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[Aliases("ImportSpawners", "GenSpawners", "GenSpawns")]
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[Description("Generates spawners from JSON files. Supports basic globbing.")]
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private static void GenerateSpawners_OnCommand(CommandEventArgs e)
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{
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var from = e.Mobile;
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if (e.Arguments.Length == 0)
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{
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CommandSystem.Register("GenerateSpawners", AccessLevel.Developer, GenerateSpawners_OnCommand);
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from.SendMessage("Usage: [GenerateSpawners <relative search pattern to distribution>");
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return;
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}
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[Usage("GenerateSpawners <relative search pattern to distribution>")]
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[Aliases("ImportSpawners", "GenSpawners", "GenSpawns")]
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[Description("Generates spawners from JSON files. Supports basic globbing.")]
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private static void GenerateSpawners_OnCommand(CommandEventArgs e)
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var di = new DirectoryInfo(Core.BaseDirectory);
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var patternMatches = new Matcher()
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.AddInclude(e.Arguments[0])
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.Execute(new DirectoryInfoWrapper(di))
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.Files;
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List<FileInfo> files = [];
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foreach (var match in patternMatches)
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{
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var from = e.Mobile;
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if (e.Arguments.Length == 0)
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{
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from.SendMessage("Usage: [GenerateSpawners <relative search pattern to distribution>");
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return;
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}
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var di = new DirectoryInfo(Core.BaseDirectory);
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var patternMatches = new Matcher()
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.AddInclude(e.Arguments[0])
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.Execute(new DirectoryInfoWrapper(di))
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.Files;
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List<FileInfo> files = new List<FileInfo>();
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foreach (var match in patternMatches)
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{
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files.Add(new FileInfo(match.Path));
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}
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if (files.Count == 0)
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{
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from.SendMessage("GenerateSpawners: No files found matching the pattern");
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return;
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}
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var watch = Stopwatch.StartNew();
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var allSpawners = new Dictionary<Guid, ISpawner>();
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foreach (var item in World.Items.Values)
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{
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if (item is ISpawner spawner)
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{
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allSpawners[spawner.Guid] = spawner;
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}
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}
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var options = JsonConfig.GetOptions(new TextDefinitionConverterFactory());
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var totalGenerated = 0;
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var totalFailures = 0;
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for (var i = 0; i < files.Count; i++)
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{
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var file = files[i];
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from.SendMessage($"GenerateSpawners: Generating spawners from {file.Name}...");
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logger.Information("{User} is generating spawners from {File}", from, file.FullName);
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NetState.FlushAll();
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try
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{
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var spawners = JsonConfig.Deserialize<List<DynamicJson>>(file.FullName);
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ParseSpawnerList(spawners, options, allSpawners, out var generated, out var failed);
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totalGenerated += generated;
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totalFailures += failed;
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}
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catch (JsonException)
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{
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from.SendMessage(
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$"GenerateSpawners: Exception parsing {file.FullName}, file may not be in the correct format."
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);
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}
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}
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watch.Stop();
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logger.Information(
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"Generated {Count} spawners ({Duration:F2} seconds, {Failures} failures)",
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totalGenerated,
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watch.Elapsed.TotalSeconds,
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totalFailures
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);
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from.SendMessage(
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$"GenerateSpawners: Generated {totalGenerated} spawners ({watch.Elapsed.TotalSeconds:F2} seconds, {totalFailures} failures)"
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);
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files.Add(new FileInfo(match.Path));
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}
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private static void ParseSpawnerList(
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List<DynamicJson> spawners,
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JsonSerializerOptions options,
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Dictionary<Guid, ISpawner> allSpawners,
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out int totalGenerated,
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out int failureCount
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)
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if (files.Count == 0)
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{
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failureCount = 0;
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totalGenerated = 0;
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from.SendMessage("GenerateSpawners: No files found matching the pattern");
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return;
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}
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using var queue = PooledRefQueue<Item>.Create();
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for (var i = 0; i < spawners.Count; i++)
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var watch = Stopwatch.StartNew();
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var allSpawners = new Dictionary<Guid, ISpawner>();
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foreach (var item in World.Items.Values)
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{
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if (item is ISpawner spawner)
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{
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var json = spawners[i];
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var type = AssemblyHandler.FindTypeByName(json.Type);
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if (type == null || !typeof(BaseSpawner).IsAssignableFrom(type))
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{
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logger.Error($"Invalid spawner type {json.Type ?? "(-null-)"} ({i}).");
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failureCount++;
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continue;
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}
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json.GetProperty("location", options, out Point3D location);
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json.GetProperty("map", options, out Map map);
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// Delete all spawners at this location.
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// Probably shouldn't do this outside of migrations? Is there a better way to find/fix spawners?
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foreach (var spawner in map.GetItemsAt<BaseSpawner>(location))
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{
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if (spawner.GetType() == type)
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{
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queue.Enqueue(spawner);
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allSpawners.Remove(spawner.Guid);
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}
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}
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while (queue.Count > 0)
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{
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queue.Dequeue().Delete();
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}
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try
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{
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var spawner = type.CreateInstance<ISpawner>(json, options);
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spawner!.MoveToWorld(location, map);
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spawner!.Respawn();
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if (allSpawners.Remove(spawner.Guid, out var oldSpawner))
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{
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oldSpawner.Delete();
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}
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allSpawners.Add(spawner.Guid, spawner);
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totalGenerated++;
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}
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catch (Exception ex)
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{
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json.GetProperty("guid", options, out Guid guid);
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TraceException(ex, $"Failed to generate spawner {guid}.");
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failureCount++;
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}
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allSpawners[spawner.Guid] = spawner;
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}
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}
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private static void TraceException(Exception ex, string message = "")
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var options = JsonConfig.GetOptions(new TextDefinitionConverterFactory());
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var totalGenerated = 0;
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var totalFailures = 0;
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for (var i = 0; i < files.Count; i++)
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{
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var file = files[i];
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from.SendMessage($"GenerateSpawners: Generating spawners from {file.Name}...");
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logger.Information("{User} is generating spawners from {File}", from, file.FullName);
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NetState.FlushAll();
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try
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{
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using var op = new StreamWriter("spawner-errors.log", true);
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op.WriteLine("# {0}", Core.Now);
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var spawners = JsonConfig.Deserialize<List<DynamicJson>>(file.FullName);
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ParseSpawnerList(spawners, options, allSpawners, out var generated, out var failed);
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totalGenerated += generated;
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totalFailures += failed;
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}
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catch (JsonException)
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{
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from.SendMessage(
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$"GenerateSpawners: Exception parsing {file.FullName}, file may not be in the correct format."
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);
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}
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}
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if (!string.IsNullOrEmpty(message))
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watch.Stop();
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logger.Information(
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"Generated {Count} spawners ({Duration:F2} seconds, {Failures} failures)",
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totalGenerated,
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watch.Elapsed.TotalSeconds,
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totalFailures
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);
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from.SendMessage(
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$"GenerateSpawners: Generated {totalGenerated} spawners ({watch.Elapsed.TotalSeconds:F2} seconds, {totalFailures} failures)"
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);
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}
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private static void ParseSpawnerList(
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List<DynamicJson> spawners,
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JsonSerializerOptions options,
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Dictionary<Guid, ISpawner> allSpawners,
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out int totalGenerated,
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out int failureCount
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)
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{
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failureCount = 0;
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totalGenerated = 0;
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using var queue = PooledRefQueue<Item>.Create();
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for (var i = 0; i < spawners.Count; i++)
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{
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var json = spawners[i];
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var type = AssemblyHandler.FindTypeByName(json.Type);
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if (type == null || !typeof(BaseSpawner).IsAssignableFrom(type))
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{
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logger.Error($"Invalid spawner type {json.Type ?? "(-null-)"} ({i}).");
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failureCount++;
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continue;
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}
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json.GetProperty("location", options, out Point3D location);
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json.GetProperty("map", options, out Map map);
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// Delete all spawners at this location.
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// Probably shouldn't do this outside of migrations? Is there a better way to find/fix spawners?
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foreach (var spawner in map.GetItemsAt<BaseSpawner>(location))
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{
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if (spawner.GetType() == type)
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{
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op.WriteLine(message);
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queue.Enqueue(spawner);
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allSpawners.Remove(spawner.Guid);
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}
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}
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while (queue.Count > 0)
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{
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queue.Dequeue().Delete();
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}
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try
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{
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var spawner = type.CreateInstance<ISpawner>(json, options);
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spawner!.MoveToWorld(location, map);
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spawner!.Respawn();
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if (allSpawners.Remove(spawner.Guid, out var oldSpawner))
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{
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oldSpawner.Delete();
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}
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op.WriteLine(ex);
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op.WriteLine();
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op.WriteLine();
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allSpawners.Add(spawner.Guid, spawner);
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totalGenerated++;
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}
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catch
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catch (Exception ex)
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{
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// ignored
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}
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json.GetProperty("guid", options, out Guid guid);
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TraceException(ex, $"Failed to generate spawner {guid}.");
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#if DEBUG
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logger.Error(ex, message);
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#endif
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failureCount++;
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}
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}
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}
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private static void TraceException(Exception ex, string message = "")
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{
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try
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{
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using var op = new StreamWriter("spawner-errors.log", true);
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op.WriteLine("# {0}", Core.Now);
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if (!string.IsNullOrEmpty(message))
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{
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op.WriteLine(message);
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}
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op.WriteLine(ex);
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op.WriteLine();
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op.WriteLine();
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}
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catch
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{
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// ignored
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}
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#if DEBUG
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logger.Error(ex, message);
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#endif
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}
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}
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